Knuckle Cracker

Creeper World 3 => The Outer Sectors => Topic started by: Someone on October 06, 2013, 12:38:25 PM

Title: List Of Impossible Map
Post by: Someone on October 06, 2013, 12:38:25 PM
Feel free for anyone to post the map which is impossible
Put the map name and its co-ordinates
If there someone who able to finish it,pls post it (screenshot in spoiler tab is better) so we can remove it from the list

Start with
S200_101 : Jovencoting
S200_169 : Paraisoer
S200_79 : Greeninverok
S200_187 Abertoft
S200_189: Keomicanfur
S200 -74 Furham
S200-107 Razdon
S200_155: Landen
S200_13: Copdenulus
S200_162: Shepiso (with Inhibitor)
S200_162: Molzacdai
Title: Re: List Of Impossible Map
Post by: thepenguin on October 06, 2013, 03:35:45 PM
funny that it starts with joven, like from the second game...
Title: Re: List Of Impossible Map
Post by: Someone on October 06, 2013, 09:55:16 PM
i havent try it all though
Title: Re: List Of Impossible Map
Post by: pbhead on October 08, 2013, 01:09:03 AM
I think S200-54 Kinloneport is impossible.

I think it might be possible if the map was oriented differently... but. calling it impossible.
Title: Re: List Of Impossible Map
Post by: thejoe66 on October 08, 2013, 06:06:08 PM
s-200-0
aliencaster
Can someone who beat this help me i do well and all in till the spores come
Title: Re: List Of Impossible Map
Post by: teknotiss on October 08, 2013, 06:11:32 PM
well a general tip with spores is to have 2/3/4 beams near each other, if you don't have enough energy for that you'll need to be more efficient with your energy.
Title: Re: List Of Impossible Map
Post by: red_elk on October 09, 2013, 05:13:59 PM
Quote from: thejoe66 on October 08, 2013, 06:06:08 PM
s-200-0
aliencaster
Can someone who beat this help me i do well and all in till the spores come
You mean aliancasterer?
Just finished it, that was pretty tough one for me. A few tips:
1. At first, build more collectors, even in suboptimal locations. Collector is still 10 times cheaper than reactor. You may also want to build a few outside a base.
2. Build defenses just barely enough to survive and invest all excessive energy to reactors. My build was shield-mortar-mortar-terp, until spores.
3. Micromanage energy flow, for example turn off terp during spore attack. By the time of first spores, you should have at least 6 energy production and 2-3 beams. Total 4-5 beams enough to defend base.
Title: Re: List Of Impossible Map
Post by: Pakars on October 10, 2013, 07:16:17 PM
Quote from: Someone on October 06, 2013, 12:38:25 PM
Feel free for anyone to post the map which is impossible
Put the map name and its co-ordinates
If there someone who able to finish it,pls post it (screenshot in spoiler tab is better) so we can remove it from the list

Start with
S200_101 : Jovencoting
S200-54 : Kinloneport

I actually completed Kinloneport earlier today. :)

I'll make an attempt at jovencoting later.

Edit: You cannot complete jovencoting at all -- The emitter values are too high for a map of that size, as the walls hit extremely high values within <30 seconds, causing you to get overrun by a tidal wave of creeper before you can get enough of an economy to survive(at approx 1:15 -- Too soon for even 2 reactors and 2 mortars, which is the most basic defense possible).
Title: Re: List Of Impossible Map
Post by: Neko187 on October 10, 2013, 08:02:47 PM
I think jovencoting IS possible... but it requires absolute perfection
Title: Re: List Of Impossible Map
Post by: pbhead on October 10, 2013, 09:41:50 PM
Quote from: Pakars on October 10, 2013, 07:16:17 PM

I actually completed Kinloneport earlier today. :)


Congrats. at one hour and 19 minutes. 0_o.

