Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: knucracker on April 14, 2010, 02:36:28 PM

Title: Unapproved Map Discussion
Post by: knucracker on April 14, 2010, 02:36:28 PM
This topic is for the discussion of unapproved custom maps.  If you post a map and it doesn't get approved, check here to see if there are any outstanding questions regarding your map.
Title: Map: The Pit Author: JoeBenda
Post by: Karsten75 on April 14, 2010, 09:34:51 PM
Description:
QuoteA map that requires speed and some pretty good strategy. Don't forget that you can pause and build :)

Rejection message:
QuoteI'm doubtful this map is winnable given the speed of the creeper and the location of the weapons techs.  Please see http://knucklecracker.com/forums/index.php?topic=1063.0 and post a screenshot of the completion graph for the map and I will release this map. 

You can also contact support@knucklecrasker.com for additional information.

(http://i41.tinypic.com/24lrhpw.jpg)
Title: Re: Unapproved Map Discussion
Post by: JoeBenda on April 15, 2010, 03:36:36 PM
hey sry couldnt figure out how to get pic on this : \ parents helped and they couldnt do it hehe, could i just give you a hint on how to beat it? (i also sent a reply to the email that informed me about this with an attached word doc with the screen shot in it, dont know if thats an automated email or what) sry again for all the trouble :(
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on April 15, 2010, 03:46:42 PM
Tip for adding screenshots to your post:

When you reply (and don't use the quick reply box at the bottom if you have that enabled), you can click on 'Additional Options', which allows you to attach a file of the types: gif, jpg, png, cwm and dat (max. 256 KB).
Title: Re: Unapproved Map Discussion
Post by: JoeBenda on April 15, 2010, 04:12:30 PM
ug, thanks for all your patience :)
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on April 15, 2010, 06:08:24 PM
Thanks, I approved your map.
Title: Author: Dan. Map: Grab-n-Run
Post by: Karsten75 on April 16, 2010, 09:19:14 AM
Description:
QuoteGrab what you need and get out.

Rejection message:
QuotePlease see http://knucklecracker.com/forums/index.php?topic=1063.0 or email support@knucklecracker.com with a screen shot of the completion graph for this map. I simply do not see how you can achieve the objectives in the stated 40 seconds.

(http://i43.tinypic.com/2hxloux.jpg)
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on April 16, 2010, 05:04:39 PM
Is it possible to start attaching the maps to your posts so we can test them as well.

_k
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on April 16, 2010, 05:25:26 PM
It certainly is possible (many things are possible), but it is extra work and I do not know what Virgil's position on that is. There are a number of changes coming in the approval systemt, so perhaps it is better to wait until then.
Title: Re: Author: Dan. Map: Grab-n-Run
Post by: Karsten75 on April 16, 2010, 06:17:46 PM
Quote from: Karsten75 on April 16, 2010, 09:19:14 AM
Description:
QuoteGrab what you need and get out.

Rejection message:
QuotePlease see http://knucklecracker.com/forums/index.php?topic=1063.0 or email support@knucklecracker.com with a screen shot of the completion graph for this map. I simply do not see how you can achieve the objectives in the stated 40 seconds.


What the heck. There are a bunch of other impossible or near-impossible maps. I've released this map so the best brains in the community can figure it out.


http://knucklecracker.com/creeperworld/mapcomments.php?id=1561&page=
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on April 16, 2010, 08:27:08 PM
(http://gapgames.net/images/hotlink/grab-n-run.PNG)
Title: Map:UWII-10. Author:ThePhantom
Post by: Karsten75 on April 17, 2010, 12:39:15 PM
Description:
QuoteThis is it. It's all in. There's no turning back. Will the war finally end, or will all their efforts be in vain.

Units: Deciple, Oxide, Butcher, Goldwing, RC

Characters: Cody, Ian, Jackson, Alen, Zeroth, The Great One

rejection message:
Quote
This is the most problematic map I have seen ever. Firstly, the map lags intolerably right from the start. (Many of the collectors are unnecessary and overbuild. The drones are never needed.) Then you *have* to wait about 27 minutes (game time - about 1 hour elapsed time) for the walls to be eroded so that you can build connections to the Thor tech. Then, even the Thor is insufficient to suppress the emitters. Finally, it is impossible to build connections to the totems.

(http://i41.tinypic.com/acpd3k.jpg)

(http://i44.tinypic.com/jhfqza.jpg)
Title: Re: Unapproved Map Discussion
Post by: ThePhantom on April 17, 2010, 12:42:18 PM
I beat it, after two hours (though one could beat it earlier by "floating it")

although I will gladly revise the map to make it quicker kar check your PMs in a second please
Title: Map: Sea Rescue. Author: Deathsandwich
Post by: Karsten75 on April 20, 2010, 09:55:04 AM
Description:
QuoteYou are the captain of your ship, but a fierce storm has grounded it deep in the ocean. People have already been swept off and the life rafts won't last long out there! Save the men and escape as fast as you can. Also, watch out for freak waves...

Rejection:
QuoteThe creeper is too aggressive and a foothold cannot be established. If you post a winning score this decision can be reconsidered.

(http://i44.tinypic.com/294gtj9.jpg)
Title: Re: Unapproved Map Discussion
Post by: deathsandwich on April 20, 2010, 05:20:02 PM
I've sent my score now. You just have to be really careful with the mortars at the beginning. I hope to see it up soon to see who else can do it.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on April 20, 2010, 08:19:22 PM
Quote from: deathsandwich on April 20, 2010, 05:20:02 PM
I've sent my score now. You just have to be really careful with the mortars at the beginning. I hope to see it up soon to see who else can do it.

It was kind of fun trying it. Maybe someone else gets lucky.
Title: Author:Kevow. Map:Caverns of Loki
Post by: Karsten75 on April 25, 2010, 08:05:34 PM
Description:
Quoteyour city falls down into a gigantic underground cavern, wait... its the hive over the creepers!

Rejection message:
QuoteThe map lags on start-up, it is overbuilt with redundant collectors, incurs a 500+ energy deficit within seconds of start-up  and is overrun with spores before a meaningful defense can be established. If you believe this map can be beat, then please supply a score for the map to be reconsidered. How to submit a pre-approval score: http://knucklecracker.com/forums/index.php?topic=980.0


(http://i44.tinypic.com/dc77kg.jpg)
Title: Map: tutorial, Author: ontheworld
Post by: UpperKEES on April 26, 2010, 08:42:22 PM
I rejected this map because it's impossible to connect to the techs (behind crazonium and no space to build). Techs are required to finish the map. Rejection message has been sent.
Title: Re: Map: tutorial, Author: ontheworld
Post by: archn on April 26, 2010, 10:37:14 PM
Quote from: UpperKEES on April 26, 2010, 08:42:22 PM
I rejected this map because it's impossible to connect to the techs (behind crazonium and no space to build). Techs are required to finish the map. Rejection message has been sent.
Is it not possible to acquire techs from connecting that blaster while floating?
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on April 26, 2010, 10:48:09 PM
No, techs can only be picked up by building a collector or relay. Besides that bridging techniques will only be approved for maps rated as 'Expert Only', not for a map rated 'Trivial' and meant to be a tutorial.
Title: Re: Map: tutorial, Author: ontheworld
Post by: ontheworld on April 27, 2010, 04:47:42 PM
Quote from: UpperKEES on April 26, 2010, 08:42:22 PM
I rejected this map because it's impossible to connect to the techs (behind crazonium and no space to build). Techs are required to finish the map. Rejection message has been sent.

I... kinda forgot about that
Title: Re: Unapproved Map Discussion
Post by: ThePhantom on April 27, 2010, 05:29:52 PM
I think if you just take out that collector tech it would be good since you start with it
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on April 28, 2010, 11:07:35 AM
No, because it's supposed to be a tutorial map and you can't expect newbies to fly over that corner and build a collector in flight.
Title: Multiple versions of the same map
Post by: UpperKEES on April 28, 2010, 04:03:14 PM
I've received quite a few similar maps by the same author, with just some minor changes (like spores, emitter intensity or an additional wall). One time 4 versions of the same map were uploaded and another time 5 versions of the same map.

Please note that we will allow only a maximum of 2 versions of the same map (i.e. 1 easy and 1 hard), and I even discourage doing that. People are not interested in playing the same map multiple times and we also need to give other map makers a change to get their maps in the spotlight for a while. So please make up your mind how hard your map should be and what type of players you're aiming at. Always make sure you can finish the map yourself.

This is also the reason we don't approve more than 2 maps by the same author per day (or 3 if all have scores submitted before approval (http://knucklecracker.com/forums/index.php?topic=980.0); these maps will get priority during the approval process).
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on April 28, 2010, 08:35:52 PM
Quote from: UpperKEES on April 28, 2010, 04:03:14 PM
I've received quite a few similar maps by the same author, with just some minor changes (like spores, emitter intensity or an additional wall). One time 4 versions of the same map were uploaded and another time 5 versions of the same map.

Please note that we will allow only a maximum of 2 versions of the same map (i.e. 1 easy and 1 hard), and I even discourage doing that. People are not interested in playing the same map multiple times and we also need to give other map makers a change to get their maps in the spotlight for a while. So please make up your mind how hard your map should be and what type of players you're aiming at. Always make sure you can finish the map yourself.

