54 Responses

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  1. Ryan
    Ryan June 2, 2016 at 10:43 pm |

    Great work! Can’t wait to start playing. Is there some kind of lottery to be in the beta/alpha pool? I have never won anything before but I would jump up and down screaming like a kid on Christmas if I got in.
    I check for these videos daily 🙂

  2. James
    James June 2, 2016 at 10:55 pm |

    Looking good V! Keep up the good work.

  3. Lanklord
    Lanklord June 2, 2016 at 10:56 pm |

    The game continues to look better with every update! Keep up the good work Virgil, I can’t wait to play!

  4. Call Me..... Lucifer
    Call Me..... Lucifer June 2, 2016 at 10:56 pm |

    YAAAAAAY!~ A new video! Cannot wait for the game, each video gets me more hyped than the last one.

  5. Crusader Deleters
    Crusader Deleters June 3, 2016 at 1:14 am |

    Old school ui like Creeper world 1 in the format and placement of creeper world 3. I hope release is around the corner, cuz I’m getting giddy!

  6. Qwerty Quazo
    Qwerty Quazo June 3, 2016 at 1:39 am |

    Wow , it looks amazing!

    I noticed that the enemy particles bounce off the edges, unlike friendly ones.
    I have said that in an earlier video, right?

  7. Adam
    Adam June 3, 2016 at 4:10 am |

    That’s a really creative way of displaying the main menu, congrats.
    Might I just say that the ship editor looks a bit odd with a solid colour background.

  8. Liobuster
    Liobuster June 3, 2016 at 4:56 am |

    im looking forward to play that map u showed 😀

  9. Scamper
    Scamper June 3, 2016 at 5:47 am |

    Damn, it’s looking real good, Virgilw.

  10. mrsnipey
    mrsnipey June 3, 2016 at 6:19 am |

    Lookin good.

  11. Dallabeneta
    Dallabeneta June 3, 2016 at 6:24 am |

    Looking great! Keep the good work!

  12. Jacobkolstad
    Jacobkolstad June 3, 2016 at 6:25 am |

    Damn, that was a depressing prelude. I’m looking forward to this game, it’ll probably be the best real time strategy game this year.

  13. thumbmaster
    thumbmaster June 3, 2016 at 7:22 am |

    Can’t wait to avenge CEO Varro and his crew.

  14. Riluna
    Riluna June 3, 2016 at 8:26 am |

    Excellent stuff here. Getting very pretty as it keeps improving. I wanted to suggest a couple things. Now for all I know, you may already have these in the works, but in case you don’t….
    This time around, posted Simulacrum missions wind up in the same place as the player-made missions of the old Colonial Space system. Can you put up a dedicated filter that will allow you to show only one of the two game types? As well as writing somewhere on the mission info which it came from (if the game even keeps track of that?). As a rule of thumb, I (and likely a great many other players) am more interested by far in player-made maps, especially those that contain purple things. I mean, uh….PRPL things.

    In the interest of other ways to sort things, could there be a category system to the achievements? If they’re anything like the CW3 lineup there will be many related to categories like building 1 or X of a ship, killing off doppels and such. It would be a big help to be able to get a quick view of all the challenges (and progress therein) of whatever type we’re working on.
    And while I’m less certain this would be useful, perhaps also a search feature for it. But probably just fine with category-wide searches.

  15. Shockblast DX
    Shockblast DX June 3, 2016 at 8:41 am |

    You like the Boonies, don’t you?

  16. SuperTerminator
    SuperTerminator June 3, 2016 at 8:51 am |

    That was flipping amazing! GOSH I WANT THIS GAME SO BADLY. Take your time though please :(.

    As for serious matters now, I’ve got a little bit of feedback for the prologue. It was absolutely awesome, but I felt a little underwhelmed by the “loki.” Their awesome nexus-like formation was really cool and portrayed immense power, but when the core fully generated and broke out it looked like an average dopple that could be easily destroyed by a single MK7. If you made the particle net around it swarm WITH the core, it would feel a lot more powerful and provide more awesomeness factor to the game.

    Also, is there going to be a way for us to modify how our command ships look in the normal story missions? Seeing what you did with CEO Hale’s ship really makes me wanna customize that without losing my ability to submit my score.

    And side note, it’s kinda interesting that this is taking place during the ticon era. So much predicted military might, so much hidden information :). Hopefully more information about the other way to reveal the arc?

  17. Matthew
    Matthew June 3, 2016 at 10:36 am |

    Looking great! Can’t wait until it’s available to play.

  18. SpeedKore
    SpeedKore June 3, 2016 at 12:46 pm |

    QUAND EST-CE QU’ON PEUX JOUER??????? :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(

  19. VortexJD
    VortexJD June 3, 2016 at 4:28 pm |

    Looking really polished. Can’t wait to be able to throw my money at you and get to play this!

    The carousel interface is spiffy looking, but I’m concerned about its efficiency for browsing maps in the Exchange. I know I will be frustrated to only be able to see 2-4 maps at a time and having to scroll around to find one that looks interesting. I hope you consider making better use of all that screen real estate so we can view a larger number of maps at once. Instead of individually scrolling each single map, maybe several at a time in kind of a page view. If not, then maybe we can at least have an option to switch to a more traditional grid view for the exchange maps.

    Thanks for another video, it’s been too long! We miss hearing your voice virgilw!

