Initialize engine version: 5.2.3f1 (f3d16a1fa2dd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [igdumdim32.dll 23.20.16.4973] Renderer: Intel(R) HD Graphics 530 Vendor: Intel VRAM: 2111 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.554 seconds Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\System.Xml.Linq.dll (this message is harmless) SteamManager.Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) CW3SteamAchievements Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) CW3SteamAchievements Enabled. 280220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) SteamManager Initialization sucess. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Setting up 2 worker threads for Enlighten. Thread -> id: 2270 -> priority: 1 Thread -> id: 36e8 -> priority: 1 --ACHIEVEMENTS----------------------------------------------------------------- [ACH_0] [Training Wheels] = True [ACH_1] [Warp Ready] = True [ACH_2] [Junior Officer] = True [ACH_3] [Master Commander] = True [ACH_4] [MacGyver] = True [ACH_5] [Peak of Good Living] = True [ACH_6] [Box Art Mission Master] = True [ACH_7] [Failure Has Its Own Reward] = True [ACH_8] [Better Late Than Never] = True [ACH_9] [Patton Would Be Proud] = True [ACH_10] [Dudley DoRight] = True [ACH_11] [Rotten Apple] = True [ACH_12] [Happily Ever Before] = True [ACH_13] [The Dark Lord] = False [ACH_14] [Surgical Strike] = True [ACH_15] [Forty-Niner] = True [ACH_16] [Dr. Jones] = True [ACH_17] [Nihilist] = True [ACH_18] [Uninhibited Nihilist] = True [ACH_19] [Brainiac] = False [ACH_20] [Positronic Brain] = False [ACH_21] [Fine Wine] = False [ACH_22] [Size Matters] = True [ACH_23] [G-Man] = False [ACH_24] [MadMag's Mansion] = False [ACH_25] [Shhhh!] = False [ACH_26] [Machine Lover] = True [ACH_27] [Unlimited Possibilities] = True [ACH_28] [Unlimited Potential] = True [ACH_29] [Critic] = True [ACH_30] [Architect] = True [ACH_31] [Ejection Seat] = True [ACH_32] [Rain Man] = True [ACH_33] [Can't Touch This] = True [ACH_34] [Nip in the Bud] = True [ACH_35] [Turtler] = True [ACH_36] [Many Machines on Ix] = True [ACH_37] [Varro Hale Award] = True [ACH_38] [Aliana Abraxis Award] = True [ACH_39] [Dax Joven Award] = True [ACH_40] [Arc Eternal Pioneer] = True [ACH_41] [Prospector Zone Pioneer] = True [ACH_42] [Tormented Space Pioneer] = True [ACH_43] [Colonial Space Pioneer] = True [ACH_44] [Projects Pioneer] = True [ACH_45] [Alpha Sector Pioneer] = True [ACH_46] [DMD Pioneer] = True [ACH_47] [First Collector] = True [ACH_48] [First Relay] = True [ACH_49] [First Reactor] = True [ACH_50] [First Shield] = True [ACH_51] [First Ore Mine] = True [ACH_52] [First Siphon] = True [ACH_53] [First Terp] = True [ACH_54] [First Guppy] = True [ACH_55] [First Pulse Cannon] = True [ACH_56] [First Mortar] = True [ACH_57] [First Strafer] = True [ACH_58] [First Bomber] = True [ACH_59] [First Nullifier] = True [ACH_60] [First Sprayer] = True [ACH_61] [First Beam] = True [ACH_62] [First Sniper] = True [ACH_63] [First Forge] = True [ACH_64] [First Bertha] = True [ACH_65] [First Thor] = True [ACH_66] [Collector Lover] = True [ACH_67] [Relay Lover] = True [ACH_68] [Reactor Lover] = True [ACH_69] [Shield Lover] = True [ACH_70] [Ore Mine Lover] = True [ACH_71] [Siphon Lover] = True [ACH_72] [Terp Lover] = True [ACH_73] [Guppy Lover] = True [ACH_74] [Pulse Cannon Lover] = True [ACH_75] [Mortar Lover] = True [ACH_76] [Strafer Lover] = True [ACH_77] [Bomber Lover] = True [ACH_78] [Nullifier Lover] = True [ACH_79] [Sprayer Lover] = True [ACH_80] [Beam Lover] = True [ACH_81] [Sniper Lover] = True [ACH_82] [Whoops!] = True [ACH_83] [Bertha Lover] = True [ACH_84] [Thor Lover] = True [ACH_85] [Collector Master] = True [ACH_86] [Relay Master] = True [ACH_87] [Reactor Master] = True [ACH_88] [Shield Master] = True [ACH_89] [Ore Mine Master] = True [ACH_90] [Siphon Master] = True [ACH_91] [Terp Master] = True [ACH_92] [Guppy Master] = True [ACH_93] [Pulse Cannon Master] = True [ACH_94] [Mortar Master] = True [ACH_95] [Strafer Master] = True [ACH_96] [Bomber Master] = True [ACH_97] [Nullifier Master] = True [ACH_98] [Sprayer Master] = True [ACH_99] [Beam Master] = True [ACH_100] [Sniper Master] = True [ACH_101] [Forge Master] = True [ACH_102] [Bertha Master] = True [ACH_103] [Thor Master] = True [ACH_104] [First Emitter] = True [ACH_105] [First Spore Tower] = True [ACH_106] [First Runner] = True [ACH_107] [First Runner Nest] = True [ACH_108] [First Air Exclusion Tower] = True [ACH_109] [Emitter Assassin] = True [ACH_110] [Spore Tower Assassin] = True [ACH_111] [Runner Assassin] = True [ACH_112] [Runner Nest Assassin] = True [ACH_113] [Air Exclusion Tower Assassin] = True [ACH_114] [Emitter Ender] = True [ACH_115] [Spore Tower Ender] = True [ACH_116] [Runner Ender] = True [ACH_117] [Runner Nest Ender] = True [ACH_118] [Air Exclusion Tower Ender] = True [ACH_119] [First Inhibitor] = True [ACH_120] [Inhibitor Ender] = True [ACH_121] [Mobility Award] = True [ACH_122] [Upwardly Mobile] = True [ACH_123] [Vagrant] = True [ACH_124] [Gunslinger] = True [ACH_125] [Fire in the Hole] = True [ACH_126] [R.I.P] = True [ACH_127] [Industrial Nightmare] = True [ACH_128] [Strategic Reserve] = True [ACH_129] [Rainy Day Reserve] = True [ACH_130] [Self Improvement] = True [ACH_131] [Focused] = True [ACH_132] [Wrath of the Gods] = True [ACH_133] [Apexian] = True [ACH_134] [Hawking Achievement] = True [ACH_135] [No Fly] = True [ACH_136] [Area Denial] = False [ACH_137] [Not gonna Vapen] = True [ACH_138] [Born Leader] = True ------------------------------------------------------------------------------- --STATS------------------------------------------------------------------------ [STAT_AOO] = 717 [STAT_INHIBITORS] = 50 [STAT_COMPLETEDDMD] = 537 [STAT_MISSIONSCOMPLETE] = 3067 [STAT_BUILTCOLLECTORS] = 300734 [STAT_BUILTRELAYS] = 61632 [STAT_BUILTREACTORS] = 81106 [STAT_BUILTSHIELDS] = 1731 [STAT_BUILTOREMINES] = 12769 [STAT_BUILTSIPHONS] = 6486 [STAT_BUILTTERPS] = 3460 [STAT_BUILTGUPPIES] = 5170 [STAT_BUILTPULSECANNONS] = 35562 [STAT_BUILTMORTARS] = 75924 [STAT_BUILTSTRAFERS] = 8353 [STAT_BUILTBOMBERS] = 3906 [STAT_BUILTNULLIFIERS] = 36305 [STAT_BUILTSPRAYERS] = 5489 [STAT_BUILTBEAMS] = 41165 [STAT_BUILTSNIPERS] = 4059 [STAT_BUILTFORGES] = 2548 [STAT_BUILTBERTHAS] = 6049 [STAT_BUILTTHORS] = 228 [STAT_KILLEDEMITTERS] = 38837 [STAT_KILLEDSPORETOWERS] = 10046 [STAT_KILLEDRUNNERS] = 848062 [STAT_KILLEDRUNNERNESTS] = 6780 [STAT_KILLEDAIREXCLUSIONTOWERS] = 4538 [STAT_KILLEDINHIBITORS] = 1151 ------------------------------------------------------------------------------- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.413100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for Update... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6369. Total: 3.870100 ms (FindLiveObjects: 0.472500 ms CreateObjectMapping: 0.241600 ms MarkObjects: 3.125400 ms DeleteObjects: 0.027400 ms) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Managed\Mono.Security.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6871. Total: 7.096000 ms (FindLiveObjects: 0.450600 ms CreateObjectMapping: 0.233200 ms MarkObjects: 6.392600 ms DeleteObjects: 0.018400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6911. Total: 6.126300 ms (FindLiveObjects: 0.495800 ms CreateObjectMapping: 0.308000 ms MarkObjects: 5.273300 ms DeleteObjects: 0.048500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.779900 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10517. Total: 27.054001 ms (FindLiveObjects: 0.438600 ms CreateObjectMapping: 0.178800 ms MarkObjects: 26.130899 ms DeleteObjects: 0.305000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 10738. Total: 32.009003 ms (FindLiveObjects: 0.574100 ms CreateObjectMapping: 0.213300 ms MarkObjects: 31.163401 ms DeleteObjects: 0.057100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10757. Total: 30.714300 ms (FindLiveObjects: 0.605100 ms CreateObjectMapping: 0.222700 ms MarkObjects: 29.864300 ms DeleteObjects: 0.021300 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.785900 ms Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 10565. Total: 27.965101 ms (FindLiveObjects: 0.442900 ms CreateObjectMapping: 0.198700 ms MarkObjects: 27.041399 ms DeleteObjects: 0.281500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10565. Total: 27.410000 ms (FindLiveObjects: 0.505200 ms CreateObjectMapping: 0.182900 ms MarkObjects: 26.706499 ms DeleteObjects: 0.014700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 10745. Total: 30.343801 ms (FindLiveObjects: 0.469500 ms CreateObjectMapping: 0.196900 ms MarkObjects: 29.645201 ms DeleteObjects: 0.031500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10762. Total: 29.523199 ms (FindLiveObjects: 0.784700 ms CreateObjectMapping: 0.275600 ms MarkObjects: 28.447102 ms DeleteObjects: 0.015100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.844200 ms Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 10568. Total: 28.588200 ms (FindLiveObjects: 0.467900 ms CreateObjectMapping: 0.190900 ms MarkObjects: 26.864100 ms DeleteObjects: 1.064400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10568. Total: 27.804499 ms (FindLiveObjects: 0.547600 ms CreateObjectMapping: 0.201700 ms MarkObjects: 27.039301 ms DeleteObjects: 0.014900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 10748. Total: 29.436501 ms (FindLiveObjects: 0.445900 ms CreateObjectMapping: 0.198200 ms MarkObjects: 28.760700 ms DeleteObjects: 0.031000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10765. Total: 42.753799 ms (FindLiveObjects: 0.809300 ms CreateObjectMapping: 0.298100 ms MarkObjects: 41.622200 ms DeleteObjects: 0.023500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.955101 ms Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 10582. Total: 28.310200 ms (FindLiveObjects: 0.426700 ms CreateObjectMapping: 0.197200 ms MarkObjects: 27.119999 ms DeleteObjects: 0.565600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10582. Total: 27.876699 ms (FindLiveObjects: 0.529000 ms CreateObjectMapping: 0.189600 ms MarkObjects: 27.141201 ms DeleteObjects: 0.016000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 10762. Total: 30.242199 ms (FindLiveObjects: 0.454500 ms CreateObjectMapping: 0.193000 ms MarkObjects: 29.562500 ms DeleteObjects: 0.031600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10779. Total: 31.735699 ms (FindLiveObjects: 0.803600 ms CreateObjectMapping: 0.340100 ms MarkObjects: 30.569700 ms DeleteObjects: 0.021500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.327599 ms Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 10572. Total: 28.355799 ms (FindLiveObjects: 0.466300 ms CreateObjectMapping: 0.195000 ms MarkObjects: 27.385199 ms DeleteObjects: 0.308500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10572. Total: 28.338400 ms (FindLiveObjects: 0.505700 ms CreateObjectMapping: 0.188600 ms MarkObjects: 27.626900 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 10751. Total: 30.507101 ms (FindLiveObjects: 0.450600 ms CreateObjectMapping: 0.184200 ms MarkObjects: 29.843100 ms DeleteObjects: 0.028400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10768. Total: 35.698601 ms (FindLiveObjects: 0.852600 ms CreateObjectMapping: 0.272300 ms MarkObjects: 34.558300 ms DeleteObjects: 0.014400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.467100 ms Unloading 1101 unused Assets to reduce memory usage. Loaded Objects now: 1321. Total: 5.242200 ms (FindLiveObjects: 0.113100 ms CreateObjectMapping: 0.128500 ms MarkObjects: 3.343300 ms DeleteObjects: 1.656400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1321. Total: 8.898900 ms (FindLiveObjects: 0.389600 ms CreateObjectMapping: 0.171600 ms MarkObjects: 8.312300 ms DeleteObjects: 0.023800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.495500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6527. Total: 6.628600 ms (FindLiveObjects: 0.677800 ms CreateObjectMapping: 0.136100 ms MarkObjects: 5.799500 ms DeleteObjects: 0.014600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6582. Total: 9.048401 ms (FindLiveObjects: 0.314600 ms CreateObjectMapping: 0.124600 ms MarkObjects: 8.592501 ms DeleteObjects: 0.015700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7045. Total: 9.228200 ms (FindLiveObjects: 0.408100 ms CreateObjectMapping: 0.239900 ms MarkObjects: 8.554700 ms DeleteObjects: 0.024200 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.385900 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10694. Total: 35.835197 ms (FindLiveObjects: 0.428700 ms CreateObjectMapping: 0.185100 ms MarkObjects: 34.949699 ms DeleteObjects: 0.270900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10943. Total: 39.318302 ms (FindLiveObjects: 0.481500 ms CreateObjectMapping: 0.226900 ms MarkObjects: 38.560497 ms DeleteObjects: 0.048300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10960. Total: 37.662598 ms (FindLiveObjects: 0.773600 ms CreateObjectMapping: 0.258100 ms MarkObjects: 36.614399 ms DeleteObjects: 0.015500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.179699 ms Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 10735. Total: 35.902798 ms (FindLiveObjects: 0.434200 ms CreateObjectMapping: 0.189000 ms MarkObjects: 34.986897 ms DeleteObjects: 0.291700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10735. Total: 35.944099 ms (FindLiveObjects: 0.508900 ms CreateObjectMapping: 0.197700 ms MarkObjects: 35.221302 ms DeleteObjects: 0.015500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10943. Total: 38.725101 ms (FindLiveObjects: 0.458900 ms CreateObjectMapping: 0.195100 ms MarkObjects: 38.019299 ms DeleteObjects: 0.050500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10960. Total: 39.365501 ms (FindLiveObjects: 0.632800 ms CreateObjectMapping: 0.206500 ms MarkObjects: 38.508400 ms DeleteObjects: 0.017100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.125500 ms Unloading 1531 unused Assets to reduce memory usage. Loaded Objects now: 1405. Total: 8.071100 ms (FindLiveObjects: 0.118800 ms CreateObjectMapping: 0.193200 ms MarkObjects: 3.925600 ms DeleteObjects: 3.832600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1405. Total: 5.384900 ms (FindLiveObjects: 0.307000 ms CreateObjectMapping: 0.120300 ms MarkObjects: 4.951400 ms DeleteObjects: 0.005400 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.403800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6611. Total: 14.202499 ms (FindLiveObjects: 1.112900 ms CreateObjectMapping: 0.448500 ms MarkObjects: 12.613100 ms DeleteObjects: 0.026900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6666. Total: 8.759001 ms (FindLiveObjects: 0.401500 ms CreateObjectMapping: 0.135000 ms MarkObjects: 8.194500 ms DeleteObjects: 0.027300 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7126. Total: 8.313100 ms (FindLiveObjects: 0.365800 ms CreateObjectMapping: 0.609500 ms MarkObjects: 7.313900 ms DeleteObjects: 0.023400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.991500 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10778. Total: 45.784203 ms (FindLiveObjects: 0.453600 ms CreateObjectMapping: 0.187000 ms MarkObjects: 44.870998 ms DeleteObjects: 0.272000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11055. Total: 47.361797 ms (FindLiveObjects: 0.455700 ms CreateObjectMapping: 0.216700 ms MarkObjects: 46.655098 ms DeleteObjects: 0.033700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11072. Total: 51.122200 ms (FindLiveObjects: 0.850600 ms CreateObjectMapping: 0.359700 ms MarkObjects: 49.894798 ms DeleteObjects: 0.016200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.847900 ms Unloading 2121 unused Assets to reduce memory usage. Loaded Objects now: 1590. Total: 6.794800 ms (FindLiveObjects: 0.155800 ms CreateObjectMapping: 0.176100 ms MarkObjects: 4.455700 ms DeleteObjects: 2.006400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1590. Total: 5.411000 ms (FindLiveObjects: 0.458300 ms CreateObjectMapping: 0.127100 ms MarkObjects: 4.818800 ms DeleteObjects: 0.005900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.642500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6796. Total: 8.094299 ms (FindLiveObjects: 0.759500 ms CreateObjectMapping: 0.162900 ms MarkObjects: 7.153600 ms DeleteObjects: 0.017500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6851. Total: 10.695399 ms (FindLiveObjects: 0.337600 ms CreateObjectMapping: 0.148100 ms MarkObjects: 10.197600 ms DeleteObjects: 0.011600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7321. Total: 9.959500 ms (FindLiveObjects: 0.424800 ms CreateObjectMapping: 0.274900 ms MarkObjects: 9.232000 ms DeleteObjects: 0.027000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.339400 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10963. Total: 45.735901 ms (FindLiveObjects: 0.537400 ms CreateObjectMapping: 0.216200 ms MarkObjects: 44.612099 ms DeleteObjects: 0.369100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11240. Total: 49.149799 ms (FindLiveObjects: 0.469400 ms CreateObjectMapping: 0.249900 ms MarkObjects: 48.394199 ms DeleteObjects: 0.035800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11257. Total: 49.458599 ms (FindLiveObjects: 0.939800 ms CreateObjectMapping: 0.330700 ms MarkObjects: 48.170101 ms DeleteObjects: 0.017000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 28.169100 ms Unloading 1670 unused Assets to reduce memory usage. Loaded Objects now: 1362. Total: 9.767799 ms (FindLiveObjects: 0.152900 ms CreateObjectMapping: 0.195000 ms MarkObjects: 4.074600 ms DeleteObjects: 5.344500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1362. Total: 4.402600 ms (FindLiveObjects: 0.300300 ms CreateObjectMapping: 0.107700 ms MarkObjects: 3.989500 ms DeleteObjects: 0.004200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.506500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6568. Total: 7.456800 ms (FindLiveObjects: 0.505100 ms CreateObjectMapping: 0.128900 ms MarkObjects: 6.807600 ms DeleteObjects: 0.014200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6623. Total: 8.552099 ms (FindLiveObjects: 0.314600 ms CreateObjectMapping: 0.129500 ms MarkObjects: 8.076400 ms DeleteObjects: 0.030900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7075. Total: 10.115499 ms (FindLiveObjects: 0.412000 ms CreateObjectMapping: 0.266400 ms MarkObjects: 9.404600 ms DeleteObjects: 0.031400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.524500 ms Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 10709. Total: 46.053600 ms (FindLiveObjects: 0.475600 ms CreateObjectMapping: 0.199300 ms MarkObjects: 45.129898 ms DeleteObjects: 0.247800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10976. Total: 49.134102 ms (FindLiveObjects: 0.581200 ms CreateObjectMapping: 0.212100 ms MarkObjects: 48.306900 ms DeleteObjects: 0.033200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10993. Total: 49.346100 ms (FindLiveObjects: 0.625000 ms CreateObjectMapping: 0.283700 ms MarkObjects: 48.421600 ms DeleteObjects: 0.015100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.007301 ms Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 10750. Total: 46.008400 ms (FindLiveObjects: 0.547600 ms CreateObjectMapping: 0.233000 ms MarkObjects: 45.017498 ms DeleteObjects: 0.209300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10750. Total: 45.804798 ms (FindLiveObjects: 0.557200 ms CreateObjectMapping: 0.240700 ms MarkObjects: 44.987801 ms DeleteObjects: 0.018300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10976. Total: 48.309898 ms (FindLiveObjects: 0.617700 ms CreateObjectMapping: 0.282000 ms MarkObjects: 47.355000 ms DeleteObjects: 0.054600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10993. Total: 58.858200 ms (FindLiveObjects: 1.066300 ms CreateObjectMapping: 0.427700 ms MarkObjects: 57.345798 ms DeleteObjects: 0.017200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.204002 ms Unloading 1616 unused Assets to reduce memory usage. Loaded Objects now: 1346. Total: 10.154600 ms (FindLiveObjects: 0.167800 ms CreateObjectMapping: 0.293900 ms MarkObjects: 6.103300 ms DeleteObjects: 3.588300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1346. Total: 4.755800 ms (FindLiveObjects: 0.262500 ms CreateObjectMapping: 0.091000 ms MarkObjects: 4.396600 ms DeleteObjects: 0.004700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.567000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6552. Total: 7.893100 ms (FindLiveObjects: 0.793400 ms CreateObjectMapping: 0.224000 ms MarkObjects: 6.852200 ms DeleteObjects: 0.020500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6607. Total: 9.743400 ms (FindLiveObjects: 0.305700 ms CreateObjectMapping: 0.128800 ms MarkObjects: 9.296000 ms DeleteObjects: 0.012400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6672. Total: 7.192500 ms (FindLiveObjects: 0.314000 ms CreateObjectMapping: 0.125900 ms MarkObjects: 6.732100 ms DeleteObjects: 0.019900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.344400 ms Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 10810. Total: 73.240402 ms (FindLiveObjects: 0.503200 ms CreateObjectMapping: 0.208500 ms MarkObjects: 72.287598 ms DeleteObjects: 0.240200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 11155. Total: 59.303398 ms (FindLiveObjects: 0.479600 ms CreateObjectMapping: 0.240000 ms MarkObjects: 58.546402 ms DeleteObjects: 0.036700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11172. Total: 58.498901 ms (FindLiveObjects: 0.812200 ms CreateObjectMapping: 0.428900 ms MarkObjects: 57.239498 ms DeleteObjects: 0.017600 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Failed to create device file: 20 Der Prozess kann nicht auf die Datei zugreifen, da sie von einem anderen Prozess verwendet wird. (Filename: Line: 54) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 48.151703 ms Unloading 1204 unused Assets to reduce memory usage. Loaded Objects now: 1447. Total: 7.983600 ms (FindLiveObjects: 0.112700 ms CreateObjectMapping: 0.136300 ms MarkObjects: 4.689200 ms DeleteObjects: 3.044800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1447. Total: 13.818500 ms (FindLiveObjects: 0.422300 ms CreateObjectMapping: 0.178500 ms MarkObjects: 13.204599 ms DeleteObjects: 0.011600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.504400 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6647. Total: 7.795700 ms (FindLiveObjects: 0.557900 ms CreateObjectMapping: 0.141000 ms MarkObjects: 7.079700 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6702. Total: 7.721100 ms (FindLiveObjects: 0.308900 ms CreateObjectMapping: 0.137900 ms MarkObjects: 7.263300 ms DeleteObjects: 0.010500 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.726100 ms TerrainLevels = {28,20,21,23,23,88,24,25,27,31} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 10515. Total: 25.472300 ms (FindLiveObjects: 0.780600 ms CreateObjectMapping: 0.216400 ms MarkObjects: 24.169199 ms DeleteObjects: 0.305300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10624. Total: 27.471701 ms (FindLiveObjects: 0.633600 ms CreateObjectMapping: 0.239000 ms MarkObjects: 26.512901 ms DeleteObjects: 0.085100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10641. Total: 28.841101 ms (FindLiveObjects: 1.561100 ms CreateObjectMapping: 0.479100 ms MarkObjects: 26.784302 ms DeleteObjects: 0.014100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.080498 ms Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 1308. Total: 10.936200 ms (FindLiveObjects: 0.183000 ms CreateObjectMapping: 0.279600 ms MarkObjects: 7.022800 ms DeleteObjects: 3.449000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1308. Total: 8.927200 ms (FindLiveObjects: 0.455000 ms CreateObjectMapping: 0.185600 ms MarkObjects: 8.271700 ms DeleteObjects: 0.012100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.522800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6521. Total: 7.606000 ms (FindLiveObjects: 0.620000 ms CreateObjectMapping: 0.130700 ms MarkObjects: 6.836100 ms DeleteObjects: 0.018100 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at ColonialSpaceManager.DoColonialSpaceWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at ColonialSpaceManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6602. Total: 44.697601 ms (FindLiveObjects: 0.326200 ms CreateObjectMapping: 0.201900 ms MarkObjects: 44.135998 ms DeleteObjects: 0.