18 Responses

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  1. Sorrontis
    Sorrontis October 27, 2017 at 2:01 pm |

    Awesome Virgil! Keep’em coming, we love to see this stuff!

    Reply
  2. Ross
    Ross October 27, 2017 at 2:40 pm |

    “Soylent”?

    Reply
    1. Cables
      Cables October 27, 2017 at 4:12 pm |

      You know, the green field from CW1 and CW3

      Reply
      1. Nixxen
        Nixxen October 28, 2017 at 1:54 pm |

        It’s made of people!

        Reply
        1. Dan
          Dan November 15, 2017 at 6:48 pm |

          Hey, I got that reference.

          Reply
  3. Kinam
    Kinam October 27, 2017 at 2:45 pm |

    hmm, could be a good “segue” so to say. Start off the game utilizing the “old” collector system, before realizing that we need better power production… then bring in the solar collectors!

    Reply
    1. Nova
      Nova October 31, 2017 at 2:25 pm |

      virgilw, take a look at this comment. I don’t know if it should be this way or the other way round, but it sounds pretty good. Or maybe even have both system and change it depending on… whatever. Some kind of tech choice? Upgrade tree? Different factions?

      Reply
  4. Qwerty Quazo
    Qwerty Quazo October 27, 2017 at 2:55 pm |

    Awesome!

    Reply
  5. iwishforpie1
    iwishforpie1 October 27, 2017 at 4:38 pm |

    Is that a microrift I see?

    Reply
    1. Istaro
      Istaro October 27, 2017 at 6:17 pm |

      😀 😀

      Reply
  6. readerboy7
    readerboy7 October 27, 2017 at 5:02 pm |

    Hang on… Microrifts fro CW2 era are in the game. That’s interesting. I wonder if they’re going to stay, or if they’re just placeholders until you code up a different system (e.g. guppies).

    Also, what happens to a collector’s soylent/mire if it’s destroyed? Do the collectors reinforce each other when creating their mire (e.g. PF omnis) or do they just independently work at creating zones of collection?

    Reply
  7. Xblaster
    Xblaster October 27, 2017 at 5:37 pm |

    hey can we get a demo and what time…. oh yeah hey heve a good time

    Reply
  8. planetfall
    planetfall October 27, 2017 at 6:39 pm |

    I actually really like the idea of separating of collectors from the network backbone, though I wonder if this muddies their relative roles too much.

    I also noticed that collectors can project their green zone across valleys, which they couldn’t before… oversight, or trying out something new?

    Reply
    1. planetfall
      planetfall October 27, 2017 at 6:39 pm |

      errrr, I meant their relative roles re: reactors/panels, if such things are to be.

      Reply
  9. Rer24
    Rer24 October 28, 2017 at 1:16 pm |

    Microrifts suggest a time before the Creeper used them… if they stay in, which they are as likely not to. Also, I’m guessing pylons are relays? And if, like you mentioned, connections are made in 3-D distance, it might be cool to have relays still effective between each other, but less effective than towers with everything else. Finally, there’s just something classic about the one-two cannon-mortar combo. They have endured much between the three games, and are still back for more.

    Reply
  10. DaMetaEX
    DaMetaEX October 31, 2017 at 9:25 am |

    interesting. so the collector deploys and you don’t get energy back right away. do you get shown the AoE for the collectors so you can efficiently set them up?

    Reply

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