Knuckle Cracker

Creeper World => Suggestions => Topic started by: BL24 on March 13, 2011, 11:36:45 PM

Title: Survival Mode?
Post by: BL24 on March 13, 2011, 11:36:45 PM
I had searched through the forums, but I may have missed if this topic was already created, so I do apologize if so!

But, I had a nifty little idea about some sort of survival Mode.

Not too sure how the layout would go, but the general idea would be multiple sets of Emitters, that are timed to go off at certain intervals to make the round extremely difficult, quit even impossible. Not so much to win, but just to see how long a person could hold out before eventually being overwhelmed by the creeper waves.

I was playing Nazi Zombies on COD: BO and had my Creeper game on pause taking a momentarily stress relieving man-slaughter when this idea had come together as I glanced back between my computer and the TV.
The idea of a Non-winnable, never ending horde of Creeper that I must waste possibly hours to fight against, only to lose in one immense wave after another.. just gets me amp'ed up.

I've attempted making similar maps on CW, but they all lack a bit of luster. As I try to give myself every advantage by digging immense pit-falls I can simply clear with drones repeatedly, so I usually take control of every situation I make.
But I've tinkered around with the map editor and I've hidden the totems far out of reach behind my rows of timed emitters.. Watched as I took my ground, and eventually lost it. Achieving some effect of what I had hoped, but I know someone else could improve on this!


But I would really like to know what everyone else's perspective is on this idea!
Title: Re: Survival Mode?
Post by: Blaze on March 13, 2011, 11:43:44 PM
There are maps like this, and it has been discussed, but I don't know where...
Title: Re: Survival Mode?
Post by: BL24 on March 13, 2011, 11:50:18 PM
what is your views about it?
It's hard to be original for sure, so things tend to get Necro'd in some sense.

I have had little luck finding a decent map made by another person to suit what I'm looking for though
Title: Re: Survival Mode?
Post by: Blaze on March 14, 2011, 01:58:14 AM
Quote from: BL24 on March 13, 2011, 11:50:18 PM
what is your views about it?
It's hard to be original for sure, so things tend to get Necro'd in some sense.

I have had little luck finding a decent map made by another person to suit what I'm looking for though

I think it'd be neat, but a little hard to implement.
Title: Re: Survival Mode?
Post by: Echo51 on March 14, 2011, 06:44:04 AM
Can be made, but limited at some point. just lots of emitters where they are delayed
Title: Re: Survival Mode?
Post by: thepenguin on March 14, 2011, 07:44:36 AM
pretty much impossible to lose that game, though
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 03:11:18 AM
I'll have to try my hand at the idea..... The only problem lies in the fact that you need a score to post a map.
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 08:17:22 AM
maybe tell the map approver and get a special permit?  ;)
Title: Re: Survival Mode?
Post by: Blaze on March 17, 2011, 10:39:55 AM
Quote from: Michionlion on March 17, 2011, 08:17:22 AM
maybe tell the map approver and get a special permit?  ;)

No, the new map approver system, really needs a score to be posted, no exceptions.
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 10:50:35 AM
Actually.... He's right! Sometimes they've approved maps with no score, such as the bridging tutorial map, and some other stuff that's either made to teach something, or prove a point.
Title: Re: Survival Mode?
Post by: ontheworld on March 17, 2011, 11:17:00 AM
Quote from: Ebon_Heart on March 17, 2011, 10:50:35 AM
Actually.... He's right! Sometimes they've approved maps with no score, such as the bridging tutorial map, and some other stuff that's either made to teach something, or prove a point.

Older maps
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 12:59:35 PM
I'll send some messages or something.
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 01:06:39 PM
Duh!! I've got it.... I'll make the city start out surrounded by 3 totems that you can choose to activate when you're ready to go.... Highest score wins. The map will get progressively harder until you can't hold back the creeper.
Title: Re: Survival Mode?
Post by: Blaze on March 17, 2011, 01:29:22 PM
Quote from: Ebon_Heart on March 17, 2011, 01:06:39 PM
Duh!! I've got it.... I'll make the city start out surrounded by 3 totems that you can choose to activate when you're ready to go.... Highest score wins. The map will get progressively harder until you can't hold back the creeper.

Highest score = lowest.

The longer you stay, the lower your score.
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 01:32:46 PM
Just keep flying OC in the air for a couple of days. It may be boring, but hey, you've got the high score! ;D
Title: Re: Survival Mode?
Post by: Echo51 on March 17, 2011, 01:58:11 PM
Set up a simple macro and stuff ;)
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 02:03:26 PM
lowest score wins... and Upperkees, that's why I said 3 totems. so you have to be on the ground to activate them.
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 02:21:02 PM
Quote from: Ebon_Heart on March 17, 2011, 02:03:26 PM
lowest score wins... and Upperkees, that's why I said 3 totems. so you have to be on the ground to activate them.

