11 Responses

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  1. 4xC
    4xC March 10, 2019 at 6:41 pm |

    Custom units. A staple to every KC installment ever since CW3.

    The more content and the more progress, the merrier I always say.

  2. harrymcb
    harrymcb March 10, 2019 at 6:59 pm |

    nice! i think i will get in on making custom units in CW4 now

  3. cooltv27
    cooltv27 March 10, 2019 at 9:45 pm |

    could we get an hour long video that consists of nothing but the end of maps when the creeping is rapidly fading?

  4. readerboy7
    readerboy7 March 11, 2019 at 2:01 am |

    Whoa. The level of scripting support is impressive, with custom units et al. . I am impressed.

    Most of the custom units felt a tad unbalanced (as expected), but I would be happy to see the inverter in the base game. It’s clever, with potentially interesting uses.

    Thanks for this video, and for the CW+PF series.

  5. CJ
    CJ March 11, 2019 at 5:31 pm |

    Cannot wait!

  6. Kharnellius
    Kharnellius March 11, 2019 at 10:55 pm |

    Looks awesome!

    Make the mortar rounds spin like in CW3.
    Also, rocket launcher would look cooler with 3 or 4 rockets on top instead of 2. 😉

  7. Ilya
    Ilya March 12, 2019 at 6:07 pm |


  8. A_human
    A_human March 13, 2019 at 9:37 am |

    I find it interesting that you didn’t use any custom enemies. I assume that it’s possible, but is there a graphics tool that can imitate their “look”?

  9. Sander Bouwhuis
    Sander Bouwhuis March 14, 2019 at 2:23 am |

    Are there dedicated map makers for the campaign, or are you doing all the campaign maps yourself?

    1. harrymcb
      harrymcb March 19, 2019 at 8:20 pm |

      he usually makes the campaign himself as i understand

  10. Ryion!
    Ryion! March 19, 2019 at 10:10 pm |

    As always, I love it and can’t wait.

    Keep up the good work!

    If I could throw a feature request in the hat. I love the community work but sometimes there are missions I don’t like. Would it be possible to put a “remove label” or some such thing?


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