    1. Krossi
      Krossi June 4, 2016 at 7:09 am |

      I was thinking about that the same way. There will bei hundreds of maps, and the option to filter is great. But when I think about PAC maps for CW3, I use the filter and still get 50+ maps.
      A better overview for more maps at a time would be great.
      Maybe a solution could be, have three maps stacked in the front, so you may see 9 maps and scrole all three at a time. ?!?!

      Like this: … x X x … (x’s means map display.)
      … x X x …
      … x X x …

      The idea with different borders/backgrounds for sim-maps is great!

      I’m so hyped!!! ;D

  20. cooltv27
    cooltv27 June 3, 2016 at 6:08 pm |

    so what are the particles and how are they related to the creeper? or will we find that out during the game?

    nice to see what happened to one of the CW2 characters but what about dax (or is that what the game is about, it did say something like he was never seen again)

    1. SuperTerminator
      SuperTerminator June 4, 2016 at 2:19 pm |

      Considering that Dax went off with Aliana according to CW3, we might find out more about them in this game or maybe in a sequel. This game at a glance seems to more follow Varro’s history/legacy.

  21. Ninjadude501
    Ninjadude501 June 3, 2016 at 7:32 pm |

    Wow, that Prelude looked really professional. Probably the best I’ve seen from you yet. Keep it up, Virgil! 😀

  22. Rasuto
    Rasuto June 4, 2016 at 7:03 am |

    Great work, it looks so fancy now 😀

  23. Aklyon
    Aklyon June 4, 2016 at 9:15 am |

    Can’t wait until its out and i can try that vertical level. 🙂

  24. WrongExperiment
    WrongExperiment June 4, 2016 at 9:37 am |

    TAKE MY MONEY!! Gimmeeeeee!

  25. 4xC
    4xC June 4, 2016 at 2:11 pm |

    Hmm…

    Same Varro Hale from CW2, or a different person with the same name out of respect and honor?

  26. Nicant
    Nicant June 4, 2016 at 4:27 pm |

    The HQ ship in the Prelude kind of looks similar to the Liberation Ship in Creeper World 2! Coincidence? *X-files music starts playing*

  27. Kharnellius
    Kharnellius June 4, 2016 at 7:25 pm |

    Cool interface, but my concern is when it will be used for custom maps. Eventually you will have 100s (if not 1000s) in your library. I can promise you there is no way I’d want to navigate my entire collection with that interface. It’s great for a few dozen at most, but very cumbersome for larger quantities. Perhaps a way to make folders so you can sort where your maps are located?

    I realize you can search for specific maps, but sometimes I just want to browse what I have. I really do think it’s a beautiful design, but the practical side of me is getting knots in its stomach. 😉

  28. Ben Fordrin
    Ben Fordrin June 4, 2016 at 7:54 pm |

    Hey there =)

    Allready any ideas how much this awesome game will cost? I’m not sure if this was asked before. But would be important for me, so i can start to save money. Thank you 🙂

    1. SuperTerminator
      SuperTerminator June 5, 2016 at 10:34 am |

      I’d guess that based on the increasing prices of the other games and the cost of CW3 that particle fleet will cost between 15 and 20 dollars, though I’m more inclined to think 20 since this game will have a lot more polish and content than previous games.

  29. Ben
    Ben June 4, 2016 at 10:34 pm |

    Do you have an estimated cost for when the game comes out, please let me know I would like to be able to save up money and make sure that I have the money for it so I can buy it asap. Please let me know.

    FYI I will check this and try to re-post this comment on the latest update or video for the game.

  30. 4xC
    4xC June 5, 2016 at 12:26 pm |

    If you include more or less (no, scratch less) the same number of category filters that Colinial Space has and if you keep the rotation effect while enabling more than one map to be visible, like say 2-3, this new system should be well above average in the end.

    Take Bloons TD5 Steam version for instance. It doesn’t rotate and fade, but it still let’s you see one map clearly at a time with faded views of maps beside them. What makes it so workable is how organized it is. As long as organization is intact, it should turn out ok no matter what you do.

  31. 17gamer
    17gamer June 5, 2016 at 5:20 pm |

    Are you still planning on doing a Beta? I noticed in the Exchange that some of the maps were made by other players (J, Planetfall, Mr. Test), but you seem to give off the vibe that it’s almost ready to ship, save the story missions. Is there really a purpose of Beta if you’r done with game mechanics? Why not just a general release?
    Also, Linux support?

  32. Twi
    Twi June 5, 2016 at 7:14 pm |

    “Redacted Space”
    I’m not sure I’m okay with that.

  33. KicksBrickster
    KicksBrickster June 5, 2016 at 7:47 pm |

    This is starting to look really well-polished. And the prelude was awesome as well (though I must say, another Nexus?). Anyway, I am getting very excited for this game. Time to replay CW3 again to pass the time.

  34. Qwerty Quazo
    Qwerty Quazo June 6, 2016 at 12:01 pm |

    Wait…

    Was that player stunners I saw on the achievements?!? (9:50)
    Do they target enemy ships as well as the emitters (eg. stop their production)?

    What is the shield and the fighter base in the ship editor? (5:35)

  35. TheChosenEvilOne
    TheChosenEvilOne June 7, 2016 at 7:26 am |

    You really should add huge maps n stuff(tm)

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