Duh! Of course you land between the totems after flying for a few days!
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 02:24:08 PM
so it needs to be locked down
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 02:30:14 PM
Quote from: Michionlion on March 17, 2011, 02:24:08 PM
so it needs to be locked down

But then it will always charge the totems immediately (unless you deactivate the totem packet filter).
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 02:35:15 PM
then they are just out of reach, then you have time to deactivate it, but you will have to tell them in the opening text to do that.  and that highest score + lowest number.
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 02:43:37 PM
alright, so they start just out of reach on either side... and in that case, OC doesn't need to be locked. I'll see what I can do.  The only problem is that only what the map considers your highest score will be uploaded. Not what I'll consider highest score.
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 02:44:39 PM
Quote from: Ebon_Heart on March 17, 2011, 02:43:37 PM
alright, so they start just out of reach on either side... and in that case, OC doesn't need to be locked. I'll see what I can do.  The only problem is that only what the map considers your highest score will be uploaded. Not what I'll consider highest score.


so you have to do your best the first time
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 03:45:35 PM
I guess...
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 03:47:27 PM
But then, of course, there will be people complaining about it because thy didn' actually rea anything, and they just see that you can connect the totems in about 10 seconds.
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 04:44:30 PM
Quote from: Ebon_Heart on March 17, 2011, 03:47:27 PM
But then, of course, there will be people complaining about it because thy didn' actually rea anything, and they just see that you can connect the totems in about 10 seconds.

well, then you gotta name it something that signals that its a survival map, and explain to people as best you can in a place where everybody will read.  or make something to draw attention to the opening text...
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 04:45:22 PM
MAYBE MAKE THE OPENING TEXT AND DESCRIPTION ALL CAPS AND NAME IT "survival mode"? THAT MIGHT WORK. LMAO
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 04:48:47 PM
Quote from: Ebon_Heart on March 17, 2011, 04:45:22 PM
MAYBE MAKE THE OPENING TEXT AND DESCRIPTION ALL CAPS AND NAME IT "survival mode"? THAT MIGHT WORK. LMAO

YEAH!!    :D ;D
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 04:49:38 PM
that'll do it too. lmao... how did you make the text that big anyways??
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 04:51:23 PM
[size=(size you want, with pt after it)]text here[/size]
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 04:57:35 PM
I see now
EDIT: bit too big?? XD
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 05:05:18 PM
Don't abuse it please (just like colors and such), as people won't like it.
Title: Re: Survival Mode?
Post by: Michionlion on March 17, 2011, 05:10:16 PM
Quote from: UpperKEES on March 17, 2011, 05:05:18 PM
Don't abuse it please (just like colors and such), as people won't like it.

yeah... first time i actually found out how to do it... they keep it so secret... ;)
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 05:20:26 PM
I'll start work on a survival mode map soon! I'll let you guys know.
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 08:16:48 PM
Quote from: Michionlion on March 17, 2011, 05:10:16 PM
they keep it so secret... ;)

BB code overview (http://knucklecracker.com/forums/index.php?action=help;page=post#bbcref) ;)
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 09:54:38 PM
This weekend, I promise I'll post a survival mode map. Keep on the lookout for it!
Title: Re: Survival Mode?
Post by: UpperKEES on March 17, 2011, 10:12:11 PM
So if you cap all emitters you shouldn't charge the totems but keep adding more blasters until you reach the 32 packet limit and then quickly charge them before it's too late?
Title: Re: Survival Mode?
Post by: Ebon Heart on March 17, 2011, 10:51:33 PM
Pretty much... New emitters will start around the edges every minute... I think I'm gonna put the city in the middle, and have you surrounded. I might have some pits and stuff as well to make it less boring.
Title: Re: Survival Mode?
Post by: UpperKEES on March 18, 2011, 01:56:13 AM
You know you can also increase the intensity of existing (already working) emitters by stacking them?
Title: Re: Survival Mode?
Post by: Ebon Heart on March 18, 2011, 07:20:42 AM
indeed I do... but if they get capped like that, then people can just keep adding new blasters to what's capping them, and it won't be much of a problem.
Title: Re: Survival Mode?
Post by: Michionlion on March 18, 2011, 10:13:24 AM
when they increase, have them 'flare' before settling down, and that might dislodge any blasters.
Title: Re: Survival Mode?
Post by: Ebon Heart on March 18, 2011, 03:27:21 PM
ya... but there's a certain point where, if you get enough stuff around them, you can cap nearly anything. short of an intensity 1000 burst, there's not much to do to stop that. and Even intensity 1000 emitters can be fought back, mthw2vc has proved that.  And the purpose would be to see how long you can survive, not see how far you can push... Trust me, what I'm working on should be pretty neat.
Title: Re: Survival Mode?
Post by: gabbyorjake on April 24, 2011, 02:12:59 AM
I know of a map called perfect tsunami that is like it but you hae to play by the rules ;)
Title: Re: Survival Mode?
Post by: Ebon Heart on May 23, 2011, 04:04:40 PM
Quote from: Ebon_Heart on March 17, 2011, 09:54:38 PM
This weekend, I promise I'll post a survival mode map. Keep on the lookout for it!
Goal for the week... work on keeping promises.
Title: Re: Survival Mode?
Post by: Hunter22222 on June 23, 2011, 12:14:58 PM
To do the survival map wouldn't it be easier to ask the map editor that they will switch the score placement?
Title: Re: Survival Mode?
Post by: LMGMLG on June 06, 2012, 05:34:27 PM
in 1 of the brwser creeper games there is that option to switch to survival mode and than emitters have insane intensity
Title: Re: Survival Mode?
Post by: Kingo on June 07, 2012, 07:26:56 PM
LMG, that is Evermore.
Interesting idea!