Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 19, 2018, 06:46:48 AM

Title: Custom Map #2955: Next Step 3
Post by: AutoPost on October 19, 2018, 06:46:48 AM
This topic is for discussion of map #2955: Next Step 3 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2955)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2955) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2955)

Author: Binz (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Binz)

Desc:
A third installment in the series.
Title: Re: Custom Map #2955: Next Step 3
Post by: Wardemer on October 19, 2018, 10:42:01 AM
hi

I've destroyed the gate that spawned drones, cleared the purple labarynth but i don't understand what to do in the room below.
i Can't reach the end since i can't move the ship at the room abeve it.

Ty for the help
Title: Re: Custom Map #2955: Next Step 3
Post by: Wardemer on October 19, 2018, 01:33:32 PM
found how. also got the warp tech with it
Title: Re: Custom Map #2955: Next Step 3
Post by: Wardemer on October 19, 2018, 03:10:03 PM
don't know if it is mean to do but at the entrance of the black path room if you place a repulsor either aiming top or bot, you can erase the dot of anticreeper. works on other places too
Title: Re: Custom Map #2955: Next Step 3
Post by: ea3401 on October 20, 2018, 09:22:18 AM
Great map!  :)
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on October 20, 2018, 04:34:14 PM
For those in need of a hint, here is a playthrough.

Spoiler

https://www.youtube.com/watch?v=St0BK0EaGcY
[close]
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on October 21, 2018, 06:52:42 AM
Quote from: ea3401 on October 20, 2018, 09:22:18 AM
Great map!  :)

Thanks my friend, now I'm just waiting for you to beat my clear time!  ;)
Title: Re: Custom Map #2955: Next Step 3
Post by: ea3401 on October 21, 2018, 04:43:28 PM
I couldn't beat your time so far, but got a higher score.  :P

You must have forgotten to collect something.
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on October 21, 2018, 05:12:48 PM
Quote from: ea3401 on October 21, 2018, 04:43:28 PM
I couldn't beat your time so far, but got a higher score.  :P

You must have forgotten to collect something.

"Forgotten" is not the right word.
Let's just say that if it gets blown away by an exploding nexus, you can't collect it anymore...
Title: Re: Custom Map #2955: Next Step 3
Post by: Bongo on October 25, 2018, 03:13:52 PM
I like your maps but this last one irritated me a little bit. You spent so much time making this very intricate map but then you resorted to "cheap Angel tricks" like having obscuring colors for the Creeper / Anticreeper (and background) and not having a field viewer. There is a fine line between making a difficult map and a map you you have to reload 100 times, until you just open it in the editor so you can see what is happening.

Still a very good map.

(BTW My estimate of the perfect time would bet 19:30 but I'm too wore out from reloading to go make it.)
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on October 25, 2018, 04:35:29 PM
Thanks for that feedback. Though I find your comment somewhat remarkable.
The specific things you mention have been traits of my previous maps also.
Title: Re: Custom Map #2955: Next Step 3
Post by: Bongo on November 07, 2018, 08:57:40 AM
I didn't mean to be grouchy. I think it's because this map is more like a tree with many possibilities. One must play every branch and compare times to get an elegant score. In the previous maps there was only one next step so there wasn't so much need to replay each fork dozens of times.

Quoteinb4 only one next step

There are at least three I can remember:
Spoiler

I could kill the Anti-Creeper dot in the maze with the Repulser. (that fork didn't actually save time, Vacuuming the Anti-Creeper dot under the Micro Rift was faster.)
I could control enemy Dig Packets with Shields and Anti-Creeper (helpful at the end).
There are several ways to get the Conversion bombs and the Reactor Tech. I used a Shield and a perfectly timed detonation using "n" key.
[close]

It was still a very well made map.
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on November 07, 2018, 02:03:45 PM
No worries, I get what you mean now.
Several paths were not my intention, actually.

Only after uploading, I discovered that multiple strategies were possible.
I had simply overlooked some things. When building a map, one tends to go blind and no longer see what others see.

Number 4 is on the way!
Title: Re: Custom Map #2955: Next Step 3
Post by: a on November 27, 2018, 10:08:11 PM
Tell me the math in this game, please. I have been playing for many years and only now I came across this nuance. I always thought that creeper is given a 32-bit signed number. When the number 2 ^ 31 is exceeded, it becomes negative, i.e. ours. And vice versa. I wanted to exceed 2 ^ 31 at this point, but I got a negative number literally.
Title: Re: Custom Map #2955: Next Step 3
Post by: GoodMorning on November 28, 2018, 01:54:50 AM
It is a 32-bit *signed* integer - 31 bits of integer, 1 bit of sign.

AC is represented as a Creeper level less than 0.

I'm not sure what you're asking, given that you seem to know that already. What do you mean by "a negative number literally"?
Title: Re: Custom Map #2955: Next Step 3
Post by: ea3401 on November 28, 2018, 04:26:57 AM
Quote from: GoodMorning on November 28, 2018, 01:54:50 AM
What do you mean by "a negative number literally"?

You need to look at his screenshot: "-2147M". I also haven't seen this before.

Normally it is just "2147M" in white for AC or in light gray for creeper, isn't it?
Title: Re: Custom Map #2955: Next Step 3
Post by: a on November 28, 2018, 09:45:57 AM
It looks like it's just a glitch in the game.
It did not turn out a cunning maneuver, I wanted to cut my way very hard.
Very cool map. But I manage to find a way every time so that the my game does not follow the script.
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on November 28, 2018, 09:48:20 AM
Quote from: a on November 28, 2018, 09:45:57 AM
But I manage to find a way every time so that the my game does not follow the script.

We'll attribute that to uncareful map design. Will try harder next time. ;)
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on November 29, 2018, 03:44:24 PM
Quote from: ea3401 on November 28, 2018, 04:26:57 AM
You need to look at his screenshot: "-2147M". I also haven't seen this before.

Normally it is just "2147M" in white for AC or in light gray for creeper, isn't it?

I managed to reproduce the error.

The concrete scenario in which it happened is a condensed pixel of anti-creeper near maximum density, to which you add more AC with an AC maker. Rather than flipping from AC to creeper, the AC just seems to vanish completely. The status bar now shows that there's -2147 M on the pixel in question.
Title: Re: Custom Map #2955: Next Step 3
Post by: a on November 29, 2018, 07:28:17 PM
From time to time there is a glitch with the movement of the energy-point through all the walls. This usually happens when I turn portals on and off many times.
Immediately I will write that I do not know a single glitch that can be used. Except for one nuance. When you can save-load and the bomb explosion can be delayed for a short time.
I do not know English, maybe here on the forum all this was discussed many years ago.
Title: Re: Custom Map #2955: Next Step 3
Post by: eladkroy on December 04, 2018, 05:15:44 PM
I'm stuck.  Once I move the ship down and select the ore rig, no packets are sent.  I just sit there letting my anticreeper kill the drones.  Another glitch?
Title: Re: Custom Map #2955: Next Step 3
Post by: Binz on December 06, 2018, 07:16:29 PM
Quote from: eladkroy on December 04, 2018, 05:15:44 PM
I'm stuck.  Once I move the ship down and select the ore rig, no packets are sent.  I just sit there letting my anticreeper kill the drones.  Another glitch?

Can you provide a screenshot?