Tick tock… the time draws near.
Just a quick update… Been busy adding missions and adjusting PRPL (the scripting language) as necessary to support various tutorial and game play elements. Good stuff but time consuming. I’m hoping to catch a wave in a few days and get several good story missions out of it fairly quickly. Interface wise I’ve added some […]
One more milestone… the Steam “Coming Soon” store page for Particle Fleet is now live! http://store.steampowered.com/app/422900 Here’s what I need from the Knuckle Cracker legions… if you are interested in Particle Fleet, head over to the steam store page and add it to your wish list. Even if you want to purchase the game directly, […]
Custom ships… I get asked about them a lot. The answer for most is “yes”. There you have it, glad I could help… 🙂 Ah, you might be wondering what the questions where: Can you (the player) make custom ships? Is it easy to make custom ships? Can you play with custom ships in ANY mission? […]
“Alpha”, “Beta”… what’s the difference, right? One little Greek letter? I’ve included a few screen shots below to commemorate this non-event.
I said I was going to post more… so as they say, “watch what you wish for….”
It’s been a “while” since the last video, so at last a new update. I’ve been toiling away on all of the support infrastructure necessary to make a complete game… So prepare for a wonderful stroll down UI alley in this video.
I figured it was time to review the current status since I get an occasional email/PM/tweet/FB/comment asking “when” and such. “When”, I can’t say for sure. But I can say what has been done and what I know I want to do… So in that regard: Current Status Game play rules are 95% done. There […]
There are real missions and then there is the simulacrum…