Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 08, 2012, 03:01:05 PM

Title: Custom Map #1016: Will you be stingered we will see?
Post by: AutoPost on April 08, 2012, 03:01:05 PM
This topic is for discussion of map #1016: Will you be stingered we will see? (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1016)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1016) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1016)

Author: Brigadier General 5tinger (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Brigadier+General+5tinger)

Desc:
Title: Re: Custom Map #1016: Will you be stingered we will see?
Post by: Karsten75 on April 08, 2012, 04:40:42 PM
I suppose someone likes nullifiers going off. :)  In this map, lots of them will be going off. And then one will have to use up all the ore to finish playing.  The initial threat is pretty ingenious, but then it gets a tad boring...

Edit:After about 18 minutes in, one just have to sit there and wait...
Title: Re: Custom Map #1016: Will you be stingered we will see?
Post by: joshuad156 on April 17, 2012, 01:21:55 PM
The initial threat was great.  The midplay wasn't too bad, but could use some tweaks.  Personally though, I find the Nexus to be a PITA and really boring to chip away at until it dies.

I'd say fewer crystals at the beginning (I never dipped below about 3k).  Also, the ore in the middle didn't make a lot of sense.  With maxed research, plenty of makers, and 1000 ore each, I still had to wait a bit for them to clear even though I sent down miners as early as I could.

The stacked-6-life emitters in the middle were a tad annoying too.  If you're gonna stack them in layers probably best to use 1 or maybe 2 pt emitters.

I still gave it a thumbs up cuz I enjoyed the beginning, and continued to play to completion.   8)