One hell of a hard map i suppose though?
Title: Re: List Of Impossible Map
Post by: Cotters on October 10, 2013, 09:44:23 PM
Quote from: Neko187 on October 10, 2013, 08:02:47 PM
I think jovencoting IS possible... but it requires absolute perfection

Could you elaborate? I tried many times and failed. I would love to know more, as i have become very interested in this map.
EDIT: NVM just found the jovencoting thread  :)
Title: Re: List Of Impossible Map
Post by: pbhead on October 10, 2013, 10:54:45 PM
(https://dl.dropboxusercontent.com/u/36550973/creeperworldlowport.png)

that. is. a very very hard. map.
Title: Re: List Of Impossible Map
Post by: JF-T on October 11, 2013, 01:45:33 AM
I can say for a clear and concise fact that I will not be able to beat jovencoting without atleast faster load times on my end xD
I did try it about 9 times though. I can say it helps to jsut try and get as many collectors as possible before the creeper gets to you.
Tried getting a shield out which would only work if i had 2 of them and a mortar, but... well i've only ever been able to get 2-3 collection. only 4 in a fluke attempt i wasn't paying much attention to. Then used just blasters and that failed. I once got two blasters and a mortar out though, but still failed.
I know you can get enough time and energy to atleast get a strafer out, but not before you get flooded.

Would probly help to post strategies that's gotten you the highest survived time, then combine or mix strategies i guess. I can't survive for anymore than like... max of a minute or half of one. But I'm not a godlike awesomeface skilled guy :D
Title: Re: List Of Impossible Map
Post by: mboek on October 18, 2013, 01:47:23 PM
Gz to pbhead for beating Kinloneport. Have a hard time even with micro im not there yet...
Title: Re: List Of Impossible Map
Post by: catpaw on October 20, 2013, 09:30:48 AM
S200_187 Abertoft

I vote for impossible.
Title: Re: List Of Impossible Map
Post by: Yalichenta on October 20, 2013, 10:00:11 AM
Quote from: catpaw on October 20, 2013, 09:30:48 AM
S200_187 Abertoft

I vote for impossible.

I was hesitating to report it too, seems absolutly impossible
Title: Re: List Of Impossible Map
Post by: Lord_Farin on October 21, 2013, 04:50:59 PM
S200_189: Keomicanfur (The system is on the middle left of the map.)

One is flooded at the 1 minute mark, even with a PC.
Title: Re: List Of Impossible Map
Post by: Neoshade on October 22, 2013, 08:57:50 AM
Sorry, I don't understand your notation,  but Alpha Sector, Redlemon, Bardel.
Resources are limited to 10 collectors, no reactor tech, with a massive wave of D-growth driven creeper right off the start and no build space. I can't survive 30 seconds X-(
There are several 2-3 minute scores ranked though...
Title: Re: List Of Impossible Map
Post by: Use Terps on October 22, 2013, 02:04:31 PM

Bardel is tough but not impossible.  Pretty sure the 2-3 minute times are cheats though.

(http://i.imgur.com/aKKqhvN.png)

Start here, not in the upper left, so you don't have digitalis running into your base.  Place all your collectors as soon as you can, and move them as you free up more space so that you are gathering from maximum energy.  The spore tower on the left actually fires anticreeper spores, so make sure to disarm your beam tower when it's due to fire, then turn it back on to block the upper single spores from the upper two towers.  If you hustle you can kill the nearest creeper emitter using three blasters and a mortar.  Once you've done that, build a Terp and raise your new power zone to level 6. 

(http://i.imgur.com/vGHZIxx.png)

That'll keep the creeper coming from the left off of it, then set a blaster and your mortar to Digitalis Only, and place them so they keep the digitalis off the power zone.  Build a nullifier on the power zone and it will kill the emitter at the tip of your spire.  Now you can keep the digitalis off you from the right using a couple blasters, and move your beam to your new power zone to save you a ton of energy on ammo for it.  Make sure to keep turning it off so it doesn't shoot down the anticreeper spores coming from the left.

