Creeper World 3
Introducing the KC-48 Creepulator with Creeper Reverse Polish Language support. Need enemies to have that extra little bit of A.I. you’ve been dreaming of? Then come on in, and try out the latest in Creeper Processing Units! Been wondering how events, waves, or custom maps might work in game 3? Then this video is for you… […]
Having finally recovered from overeating on Thanksgiving, I set about over the last couple of weeks to add a few more features to the game and give them a whirl. What better way to test new features than with a new test map? Feeling particularly inspired, I put a little theme into this test map […]
This week we have a straight forward test map… straight forward, that is, if you don’t use any typical strategies….
He went mad sometime around game 4… or so they say, then he disappeared. Twenty years later a radio beacon was activated on a remote island. All it transmitted was “Success!” for 3 days, then it went silent.
You know… some days when you are in a big old hurry, things just laughably get in the way. This week, I sat down to make a nice little video about Digitalis, Runners, and a new mission. Part way through my hard drive started thrashing as it was filling up and was running behind keeping […]
Space is cold and dark, but not empty…
NASA established a research station on Mars 20 years after the Curiosity rover discovered metal fragments in the martian soil that were of alien origin. The scientists that manned this station mysteriously disappeared several weeks after arrival. A military contingent was sent to investigate… Screen shot and video of this important historical milestone follow…
New weapon tech is always a welcome sight… This week, I show some auto targeting capabilities just added to everyone’s favorite weapon of mass Creeper destruction… the Bertha.
Game development isn’t always fun and… uh… games. Sometimes there are just things to do that aren’t always cool or flashy. Then there are other things that start as mundane but present ‘opportunity‘. I took on such opportunity this past week when working on some of the internals for the mission structure and navigation screens. […]
This week I play a full hand crafted custom mission… Problem is, I brute forced it. Like any good Commander I achieve my objectives. But in my debriefing, it was made clear to me there was a much better strategy to be employed. Perhaps you can figure it out….