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7388. Total: 48.720402 ms (FindLiveObjects: 0.415800 ms CreateObjectMapping: 0.257400 ms MarkObjects: 48.023602 ms DeleteObjects: 0.023100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7047. Total: 46.608299 ms (FindLiveObjects: 0.381100 ms CreateObjectMapping: 0.233400 ms MarkObjects: 45.954498 ms DeleteObjects: 0.038300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.330400 ms Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 10688. Total: 46.700001 ms (FindLiveObjects: 0.463500 ms CreateObjectMapping: 0.193200 ms MarkObjects: 45.774502 ms DeleteObjects: 0.268000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10965. Total: 52.218998 ms (FindLiveObjects: 0.613200 ms CreateObjectMapping: 0.242700 ms MarkObjects: 51.311199 ms DeleteObjects: 0.051100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10982. Total: 56.211098 ms (FindLiveObjects: 1.017600 ms CreateObjectMapping: 0.551700 ms MarkObjects: 54.624599 ms DeleteObjects: 0.016100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.602499 ms Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 10607. Total: 49.093498 ms (FindLiveObjects: 0.520400 ms CreateObjectMapping: 0.231200 ms MarkObjects: 47.021198 ms DeleteObjects: 1.320000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10607. Total: 46.843201 ms (FindLiveObjects: 0.574900 ms CreateObjectMapping: 0.188200 ms MarkObjects: 46.061298 ms DeleteObjects: 0.017900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10843. Total: 48.938400 ms (FindLiveObjects: 0.512100 ms CreateObjectMapping: 0.203500 ms MarkObjects: 48.189400 ms DeleteObjects: 0.032600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10860. Total: 49.516800 ms (FindLiveObjects: 0.586000 ms CreateObjectMapping: 0.220100 ms MarkObjects: 48.694202 ms DeleteObjects: 0.015800 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.592201 ms Unloading 573 unused Assets to reduce memory usage. Loaded Objects now: 10597. Total: 67.615097 ms (FindLiveObjects: 0.522200 ms CreateObjectMapping: 0.219900 ms MarkObjects: 65.664200 ms DeleteObjects: 1.208000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10597. Total: 46.627102 ms (FindLiveObjects: 0.527900 ms CreateObjectMapping: 0.191300 ms MarkObjects: 45.890099 ms DeleteObjects: 0.017000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10833. Total: 50.159500 ms (FindLiveObjects: 0.448000 ms CreateObjectMapping: 0.186200 ms MarkObjects: 49.473999 ms DeleteObjects: 0.050800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10850. Total: 52.860600 ms (FindLiveObjects: 0.746500 ms CreateObjectMapping: 0.406700 ms MarkObjects: 51.690800 ms DeleteObjects: 0.015400 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.813400 ms Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 10597. Total: 48.934898 ms (FindLiveObjects: 0.531200 ms CreateObjectMapping: 0.214300 ms MarkObjects: 47.260700 ms DeleteObjects: 0.927800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10597. Total: 47.135201 ms (FindLiveObjects: 0.518800 ms CreateObjectMapping: 0.182700 ms MarkObjects: 46.407303 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10833. Total: 49.600800 ms (FindLiveObjects: 0.458800 ms CreateObjectMapping: 0.247600 ms MarkObjects: 48.848598 ms DeleteObjects: 0.044900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10850. Total: 50.702301 ms (FindLiveObjects: 0.642200 ms CreateObjectMapping: 0.247300 ms MarkObjects: 49.797600 ms DeleteObjects: 0.014500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 39.427299 ms Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 48.641800 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.230600 ms MarkObjects: 47.462200 ms DeleteObjects: 0.445300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 47.145100 ms (FindLiveObjects: 0.535200 ms CreateObjectMapping: 0.181100 ms MarkObjects: 46.404900 ms DeleteObjects: 0.022800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10837. Total: 50.423599 ms (FindLiveObjects: 0.480000 ms CreateObjectMapping: 0.222500 ms MarkObjects: 49.687500 ms DeleteObjects: 0.032600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10854. Total: 53.910198 ms (FindLiveObjects: 0.750900 ms CreateObjectMapping: 0.281000 ms MarkObjects: 52.860497 ms DeleteObjects: 0.017000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.302898 ms Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 10618. Total: 49.021000 ms (FindLiveObjects: 0.506300 ms CreateObjectMapping: 0.219500 ms MarkObjects: 47.886600 ms DeleteObjects: 0.407800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10618. Total: 47.675503 ms (FindLiveObjects: 0.550900 ms CreateObjectMapping: 0.188100 ms MarkObjects: 46.917900 ms DeleteObjects: 0.014900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10854. Total: 50.147701 ms (FindLiveObjects: 0.452800 ms CreateObjectMapping: 0.190700 ms MarkObjects: 49.469799 ms DeleteObjects: 0.033600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10871. Total: 51.713200 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.274000 ms MarkObjects: 50.828503 ms DeleteObjects: 0.015200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 57.223400 ms TerrainLevels = {48,56,56,56,56,56,57,57,57,58} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {40,30,34,38,42,46,60,65,70,80} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 10990. Total: 49.973801 ms (FindLiveObjects: 0.535700 ms CreateObjectMapping: 0.224000 ms MarkObjects: 47.995899 ms DeleteObjects: 1.216900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10990. Total: 48.622200 ms (FindLiveObjects: 0.540900 ms CreateObjectMapping: 0.200000 ms MarkObjects: 47.864399 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11304. Total: 51.204601 ms (FindLiveObjects: 0.463000 ms CreateObjectMapping: 0.191300 ms MarkObjects: 50.514603 ms DeleteObjects: 0.034900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11330. Total: 52.336601 ms (FindLiveObjects: 0.612800 ms CreateObjectMapping: 0.221000 ms MarkObjects: 51.486801 ms DeleteObjects: 0.015300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.980797 ms Unloading 1127 unused Assets to reduce memory usage. Loaded Objects now: 1319. Total: 10.147400 ms (FindLiveObjects: 0.105500 ms CreateObjectMapping: 0.149100 ms MarkObjects: 7.557300 ms DeleteObjects: 2.334500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1319. Total: 9.268900 ms (FindLiveObjects: 0.218900 ms CreateObjectMapping: 0.117300 ms MarkObjects: 8.927100 ms DeleteObjects: 0.004700 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.692000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6525. Total: 10.184800 ms (FindLiveObjects: 0.745200 ms CreateObjectMapping: 0.141600 ms MarkObjects: 9.275600 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6580. Total: 12.504600 ms (FindLiveObjects: 0.364700 ms CreateObjectMapping: 0.151500 ms MarkObjects: 11.976800 ms DeleteObjects: 0.010800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7046. Total: 10.478300 ms (FindLiveObjects: 0.373800 ms CreateObjectMapping: 0.247000 ms MarkObjects: 9.834701 ms DeleteObjects: 0.021800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.516600 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10692. Total: 48.317101 ms (FindLiveObjects: 0.451300 ms CreateObjectMapping: 0.187700 ms MarkObjects: 47.422302 ms DeleteObjects: 0.255000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10969. Total: 50.641399 ms (FindLiveObjects: 0.479900 ms CreateObjectMapping: 0.272600 ms MarkObjects: 49.829700 ms DeleteObjects: 0.058500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10986. Total: 51.916500 ms (FindLiveObjects: 0.635500 ms CreateObjectMapping: 0.242000 ms MarkObjects: 51.022297 ms DeleteObjects: 0.015900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.626900 ms Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 10733. Total: 48.796299 ms (FindLiveObjects: 0.529000 ms CreateObjectMapping: 0.197600 ms MarkObjects: 47.797901 ms DeleteObjects: 0.270800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10733. Total: 48.627399 ms (FindLiveObjects: 0.527800 ms CreateObjectMapping: 0.195900 ms MarkObjects: 47.886497 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10969. Total: 59.477600 ms (FindLiveObjects: 0.787000 ms CreateObjectMapping: 0.397200 ms MarkObjects: 58.244400 ms DeleteObjects: 0.047900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10986. Total: 49.623898 ms (FindLiveObjects: 0.520600 ms CreateObjectMapping: 0.215700 ms MarkObjects: 48.867901 ms DeleteObjects: 0.019000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 28.922998 ms Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 10616. Total: 49.634399 ms (FindLiveObjects: 0.503900 ms CreateObjectMapping: 0.204200 ms MarkObjects: 47.432503 ms DeleteObjects: 1.493000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10616. Total: 47.884598 ms (FindLiveObjects: 0.599000 ms CreateObjectMapping: 0.182900 ms MarkObjects: 47.085503 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10852. Total: 51.834400 ms (FindLiveObjects: 0.428100 ms CreateObjectMapping: 0.179700 ms MarkObjects: 51.191502 ms DeleteObjects: 0.034500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10869. Total: 51.106098 ms (FindLiveObjects: 0.658200 ms CreateObjectMapping: 0.235900 ms MarkObjects: 50.194199 ms DeleteObjects: 0.017100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.598198 ms Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 10616. Total: 49.904202 ms (FindLiveObjects: 0.481100 ms CreateObjectMapping: 0.240800 ms MarkObjects: 48.051201 ms DeleteObjects: 1.130100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10616. Total: 48.445702 ms (FindLiveObjects: 0.499800 ms CreateObjectMapping: 0.183500 ms MarkObjects: 47.744801 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10852. Total: 52.262199 ms (FindLiveObjects: 0.471800 ms CreateObjectMapping: 0.211900 ms MarkObjects: 51.532101 ms DeleteObjects: 0.045400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10869. Total: 52.641602 ms (FindLiveObjects: 1.001200 ms CreateObjectMapping: 0.547300 ms MarkObjects: 51.076500 ms DeleteObjects: 0.015600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.079699 ms Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 1257. Total: 10.494900 ms (FindLiveObjects: 0.096900 ms CreateObjectMapping: 0.155100 ms MarkObjects: 7.410100 ms DeleteObjects: 2.831800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1257. Total: 10.768200 ms (FindLiveObjects: 0.202600 ms CreateObjectMapping: 0.084700 ms MarkObjects: 10.470600 ms DeleteObjects: 0.008900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.521900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6470. Total: 11.065901 ms (FindLiveObjects: 0.806800 ms CreateObjectMapping: 0.135000 ms MarkObjects: 10.103001 ms DeleteObjects: 0.020100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6525. Total: 10.306600 ms (FindLiveObjects: 0.318700 ms CreateObjectMapping: 0.152600 ms MarkObjects: 9.822599 ms DeleteObjects: 0.011600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6993. Total: 11.167399 ms (FindLiveObjects: 0.437600 ms CreateObjectMapping: 0.218400 ms MarkObjects: 10.473400 ms DeleteObjects: 0.037100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.658100 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10637. Total: 49.306999 ms (FindLiveObjects: 0.454500 ms CreateObjectMapping: 0.189700 ms MarkObjects: 48.388599 ms DeleteObjects: 0.273100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10914. Total: 56.699902 ms (FindLiveObjects: 0.503700 ms CreateObjectMapping: 0.342200 ms MarkObjects: 55.820202 ms DeleteObjects: 0.033100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10931. Total: 51.934200 ms (FindLiveObjects: 1.178200 ms CreateObjectMapping: 0.369600 ms MarkObjects: 50.368999 ms DeleteObjects: 0.016100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 29.036701 ms Unloading 326 unused Assets to reduce memory usage. Loaded Objects now: 10678. Total: 49.096302 ms (FindLiveObjects: 0.570700 ms CreateObjectMapping: 0.236200 ms MarkObjects: 48.066097 ms DeleteObjects: 0.222300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10678. Total: 48.866001 ms (FindLiveObjects: 0.553600 ms CreateObjectMapping: 0.202000 ms MarkObjects: 48.093201 ms DeleteObjects: 0.016000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10914. Total: 52.495098 ms (FindLiveObjects: 0.521100 ms CreateObjectMapping: 0.193700 ms MarkObjects: 51.731300 ms DeleteObjects: 0.048100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10931. Total: 50.975300 ms (FindLiveObjects: 0.790900 ms CreateObjectMapping: 0.213600 ms MarkObjects: 49.955402 ms DeleteObjects: 0.014600 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.437199 ms Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 1380. Total: 12.597501 ms (FindLiveObjects: 0.120300 ms CreateObjectMapping: 0.173900 ms MarkObjects: 7.787000 ms DeleteObjects: 4.515400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1380. Total: 11.306400 ms (FindLiveObjects: 0.360700 ms CreateObjectMapping: 0.149700 ms MarkObjects: 10.786300 ms DeleteObjects: 0.008800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.593100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6586. Total: 11.558500 ms (FindLiveObjects: 0.739400 ms CreateObjectMapping: 0.149000 ms MarkObjects: 10.653000 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6641. Total: 10.834800 ms (FindLiveObjects: 0.296500 ms CreateObjectMapping: 0.147500 ms MarkObjects: 10.380100 ms DeleteObjects: 0.010200 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7121. Total: 11.826699 ms (FindLiveObjects: 0.345400 ms CreateObjectMapping: 0.241100 ms MarkObjects: 11.194201 ms DeleteObjects: 0.045400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.454000 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10753. Total: 49.699799 ms (FindLiveObjects: 0.507600 ms CreateObjectMapping: 0.206800 ms MarkObjects: 48.702698 ms DeleteObjects: 0.282100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11030. Total: 53.269798 ms (FindLiveObjects: 0.473600 ms CreateObjectMapping: 0.336700 ms MarkObjects: 52.425102 ms DeleteObjects: 0.033600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11047. Total: 54.588501 ms (FindLiveObjects: 1.190900 ms CreateObjectMapping: 0.749500 ms MarkObjects: 52.629799 ms DeleteObjects: 0.017500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.017601 ms Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 10794. Total: 49.922703 ms (FindLiveObjects: 0.569500 ms CreateObjectMapping: 0.261100 ms MarkObjects: 48.825001 ms DeleteObjects: 0.265800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10794. Total: 48.561600 ms (FindLiveObjects: 0.533300 ms CreateObjectMapping: 0.191400 ms MarkObjects: 47.820004 ms DeleteObjects: 0.015700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11030. Total: 52.242100 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.185900 ms MarkObjects: 51.582001 ms DeleteObjects: 0.033100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11047. Total: 58.749901 ms (FindLiveObjects: 0.735600 ms CreateObjectMapping: 0.278100 ms MarkObjects: 57.718899 ms DeleteObjects: 0.016600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.218700 ms Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 1240. Total: 11.700500 ms (FindLiveObjects: 0.094100 ms CreateObjectMapping: 0.130000 ms MarkObjects: 7.569600 ms DeleteObjects: 3.905800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1240. Total: 11.726999 ms (FindLiveObjects: 0.234600 ms CreateObjectMapping: 0.106900 ms MarkObjects: 11.376599 ms DeleteObjects: 0.008000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.493300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6446. Total: 10.894500 ms (FindLiveObjects: 0.728300 ms CreateObjectMapping: 0.141200 ms MarkObjects: 10.007300 ms DeleteObjects: 0.016900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6501. Total: 12.595901 ms (FindLiveObjects: 0.308800 ms CreateObjectMapping: 0.135000 ms MarkObjects: 12.140699 ms DeleteObjects: 0.010900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6977. Total: 13.784901 ms (FindLiveObjects: 0.381000 ms CreateObjectMapping: 0.249500 ms MarkObjects: 13.128200 ms DeleteObjects: 0.025300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.177400 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10613. Total: 49.223099 ms (FindLiveObjects: 0.762000 ms CreateObjectMapping: 0.213000 ms MarkObjects: 48.012802 ms DeleteObjects: 0.234500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10890. Total: 55.489101 ms (FindLiveObjects: 0.475000 ms CreateObjectMapping: 0.271100 ms MarkObjects: 54.709099 ms DeleteObjects: 0.033600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10907. Total: 53.020298 ms (FindLiveObjects: 0.600800 ms CreateObjectMapping: 0.223100 ms MarkObjects: 52.180099 ms DeleteObjects: 0.015700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 47.623299 ms Unloading 380 unused Assets to reduce memory usage. Loaded Objects now: 10654. Total: 49.683899 ms (FindLiveObjects: 0.469300 ms CreateObjectMapping: 0.200700 ms MarkObjects: 48.769897 ms DeleteObjects: 0.243200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10654. Total: 49.451797 ms (FindLiveObjects: 0.568100 ms CreateObjectMapping: 0.196200 ms MarkObjects: 48.670002 ms DeleteObjects: 0.016700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10890. Total: 53.372200 ms (FindLiveObjects: 0.522400 ms CreateObjectMapping: 0.219800 ms MarkObjects: 52.594799 ms DeleteObjects: 0.034400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10907. Total: 54.319798 ms (FindLiveObjects: 0.676400 ms CreateObjectMapping: 0.322200 ms MarkObjects: 53.305500 ms DeleteObjects: 0.014700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 52.957199 ms Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 1270. Total: 10.738000 ms (FindLiveObjects: 0.107500 ms CreateObjectMapping: 0.146800 ms MarkObjects: 8.172200 ms DeleteObjects: 2.310400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1270. Total: 9.793200 ms (FindLiveObjects: 0.236700 ms CreateObjectMapping: 0.094900 ms MarkObjects: 9.455899 ms DeleteObjects: 0.004700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.502100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6476. Total: 11.435500 ms (FindLiveObjects: 0.914800 ms CreateObjectMapping: 0.151800 ms MarkObjects: 10.352901 ms DeleteObjects: 0.015300 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6531. Total: 10.803900 ms (FindLiveObjects: 0.299900 ms CreateObjectMapping: 0.124300 ms MarkObjects: 10.368600 ms DeleteObjects: 0.010500 ms) ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DrawRateWidget (System.String guid) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7006. Total: 13.813900 ms (FindLiveObjects: 0.372400 ms CreateObjectMapping: 0.205900 ms MarkObjects: 13.212300 ms DeleteObjects: 0.022600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.442100 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10643. Total: 49.941399 ms (FindLiveObjects: 0.886900 ms CreateObjectMapping: 0.219100 ms MarkObjects: 48.529099 ms DeleteObjects: 0.305500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10920. Total: 54.682800 ms (FindLiveObjects: 0.554100 ms CreateObjectMapping: 0.294700 ms MarkObjects: 53.793400 ms DeleteObjects: 0.040300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10937. Total: 54.436604 ms (FindLiveObjects: 1.164100 ms CreateObjectMapping: 0.288200 ms MarkObjects: 52.965500 ms DeleteObjects: 0.017300 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 44.616600 ms Unloading 360 unused Assets to reduce memory usage. Loaded Objects now: 10684. Total: 49.703602 ms (FindLiveObjects: 0.528400 ms CreateObjectMapping: 0.226000 ms MarkObjects: 48.723797 ms DeleteObjects: 0.224600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10684. Total: 49.151802 ms (FindLiveObjects: 0.506100 ms CreateObjectMapping: 0.185400 ms MarkObjects: 48.444302 ms DeleteObjects: 0.015300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10920. Total: 51.971302 ms (FindLiveObjects: 0.431500 ms CreateObjectMapping: 0.189400 ms MarkObjects: 51.298397 ms DeleteObjects: 0.051600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10937. Total: 54.223297 ms (FindLiveObjects: 0.679300 ms CreateObjectMapping: 0.239700 ms MarkObjects: 53.287300 ms DeleteObjects: 0.015900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 74.216599 ms Unloading 641 unused Assets to reduce memory usage. Loaded Objects now: 10618. Total: 53.243900 ms (FindLiveObjects: 0.632200 ms CreateObjectMapping: 0.240300 ms MarkObjects: 51.839199 ms DeleteObjects: 0.531100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10618. Total: 55.931099 ms (FindLiveObjects: 0.628800 ms CreateObjectMapping: 0.222800 ms MarkObjects: 55.060101 ms DeleteObjects: 0.018400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10854. Total: 55.946999 ms (FindLiveObjects: 0.552400 ms CreateObjectMapping: 0.201800 ms MarkObjects: 55.158600 ms DeleteObjects: 0.033600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10871. Total: 56.162300 ms (FindLiveObjects: 0.772000 ms CreateObjectMapping: 0.637100 ms MarkObjects: 54.736698 ms DeleteObjects: 0.015800 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 63.500004 ms Unloading 466 unused Assets to reduce memory usage. Loaded Objects now: 10614. Total: 50.597000 ms (FindLiveObjects: 0.524700 ms CreateObjectMapping: 0.213100 ms MarkObjects: 49.555302 ms DeleteObjects: 0.303000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10614. Total: 49.732101 ms (FindLiveObjects: 0.567900 ms CreateObjectMapping: 0.187400 ms MarkObjects: 48.960499 ms DeleteObjects: 0.015500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10852. Total: 53.062901 ms (FindLiveObjects: 0.495000 ms CreateObjectMapping: 0.190600 ms MarkObjects: 52.342800 ms DeleteObjects: 0.033900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10869. Total: 53.813499 ms (FindLiveObjects: 0.624800 ms CreateObjectMapping: 0.258100 ms MarkObjects: 52.914600 ms DeleteObjects: 0.015400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 56.006599 ms Unloading 1047 unused Assets to reduce memory usage. Loaded Objects now: 1299. Total: 12.965100 ms (FindLiveObjects: 0.099700 ms CreateObjectMapping: 0.157300 ms MarkObjects: 9.113800 ms DeleteObjects: 3.593500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1299. Total: 11.743200 ms (FindLiveObjects: 0.238400 ms CreateObjectMapping: 0.088400 ms MarkObjects: 11.408999 ms DeleteObjects: 0.006200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.585100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6505. Total: 13.032200 ms (FindLiveObjects: 0.838500 ms CreateObjectMapping: 0.142200 ms MarkObjects: 12.030400 ms DeleteObjects: 0.020300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6560. Total: 13.831500 ms (FindLiveObjects: 0.439000 ms CreateObjectMapping: 0.155100 ms MarkObjects: 13.225000 ms DeleteObjects: 0.011700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7044. Total: 15.040800 ms (FindLiveObjects: 0.547800 ms CreateObjectMapping: 0.249300 ms MarkObjects: 14.220300 ms DeleteObjects: 0.022200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.423900 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10672. Total: 50.512703 ms (FindLiveObjects: 0.424000 ms CreateObjectMapping: 0.186300 ms MarkObjects: 49.657799 ms DeleteObjects: 0.243500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10949. Total: 61.747101 ms (FindLiveObjects: 0.452900 ms CreateObjectMapping: 0.231600 ms MarkObjects: 61.027901 ms DeleteObjects: 0.033900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10966. Total: 57.214199 ms (FindLiveObjects: 0.731600 ms CreateObjectMapping: 0.239300 ms MarkObjects: 56.225502 ms DeleteObjects: 0.017100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 47.327702 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10713. Total: 51.305698 ms (FindLiveObjects: 0.526200 ms CreateObjectMapping: 0.234900 ms MarkObjects: 50.348801 ms DeleteObjects: 0.195100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10713. Total: 51.074600 ms (FindLiveObjects: 0.548900 ms CreateObjectMapping: 0.198700 ms MarkObjects: 50.311802 ms DeleteObjects: 0.014200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 10949. Total: 54.200401 ms (FindLiveObjects: 0.458500 ms CreateObjectMapping: 0.241800 ms MarkObjects: 53.466499 ms DeleteObjects: 0.032900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10966. Total: 75.849098 ms (FindLiveObjects: 1.301500 ms CreateObjectMapping: 0.562900 ms MarkObjects: 73.968201 ms DeleteObjects: 