Creeper World 3
He went mad sometime around game 4… or so they say, then he disappeared. Twenty years later a radio beacon was activated on a remote island. All it transmitted was “Success!” for 3 days, then it went silent.
You know… some days when you are in a big old hurry, things just laughably get in the way. This week, I sat down to make a nice little video about Digitalis, Runners, and a new mission. Part way through my hard drive started thrashing as it was filling up and was running behind keeping […]
Space is cold and dark, but not empty…
NASA established a research station on Mars 20 years after the Curiosity rover discovered metal fragments in the martian soil that were of alien origin. The scientists that manned this station mysteriously disappeared several weeks after arrival. A military contingent was sent to investigate… Screen shot and video of this important historical milestone follow…
New weapon tech is always a welcome sight… This week, I show some auto targeting capabilities just added to everyone’s favorite weapon of mass Creeper destruction… the Bertha.
Game development isn’t always fun and… uh… games. Sometimes there are just things to do that aren’t always cool or flashy. Then there are other things that start as mundane but present ‘opportunity‘. I took on such opportunity this past week when working on some of the internals for the mission structure and navigation screens. […]
This week I play a full hand crafted custom mission… Problem is, I brute forced it. Like any good Commander I achieve my objectives. But in my debriefing, it was made clear to me there was a much better strategy to be employed. Perhaps you can figure it out….
This week we have some content from some of the poor souls testing the Alpha. MadMag has created another cool mission titled ‘Area 256‘. Looks desolate… looks hopeless…. looks like where the condemned are sent for ‘processing‘. But I bet the best Commanders could handle it readily… Check out the screenshots from Cavemaniac and the […]
As in gigantic, huge, massive…. I’ve spent a great deal of time over the last week improving performance, tweaking path finding, nit picking memory usage… All to support super scale missions. The Creeper World games have always insisted on showing you ‘everything’ and keeping things like path finding both extremely accurate and responsive. These things […]
It has been a couple weeks since the last video, so not to disappoint the video fiends any longer you get a full 24 minute video this week. Those with keen eyes will catch a number of important differences and additions to the game. My internal list of changes is pages long, so I’ll leave […]