Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 12, 2011, 04:01:02 AM

Title: Custom Map #190: ETF11: End of Things
Post by: AutoPost on September 12, 2011, 04:01:02 AM
This topic is for discussion of map #190: ETF11: End of Things (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=190)
(http://knucklecracker.com/creeperworld2/thumb.php?id=190) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=190)

Author: eighttailedfox (http://knucklecracker.com/creeperworld2/viewmaps.php?author=eighttailedfox)

Desc:
EightTailedFox Mission 11: End of Things You have arrived at Abraxis' request for backup. You see the Nexuses destroyed. but the battle isn't over. Rescue the survivors.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 12, 2011, 04:12:52 AM
There are special surprises for those who don't rush.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Fisherck on September 12, 2011, 08:49:49 AM
But where would we be if we didn't try to go for every milisecond on a map... ;)
Title: Re: Custom Map #190: ETF11: End of Things
Post by: DethbyIT on September 12, 2011, 11:44:31 AM
Quote from: eighttailedfox on September 12, 2011, 04:12:52 AM
There are special surprises for those who don't rush.

"Don't rush?"
Heck - even old Infantry guys can rush on this one.

Fun game - thank you.
dbit
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 12, 2011, 02:30:14 PM
Quote from: Fisherck on September 12, 2011, 08:49:49 AM
But where would we be if we didn't try to go for every milisecond on a map... ;)

You're free to go ahead and do it. I'm just saying you're missing out on something.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: lich98 on September 12, 2011, 04:38:24 PM
I played once fast and once slow. Slow was so much better :) :)
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Micheal420 on September 12, 2011, 04:41:15 PM
Here you go as you requested, i took your challenge and here is the result me 1 you zero and here is the proof, good map and good story lines
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 12, 2011, 05:08:57 PM
Quote from: lich98 on September 12, 2011, 04:38:24 PM
I played once fast and once slow. Slow was so much better :) :)

Dam right it is.

Quote from: Micheal420 on September 12, 2011, 04:41:15 PM
Here you go as you requested, i took your challenge and here is the result me 1 you zero and here is the proof, good map and good story lines

One question though. Where is the Liberation Ship? That aside, good work. We shall see if I can get you in a future one.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Micheal420 on September 12, 2011, 06:43:31 PM
that was posted right after vicroty and the ship leaves here is a better shot for you, yeah i enjoy your challenges and your so far my favorite designer,
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Micheal420 on September 12, 2011, 06:46:11 PM
also as well this was a bit easier when i did it fast i could turn off all but 4 dark beams and use the nullifiers to take out the emitters before even the first nexus powered up, then i did it much slower the second time then i did it my way :P yeah i do enjoy your games cause they really make me think, even though i am not the fastest player i like a good challenge and your are far my best
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 12, 2011, 06:54:42 PM
Quote from: Micheal420 on September 12, 2011, 06:46:11 PM
also as well this was a bit easier when i did it fast i could turn off all but 4 dark beams and use the nullifiers to take out the emitters before even the first nexus powered up, then i did it much slower the second time then i did it my way :P yeah i do enjoy your games cause they really make me think, even though i am not the fastest player i like a good challenge and your are far my best

The object of my maps are to make challenging maps that don't threaten to destroy you in the 4 seconds of loadup. As well as to continue the story in an interesting manner. I'm glad you enjoy my maps. And I still ahve more surprises for you.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Grun on September 12, 2011, 07:29:59 PM
ETF you are great, I want more, although sry this was least favorate so far :( the goal rescue everything and the starting resources made you rush and think umm that was easy (no offence) You designed the map to be like ohh crap lets rescue all and you can do without even waiting for any sort of threat.

Also side note, I read title as was like NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

thought this was going to be the end of your series :P

Grun
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 12, 2011, 07:43:29 PM
Quote from: Grun on September 12, 2011, 07:29:59 PM
ETF you are great, I want more, although sry this was least favorate so far :( the goal rescue everything and the starting resources made you rush and think umm that was easy (no offence) You designed the map to be like ohh crap lets rescue all and you can do without even waiting for any sort of threat.

Also side note, I read title as was like NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

thought this was going to be the end of your series :P

Grun

The amount of resources available is to destroy the topmost nexus without the player doing anything. If you collect them, then just wait around you'd end up with very few resources afterwards. You'd be surprised how much energy 16 Dark Beams Consume.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Katra on September 13, 2011, 02:25:53 AM
And just to prove it can be done; made a clean sweep without any nexus activating.  ;D
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Micheal420 on September 13, 2011, 05:54:43 PM
Quote from: Katra on September 13, 2011, 02:25:53 AM
And just to prove it can be done; made a clean sweep without any nexus activating.  ;D

nice work but i was the first one :P good show in speed lol
Title: Re: Custom Map #190: ETF11: End of Things
Post by: Micheal420 on September 14, 2011, 04:09:17 PM
hey i have not seen a new map from you, you working on a hard one or taking a break, getting bored nowlol
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 14, 2011, 06:44:13 PM
Quote from: Micheal420 on September 14, 2011, 04:09:17 PM
hey i have not seen a new map from you, you working on a hard one or taking a break, getting bored nowlol


Taking a break to develop the story a bit. And see what I can do with the Editor. Don't worry, I will finish the ETF series. But I can't always put out a map twice every two days. So relax. I'm not abandoning you.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: DethbyIT on September 15, 2011, 07:58:20 AM
Quote from: eighttailedfox on September 14, 2011, 06:44:13 PM

So relax. I'm not abandoning you.

Phew!
;)
Title: Re: Custom Map #190: ETF11: End of Things
Post by: eighttailedfox on September 16, 2011, 06:40:14 PM
Etf12 is in the upload list.
Title: Re: Custom Map #190: ETF11: End of Things
Post by: DethbyIT on September 16, 2011, 08:40:01 PM
 8)!