0.014900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 54.064602 ms Unloading 1250 unused Assets to reduce memory usage. Loaded Objects now: 1367. Total: 12.667100 ms (FindLiveObjects: 0.102300 ms CreateObjectMapping: 0.142200 ms MarkObjects: 9.764400 ms DeleteObjects: 2.657300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1367. Total: 11.833800 ms (FindLiveObjects: 0.225800 ms CreateObjectMapping: 0.096400 ms MarkObjects: 11.504399 ms DeleteObjects: 0.006300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.497800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6573. Total: 12.923900 ms (FindLiveObjects: 0.785500 ms CreateObjectMapping: 0.150000 ms MarkObjects: 11.969600 ms DeleteObjects: 0.018100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6628. Total: 12.830800 ms (FindLiveObjects: 0.296300 ms CreateObjectMapping: 0.128800 ms MarkObjects: 12.393300 ms DeleteObjects: 0.011500 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7434. Total: 16.111000 ms (FindLiveObjects: 0.521100 ms CreateObjectMapping: 0.254200 ms MarkObjects: 15.308201 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7415. Total: 16.178301 ms (FindLiveObjects: 0.422600 ms CreateObjectMapping: 0.250800 ms MarkObjects: 15.470600 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7621. Total: 16.844900 ms (FindLiveObjects: 0.815100 ms CreateObjectMapping: 0.343400 ms MarkObjects: 15.657701 ms DeleteObjects: 0.027700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.295200 ms Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 15333. Total: 254.615479 ms (FindLiveObjects: 0.812100 ms CreateObjectMapping: 0.434300 ms MarkObjects: 253.133713 ms DeleteObjects: 0.234500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 17502. Total: 265.740173 ms (FindLiveObjects: 0.995600 ms CreateObjectMapping: 0.492400 ms MarkObjects: 264.194702 ms DeleteObjects: 0.057000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17519. Total: 262.042786 ms (FindLiveObjects: 1.602500 ms CreateObjectMapping: 0.778900 ms MarkObjects: 259.611481 ms DeleteObjects: 0.049200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 91.200394 ms Unloading 1905 unused Assets to reduce memory usage. Loaded Objects now: 15374. Total: 258.654388 ms (FindLiveObjects: 0.884100 ms CreateObjectMapping: 0.497000 ms MarkObjects: 252.980209 ms DeleteObjects: 4.291900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15374. Total: 256.281494 ms (FindLiveObjects: 1.058600 ms CreateObjectMapping: 0.423700 ms MarkObjects: 254.771286 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 17502. Total: 258.572693 ms (FindLiveObjects: 1.113700 ms CreateObjectMapping: 0.484100 ms MarkObjects: 256.917389 ms DeleteObjects: 0.056800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17519. Total: 260.663391 ms (FindLiveObjects: 1.729100 ms CreateObjectMapping: 0.876200 ms MarkObjects: 258.026093 ms DeleteObjects: 0.029000 ms) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 762.855286 ms Unloading 9743 unused Assets to reduce memory usage. Loaded Objects now: 3610. Total: 31.908602 ms (FindLiveObjects: 0.533000 ms CreateObjectMapping: 1.349100 ms MarkObjects: 17.272100 ms DeleteObjects: 12.753600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3610. Total: 20.257101 ms (FindLiveObjects: 1.921100 ms CreateObjectMapping: 0.391600 ms MarkObjects: 17.932400 ms DeleteObjects: 0.010900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.779100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8809. Total: 21.046801 ms (FindLiveObjects: 1.074900 ms CreateObjectMapping: 0.364900 ms MarkObjects: 19.571699 ms DeleteObjects: 0.034300 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8862. Total: 24.656500 ms (FindLiveObjects: 0.442900 ms CreateObjectMapping: 0.341100 ms MarkObjects: 23.853600 ms DeleteObjects: 0.018300 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9670. Total: 26.124701 ms (FindLiveObjects: 0.692600 ms CreateObjectMapping: 0.484900 ms MarkObjects: 24.918100 ms DeleteObjects: 0.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9651. Total: 24.318001 ms (FindLiveObjects: 0.609000 ms CreateObjectMapping: 0.374600 ms MarkObjects: 23.305901 ms DeleteObjects: 0.027600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.507800 ms Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 13128. Total: 84.685402 ms (FindLiveObjects: 0.535800 ms CreateObjectMapping: 0.435700 ms MarkObjects: 83.471497 ms DeleteObjects: 0.241500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 13510. Total: 98.358803 ms (FindLiveObjects: 0.611800 ms CreateObjectMapping: 0.709800 ms MarkObjects: 96.993607 ms DeleteObjects: 0.043100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13527. Total: 90.974098 ms (FindLiveObjects: 0.914700 ms CreateObjectMapping: 0.699400 ms MarkObjects: 89.335602 ms DeleteObjects: 0.023500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 64.625000 ms Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 13169. Total: 84.327202 ms (FindLiveObjects: 0.625700 ms CreateObjectMapping: 0.559400 ms MarkObjects: 82.822899 ms DeleteObjects: 0.318200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13169. Total: 86.505196 ms (FindLiveObjects: 0.659900 ms CreateObjectMapping: 0.375700 ms MarkObjects: 85.448700 ms DeleteObjects: 0.019700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 13510. Total: 89.324600 ms (FindLiveObjects: 0.608600 ms CreateObjectMapping: 0.597300 ms MarkObjects: 88.074104 ms DeleteObjects: 0.044000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13527. Total: 91.061897 ms (FindLiveObjects: 0.902000 ms CreateObjectMapping: 0.647400 ms MarkObjects: 89.491005 ms DeleteObjects: 0.020900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 107.363998 ms Unloading 4266 unused Assets to reduce memory usage. Loaded Objects now: 1397. Total: 32.961800 ms (FindLiveObjects: 0.255300 ms CreateObjectMapping: 0.654400 ms MarkObjects: 13.501600 ms DeleteObjects: 18.549002 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1397. Total: 16.751301 ms (FindLiveObjects: 0.957800 ms CreateObjectMapping: 0.164400 ms MarkObjects: 15.620200 ms DeleteObjects: 0.007800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.585600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6603. Total: 15.701800 ms (FindLiveObjects: 1.190100 ms CreateObjectMapping: 0.238800 ms MarkObjects: 14.216300 ms DeleteObjects: 0.055700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6656. Total: 17.496099 ms (FindLiveObjects: 0.321500 ms CreateObjectMapping: 0.129500 ms MarkObjects: 16.943899 ms DeleteObjects: 0.099900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7460. Total: 16.385500 ms (FindLiveObjects: 0.453200 ms CreateObjectMapping: 0.312900 ms MarkObjects: 15.558600 ms DeleteObjects: 0.059600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7454. Total: 16.191000 ms (FindLiveObjects: 0.437500 ms CreateObjectMapping: 0.277900 ms MarkObjects: 15.451700 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7450. Total: 16.107401 ms (FindLiveObjects: 0.405600 ms CreateObjectMapping: 0.245200 ms MarkObjects: 15.407200 ms DeleteObjects: 0.048400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7478. Total: 16.207701 ms (FindLiveObjects: 0.415100 ms CreateObjectMapping: 0.286200 ms MarkObjects: 15.483600 ms DeleteObjects: 0.022000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7487. Total: 16.613300 ms (FindLiveObjects: 0.443900 ms CreateObjectMapping: 0.223100 ms MarkObjects: 15.915500 ms DeleteObjects: 0.029900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7448. Total: 15.980801 ms (FindLiveObjects: 0.480200 ms CreateObjectMapping: 0.226800 ms MarkObjects: 15.239600 ms DeleteObjects: 0.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7444. Total: 15.305800 ms (FindLiveObjects: 0.443200 ms CreateObjectMapping: 0.223400 ms MarkObjects: 14.591599 ms DeleteObjects: 0.046400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7458. Total: 16.816999 ms (FindLiveObjects: 0.509000 ms CreateObjectMapping: 0.242700 ms MarkObjects: 16.009201 ms DeleteObjects: 0.054500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7450. Total: 18.326500 ms (FindLiveObjects: 0.430200 ms CreateObjectMapping: 0.219100 ms MarkObjects: 17.652599 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7487. Total: 18.462500 ms (FindLiveObjects: 0.432500 ms CreateObjectMapping: 0.251000 ms MarkObjects: 17.754801 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7447. Total: 17.371000 ms (FindLiveObjects: 0.440800 ms CreateObjectMapping: 0.254600 ms MarkObjects: 16.639299 ms DeleteObjects: 0.035500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7464. Total: 16.607700 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.246200 ms MarkObjects: 15.909100 ms DeleteObjects: 0.031700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7471. Total: 16.874901 ms (FindLiveObjects: 0.441800 ms CreateObjectMapping: 0.261900 ms MarkObjects: 16.147200 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7465. Total: 15.826499 ms (FindLiveObjects: 0.447200 ms CreateObjectMapping: 0.221400 ms MarkObjects: 15.134800 ms DeleteObjects: 0.022100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.465800 ms Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 11949. Total: 109.451401 ms (FindLiveObjects: 0.709200 ms CreateObjectMapping: 0.235600 ms MarkObjects: 108.265396 ms DeleteObjects: 0.240200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 12694. Total: 114.842598 ms (FindLiveObjects: 0.725200 ms CreateObjectMapping: 0.239300 ms MarkObjects: 113.836197 ms DeleteObjects: 0.041100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12711. Total: 113.796799 ms (FindLiveObjects: 0.687700 ms CreateObjectMapping: 0.277600 ms MarkObjects: 112.813400 ms DeleteObjects: 0.017500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 238.295898 ms Unloading 4994 unused Assets to reduce memory usage. Loaded Objects now: 1711. Total: 21.551001 ms (FindLiveObjects: 0.299400 ms CreateObjectMapping: 0.471600 ms MarkObjects: 12.552000 ms DeleteObjects: 8.226900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1711. Total: 13.676500 ms (FindLiveObjects: 0.951100 ms CreateObjectMapping: 0.136100 ms MarkObjects: 12.582300 ms DeleteObjects: 0.005800 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.649000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6891. Total: 16.366100 ms (FindLiveObjects: 0.768700 ms CreateObjectMapping: 0.249900 ms MarkObjects: 15.316900 ms DeleteObjects: 0.029600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6944. Total: 17.708000 ms (FindLiveObjects: 0.327900 ms CreateObjectMapping: 0.214000 ms MarkObjects: 17.152599 ms DeleteObjects: 0.012800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7750. Total: 17.933001 ms (FindLiveObjects: 0.442200 ms CreateObjectMapping: 0.255600 ms MarkObjects: 17.204599 ms DeleteObjects: 0.029800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7746. Total: 18.085999 ms (FindLiveObjects: 0.429800 ms CreateObjectMapping: 0.246300 ms MarkObjects: 17.382401 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7743. Total: 19.339100 ms (FindLiveObjects: 0.457200 ms CreateObjectMapping: 0.264000 ms MarkObjects: 18.580200 ms DeleteObjects: 0.036800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7747. Total: 18.166401 ms (FindLiveObjects: 0.418500 ms CreateObjectMapping: 0.252700 ms MarkObjects: 17.472200 ms DeleteObjects: 0.022400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7777. Total: 17.634800 ms (FindLiveObjects: 0.407300 ms CreateObjectMapping: 0.226700 ms MarkObjects: 16.978100 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7750. Total: 18.016201 ms (FindLiveObjects: 0.477700 ms CreateObjectMapping: 0.249700 ms MarkObjects: 17.253500 ms DeleteObjects: 0.034500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7751. Total: 18.001101 ms (FindLiveObjects: 0.502600 ms CreateObjectMapping: 0.254200 ms MarkObjects: 17.215099 ms DeleteObjects: 0.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7743. Total: 18.937099 ms (FindLiveObjects: 0.494300 ms CreateObjectMapping: 0.246200 ms MarkObjects: 18.157202 ms DeleteObjects: 0.038400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7767. Total: 17.898699 ms (FindLiveObjects: 0.424800 ms CreateObjectMapping: 0.267900 ms MarkObjects: 17.181200 ms DeleteObjects: 0.024100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7744. Total: 18.057499 ms (FindLiveObjects: 0.464900 ms CreateObjectMapping: 0.215600 ms MarkObjects: 17.329498 ms DeleteObjects: 0.046700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7751. Total: 18.097500 ms (FindLiveObjects: 0.467000 ms CreateObjectMapping: 0.224300 ms MarkObjects: 17.377300 ms DeleteObjects: 0.027900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7771. Total: 17.962299 ms (FindLiveObjects: 0.421600 ms CreateObjectMapping: 0.253400 ms MarkObjects: 17.263000 ms DeleteObjects: 0.023700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7763. Total: 18.316000 ms (FindLiveObjects: 0.615800 ms CreateObjectMapping: 0.368900 ms MarkObjects: 17.304300 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7747. Total: 17.624899 ms (FindLiveObjects: 0.482000 ms CreateObjectMapping: 0.279300 ms MarkObjects: 16.839899 ms DeleteObjects: 0.022800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7759. Total: 18.082701 ms (FindLiveObjects: 0.485900 ms CreateObjectMapping: 0.289200 ms MarkObjects: 17.259199 ms DeleteObjects: 0.047400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7747. Total: 17.981100 ms (FindLiveObjects: 0.504000 ms CreateObjectMapping: 0.245000 ms MarkObjects: 17.198299 ms DeleteObjects: 0.032600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7763. Total: 17.672899 ms (FindLiveObjects: 0.417500 ms CreateObjectMapping: 0.287400 ms MarkObjects: 16.942799 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7743. Total: 18.894701 ms (FindLiveObjects: 0.501900 ms CreateObjectMapping: 0.252300 ms MarkObjects: 18.113600 ms DeleteObjects: 0.025200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7787. Total: 17.909899 ms (FindLiveObjects: 0.406100 ms CreateObjectMapping: 0.267000 ms MarkObjects: 17.204899 ms DeleteObjects: 0.030800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7741. Total: 18.025999 ms (FindLiveObjects: 0.426600 ms CreateObjectMapping: 0.258100 ms MarkObjects: 17.309700 ms DeleteObjects: 0.030700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7746. Total: 17.887600 ms (FindLiveObjects: 0.473500 ms CreateObjectMapping: 0.269200 ms MarkObjects: 17.112600 ms DeleteObjects: 0.031300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7750. Total: 17.862299 ms (FindLiveObjects: 0.426200 ms CreateObjectMapping: 0.261600 ms MarkObjects: 17.150101 ms DeleteObjects: 0.023700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7754. Total: 22.400499 ms (FindLiveObjects: 0.453700 ms CreateObjectMapping: 0.250000 ms MarkObjects: 21.647301 ms DeleteObjects: 0.047800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7751. Total: 19.135300 ms (FindLiveObjects: 0.446500 ms CreateObjectMapping: 0.385800 ms MarkObjects: 18.264999 ms DeleteObjects: 0.036900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7794. Total: 23.755600 ms (FindLiveObjects: 0.602500 ms CreateObjectMapping: 0.357100 ms MarkObjects: 22.763800 ms DeleteObjects: 0.031400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7747. Total: 17.538300 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.266900 ms MarkObjects: 16.831902 ms DeleteObjects: 0.023000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7758. Total: 18.910601 ms (FindLiveObjects: 0.419700 ms CreateObjectMapping: 0.246100 ms MarkObjects: 18.219000 ms DeleteObjects: 0.025100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7751. Total: 17.975500 ms (FindLiveObjects: 0.428100 ms CreateObjectMapping: 0.247300 ms MarkObjects: 17.270300 ms DeleteObjects: 0.029000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7767. Total: 19.312000 ms (FindLiveObjects: 0.562200 ms CreateObjectMapping: 0.250900 ms MarkObjects: 18.459700 ms DeleteObjects: 0.038400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7740. Total: 18.345600 ms (FindLiveObjects: 0.465800 ms CreateObjectMapping: 0.269000 ms MarkObjects: 17.560600 ms DeleteObjects: 0.049000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7753. Total: 18.845598 ms (FindLiveObjects: 0.396800 ms CreateObjectMapping: 0.235300 ms MarkObjects: 18.183001 ms DeleteObjects: 0.029600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7731. Total: 18.812201 ms (FindLiveObjects: 0.424300 ms CreateObjectMapping: 0.242900 ms MarkObjects: 18.110701 ms DeleteObjects: 0.033500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.422200 ms Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 12230. Total: 114.590103 ms (FindLiveObjects: 0.571700 ms CreateObjectMapping: 0.242400 ms MarkObjects: 113.523300 ms DeleteObjects: 0.251900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 12971. Total: 115.355797 ms (FindLiveObjects: 0.698800 ms CreateObjectMapping: 0.292500 ms MarkObjects: 114.321098 ms DeleteObjects: 0.042400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12988. Total: 116.891502 ms (FindLiveObjects: 1.622400 ms CreateObjectMapping: 0.575200 ms MarkObjects: 114.671501 ms DeleteObjects: 0.021200 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 241.329102 ms Unloading 5093 unused Assets to reduce memory usage. Loaded Objects now: 1950. Total: 21.855900 ms (FindLiveObjects: 0.285600 ms CreateObjectMapping: 0.391500 ms MarkObjects: 13.195800 ms DeleteObjects: 7.982200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1950. Total: 15.380700 ms (FindLiveObjects: 0.964400 ms CreateObjectMapping: 0.137400 ms MarkObjects: 14.269200 ms DeleteObjects: 0.008000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.575500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7129. Total: 16.938200 ms (FindLiveObjects: 0.979200 ms CreateObjectMapping: 0.327400 ms MarkObjects: 15.586200 ms DeleteObjects: 0.044200 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7182. Total: 19.442501 ms (FindLiveObjects: 0.321400 ms CreateObjectMapping: 0.234800 ms MarkObjects: 18.873098 ms DeleteObjects: 0.012500 ms) ArgumentException: Getting control 6's position in a group with only 6 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.FlexibleSpace () [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7984. Total: 19.084801 ms (FindLiveObjects: 0.429400 ms CreateObjectMapping: 0.292900 ms MarkObjects: 18.337299 ms DeleteObjects: 0.024400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7969. Total: 20.161200 ms (FindLiveObjects: 0.466400 ms CreateObjectMapping: 0.269900 ms MarkObjects: 19.401400 ms DeleteObjects: 0.022700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7987. Total: 19.004499 ms (FindLiveObjects: 0.466300 ms CreateObjectMapping: 0.411300 ms MarkObjects: 18.100500 ms DeleteObjects: 0.025500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7990. Total: 18.411699 ms (FindLiveObjects: 0.423800 ms CreateObjectMapping: 0.283300 ms MarkObjects: 17.680799 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8033. Total: 20.427000 ms (FindLiveObjects: 0.455900 ms CreateObjectMapping: 0.283400 ms MarkObjects: 19.650299 ms DeleteObjects: 0.036400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7997. Total: 20.488100 ms (FindLiveObjects: 0.440800 ms CreateObjectMapping: 0.285500 ms MarkObjects: 19.737501 ms DeleteObjects: 0.023500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7990. Total: 19.429499 ms (FindLiveObjects: 0.481400 ms CreateObjectMapping: 0.313300 ms MarkObjects: 18.609600 ms DeleteObjects: 0.024200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8007. Total: 18.644899 ms (FindLiveObjects: 0.405400 ms CreateObjectMapping: 0.229500 ms MarkObjects: 17.978701 ms DeleteObjects: 0.030400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8010. Total: 18.930700 ms (FindLiveObjects: 0.455000 ms CreateObjectMapping: 0.327100 ms MarkObjects: 18.115799 ms DeleteObjects: 0.031900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7979. Total: 19.046200 ms (FindLiveObjects: 0.484400 ms CreateObjectMapping: 0.287500 ms MarkObjects: 18.241100 ms DeleteObjects: 0.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7992. Total: 18.547300 ms (FindLiveObjects: 0.436200 ms CreateObjectMapping: 0.287600 ms MarkObjects: 17.798700 ms DeleteObjects: 0.023900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.651400 ms Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 12116. Total: 278.707520 ms (FindLiveObjects: 0.746500 ms CreateObjectMapping: 0.248600 ms MarkObjects: 277.471802 ms DeleteObjects: 0.239400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 13045. Total: 253.144897 ms (FindLiveObjects: 0.758700 ms CreateObjectMapping: 0.315900 ms MarkObjects: 252.020889 ms DeleteObjects: 0.048600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13062. Total: 296.029388 ms (FindLiveObjects: 1.022800 ms CreateObjectMapping: 0.964500 ms MarkObjects: 294.021301 ms DeleteObjects: 0.019900 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 62.670998 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 526 unused Assets to reduce memory usage. Loaded Objects now: 7184. Total: 19.952400 ms (FindLiveObjects: 0.356400 ms CreateObjectMapping: 0.260300 ms MarkObjects: 16.284599 ms DeleteObjects: 3.050100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7184. Total: 17.365499 ms (FindLiveObjects: 0.478500 ms CreateObjectMapping: 0.279100 ms MarkObjects: 16.588001 ms DeleteObjects: 0.018800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.mouseUp at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7204. Total: 18.674000 ms (FindLiveObjects: 0.346600 ms CreateObjectMapping: 0.291400 ms MarkObjects: 18.021900 ms DeleteObjects: 0.013400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7980. Total: 18.938700 ms (FindLiveObjects: 0.457400 ms CreateObjectMapping: 0.294100 ms MarkObjects: 18.164299 ms DeleteObjects: 0.022200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7989. Total: 19.289900 ms (FindLiveObjects: 0.535100 ms CreateObjectMapping: 0.283600 ms MarkObjects: 18.436300 ms DeleteObjects: 0.034000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7989. Total: 20.270901 ms (FindLiveObjects: 0.430900 ms CreateObjectMapping: 0.384300 ms MarkObjects: 19.418400 ms DeleteObjects: 0.036000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7991. Total: 19.818300 ms (FindLiveObjects: 0.482700 ms CreateObjectMapping: 0.316400 ms MarkObjects: 18.982901 ms DeleteObjects: 0.035200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7989. Total: 19.528999 ms (FindLiveObjects: 0.525200 ms CreateObjectMapping: 0.361200 ms MarkObjects: 18.608601 ms DeleteObjects: 0.032800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7982. Total: 18.893700 ms (FindLiveObjects: 0.406300 ms CreateObjectMapping: 0.265100 ms MarkObjects: 18.188299 ms DeleteObjects: 0.032900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8028. Total: 18.501900 ms (FindLiveObjects: 0.547600 ms CreateObjectMapping: 0.294100 ms MarkObjects: 17.631199 ms DeleteObjects: 0.028300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7995. Total: 19.295700 ms (FindLiveObjects: 0.548800 ms CreateObjectMapping: 0.289200 ms MarkObjects: 18.428101 ms DeleteObjects: 0.028700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7991. Total: 20.489599 ms (FindLiveObjects: 0.396300 ms CreateObjectMapping: 0.267900 ms MarkObjects: 19.794500 ms DeleteObjects: 0.030100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7976. Total: 19.289101 ms (FindLiveObjects: 0.550900 ms CreateObjectMapping: 0.300200 ms MarkObjects: 18.413401 ms DeleteObjects: 0.023800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7987. Total: 19.438099 ms (FindLiveObjects: 0.420400 ms CreateObjectMapping: 0.309300 ms MarkObjects: 18.675100 ms DeleteObjects: 0.032100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7988. Total: 19.667999 ms (FindLiveObjects: 0.378700 ms CreateObjectMapping: 0.253800 ms MarkObjects: 19.011000 ms DeleteObjects: 0.023800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8002. Total: 19.701900 ms (FindLiveObjects: 0.438300 ms CreateObjectMapping: 0.279600 ms MarkObjects: 18.959099 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7997. Total: 18.967300 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.272200 ms MarkObjects: 18.230600 ms DeleteObjects: 0.024100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7993. Total: 18.943901 