This is also the reason we don't approve more than 2 maps by the same author per day (or 3 if all have scores submitted before approval (http://knucklecracker.com/forums/index.php?topic=980.0); these maps will get priority during the approval process).

You are a map approver now?

_k
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on April 28, 2010, 08:50:05 PM
Yep. More maps are being uploaded lately, so Karsten could use some help.
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on April 28, 2010, 08:57:16 PM
Did Virgil contact you about it?

_k
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on April 28, 2010, 11:01:13 PM
I don't think this is something to discuss in this topic, but it would have been rather awkward if Virgil wouldn't have been involved.

Now, on topic please!
Title: Re: Unapproved Map Discussion
Post by: Azar on May 02, 2010, 10:27:51 AM
What hapened to my Piece o cake map ? :P
Why did it get refused
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 02, 2010, 10:42:39 AM
It's not refused, I kicked it upstairs for Virgil to make the call. If it gets refused you will get a rejection message.
Title: Re: Unapproved Map Discussion
Post by: Azar on May 02, 2010, 10:45:05 AM
hehe ok :P Did I trick you
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 02, 2010, 10:53:21 AM
Yea, for all of 5 seconds.  :)

Anyway, Virgil said to let it go, the community will let you know what they think.
Title: SPIFFENs Arrow 5.cwm
Post by: SPIFFEN on May 03, 2010, 05:07:33 AM
Plz delete this uploade : SPIFFENs Arrow 5.cwm

I had the uploade page ready and manage to send it before ready .
Sorry =(
The right game is called : SPIFFENs Arrow 5 .
Title: Re: SPIFFENs Arrow 5.cwm
Post by: Karsten75 on May 03, 2010, 08:55:19 AM
Quote from: SPIFFEN on May 03, 2010, 05:07:33 AM
Plz delete this uploade : SPIFFENs Arrow 5.cwm

I had the uploade page ready and manage to send it before ready .
Sorry =(
The right game is called : SPIFFENs Arrow 5 .

Done.
Title: Author: Shock, Map: Air Raids
Post by: UpperKEES on May 07, 2010, 08:24:34 AM
Description:

QuoteSpores are very deadly worst than creeper maker. Have good air defense.

Rejection message:

QuoteI have rejected your map because the spore waves are so heavy that I doubt if you'll be able to finish the map. If you submit your own score first, I will publish the map.

The first wave of spores arrives after 100 seconds. After a few minutes the spores will come every 15 seconds in waves of 30 with an intensity of 15. Most of them come from behind. Doesn't sound like fun to me. This in addition to 3 uncappable emitters.
Title: Author: ehoblisnco ciwlbiclbxoc, Map: chubrics etnsivaiven
Post by: UpperKEES on May 07, 2010, 08:45:52 AM
Description:

QuoteThe artifacts will show you one word.
Find it and enjoy.

Rejection message:

QuoteI have rejected your map because it is not possible to connect to the upper right totem behind the crazonium walls. If you plan to upload a corrected version, please note that I will only approve it when you submit your own score first, as you have obviously not played your own map. Read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Giant Snake by nick
Post by: Karsten75 on May 07, 2010, 12:57:12 PM
Description: ..

Rejection message:

It is not possible to overcome a 1,000 intensity emitter. Mortars remove only 4 layers of creeper per shot. You would thus need 250 mortar blasts per second to remove the creeper emitted in one second. You can prove me wrong by submitting a score for your map. Follow these instructions: http://knucklecracker.com/forums/index.php?topic=980.0

(http://i39.tinypic.com/2mwwjm8.jpg)
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 08, 2010, 12:19:34 PM
Quote from: Karsten75 on May 07, 2010, 12:57:12 PM
It is not possible to overcome a 1,000 intensity emitter. Mortars remove only 4 layers of creeper per shot. You would thus need 250 mortar blasts per second to remove the creeper emitted in one second.

It doesn't work exactly like that because a shot (mortar or blaster) also damages a number of cells around the cell that was hit directly. Attached test map proves that 5 blasters can (barely) cap a 100 intensity per second emitter (while they only do max 1 damage per shot). In a confined space the creeper can't spread, which makes blasters even more efficient. The creeper from the second emitter (1000 intensity per second) is successfully hold back by just 7 blasters (for a while, as the blasters get damaged).

Of course this doesn't mean that the rejected map can be finished (I don't know what happened during the 7:28 minutes it was played), so I agree that a score should be submitted.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 08, 2010, 07:19:27 PM
Quote from: UpperKEES on May 08, 2010, 12:19:34 PM
Quote from: Karsten75 on May 07, 2010, 12:57:12 PM
It is not possible to overcome a 1,000 intensity emitter. Mortars remove only 4 layers of creeper per shot. You would thus need 250 mortar blasts per second to remove the creeper emitted in one second.

It doesn't work exactly like that because a shot (mortar or blaster) also damages a number of cells around the cell that was hit directly. Attached test map proves that 5 blasters can (barely) cap a 100 intensity per second emitter (while they only do max 1 damage per shot). In a confined space the creeper can't spread, which makes blasters even more efficient. The creeper from the second emitter (1000 intensity per second) is successfully hold back by just 7 blasters (for a while, as the blasters get damaged).

Of course this doesn't mean that the rejected map can be finished (I don't know what happened during the 7:28 minutes it was played), so I agree that a score should be submitted.

The map is in the rejected queue. You are more than welcome to test-play it and if you can beat it, you can release it.
Title: Author: robotz, Map: escape the creeper
Post by: UpperKEES on May 10, 2010, 10:55:31 PM
Description:

Quotewell survive

Rejection message:

QuoteI have rejected your map because the only thing you have to do is clicking the continue button after reading the opening text. It is in anybody's interest that we publish maps that people will like, so please consider this when contributing a new one.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on May 11, 2010, 01:49:45 AM
that level looks awesome :o... not >:(
Title: Re: Unapproved Map Discussion
Post by: J on May 11, 2010, 03:02:51 PM
Totally UNfun.
Please delete my map Creep 2 or change something. I forgot it set OC fixed.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 11, 2010, 03:37:24 PM
Quote from: jstudio on May 11, 2010, 03:02:51 PM
Totally UNfun.
Please delete my map Creep 2 or change something. I forgot it set OC fixed.

Rejected per your request.
Title: Re: Unapproved Map Discussion
Post by: J on May 11, 2010, 04:19:36 PM
I have posted the right one. Score must be legal because I don't have moved OC in test and the only change is that I have set OC fixed (very important change).
Title: Map: Forward Base by TheNextHunter
Post by: Karsten75 on May 12, 2010, 09:19:04 PM
Description:
QuoteAfter finding all the help they can, Odin City touches down at the forward base used to reach the fortress.

Rejection message:
QuoteThis map is not beatable. It seems not even a Thor can overcome several 1,000 intensity emitters and waves of 100 spores. If you disagree, please post a score. Instructions here: http://knucklecracker.com/forums/index.php?topic=980.0




(http://i41.tinypic.com/24x2tqh.jpg)
Title: Map: End of the Line by TheNextHunter
Post by: Karsten75 on May 12, 2010, 09:29:11 PM
Description
Quote


Rejection message:
QuoteThis map lags too much to be playable. It takes several seconds to even load.


(http://i42.tinypic.com/rh759z.jpg)
Title: Map: Game by Jose
Post by: Karsten75 on May 13, 2010, 08:53:27 PM
Description:
Quotegame

Rejection message:
QuoteThe game can not be competed, since it is not possible to connect all totems on both sides of the crazonium walls.

(http://i39.tinypic.com/vywt4k.jpg)
Title: Map: Hurry up and wait by Mr. Krypple
Post by: Karsten75 on May 18, 2010, 10:43:45 PM
Description: No need to rush.

Rejection: This map has almost no gameplay. You are required to get the Thor tech, then build a Thor and sit and wait for the creeper to erode the walls. However, with an emitter intensity of 1, and the walls on level 2 terrain, the emitters will never erode the walls. Feel free to post a score to disprove this, or make corrections and resubmit. However, bear in mind that no-one likes sitting idle for extremely long periods of time waiting for huge walls to erode.


(http://i50.tinypic.com/2eutzya.jpg)
Title: Re: Unapproved Map Discussion
Post by: Blaze on May 19, 2010, 12:18:54 AM
I think he just threw that together in under a minute.
Title: Author: Redbandet, The Last Stand and Last Stand
Post by: Karsten75 on May 20, 2010, 03:24:28 PM
Rejection message:

You submitted two identical maps. I'm holding both until you contact us to let us know which map you wish submitted.
Title: Map: Glaciers melting by fisherck
Post by: Karsten75 on May 24, 2010, 05:06:08 PM
I rejected this map as an apparent duplicate of this map (http://knucklecracker.com/creeperworld/mapcomments.php?id=1989&page=).

(http://i48.tinypic.com/2w6xzir.jpg)
Title: Maps: Artillery 2, 3 and 4 by Berman Post.
Post by: Karsten75 on May 25, 2010, 07:19:28 PM
I rejected these maps since they seemed quite similar to Artillery 1 (http://knucklecracker.com/creeperworld/mapcomments.php?id=2013&page=).

