I'm now distributing my map previews manually for added security. :)
there is a limit on how many packets you can send out (32 per update, update=0.96 seconds {i think}). the deficit bar shows how many packets units are asking for but not receiving.
There are actually 2 such limits on depletion. One is at 20 (Although it is displayed as 21) and can be cured by building storage nodes. The other is at 32 and is the most OC can ever output under any circumstance.
PS: An update is 32 frames = 0.888 seconds, not 0.96.
For a more useful reference, collection is how quickly you are producing energy, depletion is how fast you are producing packets (Not how quickly they are being requested!) and deficit is the total number of requested packets that could not yet be sent.
Thanks a lot! That makes perfect sense. :) :)
Quote from: mthw2vc on October 27, 2011, 07:20:03 PM
There are actually 2 such limits on depletion. One is at 20 (Although it is displayed as 21) and can be cured by building storage nodes. The other is at 32 and is the most OC can ever output under any circumstance.
PS: An update is 32 frames = 0.888 seconds, not 0.96.
For a more useful reference, collection is how quickly you are producing energy, depletion is how fast you are producing packets (Not how quickly they are being requested!) and deficit is the total number of requested packets that could not yet be sent.
oh duh... totally forgot about on-board collection and storage and stuff....