ms (FindLiveObjects: 0.393300 ms CreateObjectMapping: 0.249500 ms MarkObjects: 18.275600 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7999. Total: 19.471800 ms (FindLiveObjects: 0.505300 ms CreateObjectMapping: 0.276700 ms MarkObjects: 18.659201 ms DeleteObjects: 0.029800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7974. Total: 19.431499 ms (FindLiveObjects: 0.421300 ms CreateObjectMapping: 0.262000 ms MarkObjects: 18.717001 ms DeleteObjects: 0.030200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8011. Total: 19.093800 ms (FindLiveObjects: 0.566000 ms CreateObjectMapping: 0.373200 ms MarkObjects: 18.129702 ms DeleteObjects: 0.024200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7975. Total: 19.331099 ms (FindLiveObjects: 0.437500 ms CreateObjectMapping: 0.265900 ms MarkObjects: 18.604601 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7996. Total: 20.817301 ms (FindLiveObjects: 0.454100 ms CreateObjectMapping: 0.351200 ms MarkObjects: 19.976099 ms DeleteObjects: 0.034600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7972. Total: 19.078699 ms (FindLiveObjects: 0.481100 ms CreateObjectMapping: 0.268800 ms MarkObjects: 18.303200 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7976. Total: 19.504900 ms (FindLiveObjects: 0.517500 ms CreateObjectMapping: 0.355900 ms MarkObjects: 18.607300 ms DeleteObjects: 0.023200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7988. Total: 18.679600 ms (FindLiveObjects: 0.443100 ms CreateObjectMapping: 0.258000 ms MarkObjects: 17.954100 ms DeleteObjects: 0.023800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8034. Total: 19.131701 ms (FindLiveObjects: 0.429400 ms CreateObjectMapping: 0.287800 ms MarkObjects: 18.392000 ms DeleteObjects: 0.021800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.412500 ms Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 11231. Total: 55.102299 ms (FindLiveObjects: 0.517300 ms CreateObjectMapping: 0.237400 ms MarkObjects: 54.110500 ms DeleteObjects: 0.236100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 11513. Total: 60.170097 ms (FindLiveObjects: 0.488000 ms CreateObjectMapping: 0.304400 ms MarkObjects: 59.339500 ms DeleteObjects: 0.037600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11530. Total: 60.980900 ms (FindLiveObjects: 0.628500 ms CreateObjectMapping: 0.280300 ms MarkObjects: 60.054100 ms DeleteObjects: 0.017300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 76.090797 ms Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 11272. Total: 56.328697 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.264500 ms MarkObjects: 55.315598 ms DeleteObjects: 0.181300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11272. Total: 55.857300 ms (FindLiveObjects: 0.575900 ms CreateObjectMapping: 0.242000 ms MarkObjects: 55.022900 ms DeleteObjects: 0.015700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 11513. Total: 60.587803 ms (FindLiveObjects: 0.513000 ms CreateObjectMapping: 0.296600 ms MarkObjects: 59.742699 ms DeleteObjects: 0.035000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11530. Total: 61.314503 ms (FindLiveObjects: 1.111900 ms CreateObjectMapping: 0.468100 ms MarkObjects: 59.715199 ms DeleteObjects: 0.018300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 43.442200 ms Unloading 2001 unused Assets to reduce memory usage. Loaded Objects now: 1374. Total: 23.997101 ms (FindLiveObjects: 0.151500 ms CreateObjectMapping: 0.175800 ms MarkObjects: 13.113900 ms DeleteObjects: 10.555099 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1374. Total: 13.887199 ms (FindLiveObjects: 0.380500 ms CreateObjectMapping: 0.092500 ms MarkObjects: 13.407100 ms DeleteObjects: 0.006000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.527100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6580. Total: 16.122200 ms (FindLiveObjects: 0.804600 ms CreateObjectMapping: 0.140400 ms MarkObjects: 15.136800 ms DeleteObjects: 0.039400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6633. Total: 20.067801 ms (FindLiveObjects: 0.313600 ms CreateObjectMapping: 0.131200 ms MarkObjects: 19.609800 ms DeleteObjects: 0.012500 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7463. Total: 18.231300 ms (FindLiveObjects: 0.453800 ms CreateObjectMapping: 0.280500 ms MarkObjects: 17.466200 ms DeleteObjects: 0.029700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7432. Total: 17.866499 ms (FindLiveObjects: 0.420300 ms CreateObjectMapping: 0.235700 ms MarkObjects: 17.176401 ms DeleteObjects: 0.032900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7436. Total: 19.019402 ms (FindLiveObjects: 0.422800 ms CreateObjectMapping: 0.243200 ms MarkObjects: 18.314499 ms DeleteObjects: 0.037600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7466. Total: 17.673800 ms (FindLiveObjects: 0.369500 ms CreateObjectMapping: 0.232000 ms MarkObjects: 17.044500 ms DeleteObjects: 0.027000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7439. Total: 17.588400 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.233700 ms MarkObjects: 16.902599 ms DeleteObjects: 0.021600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7440. Total: 17.816502 ms (FindLiveObjects: 0.424700 ms CreateObjectMapping: 0.241400 ms MarkObjects: 17.118599 ms DeleteObjects: 0.030800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7432. Total: 18.050100 ms (FindLiveObjects: 0.405600 ms CreateObjectMapping: 0.226000 ms MarkObjects: 17.384100 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7456. Total: 17.578899 ms (FindLiveObjects: 0.512800 ms CreateObjectMapping: 0.317200 ms MarkObjects: 16.725800 ms DeleteObjects: 0.022200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7433. Total: 25.491501 ms (FindLiveObjects: 0.396300 ms CreateObjectMapping: 0.233000 ms MarkObjects: 24.835199 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7440. Total: 17.965401 ms (FindLiveObjects: 0.549900 ms CreateObjectMapping: 0.242000 ms MarkObjects: 17.141399 ms DeleteObjects: 0.031100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7453. Total: 18.803499 ms (FindLiveObjects: 0.443900 ms CreateObjectMapping: 0.233200 ms MarkObjects: 18.082701 ms DeleteObjects: 0.042900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7460. Total: 17.283899 ms (FindLiveObjects: 0.411100 ms CreateObjectMapping: 0.224100 ms MarkObjects: 16.624599 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7453. Total: 17.566099 ms (FindLiveObjects: 0.468000 ms CreateObjectMapping: 0.310600 ms MarkObjects: 16.764200 ms DeleteObjects: 0.022400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7448. Total: 19.444101 ms (FindLiveObjects: 0.426400 ms CreateObjectMapping: 0.240900 ms MarkObjects: 18.752699 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7436. Total: 17.866199 ms (FindLiveObjects: 0.424400 ms CreateObjectMapping: 0.268100 ms MarkObjects: 17.142300 ms DeleteObjects: 0.030500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7452. Total: 17.824900 ms (FindLiveObjects: 0.410900 ms CreateObjectMapping: 0.249400 ms MarkObjects: 17.135101 ms DeleteObjects: 0.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7432. Total: 17.659201 ms (FindLiveObjects: 0.425500 ms CreateObjectMapping: 0.220400 ms MarkObjects: 16.981701 ms DeleteObjects: 0.030400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7476. Total: 19.114698 ms (FindLiveObjects: 0.424300 ms CreateObjectMapping: 0.239400 ms MarkObjects: 18.415401 ms DeleteObjects: 0.034600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7430. Total: 17.545599 ms (FindLiveObjects: 0.426800 ms CreateObjectMapping: 0.239000 ms MarkObjects: 16.856800 ms DeleteObjects: 0.022000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.248000 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 10760. Total: 88.768402 ms (FindLiveObjects: 0.496600 ms CreateObjectMapping: 0.208200 ms MarkObjects: 87.802002 ms DeleteObjects: 0.260500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 11085. Total: 97.924904 ms (FindLiveObjects: 0.663900 ms CreateObjectMapping: 0.229000 ms MarkObjects: 96.995895 ms DeleteObjects: 0.035200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11102. Total: 96.580399 ms (FindLiveObjects: 1.000100 ms CreateObjectMapping: 0.463600 ms MarkObjects: 95.099998 ms DeleteObjects: 0.015600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 103.412201 ms Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 10801. Total: 89.791794 ms (FindLiveObjects: 0.502900 ms CreateObjectMapping: 0.212500 ms MarkObjects: 88.046501 ms DeleteObjects: 1.028900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10801. Total: 90.174805 ms (FindLiveObjects: 0.556600 ms CreateObjectMapping: 0.208600 ms MarkObjects: 89.391502 ms DeleteObjects: 0.017100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 11085. Total: 93.611000 ms (FindLiveObjects: 0.640800 ms CreateObjectMapping: 0.241100 ms MarkObjects: 92.690102 ms DeleteObjects: 0.038300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11102. Total: 96.894005 ms (FindLiveObjects: 1.422900 ms CreateObjectMapping: 0.725900 ms MarkObjects: 94.726799 ms DeleteObjects: 0.016500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 53.063198 ms Unloading 1687 unused Assets to reduce memory usage. Loaded Objects now: 1498. Total: 18.154400 ms (FindLiveObjects: 0.184400 ms CreateObjectMapping: 0.323300 ms MarkObjects: 15.337800 ms DeleteObjects: 2.308000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1498. Total: 14.637899 ms (FindLiveObjects: 0.358200 ms CreateObjectMapping: 0.144000 ms MarkObjects: 14.127700 ms DeleteObjects: 0.007000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.697000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6704. Total: 18.571098 ms (FindLiveObjects: 0.874300 ms CreateObjectMapping: 0.158500 ms MarkObjects: 17.521898 ms DeleteObjects: 0.015200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6757. Total: 22.817301 ms (FindLiveObjects: 0.347800 ms CreateObjectMapping: 0.158900 ms MarkObjects: 22.294199 ms DeleteObjects: 0.014900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7824. Total: 20.906200 ms (FindLiveObjects: 0.563900 ms CreateObjectMapping: 0.369000 ms MarkObjects: 19.930799 ms DeleteObjects: 0.041600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9088. Total: 20.020000 ms (FindLiveObjects: 0.637200 ms CreateObjectMapping: 0.311000 ms MarkObjects: 19.035799 ms DeleteObjects: 0.035100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8996. Total: 19.378399 ms (FindLiveObjects: 0.592700 ms CreateObjectMapping: 0.262400 ms MarkObjects: 18.496399 ms DeleteObjects: 0.026300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8545. Total: 19.638300 ms (FindLiveObjects: 0.631300 ms CreateObjectMapping: 0.259100 ms MarkObjects: 18.719398 ms DeleteObjects: 0.027600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.963100 ms Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 11458. Total: 262.963593 ms (FindLiveObjects: 0.592500 ms CreateObjectMapping: 0.213700 ms MarkObjects: 261.740906 ms DeleteObjects: 0.415600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 12053. Total: 269.528290 ms (FindLiveObjects: 0.622300 ms CreateObjectMapping: 0.506700 ms MarkObjects: 268.351196 ms DeleteObjects: 0.047400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12070. Total: 265.022400 ms (FindLiveObjects: 0.962300 ms CreateObjectMapping: 0.395200 ms MarkObjects: 263.646301 ms DeleteObjects: 0.017400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 60.912399 ms Unloading 857 unused Assets to reduce memory usage. Loaded Objects now: 1179. Total: 21.665699 ms (FindLiveObjects: 0.106400 ms CreateObjectMapping: 0.090800 ms MarkObjects: 12.333099 ms DeleteObjects: 9.134399 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1179. Total: 14.112600 ms (FindLiveObjects: 0.194600 ms CreateObjectMapping: 0.076400 ms MarkObjects: 13.831800 ms DeleteObjects: 0.008400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.634900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6385. Total: 16.276798 ms (FindLiveObjects: 0.478100 ms CreateObjectMapping: 0.126600 ms MarkObjects: 15.625799 ms DeleteObjects: 0.045200 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6438. Total: 19.433300 ms (FindLiveObjects: 0.331900 ms CreateObjectMapping: 0.118200 ms MarkObjects: 18.970100 ms DeleteObjects: 0.012500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7816. Total: 20.016201 ms (FindLiveObjects: 0.605000 ms CreateObjectMapping: 0.305400 ms MarkObjects: 19.080500 ms DeleteObjects: 0.024200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.660800 ms Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 10778. Total: 151.532501 ms (FindLiveObjects: 0.913300 ms CreateObjectMapping: 0.215400 ms MarkObjects: 150.103500 ms DeleteObjects: 0.299100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 11254. Total: 160.832489 ms (FindLiveObjects: 0.732600 ms CreateObjectMapping: 0.230400 ms MarkObjects: 159.808502 ms DeleteObjects: 0.060100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11271. Total: 158.252396 ms (FindLiveObjects: 0.670700 ms CreateObjectMapping: 0.297800 ms MarkObjects: 157.264694 ms DeleteObjects: 0.018600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 74.386703 ms Unloading 356 unused Assets to reduce memory usage. Loaded Objects now: 10812. Total: 157.242798 ms (FindLiveObjects: 0.613100 ms CreateObjectMapping: 0.271800 ms MarkObjects: 154.411102 ms DeleteObjects: 1.945400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10812. Total: 153.907410 ms (FindLiveObjects: 0.588700 ms CreateObjectMapping: 0.200300 ms MarkObjects: 153.100510 ms DeleteObjects: 0.017100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 11254. Total: 157.933990 ms (FindLiveObjects: 0.656200 ms CreateObjectMapping: 0.323300 ms MarkObjects: 156.910889 ms DeleteObjects: 0.042800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11271. Total: 164.458603 ms (FindLiveObjects: 1.605900 ms CreateObjectMapping: 0.756100 ms MarkObjects: 162.075699 ms DeleteObjects: 0.018100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 49.130299 ms Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 1299. Total: 20.202200 ms (FindLiveObjects: 0.109600 ms CreateObjectMapping: 0.127500 ms MarkObjects: 14.317000 ms DeleteObjects: 5.647000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1299. Total: 15.105200 ms (FindLiveObjects: 0.220300 ms CreateObjectMapping: 0.140100 ms MarkObjects: 14.733200 ms DeleteObjects: 0.010500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.541300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6505. Total: 17.409399 ms (FindLiveObjects: 0.880700 ms CreateObjectMapping: 0.183800 ms MarkObjects: 16.293701 ms DeleteObjects: 0.050000 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6558. Total: 22.976999 ms (FindLiveObjects: 0.350300 ms CreateObjectMapping: 0.139400 ms MarkObjects: 22.475800 ms DeleteObjects: 0.010300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7034. Total: 21.221800 ms (FindLiveObjects: 0.634700 ms CreateObjectMapping: 0.310700 ms MarkObjects: 20.240900 ms DeleteObjects: 0.034700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8314. Total: 19.470699 ms (FindLiveObjects: 0.443700 ms CreateObjectMapping: 0.214700 ms MarkObjects: 18.787600 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7059. Total: 18.572100 ms (FindLiveObjects: 0.591800 ms CreateObjectMapping: 0.237700 ms MarkObjects: 17.714800 ms DeleteObjects: 0.027100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7656. Total: 19.295500 ms (FindLiveObjects: 0.498400 ms CreateObjectMapping: 0.229200 ms MarkObjects: 18.528200 ms DeleteObjects: 0.038900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.536700 ms Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 10868. Total: 121.592300 ms (FindLiveObjects: 0.751300 ms CreateObjectMapping: 0.237200 ms MarkObjects: 120.242294 ms DeleteObjects: 0.360500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 11312. Total: 123.060699 ms (FindLiveObjects: 0.654300 ms CreateObjectMapping: 0.480500 ms MarkObjects: 121.873100 ms DeleteObjects: 0.051900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11329. Total: 127.481995 ms (FindLiveObjects: 2.100200 ms CreateObjectMapping: 0.608800 ms MarkObjects: 124.751801 ms DeleteObjects: 0.018800 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 69.261604 ms Unloading 579 unused Assets to reduce memory usage. Loaded Objects now: 10787. Total: 121.743301 ms (FindLiveObjects: 0.563200 ms CreateObjectMapping: 0.224600 ms MarkObjects: 118.037598 ms DeleteObjects: 2.916900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10787. Total: 119.424797 ms (FindLiveObjects: 0.612400 ms CreateObjectMapping: 0.212400 ms MarkObjects: 118.583206 ms DeleteObjects: 0.015900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 11190. Total: 123.209099 ms (FindLiveObjects: 0.599000 ms CreateObjectMapping: 0.260800 ms MarkObjects: 122.303398 ms DeleteObjects: 0.045100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11207. Total: 128.284012 ms (FindLiveObjects: 1.139300 ms CreateObjectMapping: 0.909600 ms MarkObjects: 126.217201 ms DeleteObjects: 0.016700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 40.157898 ms Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 1195. Total: 18.282801 ms (FindLiveObjects: 0.082800 ms CreateObjectMapping: 0.086700 ms MarkObjects: 12.899699 ms DeleteObjects: 5.212600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1195. Total: 14.341600 ms (FindLiveObjects: 0.168300 ms CreateObjectMapping: 0.101000 ms MarkObjects: 14.062400 ms DeleteObjects: 0.008600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.542600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6408. Total: 17.794600 ms (FindLiveObjects: 1.141300 ms CreateObjectMapping: 0.231300 ms MarkObjects: 16.335600 ms DeleteObjects: 0.085300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at WorldMachineManager.DoWorldMachineWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at WorldMachineManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6461. Total: 20.521601 ms (FindLiveObjects: 0.351500 ms CreateObjectMapping: 0.150500 ms MarkObjects: 19.974998 ms DeleteObjects: 0.044000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6959. Total: 18.660801 ms (FindLiveObjects: 0.374000 ms CreateObjectMapping: 0.347100 ms MarkObjects: 17.917801 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7559. Total: 18.619001 ms (FindLiveObjects: 0.460300 ms CreateObjectMapping: 0.228900 ms MarkObjects: 17.897900 ms DeleteObjects: 0.030700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8218. Total: 18.479799 ms (FindLiveObjects: 0.529700 ms CreateObjectMapping: 0.225100 ms MarkObjects: 17.701500 ms DeleteObjects: 0.022800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6964. Total: 18.593500 ms (FindLiveObjects: 0.489900 ms CreateObjectMapping: 0.221400 ms MarkObjects: 17.859800 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6953. Total: 19.414499 ms (FindLiveObjects: 0.530400 ms CreateObjectMapping: 0.225600 ms MarkObjects: 18.634998 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7592. Total: 18.931900 ms (FindLiveObjects: 0.512600 ms CreateObjectMapping: 0.270600 ms MarkObjects: 18.124201 ms DeleteObjects: 0.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6962. Total: 20.443600 ms (FindLiveObjects: 0.550000 ms CreateObjectMapping: 0.356200 ms MarkObjects: 19.502300 ms DeleteObjects: 0.033100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7544. Total: 20.213600 ms (FindLiveObjects: 0.623200 ms CreateObjectMapping: 0.307900 ms MarkObjects: 19.257502 ms DeleteObjects: 0.024200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7028. Total: 18.159101 ms (FindLiveObjects: 0.472900 ms CreateObjectMapping: 0.233700 ms MarkObjects: 17.431299 ms DeleteObjects: 0.020700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7936. Total: 21.370399 ms (FindLiveObjects: 0.818600 ms CreateObjectMapping: 0.341000 ms MarkObjects: 20.185101 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6922. Total: 18.314600 ms (FindLiveObjects: 0.464500 ms CreateObjectMapping: 0.221100 ms MarkObjects: 17.594400 ms DeleteObjects: 0.034000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6923. Total: 27.044899 ms (FindLiveObjects: 0.812900 ms CreateObjectMapping: 0.326600 ms MarkObjects: 25.861700 ms DeleteObjects: 0.042400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7849. Total: 18.822300 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.202000 ms MarkObjects: 18.057301 ms DeleteObjects: 0.058900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6936. Total: 19.077499 ms (FindLiveObjects: 0.509900 ms CreateObjectMapping: 0.218900 ms MarkObjects: 18.324099 ms DeleteObjects: 0.023800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7212. Total: 19.453899 ms (FindLiveObjects: 0.585000 ms CreateObjectMapping: 0.238400 ms MarkObjects: 18.592400 ms DeleteObjects: 0.037000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7727. Total: 18.300800 ms (FindLiveObjects: 0.582700 ms CreateObjectMapping: 0.244800 ms MarkObjects: 17.450602 ms DeleteObjects: 0.021800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6920. Total: 20.153099 ms (FindLiveObjects: 0.772400 ms CreateObjectMapping: 0.292100 ms MarkObjects: 19.065401 ms DeleteObjects: 0.022200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8187. Total: 27.484100 ms (FindLiveObjects: 1.012500 ms CreateObjectMapping: 0.473100 ms MarkObjects: 25.954699 ms DeleteObjects: 0.042200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6944. Total: 19.674400 ms (FindLiveObjects: 0.699300 ms CreateObjectMapping: 0.214600 ms MarkObjects: 18.737501 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7499. Total: 19.502399 ms (FindLiveObjects: 0.680300 ms CreateObjectMapping: 0.238900 ms MarkObjects: 18.545801 ms DeleteObjects: 0.036400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 19.460400 ms (FindLiveObjects: 0.630200 ms CreateObjectMapping: 0.250100 ms MarkObjects: 18.553499 ms DeleteObjects: 0.025400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7860. Total: 18.389101 ms (FindLiveObjects: 0.682600 ms CreateObjectMapping: 0.220000 ms MarkObjects: 17.463800 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6936. Total: 18.994501 ms (FindLiveObjects: 0.468000 ms CreateObjectMapping: 0.210500 ms MarkObjects: 18.278999 ms DeleteObjects: 0.035900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7432. Total: 18.528700 ms (FindLiveObjects: 0.503500 ms CreateObjectMapping: 0.216700 ms MarkObjects: 17.785599 ms DeleteObjects: 0.022300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6917. Total: 18.672501 ms (FindLiveObjects: 0.525800 ms CreateObjectMapping: 0.216700 ms MarkObjects: 17.900101 ms DeleteObjects: 0.029100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 18.319300 ms (FindLiveObjects: 0.591100 ms CreateObjectMapping: 0.226300 ms MarkObjects: 17.480001 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6957. Total: 18.079300 ms (FindLiveObjects: 0.806900 ms CreateObjectMapping: 0.351800 ms MarkObjects: 16.890301 ms DeleteObjects: 0.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 19.104101 ms (FindLiveObjects: 0.574000 ms CreateObjectMapping: 0.259800 ms MarkObjects: 18.223801 ms DeleteObjects: 0.045500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6978. Total: 19.178400 ms (FindLiveObjects: 0.553100 ms CreateObjectMapping: 0.252700 ms MarkObjects: 18.351299 ms DeleteObjects: 0.020500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6948. Total: 18.975901 ms (FindLiveObjects: 0.534500 ms CreateObjectMapping: 0.236600 ms MarkObjects: 18.183800 ms DeleteObjects: 0.020300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6986. Total: 20.773901 ms (FindLiveObjects: 0.589800 ms CreateObjectMapping: 0.243300 ms MarkObjects: 19.904499 ms DeleteObjects: 0.035500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7528. Total: 18.417500 ms (FindLiveObjects: 0.491700 ms CreateObjectMapping: 0.193000 ms MarkObjects: 17.701401 ms DeleteObjects: 0.030500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6927. Total: 19.315500 ms (FindLiveObjects: 0.514200 ms CreateObjectMapping: 0.215000 ms MarkObjects: 18.553101 ms DeleteObjects: 0.