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After a week of being chased by some tough, tough bugs (state machines, matrix math, don’t ask…) I decided to pluck a strawberry, so to speak, and see how it tasted. I put in a version of CW1/CW3 style collectors to test how they would work. Now, they are different in that they don’t insta-deploy. […]
New video time! Btw, if you would like to discuss this with other citizens of the Creeper Nation, you can now do so on a brand spanking new Discord server. Here’s a widget to connect, followed by a video and screen shot of Mortars in action.
For this week I’ve been exploring network and energy models. Things like optimizing when to show paths, decoupling energy production from network nodes, etc. Additionally, I’ve been exploring ways of dealing with emitters other than the CW3 “blow them up” model.
Here’s a quick screenshot with packets in action. I’ve kept the path highlighting as packets make their way to their destinations. I’m also playing around with some terrain elements that you can see in the lower left of the screenshot.