[Bug] UserCanceled "sticky" during pause

Started by GoodMorning, July 06, 2017, 08:48:35 AM

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GoodMorning

UserCanceled, once activated, does not deactivate until the game clock ticks. This prevents use of it in OperateWhilePaused UI.

This is reliable, so it may be a deliberate implementation.

Reproducing save and script attached.

A narrative is a lightly-marked path to another reality.