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 19.825899 ms (FindLiveObjects: 0.580900 ms CreateObjectMapping: 0.235100 ms MarkObjects: 18.978399 ms DeleteObjects: 0.030200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7705. Total: 27.422400 ms (FindLiveObjects: 1.235400 ms CreateObjectMapping: 0.492300 ms MarkObjects: 25.663500 ms DeleteObjects: 0.030300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7213. Total: 18.727501 ms (FindLiveObjects: 0.514700 ms CreateObjectMapping: 0.236000 ms MarkObjects: 17.942900 ms DeleteObjects: 0.033100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7490. Total: 20.013699 ms (FindLiveObjects: 0.483900 ms CreateObjectMapping: 0.233600 ms MarkObjects: 19.236300 ms DeleteObjects: 0.058800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 20.540501 ms (FindLiveObjects: 0.514100 ms CreateObjectMapping: 0.267700 ms MarkObjects: 19.734400 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7594. Total: 19.695400 ms (FindLiveObjects: 0.491300 ms CreateObjectMapping: 0.278300 ms MarkObjects: 18.901300 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7503. Total: 18.946299 ms (FindLiveObjects: 0.391900 ms CreateObjectMapping: 0.195000 ms MarkObjects: 18.334101 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6935. Total: 20.364000 ms (FindLiveObjects: 0.496400 ms CreateObjectMapping: 0.249100 ms MarkObjects: 19.596800 ms DeleteObjects: 0.020800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6919. Total: 18.645300 ms (FindLiveObjects: 0.399900 ms CreateObjectMapping: 0.216900 ms MarkObjects: 18.005899 ms DeleteObjects: 0.021700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.315500 ms TerrainLevels = {71,71,43,43,43,43,43,43,43,43} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {30,35,40,45,50,55,60,65,70,75} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 10441. Total: 63.885399 ms (FindLiveObjects: 2.037700 ms CreateObjectMapping: 0.224500 ms MarkObjects: 61.120399 ms DeleteObjects: 0.501800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 10737. Total: 71.796402 ms (FindLiveObjects: 0.682800 ms CreateObjectMapping: 0.237400 ms MarkObjects: 70.844398 ms DeleteObjects: 0.031200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10747. Total: 65.398605 ms (FindLiveObjects: 0.847700 ms CreateObjectMapping: 0.715000 ms MarkObjects: 63.812599 ms DeleteObjects: 0.021600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 54.328400 ms TerrainLevels = {71,71,43,43,43,43,43,43,43,43} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {30,35,40,45,50,55,60,65,70,75} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 137 unused Assets to reduce memory usage. Loaded Objects now: 10475. Total: 62.506104 ms (FindLiveObjects: 0.509400 ms CreateObjectMapping: 0.199700 ms MarkObjects: 60.830502 ms DeleteObjects: 0.965400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10475. Total: 67.116898 ms (FindLiveObjects: 0.541300 ms CreateObjectMapping: 0.202000 ms MarkObjects: 66.356300 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 10730. Total: 65.644005 ms (FindLiveObjects: 0.458800 ms CreateObjectMapping: 0.198400 ms MarkObjects: 64.954697 ms DeleteObjects: 0.031500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10747. Total: 66.549301 ms (FindLiveObjects: 1.613800 ms CreateObjectMapping: 0.469600 ms MarkObjects: 64.448807 ms DeleteObjects: 0.014600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.942200 ms Unloading 758 unused Assets to reduce memory usage. Loaded Objects now: 1207. Total: 15.745900 ms (FindLiveObjects: 0.085900 ms CreateObjectMapping: 0.090700 ms MarkObjects: 14.319500 ms DeleteObjects: 1.248700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1207. Total: 14.772599 ms (FindLiveObjects: 0.185200 ms CreateObjectMapping: 0.079100 ms MarkObjects: 14.499001 ms DeleteObjects: 0.008500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.485200 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6414. Total: 18.023399 ms (FindLiveObjects: 0.762400 ms CreateObjectMapping: 0.139100 ms MarkObjects: 17.076500 ms DeleteObjects: 0.044400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.545500 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 15117. Total: 146.078491 ms (FindLiveObjects: 1.203400 ms CreateObjectMapping: 0.426400 ms MarkObjects: 144.036911 ms DeleteObjects: 0.410800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16889. Total: 153.372604 ms (FindLiveObjects: 0.959800 ms CreateObjectMapping: 0.440600 ms MarkObjects: 151.922501 ms DeleteObjects: 0.048800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16925. Total: 149.514709 ms (FindLiveObjects: 0.920100 ms CreateObjectMapping: 0.421600 ms MarkObjects: 148.143402 ms DeleteObjects: 0.028800 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 105.630600 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 2009 unused Assets to reduce memory usage. Loaded Objects now: 15166. Total: 149.189209 ms (FindLiveObjects: 0.853800 ms CreateObjectMapping: 0.506700 ms MarkObjects: 144.768295 ms DeleteObjects: 3.059500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15166. Total: 147.006500 ms (FindLiveObjects: 1.006000 ms CreateObjectMapping: 0.377200 ms MarkObjects: 145.597290 ms DeleteObjects: 0.025100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16889. Total: 151.233398 ms (FindLiveObjects: 0.955500 ms CreateObjectMapping: 0.488800 ms MarkObjects: 149.738297 ms DeleteObjects: 0.050200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16912. Total: 161.208191 ms (FindLiveObjects: 1.318800 ms CreateObjectMapping: 0.544000 ms MarkObjects: 159.319595 ms DeleteObjects: 0.024600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 184.149109 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4829 unused Assets to reduce memory usage. Loaded Objects now: 15757. Total: 156.515701 ms (FindLiveObjects: 0.973400 ms CreateObjectMapping: 0.775600 ms MarkObjects: 148.773804 ms DeleteObjects: 5.991800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15757. Total: 150.818497 ms (FindLiveObjects: 1.600600 ms CreateObjectMapping: 0.439800 ms MarkObjects: 148.750504 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 17481. Total: 152.689392 ms (FindLiveObjects: 1.002200 ms CreateObjectMapping: 0.533300 ms MarkObjects: 151.105499 ms DeleteObjects: 0.047800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17504. Total: 151.736008 ms (FindLiveObjects: 1.332100 ms CreateObjectMapping: 0.664900 ms MarkObjects: 149.710190 ms DeleteObjects: 0.028000 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 111.018097 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1941 unused Assets to reduce memory usage. Loaded Objects now: 15757. Total: 150.019302 ms (FindLiveObjects: 0.870500 ms CreateObjectMapping: 0.542100 ms MarkObjects: 146.801605 ms DeleteObjects: 1.804300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15757. Total: 148.105103 ms (FindLiveObjects: 1.076300 ms CreateObjectMapping: 0.425600 ms MarkObjects: 146.577805 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 17481. Total: 156.043396 ms (FindLiveObjects: 1.015700 ms CreateObjectMapping: 0.540400 ms MarkObjects: 154.435104 ms DeleteObjects: 0.051600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17504. Total: 155.547394 ms (FindLiveObjects: 1.546700 ms CreateObjectMapping: 0.703700 ms MarkObjects: 153.264801 ms DeleteObjects: 0.031100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.866600 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3197 unused Assets to reduce memory usage. Loaded Objects now: 15225. Total: 151.485992 ms (FindLiveObjects: 0.813000 ms CreateObjectMapping: 0.551300 ms MarkObjects: 146.384109 ms DeleteObjects: 3.736400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15225. Total: 150.992096 ms (FindLiveObjects: 1.504300 ms CreateObjectMapping: 0.382300 ms MarkObjects: 149.081390 ms DeleteObjects: 0.023200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16949. Total: 151.929504 ms (FindLiveObjects: 0.983500 ms CreateObjectMapping: 0.458000 ms MarkObjects: 150.440308 ms DeleteObjects: 0.047000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16972. Total: 152.594513 ms (FindLiveObjects: 1.208600 ms CreateObjectMapping: 0.443300 ms MarkObjects: 150.913406 ms DeleteObjects: 0.028200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 126.199303 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 2763 unused Assets to reduce memory usage. Loaded Objects now: 15134. Total: 149.953201 ms (FindLiveObjects: 0.807400 ms CreateObjectMapping: 0.521600 ms MarkObjects: 145.477905 ms DeleteObjects: 3.145500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15134. Total: 150.790802 ms (FindLiveObjects: 1.292000 ms CreateObjectMapping: 0.456700 ms MarkObjects: 149.016495 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16858. Total: 152.464493 ms (FindLiveObjects: 0.934300 ms CreateObjectMapping: 0.443400 ms MarkObjects: 151.037094 ms DeleteObjects: 0.048700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16881. Total: 153.832092 ms (FindLiveObjects: 1.630800 ms CreateObjectMapping: 0.607200 ms MarkObjects: 151.568604 ms DeleteObjects: 0.024400 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 182.490387 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 15120. Total: 232.632614 ms (FindLiveObjects: 1.741400 ms CreateObjectMapping: 0.748000 ms MarkObjects: 227.237000 ms DeleteObjects: 2.905300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15120. Total: 224.977188 ms (FindLiveObjects: 2.500200 ms CreateObjectMapping: 0.638500 ms MarkObjects: 221.813095 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16858. Total: 230.973495 ms (FindLiveObjects: 1.446100 ms CreateObjectMapping: 0.751500 ms MarkObjects: 228.713608 ms DeleteObjects: 0.061300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16881. Total: 226.410706 ms (FindLiveObjects: 1.649500 ms CreateObjectMapping: 0.707500 ms MarkObjects: 224.023895 ms DeleteObjects: 0.028200 ms) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 390.860107 ms Unloading 7363 unused Assets to reduce memory usage. Loaded Objects now: 3175. Total: 33.807198 ms (FindLiveObjects: 0.485400 ms CreateObjectMapping: 1.150700 ms MarkObjects: 22.290699 ms DeleteObjects: 9.879499 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3175. Total: 24.846800 ms (FindLiveObjects: 1.496000 ms CreateObjectMapping: 0.238300 ms MarkObjects: 23.102098 ms DeleteObjects: 0.009200 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.096800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8388. Total: 26.702501 ms (FindLiveObjects: 1.665900 ms CreateObjectMapping: 0.381200 ms MarkObjects: 24.593201 ms DeleteObjects: 0.060900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at ColonialSpaceManager.DoColonialSpaceWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at ColonialSpaceManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.667200 ms TerrainLevels = {57,57,57,57,57,103,103,103,103,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {55,50,45,40,35,40,45,50,55,45} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 13908. Total: 208.615494 ms (FindLiveObjects: 1.725000 ms CreateObjectMapping: 0.565600 ms MarkObjects: 205.841904 ms DeleteObjects: 0.482000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 14839. Total: 213.912903 ms (FindLiveObjects: 0.601800 ms CreateObjectMapping: 0.770200 ms MarkObjects: 212.487213 ms DeleteObjects: 0.053100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14856. Total: 240.158707 ms (FindLiveObjects: 0.914200 ms CreateObjectMapping: 0.704000 ms MarkObjects: 238.512802 ms DeleteObjects: 0.026400 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 169.563095 ms TerrainLevels = {57,57,57,57,57,103,103,103,103,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {55,50,45,40,35,40,45,50,55,45} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1290 unused Assets to reduce memory usage. Loaded Objects now: 13949. Total: 229.407104 ms (FindLiveObjects: 0.688100 ms CreateObjectMapping: 0.547300 ms MarkObjects: 226.957397 ms DeleteObjects: 1.213200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13949. Total: 208.035492 ms (FindLiveObjects: 0.813300 ms CreateObjectMapping: 0.469900 ms MarkObjects: 206.728699 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 14839. Total: 212.968002 ms (FindLiveObjects: 0.869700 ms CreateObjectMapping: 0.684700 ms MarkObjects: 211.360504 ms DeleteObjects: 0.052400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14856. Total: 220.004501 ms (FindLiveObjects: 1.361800 ms CreateObjectMapping: 1.710800 ms MarkObjects: 216.906998 ms DeleteObjects: 0.023300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 170.384003 ms Unloading 5864 unused Assets to reduce memory usage. Loaded Objects now: 1805. Total: 29.009899 ms (FindLiveObjects: 0.334300 ms CreateObjectMapping: 0.655400 ms MarkObjects: 18.232399 ms DeleteObjects: 9.786700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1805. Total: 20.604300 ms (FindLiveObjects: 1.707900 ms CreateObjectMapping: 0.144600 ms MarkObjects: 18.742901 ms DeleteObjects: 0.007700 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.694300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7018. Total: 24.196699 ms (FindLiveObjects: 2.035600 ms CreateObjectMapping: 0.274100 ms MarkObjects: 21.833399 ms DeleteObjects: 0.052700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7082. Total: 60.766903 ms (FindLiveObjects: 0.361600 ms CreateObjectMapping: 0.222600 ms MarkObjects: 60.165497 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8607. Total: 61.873699 ms (FindLiveObjects: 0.490000 ms CreateObjectMapping: 0.259000 ms MarkObjects: 61.096703 ms DeleteObjects: 0.027000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.528400 ms TerrainLevels = {69,72,75,38,28,16,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 11440. Total: 99.849701 ms (FindLiveObjects: 2.791200 ms CreateObjectMapping: 0.351400 ms MarkObjects: 95.854500 ms DeleteObjects: 0.850900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11765. Total: 110.361099 ms (FindLiveObjects: 1.610400 ms CreateObjectMapping: 0.529500 ms MarkObjects: 107.887100 ms DeleteObjects: 0.332600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11782. Total: 70.229500 ms (FindLiveObjects: 0.963200 ms CreateObjectMapping: 0.433300 ms MarkObjects: 68.815598 ms DeleteObjects: 0.016700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 96.851898 ms TerrainLevels = {69,72,75,38,28,16,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 343 unused Assets to reduce memory usage. Loaded Objects now: 11481. Total: 67.107796 ms (FindLiveObjects: 0.553800 ms CreateObjectMapping: 0.285600 ms MarkObjects: 64.666100 ms DeleteObjects: 1.601400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11481. Total: 65.608894 ms (FindLiveObjects: 0.579400 ms CreateObjectMapping: 0.222200 ms MarkObjects: 64.788498 ms DeleteObjects: 0.017900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11765. Total: 68.690796 ms (FindLiveObjects: 0.516200 ms CreateObjectMapping: 0.225600 ms MarkObjects: 67.913597 ms DeleteObjects: 0.034700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11782. Total: 71.179298 ms (FindLiveObjects: 0.720200 ms CreateObjectMapping: 0.335100 ms MarkObjects: 70.106606 ms DeleteObjects: 0.016500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.279701 ms Unloading 2503 unused Assets to reduce memory usage. Loaded Objects now: 1666. Total: 29.117500 ms (FindLiveObjects: 0.186900 ms CreateObjectMapping: 0.324400 ms MarkObjects: 19.301901 ms DeleteObjects: 9.303400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1666. Total: 21.768900 ms (FindLiveObjects: 0.473100 ms CreateObjectMapping: 0.120800 ms MarkObjects: 21.159601 ms DeleteObjects: 0.014400 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.754500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6879. Total: 22.815001 ms (FindLiveObjects: 0.830700 ms CreateObjectMapping: 0.245200 ms MarkObjects: 21.705200 ms DeleteObjects: 0.033000 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.270800 ms TerrainLevels = {71,118,122,113,25,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {20,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 11428. Total: 62.958099 ms (FindLiveObjects: 1.920100 ms CreateObjectMapping: 0.261100 ms MarkObjects: 60.323200 ms DeleteObjects: 0.452800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11875. Total: 67.315697 ms (FindLiveObjects: 0.741900 ms CreateObjectMapping: 0.304900 ms MarkObjects: 66.079201 ms DeleteObjects: 0.189000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11892. Total: 67.361900 ms (FindLiveObjects: 0.921400 ms CreateObjectMapping: 0.375200 ms MarkObjects: 66.046097 ms DeleteObjects: 0.017600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 75.341202 ms TerrainLevels = {71,118,122,113,25,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {20,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 11469. Total: 64.837700 ms (FindLiveObjects: 0.539900 ms CreateObjectMapping: 0.248600 ms MarkObjects: 61.076702 ms DeleteObjects: 2.971600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11469. Total: 61.953102 ms (FindLiveObjects: 0.603300 ms CreateObjectMapping: 0.213600 ms MarkObjects: 61.118000 ms DeleteObjects: 0.017300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11875. Total: 66.227402 ms (FindLiveObjects: 0.622900 ms CreateObjectMapping: 0.280100 ms MarkObjects: 65.288498 ms DeleteObjects: 0.035300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11892. Total: 67.748001 ms (FindLiveObjects: 0.642200 ms CreateObjectMapping: 0.260900 ms MarkObjects: 66.826302 ms DeleteObjects: 0.017700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 90.377602 ms TerrainLevels = {71,118,122,113,25,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {20,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1247 unused Assets to reduce memory usage. Loaded Objects now: 11002. Total: 64.343399 ms (FindLiveObjects: 0.576300 ms CreateObjectMapping: 0.266700 ms MarkObjects: 60.516800 ms DeleteObjects: 2.982600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11002. Total: 60.947800 ms (FindLiveObjects: 0.783000 ms CreateObjectMapping: 0.256900 ms MarkObjects: 59.892403 ms DeleteObjects: 0.014600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11410. Total: 64.328995 ms (FindLiveObjects: 0.532800 ms CreateObjectMapping: 0.229800 ms MarkObjects: 63.531303 ms DeleteObjects: 0.034400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11427. Total: 66.497101 ms (FindLiveObjects: 0.659300 ms CreateObjectMapping: 0.262900 ms MarkObjects: 65.554298 ms DeleteObjects: 0.017200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 103.938896 ms TerrainLevels = {71,118,122,113,25,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {20,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1073 unused Assets to reduce memory usage. Loaded Objects now: 11031. Total: 83.032303 ms (FindLiveObjects: 0.531800 ms CreateObjectMapping: 0.243900 ms MarkObjects: 81.530701 ms DeleteObjects: 0.725000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11031. Total: 61.113499 ms (FindLiveObjects: 0.702000 ms CreateObjectMapping: 0.202600 ms MarkObjects: 60.191700 ms DeleteObjects: 0.016200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11430. Total: 68.339600 ms (FindLiveObjects: 0.479200 ms CreateObjectMapping: 0.202900 ms MarkObjects: 67.622604 ms DeleteObjects: 0.033500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11447. Total: 65.765900 ms (FindLiveObjects: 0.703600 ms CreateObjectMapping: 0.264600 ms MarkObjects: 64.778801 ms DeleteObjects: 0.017900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 112.748100 ms TerrainLevels = {71,118,122,113,25,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {20,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1084 unused Assets to reduce memory usage. Loaded Objects now: 11117. Total: 64.421997 ms (FindLiveObjects: 0.578900 ms CreateObjectMapping: 0.259300 ms MarkObjects: 61.390003 ms DeleteObjects: 2.192800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11117. Total: 61.693699 ms (FindLiveObjects: 0.626500 ms CreateObjectMapping: 0.206700 ms MarkObjects: 60.843502 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11516. Total: 65.609901 ms (FindLiveObjects: 0.606100 ms CreateObjectMapping: 0.369200 ms MarkObjects: 64.585701 ms DeleteObjects: 0.048200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11533. Total: 67.404800 ms (FindLiveObjects: 1.033500 ms CreateObjectMapping: 0.361200 ms MarkObjects: 65.992805 ms DeleteObjects: 0.016100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 93.418907 ms Unloading 2250 unused Assets to reduce memory usage. Loaded Objects now: 1513. Total: 22.833799 ms (FindLiveObjects: 0.165800 ms CreateObjectMapping: 0.207100 ms MarkObjects: 20.544498 ms DeleteObjects: 1.915600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1513. Total: 21.342400 ms (FindLiveObjects: 0.387900 ms CreateObjectMapping: 0.098700 ms MarkObjects: 20.847700 ms DeleteObjects: 0.006600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.576200 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6719. Total: 24.708099 ms (FindLiveObjects: 1.238400 ms CreateObjectMapping: 0.159200 ms MarkObjects: 23.245201 ms DeleteObjects: 0.064600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at ColonialSpaceManager.DoColonialSpaceWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at ColonialSpaceManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.240800 ms TerrainLevels = {38,37,35,34,17,9,8,3,0,74} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 11860. Total: 255.961090 ms (FindLiveObjects: 0.547500 ms CreateObjectMapping: 0.227000 ms MarkObjects: 254.924500 ms DeleteObjects: 0.261200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 12803. Total: 275.064880 ms (FindLiveObjects: 0.725700 ms CreateObjectMapping: 0.289600 ms MarkObjects: 274.000122 ms DeleteObjects: 0.049000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12820. Total: 280.891693 ms (FindLiveObjects: 2.105800 ms CreateObjectMapping: 0.969700 ms MarkObjects: 277.793274 ms DeleteObjects: 0.021200 ms) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 315.987396 ms Unloading 5864 unused Assets to reduce memory usage. Loaded Objects now: 2511. Total: 33.221600 ms (FindLiveObjects: 0.427400 ms CreateObjectMapping: 0.951200 ms MarkObjects: 22.358799 ms DeleteObjects: 9.483199 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2511. Total: 25.084299 ms (FindLiveObjects: 1.087100 ms CreateObjectMapping: 0.202200 ms MarkObjects: 23.783401 ms DeleteObjects: 0.010300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.753300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7717. Total: 25.712400 ms (FindLiveObjects: 0.689800 ms CreateObjectMapping: 0.287900 ms MarkObjects: 24.707699 ms DeleteObjects: 0.025600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.535000 ms TerrainLevels = {0,37,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {0,30,100,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 11607. Total: 65.012703 ms (FindLiveObjects: 1.873300 ms CreateObjectMapping: 0.312400 ms MarkObjects: 62.434498 ms DeleteObjects: 0.391600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11874. Total: 75.303596 ms (FindLiveObjects: 0.738300 ms CreateObjectMapping: 0.335700 ms MarkObjects: 74.191101 ms DeleteObjects: 0.037800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11891. Total: 68.894806 ms (FindLiveObjects: 0.616500 ms CreateObjectMapping: 0.315400 ms MarkObjects: 67.943901 ms DeleteObjects: 0.017600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 83.319595 ms TerrainLevels = {0,37,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {0,30,100,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1648 unused Assets to reduce memory usage. Loaded Objects now: 10322. Total: 68.926201 ms (FindLiveObjects: 0.562500 ms CreateObjectMapping: 0.283000 ms MarkObjects: 61.891102 ms DeleteObjects: 6.188500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10322. Total: 61.100098 ms (FindLiveObjects: 0.722700 ms CreateObjectMapping: 0.192200 ms MarkObjects: 60.168198 ms DeleteObjects: 0.016100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10548. Total: 65.731598 ms (FindLiveObjects: 0.462800 ms CreateObjectMapping: 0.190100 ms MarkObjects: 65.044403 ms DeleteObjects: 0.033600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10565. Total: 66.377800 ms (FindLiveObjects: 0.842300 ms CreateObjectMapping: 0.469400 ms MarkObjects: 65.049500 ms DeleteObjects: 0.015500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 109.176201 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1085 unused Assets to reduce memory usage. Loaded Objects