Now all you have to do is crawl left, keep using your terp to raise the terrain to level 6, then wipe the leftmost emitter, killing the digitalis on the left.  Raise the terrain around the power zones to 6 and move one of your collector onto them, allowing it to pull from a huge area and getting you a lot more energy.  Use your terp to flatten the terrain on the tiny spore tower islands in the north to allow you to put a relay and nullifier on them, killing them for good.  Now you can delete your beam because the only spores left on the map are anticreeper spores.  Clear the last north island, claim the totems, and just sit back and let the upgrades roll in.  Use your souped-up blasters and mortars to wipe the right hand map and you're done!

(http://i.imgur.com/oTpwZEn.png)
Title: Re: List Of Impossible Map
Post by: Katra on October 22, 2013, 09:56:08 PM
s 200 -74 Furham

The creeper quickly floods everything but the platform; and there isn't room for enough power and weapons to avoid that being flooded as well (2 mortars was not enough to keep the creeper down) - and that's without the heavy waves of spores I never survived long enough to see. Tried a terp; but there isn't time to expand the platform or build a wall. (screenshot is of my last attempt where I tried for a wall.)
Title: Re: List Of Impossible Map
Post by: Cavemaniac on October 22, 2013, 11:05:58 PM
Quote from: Use Terps on October 22, 2013, 02:04:31 PM

Bardel is tough but not impossible.  Pretty sure the 2-3 minute times are cheats though.


This map drove me nuts and took the best part of a week to crack.

There's something not obvious though that you may have missed - try sniping one of the runners on that top island.

This may change the way you play!

Yeah - pretty sure those way low times are not genuine (though I'll retract and apologize if I'm wrong).
Title: Re: List Of Impossible Map
Post by: Katra on October 22, 2013, 11:20:54 PM
S 200-107 Razdon

Another tiny map. Not quite as short on immediate building space; but most of it is lowland and I eventually get overrun.

Title: Re: List Of Impossible Map
Post by: Neoshade on October 23, 2013, 12:16:54 PM
Wow. Really great walkthrough. Thank you!
It's really great to see other people's tactics. It gives you new perspective and keeps the game interesting. I only use relays to speed things up after collectors have build the grid and I have extra energy. Plus your use of Strafers on the Power Zones is something that I haven't really bothered with (I usually put reactors on spare PZs because I figure the extra energy is most useful, and at least I could build a fleet of strafers with it just the same. I wonder what the efficiency/damage is for the two tactics... Well, either that or Berthas. They love PZs).
Also, I like the colors and the effective use of terps. Thanks again!
Title: Re: List Of Impossible Map
Post by: Lord_Farin on October 23, 2013, 01:07:05 PM
S200_155: Landen
S200_13: Copdenulus
S200_162: Shepiso (with Inhibitor)
S200_162: Molzacdai

Landen is just insane. Without the (relatively weak) emitter in the bottom right, it might be possible to use a terp to retreat behind the ridge, but even that'd require considerable skill, I think.
Copdenulus: No time to build up before the combination of a creeper surge and digitalis base assault destroy you.
Shepiso: None of the three possible landing places provides any chance of survival.
Molzacdai: Too much, too fast. Using the freeze AoO didn't help out.
Title: Re: List Of Impossible Map
Post by: arandomhalo on October 30, 2013, 02:52:22 PM
I just beat Bardel yesterday.  Game time was 4 hours, 4 minutes (I'm the determined type, but no it was not all in one sitting).

I wasn't nearly as clever as Use Terps, as I didn't manage to get to the first emitter in time to defeat it.  Although ironically my strategy was far more Terp-heavy than yours (sorry I don't have screencaps with me).  I started on the middle spire, placed a few collectors and built a wall guarded by a single mortar.  Then I spanned to the spire to the right with relays and did the same.  I'd now consumed two of my three allowed mortars, but was free to use my energy to get to the spire to the left with the AC emitter on it, which was flooded by this point.  I built a third wall with the third mortar guarding it.  At this point I had enough real estate to get 4.6 energy from the collectors.  I then went after the left-most emitter, drained the creeper lake to the northwest and took the northern island.

