knucracker

Make and Play

Why make one video when you can make two with twice the effort? That’s the question I pondered….

14 Responses

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  1. harrymcb
    harrymcb August 22, 2019 at 8:40 pm |

    awesome. i did notice the sound effects and music where louder on this video then normal. about a third of what was said got a bit jumbled. love those forbs.

  2. renato
    renato August 22, 2019 at 10:05 pm |

    How can I try this new version of the game?
    is there any beta?

  3. Benneb
    Benneb August 23, 2019 at 1:29 am |

    Hey, wanted to say great video, tip for the next video, turn the game sound down, I was struggling to hear you at times because of snipers firing or something like that, or just game music being too loud

  4. A human
    A human August 23, 2019 at 3:29 pm |

    Where’d the vines go on the editor?

  5. S G
    S G August 23, 2019 at 10:31 pm |

    Does the note that says “Not Beta” mean that the videos are from a version of the game that is pre-beta or post-beta?

  6. Ryion!
    Ryion! August 24, 2019 at 2:14 pm |

    I have played the CW series for years, and I realized in this episode, “Digitalis” is _not_ pronounced digi-tails. Which if you know how to read, should have been self-evident. But anyway, keep up the great work Virgil!

  7. mcsper
    mcsper August 26, 2019 at 8:21 am |

    Editing an advanced map looks much more accessible now. pretty cool.

  8. James
    James August 30, 2019 at 6:11 pm |

    Just making my usual pre-game stop by to say it’s looking good V. This is looking like another great addition to the series. Maybe I’m getting a bit older, but I look forward to your game releases more than I do AAA games now a days. As always, keep up the good work. Happy Labor Day Weekend.

  9. Wolfman
    Wolfman September 6, 2019 at 5:25 pm |

    So I’m curious: as someone who is beyond inspired by your success in this series (literally just booted up CW3 for the Nth time) I want to know what you would recommend for an aspiring programmer? How should I begin? How did YOU begin?

  10. Molay
    Molay October 19, 2019 at 12:20 am |

    The current state looks very promising already! It’s great fun to hop onto your blog after almost two years and read up on all the progress that’s been made! As always, very impressive. The editor looks like it got a lot of love, and seems very convenient to use; I hope this will result in a great many quality maps down the line!

    It’s been quite the adventure reading and watching though all of it, and many of the new features are very promising (like the zones that multiply creeper if occupied by creeper/AT and such). The addition of more complex production lines is also very welcome, as it may scratch that factorio itch to some degree while playing CW 🙂

    I’m imagining the game is going to have a similar scope than CW3 when it comes to content; a campaign, random maps and user made content. I’m hoping the campaign gets a lot of love, those beautifully crafted missions with interesting designs (I’d dare compare it to the SC2 campaign, in which each mission feels unique and fresh) have always been my favorite.

    Wishing you all the best with the game Virgil, I’m feeling the game is slowly but surely nearing completion (about 90% done if I had to guess, so there’s only about 90% left to do!). I’m looking forward to further news and will make sure to keep checking back more regularly, seeing how much progress has been made.

    Feel free to surprise us with an announcement at any time 😀

    Cheers

    PS: Holy smokes almost 12k views on that editor video, you sure have made a name for yourself over the years. Well deserved, too!

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