now: 6497. Total: 35.484200 ms (FindLiveObjects: 1.614600 ms CreateObjectMapping: 0.277700 ms MarkObjects: 31.578899 ms DeleteObjects: 2.012100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6497. Total: 30.624901 ms (FindLiveObjects: 1.041600 ms CreateObjectMapping: 0.178500 ms MarkObjects: 29.382000 ms DeleteObjects: 0.021900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.465600 ms TerrainLevels = {0,37,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {0,30,100,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 10272. Total: 69.123703 ms (FindLiveObjects: 1.807600 ms CreateObjectMapping: 0.222800 ms MarkObjects: 66.636101 ms DeleteObjects: 0.456200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10539. Total: 74.942902 ms (FindLiveObjects: 0.508700 ms CreateObjectMapping: 0.200500 ms MarkObjects: 74.168694 ms DeleteObjects: 0.063900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10556. Total: 76.378998 ms (FindLiveObjects: 0.598200 ms CreateObjectMapping: 0.199700 ms MarkObjects: 75.562798 ms DeleteObjects: 0.017600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 151.415710 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1228 unused Assets to reduce memory usage. Loaded Objects now: 6447. Total: 41.343700 ms (FindLiveObjects: 1.831400 ms CreateObjectMapping: 0.316200 ms MarkObjects: 35.369900 ms DeleteObjects: 3.825300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6447. Total: 35.111504 ms (FindLiveObjects: 1.356300 ms CreateObjectMapping: 0.138300 ms MarkObjects: 33.580700 ms DeleteObjects: 0.035000 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.274600 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 11008. Total: 282.214691 ms (FindLiveObjects: 0.994200 ms CreateObjectMapping: 0.224500 ms MarkObjects: 280.529999 ms DeleteObjects: 0.465000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 11637. Total: 290.729797 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.252200 ms MarkObjects: 289.768982 ms DeleteObjects: 0.047800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667. Total: 286.540100 ms (FindLiveObjects: 1.032200 ms CreateObjectMapping: 0.528900 ms MarkObjects: 284.960815 ms DeleteObjects: 0.017600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 108.895302 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 11043. Total: 286.390015 ms (FindLiveObjects: 0.472600 ms CreateObjectMapping: 0.186500 ms MarkObjects: 282.081818 ms DeleteObjects: 3.648100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11043. Total: 283.121094 ms (FindLiveObjects: 0.553200 ms CreateObjectMapping: 0.192300 ms MarkObjects: 282.358490 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 11637. Total: 291.864319 ms (FindLiveObjects: 0.925000 ms CreateObjectMapping: 0.273200 ms MarkObjects: 290.618225 ms DeleteObjects: 0.046800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11654. Total: 297.503418 ms (FindLiveObjects: 1.031400 ms CreateObjectMapping: 0.461500 ms MarkObjects: 295.992310 ms DeleteObjects: 0.017000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 154.064407 ms Unloading 2590 unused Assets to reduce memory usage. Loaded Objects now: 2001. Total: 43.310600 ms (FindLiveObjects: 0.185700 ms CreateObjectMapping: 0.301600 ms MarkObjects: 35.884998 ms DeleteObjects: 6.937600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2001. Total: 39.726498 ms (FindLiveObjects: 0.449100 ms CreateObjectMapping: 0.125900 ms MarkObjects: 39.141499 ms DeleteObjects: 0.008900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.612900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7207. Total: 40.905899 ms (FindLiveObjects: 0.671800 ms CreateObjectMapping: 0.242900 ms MarkObjects: 39.947403 ms DeleteObjects: 0.042900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.372900 ms TerrainLevels = {112,118,122,11,114,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1396 unused Assets to reduce memory usage. Loaded Objects now: 17380. Total: 119.296501 ms (FindLiveObjects: 2.265100 ms CreateObjectMapping: 0.498300 ms MarkObjects: 114.473000 ms DeleteObjects: 2.059000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 18622. Total: 123.179199 ms (FindLiveObjects: 1.278800 ms CreateObjectMapping: 0.646500 ms MarkObjects: 120.911201 ms DeleteObjects: 0.341700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18654. Total: 121.018097 ms (FindLiveObjects: 1.012700 ms CreateObjectMapping: 0.418600 ms MarkObjects: 119.552795 ms DeleteObjects: 0.033400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 131.237808 ms Unloading 708 unused Assets to reduce memory usage. Loaded Objects now: 1877. Total: 36.696899 ms (FindLiveObjects: 0.121600 ms CreateObjectMapping: 0.129300 ms MarkObjects: 33.647900 ms DeleteObjects: 2.797100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1877. Total: 36.329197 ms (FindLiveObjects: 0.220500 ms CreateObjectMapping: 0.127500 ms MarkObjects: 35.969601 ms DeleteObjects: 0.010800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.591000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7055. Total: 39.289501 ms (FindLiveObjects: 0.945300 ms CreateObjectMapping: 0.268800 ms MarkObjects: 38.000099 ms DeleteObjects: 0.074100 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.478300 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1180 unused Assets to reduce memory usage. Loaded Objects now: 13830. Total: 120.844795 ms (FindLiveObjects: 1.120000 ms CreateObjectMapping: 0.444800 ms MarkObjects: 117.369400 ms DeleteObjects: 1.909800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14252. Total: 121.626495 ms (FindLiveObjects: 0.770200 ms CreateObjectMapping: 0.229600 ms MarkObjects: 120.585297 ms DeleteObjects: 0.040600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14271. Total: 122.037598 ms (FindLiveObjects: 0.902400 ms CreateObjectMapping: 0.251100 ms MarkObjects: 120.861595 ms DeleteObjects: 0.020900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 191.298401 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1292 unused Assets to reduce memory usage. Loaded Objects now: 13641. Total: 121.334000 ms (FindLiveObjects: 0.640700 ms CreateObjectMapping: 0.426700 ms MarkObjects: 119.203598 ms DeleteObjects: 1.062000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13641. Total: 115.079704 ms (FindLiveObjects: 1.036700 ms CreateObjectMapping: 0.373500 ms MarkObjects: 113.647995 ms DeleteObjects: 0.020100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14037. Total: 121.276901 ms (FindLiveObjects: 0.575200 ms CreateObjectMapping: 0.230100 ms MarkObjects: 120.430794 ms DeleteObjects: 0.040100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14056. Total: 125.500504 ms (FindLiveObjects: 0.963900 ms CreateObjectMapping: 0.334500 ms MarkObjects: 124.176399 ms DeleteObjects: 0.024800 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 294.398621 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1208 unused Assets to reduce memory usage. Loaded Objects now: 13763. Total: 125.604095 ms (FindLiveObjects: 2.508800 ms CreateObjectMapping: 0.454900 ms MarkObjects: 118.977303 ms DeleteObjects: 3.662200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13763. Total: 119.981606 ms (FindLiveObjects: 2.779400 ms CreateObjectMapping: 0.384500 ms MarkObjects: 116.621704 ms DeleteObjects: 0.193200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14153. Total: 125.243904 ms (FindLiveObjects: 0.724400 ms CreateObjectMapping: 0.231400 ms MarkObjects: 124.227898 ms DeleteObjects: 0.059400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14172. Total: 124.517403 ms (FindLiveObjects: 2.028200 ms CreateObjectMapping: 0.431600 ms MarkObjects: 122.032997 ms DeleteObjects: 0.023100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 120.166397 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 729 unused Assets to reduce memory usage. Loaded Objects now: 6736. Total: 41.563103 ms (FindLiveObjects: 0.332600 ms CreateObjectMapping: 0.240600 ms MarkObjects: 38.070297 ms DeleteObjects: 2.919000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6736. Total: 41.043098 ms (FindLiveObjects: 0.452600 ms CreateObjectMapping: 0.159000 ms MarkObjects: 40.416401 ms DeleteObjects: 0.014400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.619400 ms TerrainLevels = {40,52,58,54,107,44,41,41,59,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,35,40,45,55,51,55,62,55,55} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 13830. Total: 120.722198 ms (FindLiveObjects: 2.096600 ms CreateObjectMapping: 0.405000 ms MarkObjects: 116.590202 ms DeleteObjects: 1.629100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14252. Total: 120.725105 ms (FindLiveObjects: 0.939700 ms CreateObjectMapping: 0.235000 ms MarkObjects: 119.343498 ms DeleteObjects: 0.206000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14271. Total: 120.425499 ms (FindLiveObjects: 0.853600 ms CreateObjectMapping: 0.258500 ms MarkObjects: 119.284401 ms DeleteObjects: 0.028100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 115.049896 ms Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 1451. Total: 37.987999 ms (FindLiveObjects: 0.182300 ms CreateObjectMapping: 0.238500 ms MarkObjects: 34.205002 ms DeleteObjects: 3.360800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1451. Total: 39.808002 ms (FindLiveObjects: 0.246400 ms CreateObjectMapping: 0.161400 ms MarkObjects: 39.382801 ms DeleteObjects: 0.016400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.512000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6664. Total: 37.266701 ms (FindLiveObjects: 0.783200 ms CreateObjectMapping: 0.143800 ms MarkObjects: 36.304199 ms DeleteObjects: 0.034500 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.520400 ms TerrainLevels = {70,70,70,70,70,70,70,70,70,70} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 10780. Total: 84.695198 ms (FindLiveObjects: 2.300000 ms CreateObjectMapping: 0.257400 ms MarkObjects: 81.724899 ms DeleteObjects: 0.411900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 10941. Total: 89.342598 ms (FindLiveObjects: 0.836500 ms CreateObjectMapping: 0.253900 ms MarkObjects: 88.035500 ms DeleteObjects: 0.216000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10958. Total: 88.570602 ms (FindLiveObjects: 0.604800 ms CreateObjectMapping: 0.278000 ms MarkObjects: 87.670898 ms DeleteObjects: 0.015600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 132.655396 ms TerrainLevels = {70,70,70,70,70,70,70,70,70,70} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 10814. Total: 84.075798 ms (FindLiveObjects: 0.464800 ms CreateObjectMapping: 0.195100 ms MarkObjects: 82.629395 ms DeleteObjects: 0.785600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10814. Total: 83.347404 ms (FindLiveObjects: 0.537400 ms CreateObjectMapping: 0.202100 ms MarkObjects: 82.590698 ms DeleteObjects: 0.016300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 10941. Total: 89.072197 ms (FindLiveObjects: 0.466600 ms CreateObjectMapping: 0.333900 ms MarkObjects: 88.238899 ms DeleteObjects: 0.032100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10958. Total: 89.720200 ms (FindLiveObjects: 0.651400 ms CreateObjectMapping: 0.247700 ms MarkObjects: 88.803795 ms DeleteObjects: 0.016400 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 102.604095 ms Unloading 1486 unused Assets to reduce memory usage. Loaded Objects now: 1436. Total: 39.121799 ms (FindLiveObjects: 0.121500 ms CreateObjectMapping: 0.165300 ms MarkObjects: 34.641003 ms DeleteObjects: 4.193300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1436. Total: 37.357403 ms (FindLiveObjects: 0.298900 ms CreateObjectMapping: 0.095200 ms MarkObjects: 36.953400 ms DeleteObjects: 0.008800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.576000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6615. Total: 38.178802 ms (FindLiveObjects: 0.576800 ms CreateObjectMapping: 0.139600 ms MarkObjects: 37.423698 ms DeleteObjects: 0.037700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.538500 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 11390. Total: 83.684105 ms (FindLiveObjects: 2.406400 ms CreateObjectMapping: 0.303000 ms MarkObjects: 80.517998 ms DeleteObjects: 0.455400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11656. Total: 86.945801 ms (FindLiveObjects: 0.680900 ms CreateObjectMapping: 0.301100 ms MarkObjects: 85.737495 ms DeleteObjects: 0.225500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11692. Total: 85.302399 ms (FindLiveObjects: 0.707200 ms CreateObjectMapping: 0.243200 ms MarkObjects: 84.334595 ms DeleteObjects: 0.016700 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 108.335999 ms Unloading 2212 unused Assets to reduce memory usage. Loaded Objects now: 1641. Total: 38.709599 ms (FindLiveObjects: 0.175500 ms CreateObjectMapping: 0.205300 ms MarkObjects: 35.921001 ms DeleteObjects: 2.407000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1641. Total: 39.902298 ms (FindLiveObjects: 0.403700 ms CreateObjectMapping: 0.101400 ms MarkObjects: 39.384903 ms DeleteObjects: 0.011200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.580300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6817. Total: 47.623398 ms (FindLiveObjects: 0.990200 ms CreateObjectMapping: 0.313500 ms MarkObjects: 46.272503 ms DeleteObjects: 0.046100 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=12519 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.412900 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 11209. Total: 96.494507 ms (FindLiveObjects: 1.093900 ms CreateObjectMapping: 0.234900 ms MarkObjects: 94.788399 ms DeleteObjects: 0.376200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11605. Total: 103.085197 ms (FindLiveObjects: 0.658500 ms CreateObjectMapping: 0.310700 ms MarkObjects: 102.071602 ms DeleteObjects: 0.043500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11622. Total: 102.075195 ms (FindLiveObjects: 1.024200 ms CreateObjectMapping: 0.265400 ms MarkObjects: 100.766602 ms DeleteObjects: 0.017800 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 626.644897 ms Unloading 12209 unused Assets to reduce memory usage. Loaded Objects now: 3943. Total: 58.489899 ms (FindLiveObjects: 0.660900 ms CreateObjectMapping: 1.673200 ms MarkObjects: 41.912800 ms DeleteObjects: 14.242100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3943. Total: 46.764603 ms (FindLiveObjects: 2.473900 ms CreateObjectMapping: 0.337700 ms MarkObjects: 43.933601 ms DeleteObjects: 0.018300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.027600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9149. Total: 49.844398 ms (FindLiveObjects: 1.311200 ms CreateObjectMapping: 0.444900 ms MarkObjects: 47.974400 ms DeleteObjects: 0.112600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.855400 ms TerrainLevels = {71,118,122,113,114,88,107,111,104,128} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 14567. Total: 96.561203 ms (FindLiveObjects: 1.158500 ms CreateObjectMapping: 0.620400 ms MarkObjects: 94.396599 ms DeleteObjects: 0.383700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16479. Total: 105.536400 ms (FindLiveObjects: 1.052900 ms CreateObjectMapping: 0.682700 ms MarkObjects: 103.754295 ms DeleteObjects: 0.045600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16496. Total: 100.782295 ms (FindLiveObjects: 0.884800 ms CreateObjectMapping: 0.738200 ms MarkObjects: 99.133606 ms DeleteObjects: 0.024900 ms) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 22369624. d3d: failed to create 2D texture id=12907 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 210.964798 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 690 unused Assets to reduce memory usage. Loaded Objects now: 9204. Total: 56.008999 ms (FindLiveObjects: 3.938600 ms CreateObjectMapping: 0.569700 ms MarkObjects: 48.852802 ms DeleteObjects: 2.647000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9204. Total: 52.174900 ms (FindLiveObjects: 2.555200 ms CreateObjectMapping: 0.507900 ms MarkObjects: 48.960999 ms DeleteObjects: 0.149600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.140800 ms TerrainLevels = {27,53,58,54,107,44,41,120,54,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {52,35,40,45,55,51,55,51,67,67} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 13695. Total: 98.359695 ms (FindLiveObjects: 2.105800 ms CreateObjectMapping: 0.602100 ms MarkObjects: 94.979103 ms DeleteObjects: 0.671800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 14121. Total: 107.251007 ms (FindLiveObjects: 1.175200 ms CreateObjectMapping: 0.746400 ms MarkObjects: 104.921501 ms DeleteObjects: 0.406500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14161. Total: 100.570999 ms (FindLiveObjects: 0.741000 ms CreateObjectMapping: 0.596700 ms MarkObjects: 99.210800 ms DeleteObjects: 0.021600 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 124.105995 ms TerrainLevels = {27,53,58,54,107,44,41,120,54,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {52,35,40,45,55,51,55,51,67,67} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3653 unused Assets to reduce memory usage. Loaded Objects now: 10973. Total: 114.135498 ms (FindLiveObjects: 0.721100 ms CreateObjectMapping: 0.617600 ms MarkObjects: 103.238297 ms DeleteObjects: 9.557400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10973. Total: 84.553299 ms (FindLiveObjects: 1.332900 ms CreateObjectMapping: 0.199500 ms MarkObjects: 83.002594 ms DeleteObjects: 0.017200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11357. Total: 89.762596 ms (FindLiveObjects: 0.521200 ms CreateObjectMapping: 0.204300 ms MarkObjects: 89.000099 ms DeleteObjects: 0.036300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11384. Total: 89.013702 ms (FindLiveObjects: 1.006800 ms CreateObjectMapping: 0.250600 ms MarkObjects: 87.739197 ms DeleteObjects: 0.016200 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 123.934799 ms Unloading 1907 unused Assets to reduce memory usage. Loaded Objects now: 1237. Total: 40.976402 ms (FindLiveObjects: 0.135600 ms CreateObjectMapping: 0.174200 ms MarkObjects: 36.758099 ms DeleteObjects: 3.907700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1237. Total: 43.538101 ms (FindLiveObjects: 0.300300 ms CreateObjectMapping: 0.083900 ms MarkObjects: 43.141399 ms DeleteObjects: 0.011500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.547300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6416. Total: 40.095501 ms (FindLiveObjects: 0.719600 ms CreateObjectMapping: 0.150800 ms MarkObjects: 39.190300 ms DeleteObjects: 0.033800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=13375 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.396300 ms TerrainLevels = {61,61,112,81,22,20,52,44,34,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {34,44,55,50,54,55,45,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 11499. Total: 67.850502 ms (FindLiveObjects: 2.002500 ms CreateObjectMapping: 0.233800 ms MarkObjects: 65.004601 ms DeleteObjects: 0.608000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 11902. Total: 73.608002 ms (FindLiveObjects: 0.870700 ms CreateObjectMapping: 0.234600 ms MarkObjects: 72.323700 ms DeleteObjects: 0.178300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11919. Total: 72.168503 ms (FindLiveObjects: 0.822300 ms CreateObjectMapping: 0.399200 ms MarkObjects: 70.929199 ms DeleteObjects: 0.016900 ms) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 162.368698 ms Unloading 2463 unused Assets to reduce memory usage. Loaded Objects now: 1738. Total: 43.417000 ms (FindLiveObjects: 0.204700 ms CreateObjectMapping: 0.333100 ms MarkObjects: 40.215099 ms DeleteObjects: 2.663100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1738. Total: 43.910702 ms (FindLiveObjects: 0.514700 ms CreateObjectMapping: 0.122400 ms MarkObjects: 43.264301 ms DeleteObjects: 0.008600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.648100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6917. Total: 44.816200 ms (FindLiveObjects: 0.687300 ms CreateObjectMapping: 0.234100 ms MarkObjects: 43.850002 ms DeleteObjects: 0.043900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.456400 ms TerrainLevels = {110,110,110,54,43,48,52,44,34,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {40,45,50,35,50,55,60,55,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 12103. Total: 188.209106 ms (FindLiveObjects: 1.690000 ms CreateObjectMapping: 0.261300 ms MarkObjects: 185.794800 ms DeleteObjects: 0.461800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 12803. Total: 194.735306 ms (FindLiveObjects: 0.664900 ms CreateObjectMapping: 0.397000 ms MarkObjects: 193.626999 ms DeleteObjects: 0.045600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12827. Total: 193.687195 ms (FindLiveObjects: 1.013500 ms CreateObjectMapping: 0.310100 ms MarkObjects: 192.342697 ms DeleteObjects: 0.020200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 122.238304 ms Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 1279. Total: 45.807400 ms (FindLiveObjects: 0.618000 ms CreateObjectMapping: 0.189900 ms MarkObjects: 36.609299 ms DeleteObjects: 8.389400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1279. Total: 44.286499 ms (FindLiveObjects: 0.423300 ms CreateObjectMapping: 0.132000 ms MarkObjects: 43.718300 ms DeleteObjects: 0.012000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.535100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6458. Total: 39.499599 ms (FindLiveObjects: 0.542500 ms CreateObjectMapping: 0.136100 ms MarkObjects: 38.793301 ms DeleteObjects: 0.026800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.488100 ms TerrainLevels = {61,61,3,15,22,37,52,44,37,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {34,44,55,50,54,55,45,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 13414. Total: 99.282402 ms (FindLiveObjects: 2.488000 ms CreateObjectMapping: 0.267800 ms MarkObjects: 95.480003 ms DeleteObjects: 1.045600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14346. Total: 108.106598 ms (FindLiveObjects: 0.973900 ms CreateObjectMapping: 0.246500 ms MarkObjects: 106.616402 ms DeleteObjects: 0.268900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14387. Total: 101.367401 ms (FindLiveObjects: 0.891900 ms CreateObjectMapping: 0.240000 ms MarkObjects: 100.212799 ms DeleteObjects: 0.022200 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 197.966599 ms Unloading 3118 unused Assets to reduce memory usage. Loaded Objects now: 2070. Total: 46.534603 ms (FindLiveObjects: 1.315800 ms CreateObjectMapping: 0.441000 ms MarkObjects: 40.882301 ms DeleteObjects: 3.894600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2070. Total: 48.185101 ms (FindLiveObjects: 1.759300 ms CreateObjectMapping: 0.213000 ms MarkObjects: 46.117203 ms DeleteObjects: 0.094000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.652900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7246. Total: 44.196598 ms (FindLiveObjects: 0.524000 ms CreateObjectMapping: 0.245000 ms MarkObjects: 43.313702 ms DeleteObjects: 0.112800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=14263 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.619100 ms TerrainLevels = {71,118,122,16,25,65,107,111,104,11} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {0,46,47,50,50,25,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 11423. Total: 75.517601 ms (FindLiveObjects: 0.935600 ms CreateObjectMapping: 0.267500 ms MarkObjects: 73.968201 ms DeleteObjects: 0.345600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 11780. Total: 79.621101 ms (FindLiveObjects: 0.649500 ms CreateObjectMapping: 0.337200 ms MarkObjects: 78.583702 ms DeleteObjects: 0.049900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11807. Total: 81.978500 ms (FindLiveObjects: 0.642400 ms CreateObjectMapping: 0.258700 ms MarkObjects: 81.059296 ms DeleteObjects: 0.017100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 208.593903 ms TerrainLevels = {71,118,122,16,25,65,107,111,104,11} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {0,46,47,50,50,25,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 11464. Total: 76.750595 ms (FindLiveObjects: 0.609200 ms CreateObjectMapping: 0.272000 ms MarkObjects: 75.553101 ms DeleteObjects: 0.315100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11464. Total: 75.920502 ms (FindLiveObjects: 0.585200 ms CreateObjectMapping: 0.238900 ms MarkObjects: 75.077499 ms DeleteObjects: 0.018200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 