Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 25, 2016, 01:11:36 PM

Title: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: AutoPost on September 25, 2016, 01:11:36 PM
This topic is for discussion of map #58: GoodMorning, Planetfall
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=58)

Author: Sorrontis
Size: 480x480

Desc:
Reclaim the planet; make sure it's 100% mired under your control.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 25, 2016, 01:41:41 PM
This map is rather long to beat, not because it is hard. It's a map that requires 100% mire.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: TheWife on September 25, 2016, 01:44:49 PM
I've heard from hubby there was a tool to make round patches of land in CW3. Did you adapt it for PF?

Also, the map is near the limit and the first one that seems to have pushed down the FPS a bit for us. :P
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 25, 2016, 01:53:02 PM
Quote from: TheWife on September 25, 2016, 01:44:49 PM
I've heard from hubby there was a tool to make round patches of land in CW3. Did you adapt it for PF?

Also, the map is near the limit and the first one that seems to have pushed down the FPS a bit for us. :P

There was a tool (which I wrote back in CRPL), but Virgil saw to it to have a proper function called "SetLandBulk" I'm updating the wiki for it :) [Edit: http://knucklecracker.com/wiki/doku.php?id=prpl:docs:setlandbulk]

As for the FPS... I'm sorry?
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: jaworeq on September 25, 2016, 02:48:21 PM
It's the first map that cause so called visual lag, so Frames Per Second dropped below 30.
Map seemed to be hard, till I built your lathe ship. I mean, double lathe is OP, but 6 just melts through everything. I pretty much took this ship around the map (counter-clockwise) and picked up every single objective without any other ships (I had defensive struc and energy cannon upgrades).
After that, whole middle was just a superlong cleanup. Too long for my liking, especially since it required some rough edges rock burning.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 25, 2016, 02:52:42 PM
Quote from: jaworeq on September 25, 2016, 02:48:21 PM
It's the first map that cause so called visual lag, so Frames Per Second dropped below 30.
Map seemed to be hard, till I built your lathe ship. I mean, double lathe is OP, but 6 just melts through everything. I pretty much took this ship around the map (counter-clockwise) and picked up every single objective without any other ships (I had defensive struc and energy cannon upgrades).
After that, whole middle was just a superlong cleanup. Too long for my liking, especially since it required some rough edges rock burning.

Not my best map, I'll agree.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: TheWife on September 25, 2016, 02:56:59 PM
At least fresh and pretty. .-.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: chwooly on September 25, 2016, 03:02:23 PM
Wow, That 100% mire is a pain in the "ay double ess" I had 1 spot that wasn't red but it was not mired blue so I couldnt win and it still showed as being 100% mired.

I had a small amount of lag on this one and I can see already that those that make maps will run into problems if they get over exuberant with particles, The good thing there is that since there is a limit on ships lag will be directly tied in to particles.

Cheers
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 25, 2016, 03:32:30 PM
I think there's a limit on the number of particles allowed (~6k)... from what I've seen. And yeah, the 100% mire is a pain. I had to beat the map 4 times, every time finding a single piece of land that was neutral or hidden red.

Next time, it's going to be 99 or 99.9% mired.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: GoodMorning on September 27, 2016, 10:09:01 PM
It wasn't all that irritating... An Omni on each landmass, two where required.

While I didn't notice too much damage to the fps, I am using the same hardware for PF as I did for CW3, and so regularly have .5x speed enforced on certain maps. A back-of-the-envelope calculation based on the difference in fps between 1x and 4x suggests that a large amount of that is due to rendering, which large maps exacerbate. On the plus side, that helps me to improve my script efficiency.

99.9% would be a good default for the mire percentage.

I noticed that even Shelley couldn't take it in the middle. Perhaps a re-release with either a Ticon Defence or a powered, PRPL, "land incinerator" unit in the middle to help with the final miring?
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 27, 2016, 11:19:38 PM
Quote from: GoodMorning on September 27, 2016, 10:09:01 PM
I noticed that even Shelley couldn't take it in the middle. Perhaps a re-release with either a Ticon Defence or a powered, PRPL, "land incinerator" unit in the middle to help with the final miring?

That would be pretty nice. But the lathe barge can eat through land itself, as long as it's supported.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: GoodMorning on September 28, 2016, 12:18:17 AM
So can Omnis. I was thinking of a one-hit wonder which could burn a reasonable chunk of core out, to fit ships in.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 28, 2016, 01:28:36 AM
Might be doable.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Tjgalon on September 29, 2016, 06:44:00 AM
Not sure what I am doing wrong, the game says 100% been mire, I took over all nodes, and I am unable to lathe the middle node it seem, is there something missing?
Ok, I guess I needed to rock burn the tiny bit in the middle, and I won it
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 29, 2016, 10:02:40 AM
Quote from: Tjgalon on September 29, 2016, 06:44:00 AM
Not sure what I am doing wrong, the game says 100% been mire, I took over all nodes, and I am unable to lathe the middle node it seem, is there something missing?
Ok, I guess I needed to rock burn the tiny bit in the middle, and I won it

Hey there, yeah, I don't like the 100% mire. If your missing a single pixel of land you can't win. It's the learning curve I guess :)
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Crimson King on September 29, 2016, 12:57:39 PM
I just used rock burner to burn away all of the unconnected spots of land in the center.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Tjgalon on September 29, 2016, 01:06:03 PM
the game said I had 100%, it what confused me in the first place lol, but then i figured rock burn, and at least that worked
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on September 29, 2016, 01:07:29 PM
Quote from: Tjgalon on September 29, 2016, 01:06:03 PM
the game said I had 100%, it what confused me in the first place lol, but then i figured rock burn, and at least that worked

Yeah, that's because it rounds to the nearest integer when reporting % mire. But in the code, I have a feeling it's comparing the actual % to 100.000...0% (to how ever many digits virgil is keeping).
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Tarmandan on October 03, 2016, 04:28:27 PM
Is it a bug or is it a feature that I can place struc where I want in this mission? If it is a bug I will make a topic and upload my saves.

Also a big factor to the lag for me seemed to be the large cluster of particles in the north, after that was taken out FPS improved.

Helpful for getting a good time is gathering a few omnis at the start and then circling around killing mire spawners, the emitters and getting the omnis and then supressing the middle. After that I did not have to much trouble with the single land parts since I started burning away around the center emitter to get some ships in to supress it. Then I circled around with my omnis completly miring the chunks one after the other. I killed the 25 mirer by reaching it with rock burner.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on October 03, 2016, 04:31:34 PM
Quote from: Tarmandan on October 03, 2016, 04:28:27 PM
Is it a bug or is it a feature that I can place struc where I want in this mission? If it is a bug I will make a topic and upload my saves.

Not a bug. I left them available for those who think it might be useful for their time
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Tarmandan on October 03, 2016, 04:39:46 PM
I don't think it would have changed much if anything at al. Should be faster to use the lathes to burn towards the center than to build struc with them. I was just really confused because I never played a map that allowed it before. Additionally I only noticed after loading a save and it was the first time I had loaded a map in PF :D
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: hbarudi on July 31, 2018, 04:11:36 AM
Not sure of the low rating, primarily that 100% mire requirement instead of just making that central emitter lathable.
Title: Re: Custom Map #58: GoodMorning, Planetfall. By: Sorrontis
Post by: Sorrontis on July 31, 2018, 03:09:58 PM
Yeah, that was a bad choice on my part ;)