72 Responses

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  1. Jonathan
    Jonathan June 14, 2017 at 12:25 pm |

    DROOL…!

    Reply
  2. Lost in Nowhere
    Lost in Nowhere June 14, 2017 at 12:39 pm |

    This. Looks. Awesome!

    Reply
  3. Sorrontis
    Sorrontis June 14, 2017 at 12:39 pm |

    Good job Virgil! That’s a massive leap! I’ll need to buy a new computer for this one!

    Reply
    1. FOXX
      FOXX June 14, 2017 at 4:23 pm |

      Me To.

      Reply
    2. yum-forum
      yum-forum June 21, 2017 at 5:12 am |

      Me to!
      But I thought that PF is CW4… πŸ™‚

      Reply
  4. Tominator
    Tominator June 14, 2017 at 12:40 pm |

    Oh god yes! Can’t wait!

    Reply
  5. Jos de Bluts
    Jos de Bluts June 14, 2017 at 12:41 pm |

    Oh my god….
    Please tell me that is real

    Reply
    1. Sorrontis
      Sorrontis June 14, 2017 at 12:45 pm |

      I had to pinch myself and check the calendar. Nothing out of the ordinary!

      Reply
  6. Kirk Summerwill
    Kirk Summerwill June 14, 2017 at 12:45 pm |

    Wait… What… I need more warning than that! I gotta warm up to these new games….!!

    Reply
  7. Ilya Landa
    Ilya Landa June 14, 2017 at 12:50 pm |

    Hell, Yeah!

    Reply
  8. Nicant
    Nicant June 14, 2017 at 12:52 pm |

    When i first saw this, i was screaming internally. THIS IS GONNA BE GREAT@

    Reply
  9. FOXX
    FOXX June 14, 2017 at 1:03 pm |

    YES, Awesome !!!
    But i’m not ready with Mapmaking for PF.

    Reply
  10. Aiviru
    Aiviru June 14, 2017 at 1:03 pm |

    This is probably like a year+ away from release, and I am already excited.

    Reply
  11. Txarum
    Txarum June 14, 2017 at 1:21 pm |

    will this be played in roughly the same way as 1 and 3? or are you thinking of adding more 3D like features. like tunnels and such?

    Reply
  12. Nicant
    Nicant June 14, 2017 at 1:26 pm |

    Is the packet distribution gonna be like CW2? Or is it gonna be like the other creeper world games where it travels via collectors?

    Reply
  13. David Pyke
    David Pyke June 14, 2017 at 1:37 pm |

    All right! I’m so looking forward to this!

    Reply
  14. William
    William June 14, 2017 at 2:04 pm |

    YEeeessss! I’m so happy to see the Creeper World games continue! Thank you!

    Reply
  15. MissingInAction
    MissingInAction June 14, 2017 at 2:10 pm |

    Judging by the end of the story campaign of PF, I’d assume you’d make a PF2. Is that still an option for the future?

    Reply
  16. Nicant
    Nicant June 14, 2017 at 2:36 pm |

    Last question for now, are there going to be more than 1 liquid/fluid in this game? In the first screenshot, i see some purple-violet fluid coming from the north. Also, in the first and second screenshot i see lava. Are those gonna be new liquids? Or are they just re-textured terrain that i am going crazy over?

    Reply
  17. Matthew Zimmer
    Matthew Zimmer June 14, 2017 at 2:44 pm |

    Awesome news! This made my day!

    Reply
  18. Merodium
    Merodium June 14, 2017 at 3:02 pm |

    YYYYEEEEESSSSSSSS

    Reply
  19. Cryoton
    Cryoton June 14, 2017 at 3:22 pm |

    So excited for Creeper World 4D! If you need Beta Testers, I’m down.

    Reply
    1. Nicant
      Nicant June 14, 2017 at 3:41 pm |

      Me too! I can help if you need it

      Reply
  20. GoodMorning
    GoodMorning June 14, 2017 at 3:27 pm |

    I’m already fascinated to look at the Creeper-momentum. At the moment, there are parts of me that think “it’s still mostly a re-rendering of CW3”, others that think “Oh no, mortar shockwaves overtopping walls”, more at “How would you handle Creeper waves hit near the bottom? 3D holes?” and a significant portion thinking “I know when to plan for a hardware upgrade”.

    And parts of the Creeper are purple, parts blue. Insert strategic design theory of your choice here. Also, I again notice additional speed settings appearing.

    Finally, the fact that edges now seem more sensible when taking up build space? And the possibilities for requiring unlevel terrain for structures?

    Onward – in a cloud of blue-mist Creeper-destroying glory!

    Footnote: Some of us have never climbed the first mountain, and those brave explorers are visible from the plains mainly when they ascend a peak. A few of them, perhaps, will see a distant light, and wonder what it is… A very few may take it into their heads to follow, and go on a journey of their own.

    Reply
  21. KeeperDecagon
    KeeperDecagon June 14, 2017 at 4:03 pm |

    Aw, heck yeah! I am SO excited to see what becomes of this!

    Reply
  22. Sorrontis
    Sorrontis June 14, 2017 at 4:25 pm |

    Oh, I have another (set of) question(s). Will we see things like laminar & turbulent flow of creeper? Is cavitation a possibility? Or surface wetting – some materials being creeperphobic while others creeperphoric? Okay, I’ll stop now πŸ™‚

    Reply
  23. planetfall
    planetfall June 14, 2017 at 6:24 pm |

    Ohhh myyyyyyyyyyy.