I recommend what you said about turning off your beam towers whenever the AC spores were launched.  It got to be incredibly frustrating turning them on and off once per minute for the first few hours it took me to finally take out the spore launchers (save often - forgetting to turn them back on just one time will ruin your day).  But worth it, because I took that strategy a step further.  I built a handful of Sprayers and set them to collection mode.  After a while I'd built up a small army of fully loaded Sprayers even though there isn't a single mine on this level.  That came in handy because by the time I went on the offensive, the creeper was really deep.  I built a level 10 platform for each nullifier, and as you mentioned, recycling PZ's for super-nullifiers helped gain momentum, as did placing the precious few collectors on them.  I wish I would have thought to put my beam on one.  I was mostly using them for mortars.  Through most of the game my energy was running a deficit of 6-8, which was alright because mortars don't need to be firing at their full rate to hold a wall anyways.  However to make my offensive push I needed to SLOWLY build up an arsenal of guppies to keep the blasters firing long enough for the nullifier to finish.

Cavemaniac, what happens when you snipe a runner on the northern island?  Did I miss something?
Title: Re: List Of Impossible Map
Post by: JF-T on October 31, 2013, 04:38:24 PM
I recently tried another strategy in Jovencoting. Got to two minutes before the creeper overran my location.
Again i landed on the landing pad and built about three collectors straight away. I at some point began making one mortar, and then another after hte collectors. i was able to stall for two minutes using those two mortars. I estimate if i could get three and have enough energy to fuel them at a stable rate, i could most likely hold for possibly 5, but the creeper just arrives too fast for me xD
Haven't tried any others though, might try them instead.

Just saying ^_^
Title: Re: List Of Impossible Map
Post by: florrat on November 06, 2013, 09:58:28 PM
S200-107 Razdon is not impossible. Actually it has already been completed by 5 players. I added it to the other topic (http://knucklecracker.com/forums/index.php?topic=14333.0).
Title: Re: List Of Impossible Map
Post by: florrat on November 06, 2013, 11:54:48 PM
I can imagine that "S200_74 (4,6): Furham" is also possible. I can survive for 8 minutes until the second spore wave (7 spores), see screenshot (I lost all my reactors 5 seconds after this screenshot :) )
Title: Re: List Of Impossible Map
Post by: Cavemaniac on November 07, 2013, 01:26:22 AM
Quote from: arandomhalo on October 30, 2013, 02:52:22 PM

Cavemaniac, what happens when you snipe a runner on the northern island?  Did I miss something?


Something VERY VERY SPECIAL happens!

Try it yourself,  or check this out:

Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=13761.0;attach=14539;image)
[close]

Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=13761.0;attach=14543;image)
[close]

(let me know if these links don't work - they link to pix posted in the Beta part of this Forum and you may not have access - I can upload the pix direct here if you're interested)

Apparently I did it the hard way, but this is the only time I have ever beaten this map.

It wasn't the way redlemon expeccted people to play it!

You will note in my Alpha sector I have a version of Bardel which allows a far more conventional approach - the unit limits have been eased so you can simply have a good battle.

I called it The Bardel Convention.

Map modified with redlemon's blessing.

I also made a tribute to Bardel and called it The Bardel Redemption.

Title: Re: List Of Impossible Map
Post by: florrat on November 07, 2013, 02:56:23 AM
Please upload your images here. I can't see them.
Title: Re: List Of Impossible Map
Post by: teknotiss on November 07, 2013, 10:39:17 AM
Quote from: florrat on November 07, 2013, 02:56:23 AM
Please upload your images here. I can't see them.

they work fine for me, what browser are you using, and what images/ad blockers are operation if any?
Title: Re: List Of Impossible Map
Post by: florrat on November 07, 2013, 11:31:47 AM
Quote from: teknotiss on November 07, 2013, 10:39:17 AM
they work fine for me, what browser are you using, and what images/ad blockers are operation if any?
I doubt my browser/adblocker has anything to do with this. When I open the image in a new tab I get the message

An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off limits to you.