Artillery 2:
(http://i48.tinypic.com/vxzoxz.jpg)

Artillery 3:
(http://i50.tinypic.com/2zxv42b.jpg)

Artillery 4:
(http://i50.tinypic.com/2py3v6b.jpg)
Title: Re: Maps: Artillery 2, 3 and 4 by Berman Post.
Post by: BermanPost on May 25, 2010, 08:26:12 PM
Similar; maybe, but not the same each requiring different game play and strategy to win (especially number 4).  I do not want to give away to much but the biggest differences have to do with the four rows closest to your city.

I think they are different enough not to overlap but if you disagree I would prefer number 4 be posted over the rest of them.
Title: Re: Maps: Artillery 2, 3 and 4 by Berman Post.
Post by: Karsten75 on May 25, 2010, 08:38:33 PM
Quote from: BermanPost on May 25, 2010, 08:26:12 PM
Similar; maybe, but not the same each requiring different game play and strategy to win (especially number 4).  I do not want to give away to much but the biggest differences have to do with the four rows closest to your city.

I think they are different enough not to overlap but if you disagree I would prefer number 4 be posted over the rest of them.

Since I've already released 1, I'll wait and see if people post scores on it. If they do and I get comments that people like the gameplay, I'll release one or more of the others.
Title: Re: Unapproved Map Discussion
Post by: BermanPost on May 25, 2010, 08:58:11 PM
Given the amount of time put into those maps, have to say that is kind of weak since the game play to win (at least if you want the best time) is different.  That is especially true given the very unique game play of the series.  That said, it is obviously up to you guys what to post on the this site.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 25, 2010, 09:04:55 PM
Quote from: BermanPost on May 25, 2010, 08:58:11 PM
Given the amount of time put into those maps, have to say that is kind of weak since the game play to win (at least if you want the best time) is different.  That is especially true given the very unique game play of the series.  That said, it is obviously up to you guys what to post on the this site.

Weak, huh?

Just to show you why we are generally reluctant to release multiple similar maps from one author, I've released all your maps. We'll all learn from the comments.

Edit: Expanded sentence to clarify.
Title: Re: Unapproved Map Discussion
Post by: BermanPost on May 25, 2010, 09:17:25 PM
Quote
We'll all learn from the comments.

Indeed we will.  I will say that I would be surprised if the better players (those that can figure out how to beat it) dislike the concept.  Indeed the only reason I added my name to the title of these was because I thought people would copy the concept and unique type of game play.

You are probobly right though; I should put out a sampler before creating a series.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 26, 2010, 06:35:56 AM
You're lucky Karsten reviewed your maps, because I think map makers should offer a variety to the players. I've rejected maps in the past for the same reason:

Quote from: UpperKEES on April 28, 2010, 04:03:14 PM
I've received quite a few similar maps by the same author, with just some minor changes (like spores, emitter intensity or an additional wall). One time 4 versions of the same map were uploaded and another time 5 versions of the same map.

Please note that we will allow only a maximum of 2 versions of the same map (i.e. 1 easy and 1 hard), and I even discourage doing that. People are not interested in playing the same map multiple times and we also need to give other map makers a change to get their maps in the spotlight for a while. So please make up your mind how hard your map should be and what type of players you're aiming at. Always make sure you can finish the map yourself.

This is also the reason we don't approve more than 2 maps by the same author per day (or 3 if all have scores submitted before approval (http://knucklecracker.com/forums/index.php?topic=980.0); these maps will get priority during the approval process).

When I see so many similar maps by the same map maker I don't even play 1 of them, because to me it indicates that the creator wasn't able to decide what he was up to. If you have 2 different idea's in mind, just make two different landscapes which will be much more appealing to the players. You have to stimulate their enthusiasm a bit, if you understand what I mean. Would you have liked the game when all story/conquest maps looked rather similar?
Title: Re: Unapproved Map Discussion
Post by: BermanPost on May 26, 2010, 11:12:14 AM
"Would you have liked the game when all story/conquest maps looked rather similar?"

The look is much less important to me then the game play and strategy involved.  If that view is shared by no one then I will just keep future iterations (I have one last modification in mind, though it will look a bit different then the others) of the series on my hard drive and email them to few people interested.

"When I see so many similar maps by the same map maker I don't even play 1 of them, because to me it indicates that the creator wasn't able to decide what he was up to. If you have 2 different idea's in mind, just make two different landscapes which will be much more appealing to the players."

I knew what I wanted to create before I started on each version, but I do understand what you mean; people only have a small thumbnail to tell if something looks interesting and with this type of map it is impossible to know that there are differences and that they get progressively harder until you actually play them.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 26, 2010, 12:12:52 PM
Quote from: BermanPost on May 26, 2010, 11:12:14 AM
The look is much less important to me then the game play and strategy involved.

I agree completely. I prefer maps however that both play well (offer a challenge) and look nice at the same time. With so many maps to play everybody has to make a choice which ones to play and which ones to skip. That's probably the main reason people like the difficulty rating to be accurate. When I have to make this choice I rather play a couple of different looking maps, as I like exploring new terrains.
Title: Map: Elongated Pyramid, Author: BermanPost
Post by: UpperKEES on May 26, 2010, 01:34:48 PM
Description:

QuoteThe Creeper is (still) rising fast, so you better hurry with the mortars.

Rejection message:

QuoteI have rejected this map because the creeper is indeed rising fast, so I'd like you to submit a score before I can approve it.
Title: Maps: Tough Climb, Tough Pass, Tough Climb & Pass, Author: Berman Post
Post by: UpperKEES on May 26, 2010, 01:46:57 PM
Descriptions:

QuoteYou are in for a Tough Climb.

QuoteYou are in for a Tough Pass.

QuoteYou are in for a Tough Climb and Pass.

Rejection message (3 x):

I have rejected this map because it again features the same terrain as Artillery 1-4. Seven similar maps (although the game play might be different) become rather boring and I have to apply the same rules to everybody, especially with so many maps in the queue. I hope you'll understand after reading the discussion about it.
Title: Map: The Hideout, Author: Thek
Post by: UpperKEES on May 26, 2010, 01:54:24 PM
Description:

QuoteVery CPU intensive energy collection goes up to 50+! Lot's of Blasters and Drones! Enjoy!

Rejection message:

QuoteI have rejected this map because it's too CPU intensive. There is no need for a 50+ energy collection, as Odin City can't disperse more than 32 packets per second.
Title: Map: The Hills 3, Author: Thek
Post by: UpperKEES on May 26, 2010, 02:04:35 PM
Description:

QuoteVery hard level with 3 Random Facts!

Rejection message:

QuoteI have rejected this map because it is impossible to connect to the lower left totem. You have obviously not played and tested this map yourself, which is mandatory as you've seen above the upload form. Please submit a score when uploading maps in the future. You can read here how to do this:
http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Impossible, Author: Jack L
Post by: UpperKEES on May 26, 2010, 05:07:48 PM
Description:

QuoteImpossible

Rejection message:

QuoteDon't you think we have enough to do here? I will reject any future maps clearly created just to bother people without any further notice.
Title: Re: Map: Impossible, Author: Jack L
Post by: Karsten75 on May 26, 2010, 05:50:18 PM
Quote from: UpperKEES on May 26, 2010, 05:07:48 PM
Description:

QuoteImpossible

Rejection message:

QuoteDon't you think we have enough to do here? I will reject any future maps clearly created just to bother people without any further notice.

I don't know what's funnier - the map or your response!   :D
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 26, 2010, 09:33:20 PM
Yeah, I get a bit sick of all the crappy maps today. I had to reject 7 of them in just 1 evening. Is it so hard to create (and test!) an original map? Apparently yes....
Title: Re: Map: Elongated Pyramid, Author: BermanPost
Post by: BermanPost on May 27, 2010, 06:19:44 PM
Quote from: UpperKEES on May 26, 2010, 01:34:48 PM
Description:

QuoteThe Creeper is (still) rising fast, so you better hurry with the mortars.

Rejection message:

QuoteI have rejected this map because the creeper is indeed rising fast, so I'd like you to submit a score before I can approve it.

Done (or at least attempted).
Title: Re: Map: Elongated Pyramid, Author: BermanPost
Post by: Karsten75 on May 27, 2010, 06:33:33 PM
Quote from: BermanPost on May 27, 2010, 06:19:44 PM
Quote from: UpperKEES on May 26, 2010, 01:34:48 PM
Description:

QuoteThe Creeper is (still) rising fast, so you better hurry with the mortars.

Rejection message:

QuoteI have rejected this map because the creeper is indeed rising fast, so I'd like you to submit a score before I can approve it.

Done (or at least attempted).

Your score came through just fine, so I approved your map.
Title: Re: Maps: Tough Climb, Tough Pass, Tough Climb & Pass, Author: Berman Post
Post by: BermanPost on May 27, 2010, 06:36:13 PM
Quote from: UpperKEES on May 26, 2010, 01:46:57 PM
Descriptions:

QuoteYou are in for a Tough Climb.

QuoteYou are in for a Tough Pass.

QuoteYou are in for a Tough Climb and Pass.

Rejection message (3 x):

I have rejected this map because it again features the same terrain as Artillery 1-4. Seven similar maps (although the game play might be different) become rather boring and I have to apply the same rules to everybody, especially with so many maps in the queue. I hope you'll understand after reading the discussion about it.

