17 Responses

Page 1 of 1
  1. 4xC
    4xC March 10, 2019 at 6:41 pm |

    Custom units. A staple to every KC installment ever since CW3.

    The more content and the more progress, the merrier I always say.

    Reply
  2. harrymcb
    harrymcb March 10, 2019 at 6:59 pm |

    nice! i think i will get in on making custom units in CW4 now

    Reply
  3. cooltv27
    cooltv27 March 10, 2019 at 9:45 pm |

    could we get an hour long video that consists of nothing but the end of maps when the creeping is rapidly fading?

    Reply
  4. readerboy7
    readerboy7 March 11, 2019 at 2:01 am |

    Whoa. The level of scripting support is impressive, with custom units et al. . I am impressed.

    Most of the custom units felt a tad unbalanced (as expected), but I would be happy to see the inverter in the base game. It’s clever, with potentially interesting uses.

    Thanks for this video, and for the CW+PF series.

    Reply
  5. CJ
    CJ March 11, 2019 at 5:31 pm |

    Cannot wait!

    Reply
  6. Kharnellius
    Kharnellius March 11, 2019 at 10:55 pm |

    Looks awesome!

    Make the mortar rounds spin like in CW3.
    Also, rocket launcher would look cooler with 3 or 4 rockets on top instead of 2. 😉

    Reply
  7. Ilya
    Ilya March 12, 2019 at 6:07 pm |

    So…?
    😀

    Reply
  8. A_human
    A_human March 13, 2019 at 9:37 am |

    I find it interesting that you didn’t use any custom enemies. I assume that it’s possible, but is there a graphics tool that can imitate their “look”?

    Reply
  9. Sander Bouwhuis
    Sander Bouwhuis March 14, 2019 at 2:23 am |

    Are there dedicated map makers for the campaign, or are you doing all the campaign maps yourself?

    Reply
    1. harrymcb
      harrymcb March 19, 2019 at 8:20 pm |

      he usually makes the campaign himself as i understand

      Reply
  10. Ryion!
    Ryion! March 19, 2019 at 10:10 pm |

    As always, I love it and can’t wait.

    Keep up the good work!

    If I could throw a feature request in the hat. I love the community work but sometimes there are missions I don’t like. Would it be possible to put a “remove label” or some such thing?

    Reply
  11. Blue Dwarf
    Blue Dwarf March 21, 2019 at 5:46 pm |

    Ooh boy. I am loving the way this game is starting to shape up. The community has made some amazing maps in your other games, and these look like some awesome tools that they can put to use. Maybe even I will give it a try playing with it.

    Getting properly excited for this one.

    Reply
  12. frad
    frad April 19, 2019 at 12:42 am |

    I’m SUPER excited for CW 4 keep up the good work!

    Reply
  13. codifies
    codifies April 26, 2019 at 1:28 am |

    time for another fix for us poor creeper world junkies…. moar blog post (please!)

    Reply
  14. Jaycephus
    Jaycephus May 1, 2019 at 3:55 pm |

    What if the spores didn’t show their travel line, only a little fading trail behind them, so you wouldn’t know precisely where it was going to hit? Just a bit more Fog of War.

    Reply
  15. Jaycephus
    Jaycephus May 1, 2019 at 5:09 pm |

    Would you consider enabling the Unity Tilt-Shift shader, at least optionally for screen shots?
    https://docs.unity3d.com/550/Documentation/Manual/script-TiltShiftHdr.html
    I think the colors and simplicity of shapes in CW would look really good with that effect.

    Reply
  16. Adam
    Adam May 7, 2019 at 12:58 pm |

    Take my money and give me game!!! Played it all from the first Kongregate days, bought every installment! Can’t wait for this! Your games are the best

    Reply

Leave a Reply