17 Responses

Page 1 of 1
  1. Sorrontis
    Sorrontis December 8, 2017 at 5:41 pm |

    Wow… that’s the new void? That is really nice. Reminds me of old D&D maps!

    Reply
  2. Bluebolt
    Bluebolt December 8, 2017 at 5:41 pm |

    The void doesn’t look nearly as bad as I thought it might. Woohoo!

    Reply
  3. Frogten
    Frogten December 8, 2017 at 5:44 pm |

    Now this looks more like CW3 maps.

    Reply
  4. Nicant
    Nicant December 8, 2017 at 5:48 pm |

    The void makes this map truly look like a ‘fractured world’!

    Reply
  5. planetfall
    planetfall December 8, 2017 at 5:48 pm |

    Did you turn up the viscosity of the sim? Given the previous videos I was surprised there was a visible slope on the creeper in the castle.

    Reply
  6. Istaro
    Istaro December 8, 2017 at 7:50 pm |

    Ooh, man, I really can’t wait to play this. And to see what kind of custom maps people come up with.

    Reply
  7. F0R
    F0R December 9, 2017 at 1:00 am |

    This is so exciting i can’t wait to see 3D creeper world. Keep up the good work, loving the updates

    Reply
  8. Qwerty Quazo
    Qwerty Quazo December 9, 2017 at 2:27 am |

    I just thought of something crazy. What if under the terrain was other terrain, and creeper could go there by flowing into the void? Did that make sense? I picture it as the upside-down in stranger things.

    Reply
    1. Oljo
      Oljo December 9, 2017 at 6:48 pm |

      perhaps a tunnel system? would open up as caves or holes that go down to terrain -1(that terrain would be to brittle to support structures, and dangerous to dig into, so you’ll have to clear the entrances to stop the creeper from flowing in). would open some possibilities with tricky maps, and fun usage of anti creeper

      Reply
    2. Prosperosmile
      Prosperosmile December 10, 2017 at 12:25 am |

      From the title of this post, I was hoping for things buried under the terrain. Like a statue that gives benefits, secret factories, energy deposits, or creep-erodable terrain.

      Reply
    3. Kristof
      Kristof December 10, 2017 at 3:52 pm |

      Very interesting idea.
      This could turn the game in a true 3d experience.
      So much more than the 2d game in 3d.
      One of the possibilities I see:
      A flow of creeping falling down in the void on a lower level. At this level a system that pump up the creeper back up to a source. This could create a true river.

      Reply
  9. Twei
    Twei December 10, 2017 at 4:42 pm |

    But will Creeper ever fall into bottomless pits? This is important. (Maybe.)

    Reply
  10. Kristof
    Kristof December 13, 2017 at 1:52 pm |

    I’v thought a bit about the 2 level concept. Instead of a lower level it would be nice to Flip the map and play also at the other side. When terrain at one side is higher the creëer start to flow down. When terrain at both sides is low, the void can even fill and close the door between the two world.
    Differentiatie phisics is An option.

    A last crazy idea would be a sfere on witch you can play at the inside and at the outside. Just a sfere without the inside would also be nice

    Reply
  11. Exe_Virus
    Exe_Virus December 17, 2017 at 6:45 pm |

    Wow, haven’t checked in since early August, you’ve been busy! I’m super excited you implemented a sort of fog of war for the larger maps (really crossing my fingers for that one since you said 3D), just make sure custom map makers have the option to turn that on for smaller maps too.

    As for the terrain, looks great so far, obviously we would love caves and so on, but I think that would be a stretch from CW3 to CW4, maybe do that in CW5 (I’ll be buying both). I think the edges of the terrain need some love, maybe allow us to texture the walls of the terrain from that standard dark grey we’ve seen so far. Finally, I loved the particle fleet idea where you had emergent and creeper ships, basically mobile clusters. If you combine that with your earlier idea of a sort of large fish swimming in the creeper, making waves, now we could have some unpredictably, something CW really needs to add to the franchise.

    Anyways, super impressed with your work on this and hope someday you finally transition the franchise from indie to a small dev studio, as we see now with 3D, the possibilities for creeper world grow without bound, and you are a mere mortal programmer. I’m sure your community would love to help with development also, if you ever need help with level design, story design, models, and other general content.

    Reply
  12. Kieran
    Kieran January 8, 2018 at 5:17 am |

    You ever thought about doing a port of all the creeper world games over to mobile (android, ios)?
    After this project is finished i would love to be able to play all the cw games on the go

    Reply
  13. Mitch
    Mitch January 12, 2018 at 7:02 pm |

    Idea: that mission in CW3 demonstrating what i assume was the versatility of the mission creator, where you controlled a single little guy in hallways going through a maze of sorts. Could that become a more fleshed out thing, perhaps you need to clear out buildings, tunnels/caves or space stations of smaller creeper infestations, because the cannons and energy equipment are too big?

    Reply

Leave a Reply