23 Responses

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  1. Nicant
    Nicant June 14, 2018 at 5:39 pm |

    Awesome as always! The vines are a lot more cool when you see them in action!

    Reply
  2. Bluebolt
    Bluebolt June 14, 2018 at 5:42 pm |

    Everything is looking good! Will there be options to have vines that target/don’t target units, and can some vine roots spawn more than one vine?

    Reply
    1. Qwerty Quazo
      Qwerty Quazo June 15, 2018 at 2:51 am |

      Do you mean that the vine grows like a tree?

      Reply
  3. _
    _ June 14, 2018 at 5:50 pm |

    Say would the stashes work with anti creeper as they would normal creeper, that would be cool but a bit op as well.

    Reply
  4. A human
    A human June 14, 2018 at 6:24 pm |

    It looks amazing!

    Not sure about the single fab model, there’s usually not many structures near your base anyway.

    Really like the new enemies, just wondering, can a single structure be set to do multiple things? I like the emitters do everything model, but I also like the one shown in this video, so can an emitter also be set to act as a skimmer nest, or even to occasionally spawn vines? (would this be a cprl thing?)

    Just how much customization is there? Can enemies be set to target coordinates on the map instead of your/enemy structures? Can airsacs be set to throw shards? (speaking of which, do you have any plans on how to deal with shards? they seemed to be a larger problem then the piles of creeper deposited by skimmers)

    I’m sorry for all the questions, but they’re only because I’m so interested in the game. You are one of the only developers that I actively hunt for news from. (The other ones aren’t nearly as nice about giving so much of it out, though)

    Reply
    1. harrymcb
      harrymcb June 14, 2018 at 7:08 pm |

      i aggree with everything said here. i couldn’t say it better

      Reply
    2. Rer24
      Rer24 June 15, 2018 at 6:12 am |

      I imagine you could put structures on top of each other, thought that raises the question of how many structures can a nullifier nullify in their range, one or many?

      There are often structures near your base in CW3: reactors, air units, berthas, forge. Still, I get what you mean.

      Reply
  5. Twi
    Twi June 15, 2018 at 5:46 am |

    I see someone forgot all about cutting the vine from the wall 🙂

    Reply
  6. Rer24
    Rer24 June 15, 2018 at 6:23 am |

    Interesting system with vines, basically an offensive digitalis. Still very predictable, so I wonder if you or some CRPL wizards will make a vine that tries to regrow from further back after a period of constant cannon fire. Also noticed it works with Anticreeper like in CW3, which might be interesting.
    Will map makers be able to set the flow rate of the creeper? I imagine yes, but just putting this concern out there.
    The stashes remind me of the “black hole” you had in video 2 of Particle Fleet development. Interesting to see them as a discrete unit. In general, the creeper seems to have more offensive units up its sleeve.
    Would you mind telling us what’s next on your agenda, or do you just work on whatever inspiration gives you?
    If you ever do include offensive air units for the player, it would be interesting to see some sort of threats or other use for them. In CW3, their only limitation were Air Exclusion Fields, a non-threatining yet complete denial of effect. It would be interesting to see something like the Sleeper Beam, which would destroy them. However, if that is done, some sort of auto-rebuild for the air units would be nice, kind of like when guppies got destroyed by regular creeper. In addition, dogfights might be interesting, though it might undermine the threat of spores and air sacs, or the importance of missile launchers.

    Reply
  7. Austin
    Austin June 15, 2018 at 5:25 pm |

    Have you ever considered terrain modification? Specifcally i saw how the mortars really pelted that canyon wall and the thought of it lowering as it took damage came into my head.

    Reply
  8. Plasma
    Plasma June 16, 2018 at 3:53 am |

    Is this game free? I’m running out of pirated games lol and it looks interesting, but I can’t find a download link? 🙁

    Reply
    1. Plasma
      Plasma June 16, 2018 at 3:55 am |

      BTW I found your game by a random “recommended” video. Often I find unrelated videos annoying but sometimes it can be useful. I found the concept unique and cool, and watched all your videos.

      Reply
    2. Rer24
      Rer24 June 18, 2018 at 6:58 pm |

      The game isn’t free, but they all have demos and you can play levels online. The names of the online games are:
      Creeper World: Training Sim
      Creeper World: User Space
      Creeper World: Evermore
      Creeper World 2: Academy
      Creeper World 3: Abraxis
      If you like what you see, please support the developer and buy the games.

      Reply
    3. harrymcb
      harrymcb June 18, 2018 at 10:58 pm |

      THIS game is just entering alpha and only 2 people have access to it. the other games can be found on this site, steam, or free versions on sites like kongregate and armor games. and pirated games 🙁 these games are cheap enough.

      Reply
    4. Bluebolt
      Bluebolt June 19, 2018 at 10:22 am |

      The game is not out, and is still in development stages, and will be so for a long while still.

      Reply
    5. Omegatron
      Omegatron June 20, 2018 at 6:02 am |

      *This* game is still in development. The previous games are paid for but there are free demos and flash versions with different content.

      Reply
  9. Someone
    Someone June 16, 2018 at 7:41 am |

    Nice video, I come here multiple times a week to see if there are any news. I really like the direction this is going.

    I kind of liked more when blobs and striders (or whatever is the name) could only born imersed in creeper, because it felt more like it belonged to the creeper, but I can see how the current model gives more flexibility and map diversity.

    Reply
  10. Shadow Blade
    Shadow Blade June 16, 2018 at 9:36 pm |

    I have played the whole creeper world series so far and I hope the game play pattern can be changed a ton. For any experienced player, it becomes more about oneshotting new maps as efficiently as possible than anything else. I know a ton of people hated the clock mission of Farbor, but I feel some growing threat mechanism will be necessary to make the game a challenge.

    I just want more to be done than be like, ok I know the static nature of the enemy. I can set up my defensive line here and snooze through the map. I want to be like, how do I possibly deal with this growing threat? I need to mobilize and act fast. Figure out what I can do to survive and push back. Perhaps people just want the choose a defensive line, build defenses and casually plow through the creeper wall experience and I understand if you want to build the game for that. Would be amazing if you could make the creeper evolving as part of the core game though instead of relying on a limited selection of custom maps that I imagine take a ton of work to do. I want to see the creeper build more emitters and other structures, or perhaps grow powerful biological components.

    The vets have faced the same enemy over and over and over in an extremely wide variety of situations. Would be amazing lore wise to see that the creeper has changed dramatically over the eons and evolves to be stronger after each extermination attempt. Less there were bigger blobs of Creeper than the last time, so humanity lost. The work you do is fantastic and I wish you the best of luck in Creeper World 4. I do not expect changes to be made specifically for me and I know you have to build the game to satisfy as many people as possible.

    Reply

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