Yeah, I get it.  It is not enough to design tough maps that require interesting/unique strategies, people want to be visually entertained as well.  Unfortunately, while I think I am good at one of those I do not have much skill in the other.  Perhaps some sort of collaboration is in order...
Title: Re: Unapproved Map Discussion
Post by: BermanPost on May 28, 2010, 02:07:18 AM
I did a redesign of Tough Climb to make the map look different without disrupting the game play and strategy and have submitted it.  Also, I submitted a score with it already assuming you agree that is looks sufficiently different so you know it is possible.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 28, 2010, 04:13:56 AM
Quote from: BermanPost on May 27, 2010, 06:36:13 PM
Yeah, I get it.  It is not enough to design tough maps that require interesting/unique strategies, people want to be visually entertained as well.  Unfortunately, while I think I am good at one of those I do not have much skill in the other.  Perhaps some sort of collaboration is in order...

:)

You don't need to create pieces of art of course, just something new to explore. Custom backgrounds often make it harder to see what you're doing when wrong colors have been chosen for instance. I know some people who asked somebody else with graphical experience to create the background images for them (and these maps look very nice).

When you look at the number of downloads for certain maps you'll see that maps with interesting terrain quickly draw the attention of people doing a quick scan for a nice map to play. If it lacks good game play however, people will tend to ignore future maps by the same author. Besides that you will have to accept that rather hard maps (like the ones I make myself) will be played by less people, just because not everybody is able to finish them or because people don't have the time to spend 30-45 minutes on a map, but rather play 2-3 quick ones that can be completed in 5-10 minutes. Luckily you'll always be able to find a map of your likings with over 2000 maps available.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on May 28, 2010, 09:12:27 AM
Quote from: UpperKEES on May 28, 2010, 04:13:56 AM
Quote from: BermanPost on May 27, 2010, 06:36:13 PM
Yeah, I get it.  It is not enough to design tough maps that require interesting/unique strategies, people want to be visually entertained as well.  Unfortunately, while I think I am good at one of those I do not have much skill in the other.  Perhaps some sort of collaboration is in order...

:)

You don't need to create pieces of art of course, just something new to explore. Custom backgrounds often make it harder to see what you're doing when wrong colors have been chosen for instance. I know some people who asked somebody else with graphical experience to create the background images for them (and these maps look very nice).

When you look at the number of downloads for certain maps you'll see that maps with interesting terrain quickly draw the attention of people doing a quick scan for a nice map to play. If it lacks good game play however, people will tend to ignore future maps by the same author. Besides that you will have to accept that rather hard maps (like the ones I make myself) will be played by less people, just because not everybody is able to finish them or because people don't have the time to spend 30-45 minutes on a map, but rather play 2-3 quick ones that can be completed in 5-10 minutes. Luckily you'll always be able to find a map of your likings with over 2000 maps available.

Please let's move as much discussion out of this thread as possible. As for terrain variety, let me just point out that Expert Round (http://knucklecracker.com/creeperworld/viewmaps.php) now has over 1,000 downloads, making it one of the most popular maps on here.  :)  Now that it has made the list of maps that can be pwned (http://knucklecracker.com/forums/index.php?topic=882.0), I suspect that will steadily grow,
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 28, 2010, 09:26:41 AM
Quote from: Karsten75 on May 28, 2010, 09:12:27 AM
As for terrain variety, let me just point out that Expert Round (http://knucklecracker.com/creeperworld/viewmaps.php) now has over 1,000 downloads, making it one of the most popular maps on here.  :)  Now that it has made the list of maps that can be pwned (http://knucklecracker.com/forums/index.php?topic=882.0), I suspect that will steadily grow,

Expert Round just proves that some maps can become a hype (at that time) and that the number of downloads is just one indicator that doesn't say too much about the quality of a map, as it is actually one of the easiest to beat. We see a few of these every week nowadays and no one is very enthusiastic about them.

Regarding the list of maps that can be pwned: it should be 10 times longer. I stopped adding maps over 2 months ago. Just use the 0-5 minute time filter; 90% of the maps displayed could be listed in that thread, so I don't think it's very valuable.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on May 29, 2010, 01:23:36 AM
To all map makers:

Please see here (http://knucklecracker.com/forums/index.php?topic=3319.0) why your map may not have been reviewed/approved/posted yet. My apologies for the likely delay.
Title: Map: Busty, Author: Bennieee
Post by: UpperKEES on May 29, 2010, 09:30:54 AM
Description:

QuoteStop the milk

Rejection message:

QuoteI have rejected your map because of the objects depicted, as these are not suitable for underaged players according to the guidelines of KnuckleCracker.

[Screenshot not included for obvious reasons.]
Title: Map: Pits, Author: Josh
Post by: UpperKEES on May 30, 2010, 09:50:26 AM
Description:

QuoteREAL EASY!

Rejection message:

QuoteI have rejected your map because the only thing you have to do is click the Continue-button.
Title: Map: Fleet 6: Island, Author: F0R
Post by: UpperKEES on June 01, 2010, 12:08:52 PM
Description:

QuoteThe 6th to my series Very hard map to do.

Rejection message:

QuoteI have rejected this map because this map indeed looks very hard (3 emitters with 12, 12 and 10 intensity on high terrain), so I'd like you to submit a score before I can approve it.
Title: Map: NewUploader1's 5th, Author: NewUploader1
Post by: UpperKEES on June 01, 2010, 12:24:16 PM
Description:

QuoteThe longest map here.

Build a base, build some defenses, then relax. Watch a few movies.  Maybe go to the store and pick up some groceries or [Text removed - ed.]

It is gonna take a bit to get to you, but when it does, boy oh boy.... you'll probably be asleep by then.

Rejection message:

QuoteI have rejected this map because 2 reasons:

1. The text in the description is not according to the guidelines by KnuckleCracker.
2. Nobody is interested in waiting for about 2 hours. Next time somebody will add one more layers of walls to beat your map in taking the longest time to finish....
Title: Map: random by Ben
Post by: Karsten75 on June 01, 2010, 05:41:26 PM
Description: ...

Rejection message: The survival pods are destroyed within 2 seconds. This map cannot be beat.

(http://i45.tinypic.com/2h50ltk.jpg)

PS. You also provided a fake/unusable email address, so you will not receive the rejection message or email.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 01, 2010, 06:42:55 PM
That's why I said:

Quote from: UpperKEES on May 26, 2010, 05:07:48 PM
I will reject any future maps clearly created just to bother people without any further notice.

Those people just take too much of our precious time and probably love it when their useless map shows up here. I won't post here or a send a message any more in these cases, but simply click the reject button, so it has cost them more time than us.
Title: Map: Anti-Terriorest by zombie attack
Post by: Karsten75 on June 02, 2010, 10:27:19 AM
Map description: have fun bwhahahahahaahahaha

Rejection message: This map will not be approved until a score is submitted to prove that it can be won.

(http://i46.tinypic.com/2ih4h87.jpg)


It's going to be a long summer for map approvals.  :(
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 02, 2010, 11:02:05 AM
There is an rule that you have to prove that the map can be done :
"You must confirm that the map can be won."
So uploaded maps without scores can be left alone ,
if you dont have time to test it and see if it workes .

For those who dont want to post an score for their maps :
Can post an bad score .
Or there should be an email or something to post that the map can be done .
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 02, 2010, 11:14:31 AM
I am afraid I'm not sure what you mean.

Quote from: SPIFFEN on June 02, 2010, 11:02:05 AM
So uploaded maps without scores can be left alone ,
if you dont have time to test it and see if it workes .

Do you mean we should leave them in the queue? --> Then it will never get empty but will grow by dozens of maps a week.

Do you mean we should approve them and players just shouldn't play them if the author still hasn't played the map himself? --> Don't forget many players don't even visit the forums, so they just download every map that looks nice. They will be disappointed later on and might even start complaining why KnuckleCracker publishes so many crappy maps.

Quote from: SPIFFEN on June 02, 2010, 11:02:05 AM
For those who dont want to post an score for their maps :
Can post an bad score .
Or there should be an email or something to post that the map can be done .

Map makers who don't have time to test their own maps shouldn't upload them at all!

And why wouldn't you want to post a good score for your map, but do want to post a bad score? Maps with with fast completion times are being downloaded more often!

An e-mail is no prove, even when a screenshot has been included, because the map can be altered. Besides that I don't want to go over numerous e-mails as well. There's already enough work to be done.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 02, 2010, 12:02:11 PM
it sounds like there are more testers required... NOT ME btw
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 02, 2010, 12:17:57 PM
Luckily someone will join the reviewing team soon. :)

Because of the holidays however we can expect an increase in the number of uploaded maps, so submitting scores (http://knucklecracker.com/forums/index.php?topic=980.0) will remain very important. Don't be surprised if your map sits in the queue for several days when you didn't take the effort to post a score for it....
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 02, 2010, 12:22:51 PM
Yes leave them in the queue , and delete them after an set time if there is'nt posted an score to the map .

But if an mapmaker dont want to post an score , to let the players struggle a bit ,
there should be an way to do so as well , so the map doesnt get deleted from the queue .

The map approval team should set the rules to make your job as easy as possible ,
and everyone else has to follow the rules you set .
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on June 02, 2010, 12:42:54 PM
Please keep discussion off this thread.  There are now three map approvers.  The system works fine. We have enough leeway so that each approver has substantial discretion on how to deal with problematic maps. If there are more map  approvers, then a system with this much discretion will not work well.

Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 02, 2010, 04:15:01 PM
k, it was just because for as far as i heard no one here was able to check maps unless it has a time
Title: Re: Map: Anti-Terriorest by zombie attack
Post by: Blaze on June 02, 2010, 11:58:34 PM
Quote from: Karsten75 on June 02, 2010, 10:27:19 AM
Map description: have fun bwhahahahahaahahaha

Rejection message: This map will not be approved until a score is submitted to prove that it can be won.

(http://i46.tinypic.com/2ih4h87.jpg)


It's going to be a long summer for map approvals.  :(

Where's the totems?
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 03, 2010, 01:17:20 AM
You apparently only have to collect the techs (like on my last map).

Thanks for your question; I just had a brain wave and was able to solve this map..... in 1 minute! ;D

So I unrejected and approved it.
Title: Re: Unapproved Map Discussion
Post by: Blaze on June 03, 2010, 11:36:17 PM
Quote from: UpperKEES on June 03, 2010, 01:17:20 AM
You apparently only have to collect the techs (like on my last map).

Thanks for your question; I just had a brain wave and was able to solve this map..... in 1 minute! ;D

So I unrejected and approved it.

Ask a question and give an answer? Cool...

Okay no more off-topic from me!
Title: Map: First Go by MAB
Post by: Karsten75 on June 04, 2010, 02:27:42 AM
Description: Just made it, could be interesting.

Rejection message: Thank you for your interest in Creeper World. I suggest you try and *play* your maps before submitting them. That would expose many basic problems with your maps.  This map, for instance, has emitters set so low that they will never overflow to erode the green walls. The Pink (Crazonium wall) prevents any connection to the totem. So, in short, your map can never be completed. If you don't think I'm right, please try and play your map. If you beat it, submit the score and I will approve your map.

(http://i48.tinypic.com/344bf5x.jpg)
Title: Re: Map: First Go by MAB
Post by: mthw2vc on June 04, 2010, 08:44:46 AM
Quote from: Karsten75 on June 04, 2010, 02:27:42 AM
*snip*
This map, for instance, has emitters set so low that they will never overflow to erode the green walls. The Pink (Crazonium wall) prevents any connection to the totem. So, in short, your map can never be completed. If you don't think I'm right
*snip*
You can bridge across crazonium, even with the wall in front of it that thick. You just have to use the city. See the attached picture, which was done in the attached map.

Charge the totems on the side with the walls first, though, or this will not work.
Title: Re: Map: First Go by MAB
Post by: Karsten75 on June 04, 2010, 09:59:17 AM
Quote from: mthw2vc on June 04, 2010, 08:44:46 AM
Quote from: Karsten75 on June 04, 2010, 02:27:42 AM
*snip*
This map, for instance, has emitters set so low that they will never overflow to erode the green walls. The Pink (Crazonium wall) prevents any connection to the totem. So, in short, your map can never be completed. If you don't think I'm right
*snip*
You can bridge across crazonium, even with the wall in front of it that thick. You just have to use the city. See the attached picture, which was done in the attached map.

Charge the totems on the side with the walls first, though, or this will not work.

Did you see that the inside of the walled area in the map image I posted was not completely flat, ridged to prevent connectors and covered in creeper?
Title: Re: Unapproved Map Discussion
Post by: mthw2vc on June 04, 2010, 10:28:54 AM
All right... How about now? The emitter can be capped if it never reaches the walls and the terrain isn't rough enough to be a problem.
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on June 04, 2010, 10:41:22 AM
OK, I'll release it. But still, having to fly two units in tandem....  not sure that is what the author intended.
Title: Re: Unapproved Map Discussion
Post by: MABsharpshot on June 04, 2010, 03:28:47 PM
Quote from: Karsten75 on June 04, 2010, 10:41:22 AM
OK, I'll release it. But still, having to fly two units in tandem....  not sure that is what the author intended.

I never intended for this map to actually be posted, i uploaded it when it was still in beta mode, in my actual finished version, the Creeper is much stronger, the Cranzonium wall is smaller and there is a single spot in the small island to place a relay, i must ask, was it difficult? It was my first map..... If you dont mind, ill be uploading a better version of it, just remove this one
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on June 04, 2010, 03:55:14 PM
Quote from: MABsharpshot on June 04, 2010, 03:28:47 PM
I never intended for this map to actually be posted, i uploaded it when it was still in beta mode, in my actual finished version, the Creeper is much stronger, the Cranzonium wall is smaller and there is a single spot in the small island to place a relay, i must ask, was it difficult? It was my first map..... If you dont mind, ill be uploading a better version of it, just remove this one

Why do you upload stuff you don't want posted? We're not mind readers.

Once posted maps are usually not removed.

A stronger version might be equally easy to beat now that the mechanism is revealed. Or impossible.

I think you should start work on a different map, this one's done.
Title: Re: Unapproved Map Discussion
Post by: MABsharpshot on June 04, 2010, 04:35:40 PM
Im sorry about that, i was sleepy. Ill begin work on a new map. The new stronger map is actually easier, now that you can connect things. Ill put it up and you decide.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 05, 2010, 10:41:58 AM
the 'upload a score' rule is a pain in the ass for me since i'm not a quick player,the reason i have stopped posting maps too...
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on June 05, 2010, 10:46:23 AM
Quote from: ontheworld on June 05, 2010, 10:41:58 AM
the 'upload a score' rule is a pain in the ass for me since i'm not a quick player,the reason i have stopped posting maps too...

It's not an enforced rule, we still approve maps without a score, it just takes longer and is more subject to error than maps with a score.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 05, 2010, 10:58:47 AM
Quote from: ontheworld on June 05, 2010, 10:41:58 AM
the 'upload a score' rule is a pain in the ass for me since i'm not a quick player,the reason i have stopped posting maps too...

It's indeed no rule to upload a score but the rules are (as states above the upload form):

Please note these rules!
***You must have played your map before submitting it.***
***You must confirm that the map can be won.***

Submitting a score is the easiest (and actually only secure) way to conform to these rules.

How would you like it when 80% of the maps uploaded were never tested once, but just submitted after clicking some terrain elevations and adding some random emitters? 99% of these maps would be completely uninteresting of unfinishable.

If you can't beat your own map, don't submit it.
If you're too lazy to test it, don't create maps at all.


I really wonder why certain map makers think that other players like to do the work that they should have done themselves, especially because these maps are real crap most of the time.

I have quite some experience with map making (I never started doing this before I knew I was at least a good player), but the first beta version of every new map I made also sucks! I keep making adjustments until it's beatable and fun to play (at least for average or good players, depending on my intended difficulty).

So hopefully you all understand why this rule is in place and that it really contributes to the quality of the game and the fun that people have playing them.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 05, 2010, 12:38:00 PM
yes, i understand, but i always beat it as a deployed map after wich i have to beat it again to confirm it. Oh well...
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 05, 2010, 12:46:56 PM
I know there's a lot of confusion about it, but you CAN submit a score (http://knucklecracker.com/forums/index.php?topic=980.0) even before uploading your map!

This is why I changed my testing a bit during the last few weeks: when I'm in the final stage of testing a map, I save it to the custom map folder and play it from there. When I'm satisfied with the results (and my time), I submit the score immediately. This way I don't have to do it again when I publish my map (often weeks later). The score stays in the database, even though there's no corresponding map yet. Just don't make any changes to your map any more, because this will change the ID of your map and the score will be lost.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 05, 2010, 01:44:58 PM
i know that much, but i deploy my map to working game before, but to post a score at whatever time you have to import
Title: Map: War zone, Author: War gamer
Post by: UpperKEES on June 05, 2010, 03:47:22 PM
Description:

QuoteThis is an easy battle from man vs creeper

Rejection message:

QuoteI have rejected this map because the survival pod can not be saved in time. Please submit a score next time before we can approve your map, as it is mandatory that you have tested your map and are able to complete it yourself. Read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Master B&W, Author: SPIFFEN's friend
Post by: UpperKEES on June 05, 2010, 03:58:56 PM
Description: n/a

Rejection message:

QuoteI have rejected this map because I don't allow the name of an other author to be used without his permission.
Title: Re: Map: Master B&W, Author: SPIFFEN's friend
Post by: ontheworld on June 05, 2010, 04:12:28 PM
Quote from: UpperKEES on June 05, 2010, 03:58:56 PM
Description: n/a

Rejection message:

QuoteI have rejected this map because I don't allow the name of an other author to be used without his permission.


was it SPIFFEN's friend?
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 05, 2010, 04:17:05 PM
I would like to know who's my friend =)
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 05, 2010, 04:29:10 PM
I can imagine. Only when you (Spiffen) approve this, I will unreject it. Otherwise he should use a different name. I can imagine that you don't want to be associated with somebody that you (probably) don't know and makes completely different maps than you do (it might cause confusion as well). Just let me know.
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 05, 2010, 04:43:23 PM
I understand very well why you rejected it =)
But i think it would be nice to see what happends ,
when an thing like this get accepted .

So i think you should accept it ,
and see what happends later in the comments and stuff .