So it's no surprise the images show up for you, as you're a beta member
Title: Re: List Of Impossible Map
Post by: teknotiss on November 07, 2013, 01:44:31 PM
odd, this board shouldn't have beta restrictions, at least i don't see why it would.
perhaps G needs to see if something needs changing in the forum settings?
Title: Re: List Of Impossible Map
Post by: arandomhalo on November 07, 2013, 01:45:26 PM
I also can't see the images.  I assume it's a matter of website access as I can see other images here.

Can't wait to try out the Bardel sequels!  As fun as the challenge was, I occasionally thought to myself "if only I could build two more units I could push this stalemate ahead faster".
Title: Re: List Of Impossible Map
Post by: teknotiss on November 07, 2013, 02:04:34 PM
ok i don't think cave will mind if i repost them here so attached below are the 2 pics you are missing
Title: Re: List Of Impossible Map
Post by: Use Terps on November 07, 2013, 03:48:54 PM
Quote from: Cavemaniac on October 22, 2013, 11:05:58 PM
There's something not obvious though that you may have missed - try sniping one of the runners on that top island.

This may change the way you play!

Yeah I didn't discover that until I had just about cleared the bottom area.  Sure would have guppied one up there sooner if I had known!
Title: Re: List Of Impossible Map
Post by: Cavemaniac on November 07, 2013, 05:10:33 PM
Quote from: teknotiss on November 07, 2013, 02:04:34 PM
ok i don't think cave will mind if i repost them here so attached below are the 2 pics you are missing

Thanks tek.

It was as I feared - the pix were in a Beta only part of the site and non betas didn't have clearance.

I should have just posted the pix direct!
Title: Re: List Of Impossible Map
Post by: florrat on November 07, 2013, 11:43:19 PM
S200_79 : Greeninverok isn't impossible, either. I just completed it (with a terrible time, I lost multiple reactors along the way, but I saved too little and didn't want to play too much again.
Title: Re: List Of Impossible Map
Post by: teknotiss on November 08, 2013, 11:11:56 AM
Quote from: Cavemaniac on November 07, 2013, 05:10:33 PM
Quote from: teknotiss on November 07, 2013, 02:04:34 PM
ok i don't think cave will mind if i repost them here so attached below are the 2 pics you are missing

Thanks tek.

It was as I feared - the pix were in a Beta only part of the site and non betas didn't have clearance.

I should have just posted the pix direct!


no worries dude, happy to help.  8)
Title: Re: List Of Impossible Map
Post by: Flash1225 on July 12, 2014, 08:40:39 PM
Does it have to be in Tormented Space or Prospector Zone?
Title: Re: List Of Impossible Map
Post by: Karsten75 on July 12, 2014, 09:07:07 PM
It just has to be impossible. :)
Title: Re: List Of Impossible Map
Post by: iamltr27 on August 30, 2014, 07:46:33 PM
Does anyone have advice for tackling S200_162 Shepiso?
It looks like several folks have managed to complete that mission (florrat is probably the first legit score at 32:17).

I have established a semi-stable base on the platform (3 PC, 4 generators, 1 open slot).  I have been using the open slot to create a ghost fleet of wandering units (shield, PC, mortars, etc), but it doesn't seem like I will ever have enough units to make a foothold in the 100+ unit creep that now covers the rest of the world.  And even if I do make a foothold somewhere, I don't see how to keep it alive long enough to accomplish anything.

Am I on the right path, or have I completely missed the point?

Thanks,
LTR

>>>  A few hours later ...
Never mind.  I figured it out.  I didn't know that the command module could still collect and distribute energy while airborn ...

Hats off to whoever solved that one first.  I never would have believed it was possible if someone hadn't already done it.
Title: Re: List Of Impossible Map
Post by: Dragonkat on November 20, 2014, 12:12:16 PM
Bardel 2 hours and 35 minutes later. (http://imgur.com/68oUTfQ)

Starting at the top is doable, but it takes some serious avoiding of the digitalis in your collector placement and two cannons right off the bat to keep the web off your command node. After that its a matter of collectors even in suboptimal fast as possible, and lasting long enough for the AC spore launcher to provide backup. One beam tower can handle the spores till you push down to the tip just below them, and get a mortar across the gap to keep the pool from overflowing.

