This topic is for discussion of map #1122: CM Map 33
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1122)
Author: FOXX
Size: 442x288
Desc:
Custom Module Map 33 -> The SuperBlast Weapon See Forum for Info & Favorite Custom Module #EnemyMK7Shot #EmergentUp #TiconDefenseGunRange Lag from Mire and Big Ships
In Map 33 we have SuperBlast Weapon [by Eiyatizu]
Original Module name = Kamahameha
SuperBlast Weapon Stats
Range = 132 Amped = 176
Energy Use = 2 Amped = 1
Cooldown = 30 Amped = 30
BuildCost = 150
Different Emitters
There are 2 Types of Different Emitters in this Series.
In this Map only:
2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.
Emitter Scripts made by Stickman & FOXX
TiconDefenseGun Range Script by Stickman
This is the last CM Map for now. If i get more Modules i will add them to the series.
The Custom Modules will appear in some coming Maps.
Hope you enjoyed the Series
Greets,
FOXX
So, in these 33 Maps i have Highlighted 35 Custom Modules.
List of all Custom Modules
Map 01 - Sniper Weapon
Map 02 - Laser Weapon
Map 03 - NegativeCharge - Particle Maker
Map 04 - Bombs Module
Map 05 - Nuker Weapon
Map 06 - Reactor Module - LaserWeapon [Map 2]
Map 07 - OverCharger - Proton Torpedo
Map 08 - Howitzer Weapon
Map 09 - Decoupler Weapon - LaserWeapon [Map 2] - Particle Maker III [Map 3]
Map 10 - LatheGun
Map 11 - HellFire Module
Map 12 - P4 Particle Bomb
Map 13 - OPC Module
Map 14 - Siege Weapon
Map 15 - Shielder - Howitzer [Map 8]
Map 16 - PlasmaBolt
Map 17 - Bot Module
Map 18 - Purifier Module
Map 19 - Strafer Module
Map 20 - PhaseField - LaserWeapon [Map 2]
Map 21 - Shield Module - Strafer Weapon [Map 19]
Map 22 - Plasma Missile
Map 23 - BlackHole Module
Map 24 - Bomber Weapon
Map 25 - Terp Module
Map 26 - Bertha Weapon
Map 27 - Tesla Weapon
Map 28 - Railgun Weapon
Map 29 - BPBertha Weapon
Map 30 - MicroRift Module
Map 31 - Geass Weapon
Map 32 - SuperShip Weapon
Map 33 - SuperBlast Weapon
What is (are) your Favorite Module(s)?
Maybe i can show them off again :)
Greets FOXX
This is what happen when you bring Dragon Ball to Particle Fleet :)
Quote from: Eiyatizu on April 06, 2018, 12:50:02 AM
This is what happen when you bring Dragon Ball to Particle Fleet :)
I don't know much about Dragonball but this CM is awesome. (and OP that's why the big ships come in :)
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.
> What is (are) your Favorite Module(s)?
The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.
Not sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
Quote from: Eiyatizu on April 06, 2018, 08:24:33 PM
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.
Well, you surely did a good job. Looks amazing :)
Quote from: seventyeight on April 09, 2018, 02:32:04 AM
> What is (are) your Favorite Module(s)?
The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.
Thanks for the Comment seventyeight -> 1 Point for the Terp Module. (i like this Module also so nice it is being 'revived'.
Half a Point for the Converter Modules and about a Module that 'Fires' Struc ...... i'll come back to that one ....
QuoteNot sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
I don't think this has been mentioned before on the Forums but that works indeed.
Another Option
An (Unbuild) Omni works also.
Greets
FOXX
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.
My favorite Modules
1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles
Quote from: ChaosMaster130 on April 11, 2018, 01:10:36 PM
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.
That would be the Mysterious Maze Series.
Glad you liked the Series ChaosMaster, i will be making some more CM Maps with more modules in the same map later on (with the FlipLock Emitters) but i have another project i am working on currently.
Greets
FOXX
Quote from: Eiyatizu on April 11, 2018, 01:19:11 PM
My favorite Modules
1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles
Noted !!
Greets
FOXX
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Quote from: n3s on March 14, 2020, 07:50:58 PM
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Noted n3s ;)
Greets
FOXX