Might be an nice test to see what should be done in the future .
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 05, 2010, 05:05:04 PM
Okay, in that case I will unreject and approve the map (at your own risk ;)).
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 05, 2010, 05:18:15 PM
Quote from: UpperKEES on June 05, 2010, 05:05:04 PM
Okay, in that case I will unreject and approve the map (at your own risk ;)).

He he , i think that the mapmaker might get some undeserved attation for the map .
And this might be very bad for me , but we all might learn something from it .

So this might be an nice way to test what should be done in the future =)
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on June 05, 2010, 06:52:26 PM
I could easily say I am SPIFFEN and make SPIFFENs 1000th Map!

_k
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 06, 2010, 03:48:18 AM
Quote from: Kamron3 on June 05, 2010, 06:52:26 PM
I could easily say I am SPIFFEN and make SPIFFENs 1000th Map!

_k

won't it be another e-mail then?
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 06, 2010, 09:21:59 AM
He might know my e-mail , so that is'nt an problem .
Title: Re: Unapproved Map Discussion
Post by: Kamron3 on June 06, 2010, 09:32:52 PM
Naw, I don't, but I was kidding.

_k
Title: Map: Expert to the Max by B-Boy
Post by: Karsten75 on June 07, 2010, 11:51:00 AM
Description: If you thought my last map was hard their is no way you will finish this!

Rejection message: You're right, as map approver I'm not even going to try beating it. 9 x 1,000 emitters? Submit a score to prove the map can be beat or it stays rejected.

(http://i49.tinypic.com/14mam34.jpg)
Title: Map: Time Attack Extreme by Germanboy
Post by: Karsten75 on June 07, 2010, 02:09:47 PM
Description: another map who the creeper will be VERY stronger with time...

Rejection message: Too extreme. Submit a score if you want it approved.

(http://i46.tinypic.com/fjgnf6.jpg)

Title: Re: Map: Expert to the Max by B-Boy
Post by: Blaze on June 07, 2010, 11:54:20 PM
Quote from: Karsten75 on June 07, 2010, 11:51:00 AM
Description: If you thought my last map was hard their is no way you will finish this!

Rejection message: You're right, as map approver I'm not even going to try beating it. 9 x 1,000 emitters? Submit a score to prove the map can be beat or it stays rejected.

snip...

Hey can you gimme the file? I think I see how to beat it.
Title: Re: Unapproved Map Discussion
Post by: J on June 08, 2010, 07:06:26 AM
Set it as attachment so we can download it. (map with 9x1000)
Title: Re: Map: Expert to the Max by B-Boy
Post by: Karsten75 on June 08, 2010, 09:53:57 AM
I will not make rejected files available on a random basis.

Having said that, the author posted a score and I released the map. There is a non-complete warning on the map, but I'm hoping Virgil will remove that warning when he gets (http://i48.tinypic.com/n4cl7l.jpg) (http://i49.tinypic.com/2gy3i0w.jpg).
Title: Re: Map: Time Attack Extreme by Germanboy
Post by: Karsten75 on June 08, 2010, 10:13:51 AM
Quote from: Karsten75 on June 07, 2010, 02:09:47 PM
Description: another map who the creeper will be VERY stronger with time...

Rejection message: Too extreme. Submit a score if you want it approved.


Also released this map with a warning message. If authors want to post maps like this they probably do want whatever the reaction might be.
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 08, 2010, 10:16:35 AM
There is no score posted to the map , so the score must have been given in another way .

So i think we should wait until an score is posted , before virgil removes the warning .

EDIT : Sorry wrong map =P
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on June 08, 2010, 10:19:42 AM
Quote from: SPIFFEN on June 08, 2010, 10:16:35 AM
There is no score posted to the map , so the score must have been given in another way .

So i think we should wait until an score is posted , before virgil removes the warning .

I'm talking about this map (http://knucklecracker.com/creeperworld/mapcomments.php?id=2202). It has a score. Germanboy's map does not have a score.
Title: Map: Lava Channels by Cheesecake
Post by: Karsten75 on June 08, 2010, 12:05:46 PM
Description: Fast action is the only possible way to protect your initial position.

Rejection:  Top left totem cannot be connected.

(http://i47.tinypic.com/2hxoojb.jpg)
Title: Re: Map: Lava Channels by Cheesecake
Post by: Cheesecake on June 08, 2010, 01:53:25 PM
Quote from: Karsten75 on June 08, 2010, 12:05:46 PM
Description: Fast action is the only possible way to protect your initial position.

Rejection:  Top left totem cannot be connected.

(http://i47.tinypic.com/2hxoojb.jpg)

Oh please, you toddler, in the email you said "Top right totem cannot be connected" THERE IS NO TOP RIGHT

CAN'T YOU TELL LEFT FROM RIGHT?
Title: Re: Map: Lava Channels by Cheesecake
Post by: Sqaz on June 08, 2010, 02:04:55 PM
Quote from: Cheesecake on June 08, 2010, 01:53:25 PM
Oh please, you toddler, in the email you said "Top right totem cannot be connected" THERE IS NO TOP RIGHT

CAN'T YOU TELL LEFT FROM RIGHT?

Depends of how you view it, it's top right if you look like OC. And most important it doesn't really matter here and it seems like you're only insulting Karsten because you were to stupid to test your map.
Title: Re: Map: Lava Channels by Cheesecake
Post by: Karsten75 on June 08, 2010, 02:59:36 PM
Quote from: Cheesecake on June 08, 2010, 01:53:25 PM

Oh please, you toddler, in the email you said "Top right totem cannot be connected" THERE IS NO TOP RIGHT

CAN'T YOU TELL LEFT FROM RIGHT?

Cheesecake - nice tie.
Title: Re: Map: Lava Channels by Cheesecake
Post by: Cheesecake on June 08, 2010, 03:03:27 PM
Quote from: Karsten75 on June 08, 2010, 02:59:36 PM
Quote from: Cheesecake on June 08, 2010, 01:53:25 PM

Oh please, you toddler, in the email you said "Top right totem cannot be connected" THERE IS NO TOP RIGHT

CAN'T YOU TELL LEFT FROM RIGHT?

Cheesecake - nice tie.

You're so funny, I forgot to laugh.
Title: Map: Pyramid by Tohta
Post by: Karsten75 on June 08, 2010, 07:45:07 PM
Description: It is quite simple to beat although if you cannot see how, you will be beaten when the creeper escapes.

Rejection message: If you wish to create a puzzle map, please play it and submit a score to prove that it can be finished. Score submission method is here: http://knucklecracker.com/forums/index.php?topic=980.0

(Map image not included so as to not give it away if it is a puzzle map.)
Title: Map: The Big Easy by Nick Boyett
Post by: Karsten75 on June 08, 2010, 09:16:45 PM
Description:Very easy map.

Rejection message: I'm rejecting this map due to the CPU lag caused by stacking so many units.  Bear in mind that Odin City cannot use more than 32 units of energy. Stacking so many reactors to where you create 64 units of energy simply causes the game to lag. Please consider fixing the map and then resubmitting it.



(http://i49.tinypic.com/vxffac.jpg)
Title: Map: Lava channels by Cheesecake
Post by: UpperKEES on June 09, 2010, 10:19:56 AM
I've rejected this map because of insults towards a map reviewer in the description. Please treat other people with respect, especially when they volunteer to do work for this community.
Title: Map: Patience is a virtue by Makee43999
Post by: Karsten75 on June 12, 2010, 06:40:37 PM
Description: looks very simple. an kinda is. but takes forever to complete.

Rejection message. This map seems to be boring as anything. There is a huge delay before any game activity can commence. It seems not even you have the patience to play it and has thus not submitted a score. I don't have to patience to play it and see if it can be beat. If you want your map posted, post a score (instructions here: http://knucklecracker.com/forums/index.php?topic=980.0).

(http://i45.tinypic.com/2rmmh6g.jpg)
Title: Map: CREEper Cross by CREEper
Post by: UpperKEES on June 15, 2010, 08:02:47 PM
Description:

QuoteThe Creeper has a cross-like place to battle here.

Opening text:

QuoteThe Creeper has Spore waves here, but they stole your SAM's! Get them back before the Spores get you!

Rejection message:

QuoteI have rejected this map because the totems within the crazonium cross can't be reached, even though you left a few tiny gaps. Besides that it would take about 10 minutes before the SAM tech can be reached, while the first spores arrive after 160 seconds. After reading your opening text it seems that you just like to bother people.

Note that it is mandatory that you test and are able to complete your own map, as you can read above the upload form. Please submit a score when you upload your next map before it can be approved. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: The pyramide canals by Frodi
Post by: UpperKEES on June 16, 2010, 02:35:58 AM
Description:

Quotei have hidden some of the totems you have to find them to win

Rejection message:

QuoteI have rejected your map because quite some structures -including totems- have been build outside the visible area of the map. We have decided not to allow that after an experiment, even if it's mentioned in the description. It will be fixed anyway in the next patch of the game, which would make your map useless. I hope you'll understand.
Title: Map: Cylindrus by ThePenguin
Post by: Karsten75 on June 16, 2010, 01:41:36 PM
Description: you have a safe haven, thor from the beginning and probably the four most powerful emitters you have ever seen

Rejection text: You're right, with 4 maxed out emitters so widely dispersed, not even a Thor stands a chance.  Unless you post a score (see http://knucklecracker.com/forums/index.php?topic=980.0) this map cannot be approved.



