Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on July 23, 2021, 05:07:07 PM

Title: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: AutoPost on July 23, 2021, 05:07:07 PM
This topic is for discussion of map #1735: NexioP2 6: Gate keeper
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1735)

Author: Vertu
Size: 300x400

Desc:
One of the bigest components of a society is the guarantee of safety. The promiss of security is the foundation of even the simpilest societies, whether that security is ensurity to not starve, or prevent physical assaults. -A Nexious story mission.
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: Vertu on July 23, 2021, 06:38:30 PM
There is a chance I got lucky in this and so was able to finish it. So if you have seemingly impossible trouble with this mission please inform me. From what I saw, it was slowly progressing but I got lucky and was able to finish it suddenly so in theory it should be fine but I can't confirm.
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: Laithaldien on April 17, 2022, 12:10:09 PM
Looks like you need a lucky hit from a fighter to the enemy barricade ship core to kill it.

Even the entire fleet, all omnis and the two emitters combined couldn't bring it down. There always was just enough energy left to not drop the shields.
Could have tried to ram it, but ... I hate sacrificing ships.

Oh ... and despite what the dialogue suggests, there is nothing coming from the rear (in this mission).
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: toolforger on July 25, 2022, 01:40:18 PM
Well.
Ramming does work.
You'll want to select a ship with good shields, and you may have to make space so the angle comes from the barrier ship's weak side.

But... NINE shields.
Plus enough guppies to keep the tanks filled.
That's insane.

And the VarroV2 does not have enough reactors if you add an amp gem. Which you want to do to get the maximum firepower out of it.
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: TrickyPlayer on August 02, 2022, 11:30:05 AM
Quote from: toolforger on July 25, 2022, 01:40:18 PM
But... NINE shields.
Excuse me what the fu-

Okay, let me say this one time in a civilized manner: It doesn't even matter if the hull is made of armor or not. You're simply not getting through a ship with 9 shields that can supply itself with enough energy to upkeep the shields, unless you got a ramming ship with at least 2-3 shields itself. But seriously, 9 shields is incredibly overkill. Even my most insane ramming ships only go up to 3 shields, and I wouldn't even consider putting over 5 due to the balance implications. Even if the 9 shields are on the outer layer of the ship, you're still gonna struggle to get through the 1 or 2 hull layers on the outside just because of the insane amount of shields.
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: toolforger on August 02, 2022, 02:40:51 PM
Yeah it's insane.
But I can assure you that it IS possible to kill this abomination by ramming it at the right point, from the right angle.
I agree that nothing else will work.
Title: Re: Custom Map #1735: NexioP2 6: Gate keeper. By: Vertu
Post by: Vertu on August 02, 2022, 09:15:10 PM
The feedback shall not be in vein.