After that terp up the spore launcher terrain so you can plant a nullifer. I place a mortar and a sniper on the PZ's but lucked out when the AC launcher hit the center island, that wiped out the runner swarms for me and helped to bridge the gap after the creeper was cleared.

After that and once you can start upgrading/optimal collector place the rest is just methodical clearing my way south. The two strafers were there to cut off the digitalis outside the anti air zone. Helped to push to the emitters, and a creative use of terping to make my way down.

Hardest part was the 200 emitter at the bottom. It took probably 5-6 1000 aether gravity cannon shots and a mortar on the PZ to actually terp my way to it and finally get rid of the sucker. But once you do the others are cake to deal with.
Title: Re: List Of Impossible Map
Post by: draziel on December 04, 2014, 02:35:51 AM
Hi, i've just beaten Furham (S200_74), it required a lot of micro gestion though, like supplying on/off the mortar to speed up by a few seconds some generators. I was often a few second short in my actions.

Build order is collectors (as long a collector last ~40s, you should build it), generator #1, terp, wall height 7 on the bottom to save collectors (be sure to save 12 squares from bottom for the following) -you should have a only a few seconds margin to do it AND build the first generator before), generator #2 during the terp construction (be sure to stop the supplying of the terp before the end of the wall so the terp finish with 0 enerdy in stock and it speed up your gen# by a few seconds), mortar (begin it during gen #2, but play with the activate/desactivate to make your gen the priority), generator #3, mortar #2, wall heigth 8, and possibly 9 on your launchpad if the mortar is a few seconds short from completion

Then you need to build generators ASAP while using enough mortars to not be overflowed. Then ~40s before first spores comes, you build 2 beams (at which point you should have if i remember 3/4 mortars).Be sure to micromanage mortar supply to speed up generators construction.

You reach stability @6 mortars and 5 beam towers

You then need to pump your def to 4/5 mortars and at least 4 beams and have enough energy to keep it up.

Title: Re: List Of Impossible Map
Post by: Koitenshin on September 02, 2015, 11:54:05 PM
S200_69 Eridon. It has a single score posted but I have no idea how the person was able to accomplish it. You're overrun almost immediately.
Title: Re: List Of Impossible Map
Post by: Danz on November 27, 2015, 10:35:37 AM
This map might be impossible, S200-53, Langkao. The image you see is my second attempt, a futile strategy of taking out that spore tower quickly, but I get overwhelmed. This image is also around the 3 minute mark. imgur . com / k2GtHs0
Title: Re: List Of Impossible Map
Post by: hbarudi on December 16, 2015, 11:08:41 PM
Did it, but this is very tough, I started in the area where you did, but put the CN in a different spot.
My primary strategy was some waiting before trying to nullify the phantom and focus on getting reactors up,
Get reactors up before beginning to use the terp, then terp a wall so that you can mortar behind it and prevent creeper from coming to your base, then once you got some reactors, nullify the phantom and put a beam or mortar on the powerzone to take advantage of it. Then once you terp a wall and mortar the creeper away, be sure to own a few blasters just in case.
Then Terp your entire base around your reactors and all the way to the corner of the map. This will not be easy and you will have a lot of energy issues. Then once you get your base set up very well with lots of reactors and a nice spot for the forge, connect that totem, charge it, then begin slowly getting aether. spend aether on energy to at least 5, then other stuff at least 1 except anticreeper techs since ore is far into enemy territory. Will help reduce number of runners if you nullify the runners nest and help the snipers protect from runners when going out with terping until the map looks similar to my victory screen. Then fight for a nullifier spot and nullify the inhibitor. you can try to nullify that emitter there to help with inhibitor, but it is not necessary. Also I used a bertha to help, but I removed it.
Title: Re: List Of Impossible Map
Post by: vicreo on August 09, 2020, 02:28:17 AM
S200-107 Razdon is very possible, I know nobody posted here anything for 5 years but I want to let everybody know that I have beaten is yesterday (on first try)