(http://i50.tinypic.com/zlzodd.jpg)
Title: Map: Shadowhills by Jackjt8
Post by: Karsten75 on June 16, 2010, 01:58:50 PM
Description: its dark, hard and a pain.
just what my doctor ordered!
good luck! you will need it....
(X_X)


Also: welcome to the darkness of Shadow Hills......
i've made it easy for you by having it brighter.
but if its very easy.... well i'm going all out to stop it!!!!


Rejection message:  Yep, it's too hard if we have a bunch of maps to approve. Please see here (http://knucklecracker.com/forums/index.php?topic=980.0) how to post a score to prove your map conforms to the requirement that it must be winnable.


(http://i45.tinypic.com/313iozq.jpg)
Title: Map: 13 by aanze1313
Post by: Karsten75 on June 16, 2010, 02:07:21 PM
Description: spore incoming from the north, creeper needs to be taken care of, hard for me, prolly easy for most of you

Rejection: Sorry, even if it is hard for you, please post a score to prove the map is beatable. See here for instructions: http://knucklecracker.com/forums/index.php?topic=980.0. The spore waves seem too intense to allow survival.

(http://i45.tinypic.com/znvw49.jpg)
Title: Map: The Fort V2. by jackjt8
Post by: Karsten75 on June 16, 2010, 02:46:24 PM
Description: mmm..... yer its have and... well

(Translation:  Yes, it's hard and .. well)

Rejection: ... Well, impossible to complete.  You positioned the totems behind moderately strong emitters that erupt every 2 seconds. It is not possible (see bottom left of my image) to contain (cap) the emitter and build a collector that near the emitter without the emitter destroying the collector. Thus your map cannot be completed. If you correct this problem, I'm sure this will be a rather nice, playable map. if you disagree with my assessment, post a score (http://knucklecracker.com/forums/index.php?topic=980.0) and I will approve your map.

(http://i48.tinypic.com/2q33jis.jpg)
Title: Re: Map: The Fort V2. by jackjt8
Post by: Blaze on June 17, 2010, 12:07:40 AM
Quote from: Karsten75 on June 16, 2010, 02:46:24 PM
Description: mmm..... yer its have and... well

(Translation:  Yes, it's hard and .. well)

Rejection: ... Well, impossible to complete.  You positioned the totems behind moderately strong emitters that erupt every 2 seconds. It is not possible (see bottom left of my image) to contain (cap) the emitter and build a collector that near the emitter without the emitter destroying the collector. Thus your map cannot be completed. If you correct this problem, I'm sure this will be a rather nice, playable map. if you disagree with my assessment, post a score (http://knucklecracker.com/forums/index.php?topic=980.0) and I will approve your map.

snip...

Easy! Just build enough drones to bombard the emitter so the the collector can be made and totem be charged.

Did that before when Thor wasn't enough to keep the relays in place. (I used over 100 there...)
Title: Re: Map: Cylindrus by ThePenguin
Post by: ssddgghh on June 17, 2010, 06:45:21 AM
Quote from: Karsten75 on June 16, 2010, 01:41:36 PM
Description: you have a safe haven, thor from the beginning and probably the four most powerful emitters you have ever seen

Rejection text: You're right, with 4 maxed out emitters so widely dispersed, not even a Thor stands a chance.  Unless you post a score (see http://knucklecracker.com/forums/index.php?topic=980.0) this map cannot be approved.



(http://i50.tinypic.com/zlzodd.jpg)
You only tested with just one? Try doing it with more of them. And if I'm not mistaken, you can make more than one if you pause the game.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 17, 2010, 06:56:50 AM
Quote from: ssddgghh on June 17, 2010, 06:45:21 AM
You only tested with just one? Try doing it with more of them. And if I'm not mistaken, you can make more than one if you pause the game.

First of all, we don't have to test anything. We do this as a gesture to the community so the quality of the maps stays high. It's the job of the map maker to test their own map. If we are in doubt we reject a map and ask the author to submit a score, because we don't have to prove anything.

Secondly, what old version are you using? Building multiple Thor's isn't possible for ages.... Better apply the latest patch.
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on June 17, 2010, 07:06:20 AM
ssddgghh doesnt have the game , as i know .
So it's abit strange that ssddgghh is so active , maybe it's an #2 nickname =P
Or it might be an use of an hacked game =(
Title: Re: Unapproved Map Discussion
Post by: F0R on June 20, 2010, 06:24:30 AM
Cheats, what do you mean by cheats?
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on June 21, 2010, 09:40:18 AM
Quote from: ontheworld on June 19, 2010, 05:09:12 PM
I have tested my map and all, but then made some things to make it slightly easier. i have a (cheated) version to show that is possible to keep the creeper away from the collector. The only cheats were some speed units to get stuff done faster and the reactors. the name is marenia by the way.

(I have a problem with the map size... it's 1 Mb)

Does this mean the one in the queue should be rejected and you'll upload a new version? If not I'd like to see a score for the current one.
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 27, 2010, 04:10:40 PM
looks like people are doing a good job on testing right now...
Title: Re: Unapproved Map Discussion
Post by: Blaze on June 28, 2010, 01:11:31 AM
Quote from: ontheworld on June 27, 2010, 04:10:40 PM
looks like people are doing a good job on testing right now...

Finally.
Title: Map: Impossible by Fede
Post by: UpperKEES on June 28, 2010, 10:36:56 PM
Description:

Quote***

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Differentia by thepenguin
Post by: UpperKEES on June 28, 2010, 10:57:45 PM
Description:

Quotehmm. something is very different

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Charging the Storm by Omnise
Post by: UpperKEES on June 29, 2010, 09:53:31 AM
Description:

QuoteALSO KNOWN AS NOOBICIDE.

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Re: Unapproved Map Discussion
Post by: ontheworld on June 30, 2010, 04:59:07 AM
Quote from: Blaze on June 28, 2010, 01:11:31 AM
Quote from: ontheworld on June 27, 2010, 04:10:40 PM
looks like people are doing a good job on testing right now...

Finally.

not anymore TT~TT
Title: Map: Tree by VITALI15
Post by: UpperKEES on July 01, 2010, 12:55:51 PM
Description:

Quote:)

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on July 05, 2010, 11:28:58 AM
Oh can you gys correct my lates map that has been uploaded ,
it's called : SPIFFENs Cycel , but the correct spelling is : SPIFFENs Cycle .
If possibel change it int the rest of the text as well ,
or reject the map so i can change it myself an reuploade it .
Edit :
I have made an new uploade with an score , so plz reject the first map .

Thx =)
Title: Map: The Great Wall of UH-OH by Crazy
Post by: Karsten75 on July 07, 2010, 06:00:23 AM
Description: The builders of The Great Wall left one little hole. That shouldn't be a problem for you right? Also look out for a large spore attack!

Rejection Message. The map lags unnecessarily. You stacked a large number of collectors bu tthat does not add energy, since collector energy is calculated by the total green space, not by the number of collectors. Also, making all the techs objects available  at game start is unnecessary, since you can simply allow those techs. If you fix some of these problems and resubmit, we can review again.

(http://i45.tinypic.com/bdo3fc.jpg)
Title: Map: The Two Stairs by Submerged06
Post by: UpperKEES on July 07, 2010, 12:17:42 PM
Description:

QuoteThe first staircase goes down -- anyone can do that.  But can you climb a staircase with a 1,000 intensity emitter?

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Fleet 8: Reef by F0R
Post by: UpperKEES on July 07, 2010, 01:06:50 PM
Description:

QuoteThe 8th map in the series now Zorak has you on a reef

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Map: Up and Down by Submerged06
Post by: UpperKEES on July 07, 2010, 01:57:06 PM
Description:

QuoteSeveral summits and pathways make this map very difficult.  You're energy supply will be stretched to its limits, and this map provides both a difficult beginning and a nail-biting end :).

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0
Title: Re: Map: The Two Stairs by Submerged06
Post by: Karsten75 on July 07, 2010, 04:18:18 PM
Quote from: UpperKEES on July 07, 2010, 12:17:42 PM
Description:

QuoteThe first staircase goes down -- anyone can do that.  But can you climb a staircase with a 1,000 intensity emitter?

Rejection message:

QuoteI have rejected your map because it seems quite hard to beat. Please submit a score yourself, so I can approve it. You can read here how to do this: http://knucklecracker.com/forums/index.php?topic=980.0

I usually don't like maps with 1,000 strength emitters, but this map's design has features that allow one to overcome the strength of the emitter. I play-tested it and it was beatable. Hence I'll be releasing it.  I couldn't submit the score and I doubt I'll want to spend another 35 minutes of my life playing the map, so it'll  go up scoreless, but it can be beaten if one is so inclined.
Title: Re: Unapproved Map Discussion
Post by: ThePhantom on July 07, 2010, 08:13:44 PM
Hey can you change my name from The Phantom to ThePhantom on L&D-2,3-the pit so the author thing keeps the same otherwise reject it so I can resubmit it
Title: Re: Unapproved Map Discussion
Post by: F0R on July 08, 2010, 06:34:21 PM
i know fleet 8 is beatable but it is to hard myself to beat i have tested it and mtw has gotten a total of 4 totems. Trust me its possible.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on July 08, 2010, 07:06:08 PM
Quote from: ThePhantom on July 07, 2010, 08:13:44 PM
Hey can you change my name from The Phantom to ThePhantom on L&D-2,3-the pit so the author thing keeps the same otherwise reject it so I can resubmit it

See your mailbox.

