Main Menu

Recent posts

#1
Farsite Colonies / Custom Map #4914: ern antiviur...
Last post by AutoPost - Today at 07:50:23 PM
This topic is for discussion of map #4914: ern antiviurs


Author: liam
Size: 320x200
DISCUSS ON DISCORD
#2
This topic is for discussion of map #11115: Flooding


Author: Rix
Size: 128x64

Desc:
Tsunami is coming hard from the west.
#3
Farsite Colonies / Custom Map #4913: 50X50. By: ...
Last post by AutoPost - Today at 01:50:46 PM
This topic is for discussion of map #4913: 50X50


Author: rien
Size: 50x50
DISCUSS ON DISCORD
#4
inhib rush is a spot too effective in this map dude... maybe increase the inhibs emitter rate?  making it stronger is another option...

cheers, now please make more maps!
#5
Farsite Colonies / Custom Map #4912: EEEE (READ C...
Last post by AutoPost - Today at 12:48:04 PM
This topic is for discussion of map #4912: EEEE (READ CACHE)


Author: rien
Size: 192x120
DISCUSS ON DISCORD
#6
This topic is for discussion of map #11114: Broken Space


Author: Sev
Size: 162x162

Desc:
Relatively easy level where you can either rush the Inhibitor, or be patient and take resources and space at the bottom and right side of the map to easily crush the creeper. Just don't die early game and you should be fine.
#7
Farsite Colonies / Custom Map #4911: Retake our H...
Last post by AutoPost - Today at 11:54:51 AM
This topic is for discussion of map #4911: Retake our Home Pt.1


Author: Hektarius
Size: 301x217
DISCUSS ON DISCORD
#8
This topic is for discussion of map #11113: RememberMeHard


Author: Rix
Size: 64x64

Desc:
Hard version of "RememberMe".
#9
Quote from: Brilliand on Today at 12:14:47 AMWhat is "Power to Set"?  I couldn't figure out how that bonus is calculated.

The "Power to set: 20" tower increased my emitters from 20 to 34.
The "Power to set: 80" tower increased my emitters from 110 to 140.

Hi, the code for that is in ACmultiglobal.crpl.

What the code does is setting the start multiplier to 1,
then increasing it when you flood multitowers with AC.

Power to Set towers change that start multiplier to their value.

Lets say, you have start multiplier of 50
and 60 worth of other AC production increases.

That makes 110, when you swap 50 -> 80 it increases to 140.

Hope this helps! :)
#10
Farsite Colonies / Custom Map #4910: Eclipse Plai...
Last post by AutoPost - Today at 12:46:59 AM
This topic is for discussion of map #4910: Eclipse Plains


Author: Sorrontis
Size: 240x240
DISCUSS ON DISCORD