Cue theremin music…
Custom units. A staple to every KC installment ever since CW3.
The more content and the more progress, the merrier I always say.
nice! i think i will get in on making custom units in CW4 now
could we get an hour long video that consists of nothing but the end of maps when the creeping is rapidly fading?
Whoa. The level of scripting support is impressive, with custom units et al. . I am impressed.
Most of the custom units felt a tad unbalanced (as expected), but I would be happy to see the inverter in the base game. It’s clever, with potentially interesting uses.
Thanks for this video, and for the CW+PF series.
Make the mortar rounds spin like in CW3.
Also, rocket launcher would look cooler with 3 or 4 rockets on top instead of 2. 😉
I find it interesting that you didn’t use any custom enemies. I assume that it’s possible, but is there a graphics tool that can imitate their “look”?
Are there dedicated map makers for the campaign, or are you doing all the campaign maps yourself?
he usually makes the campaign himself as i understand
As always, I love it and can’t wait.
Keep up the good work!
If I could throw a feature request in the hat. I love the community work but sometimes there are missions I don’t like. Would it be possible to put a “remove label” or some such thing?
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