Quote from: F0R on July 08, 2010, 06:34:21 PM
i know fleet 8 is beatable but it is to hard myself to beat i have tested it and mtw has gotten a total of 4 totems. Trust me its possible.

The problem is not only the difficulty, but also the time limit. mthw2vc is a pretty good player, so if even he isn't able to reach all totems and the artifact in time, who will? I understand that you like to release a pretty tough map (aren't these the best? ;)), but please understand that I can only 'trust' you that the map can be finished when I see a score. Maybe posting this map in the map test thread is a good idea.
Title: Re: Unapproved Map Discussion
Post by: mthw2vc on July 08, 2010, 07:51:09 PM
Quote from: UpperKEES on July 08, 2010, 07:06:08 PM
*snip*
Quote from: F0R on July 08, 2010, 06:34:21 PM
i know fleet 8 is beatable but it is to hard myself to beat i have tested it and mtw has gotten a total of 4 totems. Trust me its possible.

The problem is not only the difficulty, but also the time limit. mthw2vc is a pretty good player, so if even he isn't able to reach all totems and the artifact in time, who will? I understand that you like to release a pretty tough map (aren't these the best? ;)), but please understand that I can only 'trust' you that the map can be finished when I see a score. Maybe posting this map in the map test thread is a good idea.
I have gotten 4 totems before, but there is no time limit in that one... The issue is that I can't be on all day anymore. I'll keep trying, but unfortunately, it may be a while before this happens. However, when I do finish it, I would appreciate it if it were reuploaded.
QuoteThe 8th map in the series now Zorak has you on a reef
Where is the person who made the map in that description? :( I know I'm in the opening text, but I would rather it be clear who made the map.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on July 08, 2010, 10:24:04 PM
Quote from: mthw2vc on July 08, 2010, 07:51:09 PM
I have gotten 4 totems before, but there is no time limit in that one...

There's a time limit in that sense that about 240 emitters go off after 10 minutes if I remember well....

Quote from: mthw2vc on July 08, 2010, 07:51:09 PM
The issue is that I can't be on all day anymore. I'll keep trying, but unfortunately, it may be a while before this happens.

I know, I have the same 'problem'....

Quote from: mthw2vc on July 08, 2010, 07:51:09 PM
However, when I do finish it, I would appreciate it if it were reuploaded.

If you have an unchanged map you can still submit a score. The map is still in the database and can be unrejected.

Quote from: mthw2vc on July 08, 2010, 07:51:09 PM
Where is the person who made the map in that description? :( I know I'm in the opening text, but I would rather it be clear who made the map.

The map title and author name are always mentioned in the post title, see here (http://knucklecracker.com/forums/index.php?topic=1063.msg17541#msg17541).
Title: Re: Unapproved Map Discussion
Post by: F0R on July 09, 2010, 02:38:45 AM
hopes a screenie will change your mind.
http://yfrog.com/6z58324440j
ME playing defended.The only reason mtw could not finish is his computer overheated from such a epic map. Please reconsider
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on July 09, 2010, 06:48:46 AM
Sorry, the screenshot proves nothing. I see a deficit and no more room to build new energy supplies. You say you play defending; if you would attack you would even need more energy.

I'm sure someone will be able to beat this map some day, but I have to apply the same rules to everybody. If I don't I will be studying screenshots from now on. Besides this a screenshot can theoretically be from a changed map.

Why not put your map in the test thread like I suggested before? Or make it less hard?
Title: Re: Unapproved Map Discussion
Post by: F0R on July 09, 2010, 07:16:15 AM
how do i put it on a test =)
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on July 09, 2010, 07:25:59 AM
When you make an post , there is an link under on the left side called additional options .
Then use the attach option to add the .cwm file to you post .

Use this thread to post the map you need tested :
http://knucklecracker.com/forums/index.php?topic=3654.0

Click my signature , there is an guide of how to make links :
http://knucklecracker.com/forums/index.php?topic=629.0
Title: Re: Unapproved Map Discussion
Post by: mthw2vc on July 09, 2010, 08:29:47 AM
Quote from: UpperKEES on July 09, 2010, 06:48:46 AM
Sorry, the screenshot proves nothing. I see a deficit and no more room to build new energy supplies. You say you play defending; if you would attack you would even need more energy.

I'm sure someone will be able to beat this map some day, but I have to apply the same rules to everybody. If I don't I will be studying screenshots from now on. Besides this a screenshot can theoretically be from a changed map.

Why not put your map in the test thread like I suggested before? Or make it less hard?
I understand this. This is why I never recommended that it be released until I submitted a score. I'll keep working on it, but don't get your hopes up until it's done...
Title: Map: Defend Hyrule! by Link327
Post by: Karsten75 on July 10, 2010, 05:51:20 PM
Map approved after clarification by author.

Description:Defend Hyrule!
Be Careful, because many spores will come and you have to build many SAMs to protect your city.You can't cap the creeper,but you can hold them back with mortars.

Rejection message:  Nice map, but it is not possible to connect four totems (two on the left and two on the right).  Feel free to submit a score if you disagree.




(http://i29.tinypic.com/122et6d.jpg)
Title: Map: Castle Defense by Feeg
Post by: Karsten75 on July 10, 2010, 07:02:42 PM
Description:Be fast, retreat and then attack

Rejection message: Please post a completion score to prove the map can be beaten. See here for details: http://knucklecracker.com/forums/index.php?topic=980.0


(http://i30.tinypic.com/28ba2dy.jpg)
Title: Map: Cross-Stitch by Wes
Post by: Karsten75 on July 10, 2010, 11:01:53 PM
Map approved after score submission.

Description: Don't forget the survival pods

Rejection message: Please post a completion score to prove the map can be beaten. See here for details: http://knucklecracker.com/forums/index.php?topic=980.0

(http://i32.tinypic.com/72vjmv.jpg)
Title: Re: Unapproved Map Discussion
Post by: ThePhantom on July 11, 2010, 12:40:06 PM
can you remove L&D-3,1 or adjust it from trivial to medium please
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on July 11, 2010, 01:34:44 PM
Quote from: ThePhantom on July 11, 2010, 12:40:06 PM
can you remove L&D-3,1 or adjust it from trivial to medium please

Ignore my previous message. I see this is still in the queue. I will change it to medium.


Edit: it is set to medium already.
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on July 11, 2010, 01:43:10 PM
Heheh, ThePhantom sure knows how to keep us busy.... :P
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on July 11, 2010, 02:01:33 PM
Quote from: UpperKEES on July 11, 2010, 01:43:10 PM
Heheh, ThePhantom sure knows how to keep us busy.... :P

I could be watching the World Cup final... :(
Title: Re: Unapproved Map Discussion
Post by: UpperKEES on July 11, 2010, 02:18:36 PM
Quote from: Karsten75 on July 11, 2010, 02:01:33 PM
I could be watching the World Cup final... :(

12 more minutes.... I'm off! *nervous & excited*
Title: Re: Unapproved Map Discussion
Post by: ThePhantom on July 11, 2010, 02:57:18 PM
hmm.. I thought I saw it on trivial at the last second when I clicked submit, well it's always good to double check...

hehehe.. I kinda do (I'm considering it a bad thing but hey I'm not always a good thing *unsure look*)
Title: Re: Unapproved Map Discussion
Post by: Karsten75 on July 11, 2010, 03:07:10 PM
THis topic has run it's course. It can probably now be locked and unstickied?
Title: Re: Unapproved Map Discussion
Post by: SPIFFEN on July 29, 2010, 09:42:49 PM
Oh i forgot to add an s to my latest uploaded map ,
it's uploaded as SPIFFEN Zipper , but it should have been SPIFFENs Zipper .
Can you change it for me , or deny it so i can change it myself plz .
( Not important if it gets accepted without that s =P )

Edit :
THX =)
Title: Nuttiest map ever?
Post by: Karsten75 on July 31, 2010, 11:58:14 PM
I just rejected a map that generated slightly more than 88 energy/second. All from a single pile of stacked reactors. Just for the heck of it, I calculated how many reactors that would be - about 290 reactors.

Guess how much that map lagged.  The author added a remark "not good with slow computers."
Title: Re: Unapproved Map Discussion
Post by: Fisherck on August 01, 2010, 12:30:45 AM
Quote from: Karsten75 on July 31, 2010, 11:58:14 PM
I just rejected a map that generated slightly more than 88 energy/second. All from a single pile of stacked reactors. Just for the heck of it, I calculated how many reactors that would be - about 290 reactors.

Guess how much that map lagged.  The author added a remark "not good with slow computers."

Why? I could not push the space bar 289 times. The author must have a really good computer or must think that most people do.
Title: Re: Nuttiest map ever?
Post by: thepenguin on August 10, 2010, 08:45:38 AM
Quote from: Karsten75 on July 31, 2010, 11:58:14 PM
I just rejected a map that generated slightly more than 88 energy/second. All from a single pile of stacked reactors. Just for the heck of it, I calculated how many reactors that would be - about 290 reactors.

Guess how much that map lagged.  The author added a remark "not good with slow computers."

probably not too much
(I have a very fast computer)