    Reply
    1. Sorrontis
      Sorrontis June 14, 2017 at 7:10 pm |

      Another coding & design you’ll need to learn πŸ˜›

      Reply
      1. planetfall
        planetfall June 14, 2017 at 8:14 pm |

        Actually, that could pose a problem, as custom images become custom models… but it’s too early to even be thinking about that. Then again, that’s never stopped me πŸ˜›

        Reply
        1. GoodMorning
          GoodMorning June 14, 2017 at 8:42 pm |

          Sorrontis and I have already begin discussing plans for our respective evil units…

          Reply
  24. GoodMorning
    GoodMorning June 14, 2017 at 8:41 pm |

    I wonder – will CS become an idea-mine, or something to avoid retreading? Possibly both.

    Reply
  25. Nicant
    Nicant June 14, 2017 at 8:59 pm |

    I can’t wait to put a lot of creeper in an enclosed area and then delete some of the terrain and say open the flood gates! XD

    Reply
  26. Andrew
    Andrew June 14, 2017 at 10:17 pm |

    Sweet lord yes

    Reply
  27. Nicolas Daoust
    Nicolas Daoust June 15, 2017 at 1:06 am |

    Cancel E3, we have a winner.

    Reply
  28. Scamper
    Scamper June 15, 2017 at 7:15 am |

    Creeper… Creeper

    IT’S HAPPENING!

    Reply
  29. J
    J June 15, 2017 at 10:10 am |

    Great job V!
    It was about time that my CW3 dreams came true.

    Reply
  30. Markus
    Markus June 15, 2017 at 11:03 am |

    I would prefer to get NO information about this… Just say “here is the new game”… i hate this waiting period!

    Reply
  31. Adam
    Adam June 15, 2017 at 1:46 pm |

    The ONE DAY I don’t check V!
    Why do you do this to me!

    Reply
  32. Ilya Landa
    Ilya Landa June 15, 2017 at 5:38 pm |

    Just remember to let us rate maps after playing them πŸ˜‰

    Reply
    1. MissingInAction
      MissingInAction June 16, 2017 at 10:14 am |

      Yes please

      Reply
    2. Kharnellius
      Kharnellius June 20, 2017 at 1:04 pm |

      3rded.

      Reply
  33. Blue Dwarf
    Blue Dwarf June 15, 2017 at 6:58 pm |

    The waves of creeper are beautiful.

    Somehow I feel like I want little submarines or domed structures to float around under those blue seas, but I’m not really sure how that would practically play into anything. Looking forward to see where you take this new project.

    Time to redouble my efforts of checking this blog daily.

    Reply
  34. Worthstream
    Worthstream June 16, 2017 at 2:51 am |

    Oh my god… yes! πŸ˜€

    Reply
  35. Scamper
    Scamper June 16, 2017 at 11:36 am |

    I need floating balls of solidified Creeper that explode when they hit solid ground

    Reply
  36. lanklord
    lanklord June 17, 2017 at 7:03 pm |

    Damn, it’s hard to believe that it has really been 3 1/2 years since CW3 was released. That game still holds up so well, but I feel like CW4 might completely blow it out of the water! Please keep us posted, I want to give you my money!

    Reply
  37. Chris Flowers
    Chris Flowers June 19, 2017 at 6:41 am |

    I’m very glad to see a return to the Creeper!

    I like Particle Fleet but I’m not really a huge fan of the naval battle simulation style of games. Battling the rising tide of the creeper though has always been a blast. I can’t wait!

    Reply
  38. MissingInAction
    MissingInAction June 19, 2017 at 10:24 am |

    I’m hoping for a credit mission like in the previous CW games. Was a little bit disappointed that PF didn’t have one.

    Reply
  39. Istaro
    Istaro June 20, 2017 at 5:39 am |

    Yay for a return to a continuous rather than discrete enemy! It’s a paradigm that’s beautiful in its purity and is what I’ve always felt to be the single biggest thing setting Creeper World apart from all the other RTSs out there.

    Reply
  40. Kharnellius
    Kharnellius June 20, 2017 at 12:43 pm |

    Just take your time and don’t put a release date!!!!

    PF felt a little rushed and was surprised there was only one update patch. Didn’t feel like it had the polish of other games you made.

    Reply
  41. Rer24
    Rer24 June 21, 2017 at 6:55 am |

    At the VERY least, you have CW 1-3 to draw from. For example, perhaps shields could be physical domes that slowly crack under pressure? Also, how viscous will the creeper be from “silly putty” to “water”?

    Reply
  42. jaworeq
    jaworeq June 23, 2017 at 11:46 pm |

    Haha, CW in 3D. You’re just plain crazy. The screenshots you posted… Creeper could have a new weapon – tsunami wave..Damn, all the possibilites. Good luck V, good to know you start another climb up!

    Reply
  43. Twei
    Twei August 4, 2017 at 3:59 pm |

    If CW4 is 3D, does that mean 3d mechanics? Multi-level buildings? Tunnels?

    Reply
  44. Rexydon
    Rexydon October 17, 2017 at 11:51 am |

    Oh my. I have been playing since CW1 came out and this just makes me want to replay them all again. Granted I never stopped playing them. It looks wonderful.

    Reply

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