This topic is for discussion of map #7989: Boooring CSM Galactic 11.73
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7989)
Author: boooring
Size: 144x144
Desc:
Is it just me or do the spore boosters, which claim "Loses 0 ammo per second", lose ammo?
And I think they lose ammo at a growing pace, too. I watched as the command center sent it 1 packet every so often, then 2 packets, then eventually so many packets my power network could not keep up.
https://www.youtube.com/watch?v=68YbcWyz5XM
And one more video of my map. This time from DarkRubberNeck: :)
https://www.youtube.com/watch?v=qrazv0H9gCI
P.S. I wonder that Master Dark get SECOND TIME SCORE!!!! :D
Because of the power drain, I almost never use the spore boosters. They kinda seem like more of a novelty to me than an efficient, practical use of energy. But then again, I haven't tried it in most maps so that may have changed.
One thing that I *have* noticed though... is that the AC emitters don't seem to accurately display their output when boosted. At one point I had an emitter pumping out close to 30,000 per second and the AC level barely got over 1,000. Anyone know if there's something like a maximum limit on AC output? The booster clearly does something, because the AC depth does increase slightly... just not that significantly.
Anyway, that's not a complaint. I'm genuinely curious. I love that I can start the map, quickly take a few emitters, then let it run while I do work around the office. It's a great no-pressure, no-rush kind of map (well, usually they are). ;)
Thanks for all the work you put into this map! ;D ;D
Fresh video of my map from PRG:
https://www.youtube.com/watch?v=3hqQRpSJvDI
The same with 2X speed:
https://www.youtube.com/watch?v=MSh5Y_4nJO4
Fresh video from Dr Gorgee:
https://www.youtube.com/watch?v=JGvjEosblhc