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#41
Colonial Space Map Discussion / Re: Custom Map #11114: Broken ...
Last post by teknotiss - April 19, 2024, 01:29:07 PM
inhib rush is a spot too effective in this map dude... maybe increase the inhibs emitter rate?  making it stronger is another option...

cheers, now please make more maps!
#42
Farsite Colonies / Custom Map #4912: EEEE (READ C...
Last post by AutoPost - April 19, 2024, 12:48:04 PM
This topic is for discussion of map #4912: EEEE (READ CACHE)


Author: rien
Size: 192x120
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#43
Colonial Space Map Discussion / Custom Map #11114: Broken Spac...
Last post by AutoPost - April 19, 2024, 12:41:41 PM
This topic is for discussion of map #11114: Broken Space


Author: Sev
Size: 162x162

Desc:
Relatively easy level where you can either rush the Inhibitor, or be patient and take resources and space at the bottom and right side of the map to easily crush the creeper. Just don't die early game and you should be fine.
#44
Farsite Colonies / Custom Map #4911: Retake our H...
Last post by AutoPost - April 19, 2024, 11:54:51 AM
This topic is for discussion of map #4911: Retake our Home Pt.1


Author: Hektarius
Size: 301x217
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#45
Colonial Space Map Discussion / Custom Map #11113: RememberMeH...
Last post by AutoPost - April 19, 2024, 04:44:20 AM
This topic is for discussion of map #11113: RememberMeHard


Author: Rix
Size: 64x64

Desc:
Hard version of "RememberMe".
#46
Colonial Space Map Discussion / Re: Custom Map #11071: CSM AC ...
Last post by Builder17 - April 19, 2024, 03:29:51 AM
Quote from: Brilliand on April 19, 2024, 12:14:47 AMWhat is "Power to Set"?  I couldn't figure out how that bonus is calculated.

The "Power to set: 20" tower increased my emitters from 20 to 34.
The "Power to set: 80" tower increased my emitters from 110 to 140.

Hi, the code for that is in ACmultiglobal.crpl.

What the code does is setting the start multiplier to 1,
then increasing it when you flood multitowers with AC.

Power to Set towers change that start multiplier to their value.

Lets say, you have start multiplier of 50
and 60 worth of other AC production increases.

That makes 110, when you swap 50 -> 80 it increases to 140.

Hope this helps! :)
#47
Farsite Colonies / Custom Map #4910: Eclipse Plai...
Last post by AutoPost - April 19, 2024, 12:46:59 AM
This topic is for discussion of map #4910: Eclipse Plains


Author: Sorrontis
Size: 240x240
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#48
Colonial Space Map Discussion / Re: Custom Map #11071: CSM AC ...
Last post by Brilliand - April 19, 2024, 12:14:47 AM
What is "Power to Set"?  I assume it has something to do with "MultiSet", but I couldn't figure out how that bonus is calculated.

The "Power to set: 20" tower increased my emitters from 20 to 34.
The "Power to set: 80" tower increased my emitters from 110 to 140.
#49
Farsite Colonies / Custom Map #4909: The Garden. ...
Last post by AutoPost - April 18, 2024, 07:47:25 PM
This topic is for discussion of map #4909: The Garden


Author: fox
Size: 128x512
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#50
Colonial Space Map Discussion / Re: Custom Map #11112: Remembe...
Last post by teknotiss - April 18, 2024, 04:58:03 PM
a fun map, thanks for making it!

if you want to make the choice for the player a bit more difficult maybe let the AC emitters be a bit stronger?  as it is i was happy enough farming them for the powerzones.

def worth another playthrough, cheers dude! 8)