Terrain; where it is and what it looks like. Sounds simple enough, but of course many things are more difficult than they sound. So I’ve spent a couple weeks working on editing tools for laying down terrain and painting it with textures. It all has to work within the confines of the game naturally, but it has so far worked out pretty well. Below are some screen shots of a test map I’ve made. It shows irregular terrain, various textures applied to different areas with different scales, variable cliff textures, and “void” where the creeper can’t flow.