11780. Total: 88.285500 ms (FindLiveObjects: 0.518300 ms CreateObjectMapping: 0.236400 ms MarkObjects: 87.488396 ms DeleteObjects: 0.041800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11807. Total: 80.435097 ms (FindLiveObjects: 1.301900 ms CreateObjectMapping: 0.591700 ms MarkObjects: 78.521996 ms DeleteObjects: 0.016900 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 133.575607 ms Unloading 2275 unused Assets to reduce memory usage. Loaded Objects now: 1476. Total: 46.286697 ms (FindLiveObjects: 0.161800 ms CreateObjectMapping: 0.190700 ms MarkObjects: 39.061798 ms DeleteObjects: 6.871600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1476. Total: 42.996700 ms (FindLiveObjects: 0.468400 ms CreateObjectMapping: 0.103600 ms MarkObjects: 42.409500 ms DeleteObjects: 0.014300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.544600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6655. Total: 42.225700 ms (FindLiveObjects: 0.809200 ms CreateObjectMapping: 0.192000 ms MarkObjects: 41.189102 ms DeleteObjects: 0.034400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=14541 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.219700 ms TerrainLevels = {27,24,22,36,114,41,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 12637. Total: 87.321602 ms (FindLiveObjects: 2.441700 ms CreateObjectMapping: 0.256300 ms MarkObjects: 84.111099 ms DeleteObjects: 0.511400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 13041. Total: 91.175804 ms (FindLiveObjects: 0.681900 ms CreateObjectMapping: 0.290800 ms MarkObjects: 90.163094 ms DeleteObjects: 0.039400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13067. Total: 92.543900 ms (FindLiveObjects: 1.033600 ms CreateObjectMapping: 0.400700 ms MarkObjects: 91.087105 ms DeleteObjects: 0.021400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 123.177902 ms Unloading 1525 unused Assets to reduce memory usage. Loaded Objects now: 1444. Total: 46.461002 ms (FindLiveObjects: 0.121100 ms CreateObjectMapping: 0.142400 ms MarkObjects: 38.837601 ms DeleteObjects: 7.359200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1444. Total: 42.594196 ms (FindLiveObjects: 0.403600 ms CreateObjectMapping: 0.149500 ms MarkObjects: 42.025398 ms DeleteObjects: 0.014800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.597000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6650. Total: 41.818100 ms (FindLiveObjects: 0.550600 ms CreateObjectMapping: 0.129200 ms MarkObjects: 41.120399 ms DeleteObjects: 0.016900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.466100 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 10567. Total: 63.090302 ms (FindLiveObjects: 2.093900 ms CreateObjectMapping: 0.240400 ms MarkObjects: 60.223301 ms DeleteObjects: 0.531900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10687. Total: 67.700203 ms (FindLiveObjects: 1.066900 ms CreateObjectMapping: 0.343400 ms MarkObjects: 66.105598 ms DeleteObjects: 0.183300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10704. Total: 70.712799 ms (FindLiveObjects: 1.308300 ms CreateObjectMapping: 0.840900 ms MarkObjects: 68.544800 ms DeleteObjects: 0.017400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 111.464500 ms Unloading 1250 unused Assets to reduce memory usage. Loaded Objects now: 1438. Total: 42.714302 ms (FindLiveObjects: 0.122500 ms CreateObjectMapping: 0.140000 ms MarkObjects: 38.580601 ms DeleteObjects: 3.870100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1438. Total: 43.569901 ms (FindLiveObjects: 0.377500 ms CreateObjectMapping: 0.130700 ms MarkObjects: 43.045601 ms DeleteObjects: 0.015400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.532500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6644. Total: 41.904301 ms (FindLiveObjects: 0.771000 ms CreateObjectMapping: 0.149200 ms MarkObjects: 40.946201 ms DeleteObjects: 0.036600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=15035 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.400800 ms TerrainLevels = {122,24,24,24,24,24,24,24,24,24} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,20,30,40,50,60,70,80,90,99} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 10993. Total: 83.940201 ms (FindLiveObjects: 1.738700 ms CreateObjectMapping: 0.238300 ms MarkObjects: 81.584404 ms DeleteObjects: 0.377800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11388. Total: 91.283997 ms (FindLiveObjects: 0.919400 ms CreateObjectMapping: 0.244600 ms MarkObjects: 89.979401 ms DeleteObjects: 0.139600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11405. Total: 87.199898 ms (FindLiveObjects: 1.696100 ms CreateObjectMapping: 0.436900 ms MarkObjects: 85.047897 ms DeleteObjects: 0.017000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.928497 ms Unloading 1315 unused Assets to reduce memory usage. Loaded Objects now: 1553. Total: 45.112400 ms (FindLiveObjects: 0.614000 ms CreateObjectMapping: 0.162900 ms MarkObjects: 39.255001 ms DeleteObjects: 5.079600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1553. Total: 41.900097 ms (FindLiveObjects: 0.294000 ms CreateObjectMapping: 0.114900 ms MarkObjects: 41.478203 ms DeleteObjects: 0.012300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.596000 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6759. Total: 42.886497 ms (FindLiveObjects: 1.263000 ms CreateObjectMapping: 0.158000 ms MarkObjects: 41.402401 ms DeleteObjects: 0.062200 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.817400 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 12570. Total: 88.888802 ms (FindLiveObjects: 2.395000 ms CreateObjectMapping: 0.299100 ms MarkObjects: 85.191505 ms DeleteObjects: 1.000000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 13513. Total: 98.233299 ms (FindLiveObjects: 0.958200 ms CreateObjectMapping: 0.260900 ms MarkObjects: 96.734703 ms DeleteObjects: 0.278800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13540. Total: 93.276596 ms (FindLiveObjects: 0.650400 ms CreateObjectMapping: 0.266300 ms MarkObjects: 92.337799 ms DeleteObjects: 0.021200 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 113.140701 ms Unloading 1717 unused Assets to reduce memory usage. Loaded Objects now: 1428. Total: 46.612698 ms (FindLiveObjects: 0.190000 ms CreateObjectMapping: 0.231700 ms MarkObjects: 41.395901 ms DeleteObjects: 4.793900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1428. Total: 51.498302 ms (FindLiveObjects: 0.586600 ms CreateObjectMapping: 0.167000 ms MarkObjects: 50.735397 ms DeleteObjects: 0.008200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.633600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6607. Total: 43.047699 ms (FindLiveObjects: 0.535900 ms CreateObjectMapping: 0.145500 ms MarkObjects: 42.329502 ms DeleteObjects: 0.035800 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.359600 ms TerrainLevels = {21,19,22,11,4,71,77,36,44,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 13843. Total: 104.331596 ms (FindLiveObjects: 1.962400 ms CreateObjectMapping: 0.424900 ms MarkObjects: 99.987000 ms DeleteObjects: 1.956400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14473. Total: 108.422897 ms (FindLiveObjects: 1.018100 ms CreateObjectMapping: 0.760400 ms MarkObjects: 106.354897 ms DeleteObjects: 0.288900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14501. Total: 109.713196 ms (FindLiveObjects: 1.134700 ms CreateObjectMapping: 0.633200 ms MarkObjects: 107.922005 ms DeleteObjects: 0.022600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 120.777901 ms Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 1469. Total: 44.926502 ms (FindLiveObjects: 0.100900 ms CreateObjectMapping: 0.102300 ms MarkObjects: 41.514000 ms DeleteObjects: 3.208300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1469. Total: 42.160500 ms (FindLiveObjects: 0.169300 ms CreateObjectMapping: 0.100300 ms MarkObjects: 41.879799 ms DeleteObjects: 0.009900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.595900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6647. Total: 42.611099 ms (FindLiveObjects: 0.541400 ms CreateObjectMapping: 0.148800 ms MarkObjects: 41.894600 ms DeleteObjects: 0.025400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.372400 ms TerrainLevels = {71,118,122,113,114,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 10813. Total: 69.926598 ms (FindLiveObjects: 1.999700 ms CreateObjectMapping: 0.241400 ms MarkObjects: 67.271393 ms DeleteObjects: 0.413200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 11010. Total: 75.107796 ms (FindLiveObjects: 0.911100 ms CreateObjectMapping: 0.280800 ms MarkObjects: 73.768494 ms DeleteObjects: 0.146700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11027. Total: 72.957596 ms (FindLiveObjects: 0.921900 ms CreateObjectMapping: 0.681000 ms MarkObjects: 71.337898 ms DeleteObjects: 0.015700 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 110.759399 ms Unloading 1552 unused Assets to reduce memory usage. Loaded Objects now: 1436. Total: 41.665798 ms (FindLiveObjects: 0.136800 ms CreateObjectMapping: 0.163800 ms MarkObjects: 40.105999 ms DeleteObjects: 1.258400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1436. Total: 45.964001 ms (FindLiveObjects: 0.321800 ms CreateObjectMapping: 0.101300 ms MarkObjects: 45.528198 ms DeleteObjects: 0.011600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.567600 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6615. Total: 43.178799 ms (FindLiveObjects: 0.680400 ms CreateObjectMapping: 0.145600 ms MarkObjects: 42.312302 ms DeleteObjects: 0.039700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.425000 ms TerrainLevels = {129,129,129,129,129,65,65,65,65,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 11095. Total: 91.575500 ms (FindLiveObjects: 1.521500 ms CreateObjectMapping: 0.249200 ms MarkObjects: 89.376999 ms DeleteObjects: 0.426900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 11509. Total: 98.141701 ms (FindLiveObjects: 0.903100 ms CreateObjectMapping: 0.257700 ms MarkObjects: 96.780304 ms DeleteObjects: 0.199900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11526. Total: 98.188202 ms (FindLiveObjects: 0.685900 ms CreateObjectMapping: 0.244600 ms MarkObjects: 97.239304 ms DeleteObjects: 0.017500 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 126.374710 ms Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 1401. Total: 58.321499 ms (FindLiveObjects: 0.126400 ms CreateObjectMapping: 0.158600 ms MarkObjects: 55.523899 ms DeleteObjects: 2.511600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1401. Total: 54.290501 ms (FindLiveObjects: 0.341900 ms CreateObjectMapping: 0.091500 ms MarkObjects: 53.844501 ms DeleteObjects: 0.011800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.531300 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6607. Total: 59.468002 ms (FindLiveObjects: 0.586300 ms CreateObjectMapping: 0.139000 ms MarkObjects: 58.654900 ms DeleteObjects: 0.086600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.422300 ms TerrainLevels = {111,0,0,0,51,0,0,0,0,33} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 10881. Total: 98.580002 ms (FindLiveObjects: 2.145200 ms CreateObjectMapping: 0.238400 ms MarkObjects: 95.714195 ms DeleteObjects: 0.481400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 11236. Total: 102.547600 ms (FindLiveObjects: 0.809800 ms CreateObjectMapping: 0.253800 ms MarkObjects: 101.281799 ms DeleteObjects: 0.201000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11253. Total: 100.794502 ms (FindLiveObjects: 0.755700 ms CreateObjectMapping: 0.364300 ms MarkObjects: 99.655304 ms DeleteObjects: 0.018300 ms) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ThorSniperGunManager.Start () [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 349.905029 ms Unloading 4120 unused Assets to reduce memory usage. Loaded Objects now: 2849. Total: 63.925304 ms (FindLiveObjects: 0.319300 ms CreateObjectMapping: 0.530500 ms MarkObjects: 56.022900 ms DeleteObjects: 7.037100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2849. Total: 64.841705 ms (FindLiveObjects: 0.835500 ms CreateObjectMapping: 0.232600 ms MarkObjects: 63.751198 ms DeleteObjects: 0.021400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.693800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8028. Total: 59.735203 ms (FindLiveObjects: 0.703800 ms CreateObjectMapping: 0.354300 ms MarkObjects: 58.636101 ms DeleteObjects: 0.039900 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.638700 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 13344. Total: 109.785400 ms (FindLiveObjects: 1.131400 ms CreateObjectMapping: 0.553700 ms MarkObjects: 107.712097 ms DeleteObjects: 0.387300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 13825. Total: 123.928101 ms (FindLiveObjects: 0.762000 ms CreateObjectMapping: 0.549600 ms MarkObjects: 122.572495 ms DeleteObjects: 0.043400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13842. Total: 112.745003 ms (FindLiveObjects: 0.820400 ms CreateObjectMapping: 0.525300 ms MarkObjects: 111.374695 ms DeleteObjects: 0.024000 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 150.449203 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 2610 unused Assets to reduce memory usage. Loaded Objects now: 6468. Total: 62.729000 ms (FindLiveObjects: 0.446900 ms CreateObjectMapping: 0.357600 ms MarkObjects: 54.283001 ms DeleteObjects: 7.640500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6468. Total: 59.485001 ms (FindLiveObjects: 0.873700 ms CreateObjectMapping: 0.159800 ms MarkObjects: 58.435001 ms DeleteObjects: 0.015700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.555600 ms TerrainLevels = {27,53,58,54,107,44,41,120,54,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {52,35,40,45,55,51,55,51,67,67} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 326 unused Assets to reduce memory usage. Loaded Objects now: 11289. Total: 90.381599 ms (FindLiveObjects: 0.927900 ms CreateObjectMapping: 0.230300 ms MarkObjects: 88.918205 ms DeleteObjects: 0.304200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11763. Total: 99.019897 ms (FindLiveObjects: 0.670900 ms CreateObjectMapping: 0.258000 ms MarkObjects: 98.050995 ms DeleteObjects: 0.039300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11790. Total: 97.157799 ms (FindLiveObjects: 0.698000 ms CreateObjectMapping: 0.291600 ms MarkObjects: 96.137596 ms DeleteObjects: 0.029600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 115.202301 ms TerrainLevels = {27,53,58,54,107,44,41,120,54,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {52,35,40,45,55,51,55,51,67,67} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 11330. Total: 92.901001 ms (FindLiveObjects: 0.529600 ms CreateObjectMapping: 0.220200 ms MarkObjects: 89.939102 ms DeleteObjects: 2.211100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11330. Total: 90.003197 ms (FindLiveObjects: 0.625400 ms CreateObjectMapping: 0.204500 ms MarkObjects: 89.155502 ms DeleteObjects: 0.016800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11763. Total: 98.821602 ms (FindLiveObjects: 0.878500 ms CreateObjectMapping: 0.224900 ms MarkObjects: 97.681702 ms DeleteObjects: 0.035600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11790. Total: 98.078896 ms (FindLiveObjects: 0.823900 ms CreateObjectMapping: 0.269300 ms MarkObjects: 96.965607 ms DeleteObjects: 0.019200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 160.759491 ms TerrainLevels = {27,53,58,54,107,44,41,120,54,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {52,35,40,45,55,51,55,51,67,67} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 11312. Total: 92.147499 ms (FindLiveObjects: 0.595000 ms CreateObjectMapping: 0.249200 ms MarkObjects: 90.040695 ms DeleteObjects: 1.261600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11312. Total: 90.444702 ms (FindLiveObjects: 0.616700 ms CreateObjectMapping: 0.191200 ms MarkObjects: 89.617699 ms DeleteObjects: 0.018200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11745. Total: 96.090195 ms (FindLiveObjects: 0.601600 ms CreateObjectMapping: 0.218300 ms MarkObjects: 95.236099 ms DeleteObjects: 0.033700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11772. Total: 97.517197 ms (FindLiveObjects: 1.791400 ms CreateObjectMapping: 0.436200 ms MarkObjects: 95.270905 ms DeleteObjects: 0.016700 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 146.215714 ms Unloading 2760 unused Assets to reduce memory usage. Loaded Objects now: 1526. Total: 59.935699 ms (FindLiveObjects: 0.194500 ms CreateObjectMapping: 0.432600 ms MarkObjects: 56.675400 ms DeleteObjects: 2.632200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1526. Total: 56.573997 ms (FindLiveObjects: 0.552900 ms CreateObjectMapping: 0.124200 ms MarkObjects: 55.865101 ms DeleteObjects: 0.030900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.671200 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6705. Total: 62.136501 ms (FindLiveObjects: 1.135000 ms CreateObjectMapping: 0.156100 ms MarkObjects: 60.681499 ms DeleteObjects: 0.162700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.193900 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 14166. Total: 97.456902 ms (FindLiveObjects: 1.167400 ms CreateObjectMapping: 0.455600 ms MarkObjects: 94.719795 ms DeleteObjects: 1.113000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 15583. Total: 106.968399 ms (FindLiveObjects: 0.815500 ms CreateObjectMapping: 0.558900 ms MarkObjects: 105.543701 ms DeleteObjects: 0.049500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15613. Total: 102.380501 ms (FindLiveObjects: 0.796300 ms CreateObjectMapping: 0.426500 ms MarkObjects: 101.132301 ms DeleteObjects: 0.024900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 187.200989 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 2458 unused Assets to reduce memory usage. Loaded Objects now: 13990. Total: 100.944901 ms (FindLiveObjects: 0.776000 ms CreateObjectMapping: 0.534800 ms MarkObjects: 94.926399 ms DeleteObjects: 4.706600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13990. Total: 91.181206 ms (FindLiveObjects: 1.098000 ms CreateObjectMapping: 0.234600 ms MarkObjects: 89.826897 ms DeleteObjects: 0.020500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 15360. Total: 101.038902 ms (FindLiveObjects: 0.930600 ms CreateObjectMapping: 0.482400 ms MarkObjects: 99.583000 ms DeleteObjects: 0.042000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15396. Total: 102.708099 ms (FindLiveObjects: 0.866100 ms CreateObjectMapping: 0.449100 ms MarkObjects: 101.366295 ms DeleteObjects: 0.025800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 429.507782 ms Unloading 2208 unused Assets to reduce memory usage. Loaded Objects now: 1638. Total: 64.290703 ms (FindLiveObjects: 0.188800 ms CreateObjectMapping: 0.240900 ms MarkObjects: 60.722103 ms DeleteObjects: 3.137900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1638. Total: 61.241898 ms (FindLiveObjects: 0.515100 ms CreateObjectMapping: 0.121400 ms MarkObjects: 60.594101 ms DeleteObjects: 0.010400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.618500 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6844. Total: 65.012596 ms (FindLiveObjects: 0.856700 ms CreateObjectMapping: 0.266700 ms MarkObjects: 63.788696 ms DeleteObjects: 0.099400 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.608700 ms TerrainLevels = {110,110,110,54,43,48,52,44,34,95} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {40,45,50,35,50,55,60,55,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 10692. Total: 107.847900 ms (FindLiveObjects: 2.014400 ms CreateObjectMapping: 0.255900 ms MarkObjects: 105.161400 ms DeleteObjects: 0.414900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 10939. Total: 117.880905 ms (FindLiveObjects: 0.843900 ms CreateObjectMapping: 0.272400 ms MarkObjects: 116.622200 ms DeleteObjects: 0.141600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10960. Total: 116.012497 ms (FindLiveObjects: 0.672300 ms CreateObjectMapping: 0.242000 ms MarkObjects: 115.080399 ms DeleteObjects: 0.016900 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 263.921997 ms Unloading 4049 unused Assets to reduce memory usage. Loaded Objects now: 2223. Total: 66.623802 ms (FindLiveObjects: 0.331500 ms CreateObjectMapping: 0.656200 ms MarkObjects: 60.918701 ms DeleteObjects: 4.716500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2223. Total: 71.050003 ms (FindLiveObjects: 0.969200 ms CreateObjectMapping: 0.193300 ms MarkObjects: 69.873306 ms DeleteObjects: 0.013300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.870900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7429. Total: 110.643501 ms (FindLiveObjects: 1.233800 ms CreateObjectMapping: 0.612100 ms MarkObjects: 108.723000 ms DeleteObjects: 0.072700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=28449 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] d3d: failed to create 2D texture id=28451 w=2048 h=2048 mips=1 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.275700 ms TerrainLevels = {0,0,0,0,0,0,0,0,0,0} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 11655. Total: 103.527901 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 0.306000 ms MarkObjects: 100.902603 ms DeleteObjects: 0.461500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 11918. Total: 108.451202 ms (FindLiveObjects: 0.726300 ms CreateObjectMapping: 0.364800 ms MarkObjects: 107.171806 ms DeleteObjects: 0.187700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11958. Total: 108.361099 ms (FindLiveObjects: 0.872000 ms CreateObjectMapping: 0.283200 ms MarkObjects: 107.187103 ms DeleteObjects: 0.017900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 147.082993 ms Unloading 2306 unused Assets to reduce memory usage. Loaded Objects now: 1644. Total: 69.966797 ms (FindLiveObjects: 0.176500 ms CreateObjectMapping: 0.260700 ms MarkObjects: 59.734600 ms DeleteObjects: 9.793699 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1644. Total: 63.119499 ms (FindLiveObjects: 0.762800 ms CreateObjectMapping: 0.157200 ms MarkObjects: 62.188801 ms DeleteObjects: 0.009800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.729900 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6847. Total: 62.665298 ms (FindLiveObjects: 1.314500 ms CreateObjectMapping: 0.183400 ms MarkObjects: 60.973801 ms DeleteObjects: 0.192600 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) d3d: failed to create 2D texture id=28715 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.365000 ms TerrainLevels = {71,0,0,0,0,0,0,0,74,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 10557. Total: 69.124100 ms (FindLiveObjects: 2.018000 ms CreateObjectMapping: 0.244800 ms MarkObjects: 66.333702 ms DeleteObjects: 0.526700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 10630. Total: 81.358902 ms (FindLiveObjects: 0.849700 ms CreateObjectMapping: 0.321400 ms MarkObjects: 79.950897 ms DeleteObjects: 0.236100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10647. Total: 72.136200 ms (FindLiveObjects: 0.716900 ms CreateObjectMapping: 0.704000 ms MarkObjects: 70.697395 ms DeleteObjects: 0.016800 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 139.956696 ms Unloading 992 unused Assets to reduce memory usage. Loaded Objects now: 1297. Total: 63.459396 ms (FindLiveObjects: 1.066500 ms CreateObjectMapping: 0.170000 ms MarkObjects: 58.688599 ms DeleteObjects: 3.533400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1297. Total: 55.410900 ms (FindLiveObjects: 1.251500 ms CreateObjectMapping: 0.077600 ms MarkObjects: 54.069298 ms DeleteObjects: 0.011700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.507700 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6476. Total: 61.855900 ms (FindLiveObjects: 0.628300 ms CreateObjectMapping: 0.130600 ms MarkObjects: 61.003700 ms DeleteObjects: 0.090300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.266400 ms TerrainLevels = {86,120,8,8,31,128,120,120,120,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,25,40,50,50,50,35,45,55,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 10909. Total: 124.214401 ms (FindLiveObjects: 1.774300 ms CreateObjectMapping: 0.239500 ms MarkObjects: 121.772499 ms DeleteObjects: 0.426800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 11308. Total: 131.759903 ms (FindLiveObjects: 0.604500 ms CreateObjectMapping: 0.288300 ms MarkObjects: 130.689301 ms DeleteObjects: 0.176900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11325. Total: 131.119202 ms (FindLiveObjects: 0.772100 ms CreateObjectMapping: 0.242000 ms MarkObjects: 130.088806 ms DeleteObjects: 0.015700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 161.836594 ms TerrainLevels = {86,120,8,8,31,128,120,120,120,120} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,25,40,50,50,50,35,45,55,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 758 unused Assets to reduce memory usage. Loaded Objects now: 10950. Total: 124.577202 ms (FindLiveObjects: 0.568500 ms CreateObjectMapping: 0.230500 ms MarkObjects: 122.584900 ms DeleteObjects: 1.192500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10950. Total: 123.883904 ms (FindLiveObjects: 0.598500 ms CreateObjectMapping: 0.187800 ms MarkObjects: 123.079002 ms DeleteObjects: 0.017500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 11308. Total: 130.101395 ms (FindLiveObjects: 0.442800 ms CreateObjectMapping: 0.194000 ms MarkObjects: 129.427811 ms DeleteObjects: 0.036300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11325. Total: 131.031311 ms (FindLiveObjects: 0.887500 ms CreateObjectMapping: 0.243900 ms MarkObjects: 129.879807 ms DeleteObjects: 0.018000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 202.528397 ms Unloading 1875 unused Assets to reduce memory usage. Loaded Objects now: 1532. Total: 63.459202 ms (FindLiveObjects: 0.158100 ms CreateObjectMapping: 0.244500 ms MarkObjects: 60.224297 ms DeleteObjects: 2.831200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1532. Total: 60.153999 ms (FindLiveObjects: 0.406800 ms CreateObjectMapping: 0.100800 ms MarkObjects: 59.632397 ms DeleteObjects: 0.013200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.365800 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6738. Total: 115.957794 ms (FindLiveObjects: 1.044400 ms CreateObjectMapping: 0.176000 ms MarkObjects: 114.451401 ms DeleteObjects: 0.283900 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.223200 ms TerrainLevels = {71,118,122,113,114,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 10720. Total: 100.627602 ms (FindLiveObjects: 1.718900 ms CreateObjectMapping: 0.249600 ms MarkObjects: 98.292404 ms DeleteObjects: 0.365800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10885. Total: 112.458099 ms (FindLiveObjects: 1.105800 ms CreateObjectMapping: 0.344500 ms MarkObjects: 110.798904 ms DeleteObjects: 0.207900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10915. Total: 117.816299 ms (FindLiveObjects: 1.024700 ms CreateObjectMapping: 0.639100 ms MarkObjects: 116.134705 ms DeleteObjects: 0.016800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 170.357895 ms TerrainLevels = {71,118,122,113,114,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 10755. Total: 102.431900 ms (FindLiveObjects: 0.541500 ms CreateObjectMapping: 0.222000 ms MarkObjects: 100.267204 ms DeleteObjects: 1.400000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10755. Total: 102.568703 ms (FindLiveObjects: 0.561200 ms CreateObjectMapping: 0.228400 ms MarkObjects: 101.760605 ms DeleteObjects: 0.017500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10885. Total: 106.072594 ms (FindLiveObjects: 0.487300 ms CreateObjectMapping: 0.326400 ms MarkObjects: 105.220695 ms DeleteObjects: 0.037400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10902. Total: 105.587601 ms (FindLiveObjects: 1.876900 ms CreateObjectMapping: 0.499200 ms MarkObjects: 103.194000 ms DeleteObjects: 0.015400 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 239.336105 ms TerrainLevels = {71,118,122,113,114,88,107,111,104,65} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 16335. Total: 114.060295 ms (FindLiveObjects: 0.836800 ms CreateObjectMapping: 0.565200 ms MarkObjects: 109.665703 ms DeleteObjects: 2.991700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16335. Total: 109.722801 ms (FindLiveObjects: 1.458900 ms CreateObjectMapping: 0.408900 ms MarkObjects: 107.829399 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16964. Total: 117.484001 ms (FindLiveObjects: 1.041300 ms CreateObjectMapping: 0.730500 ms MarkObjects: 115.668495 ms DeleteObjects: 0.043000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16990. Total: 114.480301 ms (FindLiveObjects: 0.966200 ms CreateObjectMapping: 0.401700 ms MarkObjects: 113.083694 ms DeleteObjects: 0.028000 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 155.339813 ms Unloading 838 unused Assets to reduce memory usage. Loaded Objects now: 1198. Total: 61.214901 ms (FindLiveObjects: 0.097300 ms CreateObjectMapping: 0.100500 ms MarkObjects: 56.938999 ms DeleteObjects: 4.076900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1198. Total: 58.413799 ms (FindLiveObjects: 0.202900 ms CreateObjectMapping: 0.076300 ms MarkObjects: 58.121498 ms DeleteObjects: 0.011800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.589400 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6386. Total: 65.293495 ms (FindLiveObjects: 0.751900 ms CreateObjectMapping: 0.139500 ms MarkObjects: 64.317894 ms DeleteObjects: 0.083200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.471500 ms TerrainLevels = {74,91,116,26,78,121,111,117,110,137} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 10560. Total: 131.037598 ms (FindLiveObjects: 1.627800 ms CreateObjectMapping: 0.216900 ms MarkObjects: 128.769394 ms DeleteObjects: 0.422900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 10880. Total: 143.104813 ms (FindLiveObjects: 0.610000 ms CreateObjectMapping: 0.209600 ms MarkObjects: 142.246201 ms DeleteObjects: 0.038000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10916. Total: 137.500595 ms (FindLiveObjects: 0.810100 ms CreateObjectMapping: 0.318200 ms MarkObjects: 136.353592 ms DeleteObjects: 0.018000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 164.026794 ms TerrainLevels = {74,91,116,26,78,121,111,117,110,137} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {50,50,50,50,50,50,50,50,50,50} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 10610. Total: 131.348801 ms (FindLiveObjects: 0.521800 ms CreateObjectMapping: 0.218000 ms MarkObjects: 129.289902 ms DeleteObjects: 1.318300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10610. Total: 128.263397 ms (FindLiveObjects: 0.530300 ms CreateObjectMapping: 0.190200 ms MarkObjects: 127.525299 ms DeleteObjects: 0.016700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 10880. Total: 136.771210 ms (FindLiveObjects: 0.567700 ms CreateObjectMapping: 0.215800 ms MarkObjects: 135.946304 ms DeleteObjects: 0.040500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10903. Total: 137.652496 ms (FindLiveObjects: 0.621300 ms CreateObjectMapping: 0.298800 ms MarkObjects: 136.716507 ms DeleteObjects: 0.015100 ms) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 189.633301 ms Unloading 2577 unused Assets to reduce memory usage. Loaded Objects now: 1962. Total: 66.646301 ms (FindLiveObjects: 0.242700 ms CreateObjectMapping: 0.350600 ms MarkObjects: 61.460300 ms DeleteObjects: 4.577100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1962. Total: 65.584999 ms (FindLiveObjects: 0.564200 ms CreateObjectMapping: 0.124100 ms MarkObjects: 64.878906 ms DeleteObjects: 0.016800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.597100 ms Using base settings dir: C:\Users\Blumi\AppData\Roaming/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Using base game data dir: C:\Users\Blumi\Documents/creeperworld3/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Shader Quality: 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Quality: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Game Version: 2.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Checking for News... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7168. Total: 64.066406 ms (FindLiveObjects: 2.001200 ms CreateObjectMapping: 0.313400 ms MarkObjects: 61.546299 ms DeleteObjects: 0.204700 ms) News: Join the Knuckle Cracker Discord Chat! -> |u=https://discord.gg/knucklecracker Open_Web_Page (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at SevenZip.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Create () [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) [0x00000] in :0 at SevenZip.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) [0x00000] in :0 at SevenZip.Compression.LZMA.SevenZipHelper.Compress (System.Byte[] inputBytes) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress, Boolean encrypt) [0x00000] in :0 at SaveGameManager.WriteData (System.Byte[] data, System.String dataName, Boolean compress) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at GameSpace.SaveMission (System.String slotName) [0x00000] in :0 at GameSpace.LeaveWorld (Boolean fail) [0x00000] in :0 at GameSpace.WorldSecureCallback (Int32 button) [0x00000] in :0 at InfoPanel.OnPressButton (System.String buttonName) [0x00000] in :0 at InfoPanel.OnPress (Boolean isDown) [0x00000] in :0 (Filename: Line: -1) ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in :0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in :0 at ColonialSpaceManager.DoColonialSpaceWindow (Int32 windowID) [0x00000] in :0 at GUIUtils.MyWindowWithImage (Rect rect, UnityEngine.WindowFunction func, System.String title, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in :0 at ColonialSpaceManager.OnGUI () [0x00000] in :0 (Filename: Line: -1) d3d: failed to create 2D texture id=29999 w=2048 h=2048 mips=12 d3dfmt=21 [out of memory] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.523900 ms TerrainLevels = {129,130,131,113,114,88,107,111,104,128} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) TerrainBrightness = {45,46,47,48,49,50,51,52,53,54} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 14177. Total: 243.246002 ms (FindLiveObjects: 2.073200 ms CreateObjectMapping: 0.290900 ms MarkObjects: 240.019699 ms DeleteObjects: 0.861400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 17648. Total: 241.546204 ms (FindLiveObjects: 1.100200 ms CreateObjectMapping: 0.488700 ms MarkObjects: 239.905807 ms DeleteObjects: 0.050300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17665. Total: 240.566803 ms (FindLiveObjects: 2.305400 ms CreateObjectMapping: 1.277600 ms MarkObjects: 236.957703 ms DeleteObjects: 0.025100 ms) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 22369624. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 22369624. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 22369624. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 22369624. DynamicHeapAllocator out of memory - Could not get memory for large allocation 22369624! Could not allocate memory: System out of memory! Trying to allocate: 22369624B with 16 alignment. MemoryLabel: Texture Allocation happend at: Line:379 in Memory overview [ ALLOC_DEFAULT ] used: 59239988B | peak: 0B | reserved: 135109196B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GFX ] used: 123935924B | peak: 0B | reserved: 163023680B [ ALLOC_CACHEOBJECTS ] used: 275376B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B Could not allocate memory: System out of memory! Trying to allocate: 22369624B with 16 alignment. MemoryLabel: Texture Allocation happend at: Line:379 in Memory overview [ ALLOC_DEFAULT ] used: 59239988B | peak: 0B | reserved: 135109196B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GFX ] used: 123935924B | peak: 0B | reserved: 163023680B [ ALLOC_CACHEOBJECTS ] used: 275376B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B (Filename: Line: 980) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3;C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Blumi' OS-Version: 10.0.17763 () 0x100-0x1 C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3.exe:CW3.exe (001C0000), size: 16977920 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3.exe', fileVersion: 5.2.3.53610 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77B10000), size: 1687552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (75B70000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (76D50000), size: 2068480 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (762B0000), size: 389120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (76FF0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (72F20000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (75180000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SspiCli.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (770C0000), size: 786432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17763.1 C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (75170000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPTBASE.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (774D0000), size: 401408 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (753B0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\USER32.dll:USER32.dll (77320000), size: 1675264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\win32u.dll:win32u.dll (75390000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (772F0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (77540000), size: 1466368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.17763.55 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (77A80000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (77180000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\ole32.dll:ole32.dll (75A70000), size: 1028096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\combase.dll:combase.dll (777D0000), size: 2613248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (74D30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (76310000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\advapi32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (76500000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (76670000), size: 5558272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.17763.55 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (772B0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\shcore.dll:shcore.dll (75300000), size: 561152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (75CB0000), size: 6266880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\profapi.dll:profapi.dll (776D0000), size: 114688 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (76600000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (76660000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (77750000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cryptsp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (76560000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (77A50000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (57160000), size: 888832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (70400000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (57100000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (74CF0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (74690000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (74C30000), size: 774144 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (57120000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (770B0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (70380000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.17763.1 C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (0FC70000), size: 1331200 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 4.70.72.78 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (76550000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.17763.1 C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (74910000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (72F70000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (751C0000), size: 1298432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (72EF0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (758D0000), size: 1675264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (07C40000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (587A0000), size: 1511424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igdumdim32.dll:igdumdim32.dll (08570000), size: 1716224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igdumdim32.dll', fileVersion: 23.20.16.4973 C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igd9dxva32.dll:igd9dxva32.dll (5C920000), size: 48836608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igd9dxva32.dll', fileVersion: 23.20.16.4973 C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igc32.dll:igc32.dll (5F8C0000), size: 27205632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\k127370.inf_amd64_40f42c925df30890\igc32.dll', fileVersion: 23.20.16.4973 C:\WINDOWS\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (59590000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MMDevAPI.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (74760000), size: 1564672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.17763.1 C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (732F0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (50120000), size: 237568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (58760000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (59580000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (595F0000), size: 1110016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (711E0000), size: 897024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (58750000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (50110000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dsound.dll:dsound.dll (67FA0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dsound.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (76CC0000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (77CE0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (50020000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\TextInputFramework.dll:TextInputFramework.dll (77F70000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\TextInputFramework.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\CoreUIComponents.dll:CoreUIComponents.dll (71980000), size: 2531328 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CoreUIComponents.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (71C80000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CoreMessaging.dll', fileVersion: 10.0.17763.55 C:\Windows\System32\InputHost.dll:InputHost.dll (71D10000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll' C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (712C0000), size: 1716224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\twinapi.appcore.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\d3d11.dll:d3d11.dll (71DB0000), size: 2265088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\d3d11.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (72E10000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RMCLIENT.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\dxgi.dll:dxgi.dll (72E30000), size: 671744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\dxgi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (74BF0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\d2d1.dll:d2d1.dll (71470000), size: 5275648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\d2d1.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (72F30000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput9_1_0.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\Oleacc.dll:Oleacc.dll (6CF70000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\Oleacc.dll', fileVersion: 7.2.17763.1 C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Plugins\CSteamworks.dll:CSteamworks.dll (141D0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\CW3_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\steam_api.dll:steam_api.dll (3ACE0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Creeper World 3\steam_api.dll', fileVersion: 2.89.45.4 C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (50160000), size: 12505088 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 4.70.72.78 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (776B0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (75480000), size: 4501504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (751A0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcrypt.dll', fileVersion: 10.0.17763.1 C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (57240000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 4.70.72.78 C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (57380000), size: 630784 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 4.70.72.78 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (74360000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.17763.1 C:\Program Files (x86)\Steam\steam.dll:steam.dll (14200000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll' C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (2FB30000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (70B80000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (70810000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (74320000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (707F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (708D0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wshbth.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (74600000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (74A70000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.17763.1 C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (18010000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0 C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (14E10000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (74660000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (74740000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (74720000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\Ninput.dll:Ninput.dll (06940000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\Ninput.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\edputil.dll:edputil.dll (0D1D0000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\edputil.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (12D50000), size: 552960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.StateRepositoryPS.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\urlmon.dll:urlmon.dll (1FD40000), size: 1818624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\urlmon.dll', fileVersion: 11.0.17763.55 C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (1FF00000), size: 2281472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\iertutil.dll', fileVersion: 11.0.17763.1 C:\WINDOWS\SYSTEM32\CLDAPI.dll:CLDAPI.dll (70BA0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CLDAPI.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\FLTLIB.DLL:FLTLIB.DLL (71FE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\FLTLIB.DLL', fileVersion: 10.0.17763.1 C:\Windows\System32\appresolver.dll:appresolver.dll (18AA0000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\appresolver.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\USERENV.dll:USERENV.dll (74D40000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USERENV.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\Bcp47Langs.dll:Bcp47Langs.dll (10790000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Bcp47Langs.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\SLC.dll:SLC.dll (0DAF0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SLC.dll', fileVersion: 10.0.17763.1 C:\Windows\System32\sppc.dll:sppc.dll (087A0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sppc.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\apphelp.dll:apphelp.dll (744E0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 10.0.17763.1 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.55_none_07590d51410af084\comctl32.DLL:comctl32.DLL (09A30000), size: 2158592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.55_none_07590d51410af084\comctl32.DLL', fileVersion: 6.10.17763.1 ========== OUTPUTING STACK TRACE ================== 0x007DA24F (CW3) SafeBinaryRead::IsReadingBackwardsCompatible 0x00330562 (CW3) Texture2D::MainThreadCleanup 0x003F12C5 (CW3) RegisterAllowNameConversionInDerivedTypes 0x003EC76B (CW3) RegisterAllowNameConversionInDerivedTypes 0x00395B5D (CW3) CallbackArray3::Invoke 0x00394851 (CW3) PluginCallbackArray1::Invoke 0x003948DB (CW3) PluginCallbackArray1::Invoke 0x00410DAD (CW3) Thread::RunThreadWrapper 0x75B8FE09 (KERNEL32) BaseThreadInitThunk 0x77B7607D (ntdll) RtlGetAppContainerNamedObjectPath 0x77B7604D (ntdll) RtlGetAppContainerNamedObjectPath ========== END OF STACKTRACE =========== **** Crash! ****