28 Responses

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  1. Bluebolt
    Bluebolt January 27, 2018 at 4:49 pm |

    Woah that looks so cool o.o

    Reply
    1. Bluebolt
      Bluebolt January 27, 2018 at 4:56 pm |

      A good amount of fabrication, better than I thought could be done xD

      Reply
  2. Shockblast Deluxe
    Shockblast Deluxe January 27, 2018 at 5:10 pm |

    Interesting ideas.

    Reply
    1. Shockblast Deluxe
      Shockblast Deluxe January 27, 2018 at 5:22 pm |

      One thought, though. I think it’s very unlikely, but are the names for those materials going to be permanent?

      Reply
      1. Kharnellius
        Kharnellius January 27, 2018 at 7:32 pm |

        I hope they change too. Maybe he can have a naming contest. ๐Ÿ™‚

        Reply
      2. Jonathan
        Jonathan January 28, 2018 at 9:31 pm |

        Yeah โ€œTuffiumโ€ is pretty bad, sorry Virgil.

        Game looks absurdly great otherwise.

        Reply
  3. Aklyon
    Aklyon January 27, 2018 at 5:17 pm |

    That is a pretty cool idea for a weapon, that conversion bomb.

    Reply
    1. Kharnellius
      Kharnellius January 27, 2018 at 7:31 pm |

      It’s from Creeper World 2.

      Reply
  4. Joe Frearson
    Joe Frearson January 27, 2018 at 5:48 pm |

    Looks great. Can’t wait to play it. Will there be any more added tech?? bombers and such. There’s a whole host of other weapons that could be included. Its limitless. Could always make it easy to mod so people can add there own weapons and structures. The animations are great too. In a future game you could always have it follow multiple cultures with varying weapons and technology. So one might have Projectile weapons and another might have energy weapons. I’d love to do this if I could. ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ™‚

    Reply
  5. JH
    JH January 27, 2018 at 6:04 pm |

    Oohhh I like where this crafting system is going…

    Reply
  6. cooltv27
    cooltv27 January 27, 2018 at 6:16 pm |

    well now I want a game thats a hybrid between factorio and creeper world. having to gather resources like factorio and craft everything automatically. but having to build guns and supply with ammo to fight off a liquid that consumes planets.

    resources could be transported CW style but the lines have limited throughput factorio style.

    well now I want this even more…
    honestly I would be fine with CW4 having a complicated resource chain. would let the game scratch 2 itches for me

    Reply
  7. Istaro
    Istaro January 27, 2018 at 8:14 pm |

    Even without seeing them in action, the prospect of having micro-rifts is awesome, and I love this implementation of a tech tree, but man . . . that moment when a given fight crests the hill, when a struggle to survive stabilizes, going from defense to offenseโ€”I’m referring to that moment around 19:15 when ammo starts arriving at the forward base through the newly built pylonโ€”damn that feels good. Even when just watching someone else play, that’s such a rush.

    Reply
  8. 4xC
    4xC January 27, 2018 at 10:01 pm |

    Great, now I’ll be confusing the new relays with Starcraft pylons. lol

    Reply
    1. 4xC
      4xC January 27, 2018 at 10:12 pm |

      However, I cannot stress strongly enough my hopes that the mechanic that allows collectors to make soylent out of all terrain regardless of height remains in the final release. In my CW3 economic development stages, I tend to fret over every cell of non-soylent terrain and spend almost half my time trying to plan ahead for uniform terraforming.

      Reply
  9. Greg Stout
    Greg Stout January 28, 2018 at 12:22 am |

    It looks very good and keeps the spirit of the previous games. Love it. Can’t wait to try it out.

    Reply
  10. Zebulink
    Zebulink January 28, 2018 at 3:13 am |

    That super weapon at the end reminds me of the conversion bombs of creeper world 2.

    Reply
  11. MissingInAction
    MissingInAction January 28, 2018 at 4:08 am |

    Factorio is currently my favorite game, but seeing this I think its safe to say I have a new favorite ๐Ÿ˜›
    As cooltv27 said, I would also like to see a complicated resource chain, even though you said you will probably not do that.

    Regardless of that, will the creeper be able to spill into the void when the quantity is high enough like in CW3?

    Reply
  12. Blaghaid
    Blaghaid January 28, 2018 at 5:21 am |

    Waiting for the super weapon, it is wasting Flux on too much Resistium. A setting to only build on need could be handy.

    Reply
  13. Rer24
    Rer24 January 28, 2018 at 5:23 am |

    Too bad we didn’t get to see the microrift being built/in action. It is nice that different materials are made in different ways. It certainly makes the tech tree more uneven in terms of requirements. Also, just want to mention how weird it is that the towers can be built on any nook and crany, unlike the collectors of past games.

    Reply
    1. Ryion!
      Ryion! January 28, 2018 at 5:37 pm |

      I was interested in the microrift as well. There were several levels in creeper world 3 that had the challenge of requiring guppies to ferry energy from side to side. I didn’t mind this with the strong caveat of not being able to build have any type of collectors in a area that wasn’t directly attached to the HQ.

      I am really interested to see the microrift as well. Everything in this build was VERY interesting and I can’t wait for access ๐Ÿ™‚

      Keep up the hard work Virgil!

      My wife also appreciated your dog making an appearance in this video ๐Ÿ™‚

      Reply
  14. Paul
    Paul January 29, 2018 at 4:35 am |

    You’ve mis-spelt Fluxygen ๐Ÿ™‚

    Reply
  15. Paulo
    Paulo January 31, 2018 at 12:31 pm |

    Take my money!

    Reply
  16. mike
    mike February 1, 2018 at 8:39 am |

    Great progress so far. I have bought every creeper world game pretty much the day they came out and every single one gets better than the last. This appears to be no exception. Please feel free to contact me when you are looking for testers, i know it will be a while yet, but i would love to help. Sorry i have very little coding experience, haven’t done it in 20 years.

    Thank you for all the great games. Please keep up the wonderful work.

    Reply
  17. Branko Dijkhuizen
    Branko Dijkhuizen February 2, 2018 at 9:43 am |

    This looks incredibly fraking good, your games will always have a special place inside my heart, (except for creeper world 2 ๐Ÿ™‚ that one a little less).

    Reply
    1. Branko Dijkhuizen
      Branko Dijkhuizen February 2, 2018 at 9:44 am |

      Is this going to be creeper world 4, or something else?

      Reply
  18. death rage
    death rage February 5, 2018 at 7:28 am |

    i must say that even though i only came into the series in cw3, im already looking forward to this game. i fell like the fabs are a good direction to add a bit of complexity but at the same time not make it too much of a learning curve. i dont know why but this game kinda reminds my of supreme commander of sorts.

    one question i do have is if cw4 would have the generators of cw3? there were maps in cw3 that i couldnt have survived without them…

    Reply
  19. Matthew O'Hearn
    Matthew O'Hearn February 17, 2018 at 10:29 pm |

    Looks awesome!

    I would assume you’ve noticed this in your testing but as a note, you weren’t exceeding your production capacity for Bluite/Redium. In the previous video the fabs were waiting until they had produced the before request new packets, and your fix for that issue was to allow them to be sent enough materials to produce ten times before halting requests.

    You consistently had 20 Bluite and Redium en route, and your Fabs were seeing “oh, we have ten times the packets we need on the way” and halting requests.

    Reply
  20. Alex Booth
    Alex Booth April 1, 2018 at 2:59 am |

    I didn’t even realise there was a fourth instalment of Creeper World, I got 3 and played it to death. That new 3D view of the map looks like a total game changer

    Reply

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