56 Responses

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  1. Qwerty Quazo
    Qwerty Quazo January 29, 2016 at 7:53 am |

    What a surprise…

  2. Omegatron
    Omegatron January 29, 2016 at 9:39 am |

    Those totem effects are pretty cool.

  3. Ilya
    Ilya January 29, 2016 at 12:32 pm |

    YAY, another video! Looks great as always.
    Can you tell us what is the status of story/campaign?

  4. Mast
    Mast January 29, 2016 at 12:44 pm |

    Keep the good stuff coming!

  5. Zimmer
    Zimmer January 29, 2016 at 12:48 pm |

    I really need to stop watching these videos. The anticipation is killing me! It’s looking really good.

  6. Zacpod
    Zacpod January 29, 2016 at 12:53 pm |

    SHUT UP AND TAKE MY MONEY!!!
    Gimme-gimme-gimme!

  7. Merodium
    Merodium January 29, 2016 at 1:04 pm |

    Well, along with all 3 Creeper World installments, this is a guaranteed buy-on-release. I hope you continue making games past this one. Whether it be Creeper World 4, Particle Fleet 2 or something different. Quality sells.

  8. DaMetaEX
    DaMetaEX January 29, 2016 at 2:13 pm |

    Ah the good old days where the best thing you could do was RUN. now you litterally just sit back and watch the fireworks. (Might i sugest cutting down the number of lines that show up. like 80% of the screen was yellow for that effect.)

    Cant wait to get my hands on this game and see what kind of trouble the RNG Gods send my way.

    1. Call Me..... Lucifer
      Call Me..... Lucifer January 30, 2016 at 3:35 pm |

      This is a good idea….. maybe one to one spawner-totem, or have them all meet at a central point then branch back out? that way at least the screen wouldn’t be so…… chaotic is the best word I can think of.

  9. MadKingMidas
    MadKingMidas January 29, 2016 at 3:39 pm |

    Ugh. You’re such a tease Virgil. I can’t wait to play.

    I CAN’T STAND THE HYPE!
    #ParticleFleetHype

    1. Jacob Revenge
      Jacob Revenge February 27, 2016 at 5:09 pm |

      This game has as much hype as call of duty. The only difference is that this game can never disappoint. Can’t wait for the release Virgil.

  10. Rer24
    Rer24 January 29, 2016 at 6:13 pm |

    love the addition of enemy energy mines, as well as the new tech upgrades! Totems feel a bit too OP though. Then again, I guess it will be harder to get them, which makes the 2 options to win interesting. Hope the enemy ships don’t get the Big Nose anytime soon… speaking of which, remember the early videos when the Wolf was the strongest ship? Such a long way…

    1. Nicant
      Nicant January 29, 2016 at 8:55 pm |

      V said something about a(n) “escalation factor” which is not in this mission. The totems in another mission with an escalation factor will probably be hard to obtain. Also, pretty sure there is going to be an enemy big nose or enemy ship with MK7.

  11. Nicant
    Nicant January 29, 2016 at 9:15 pm |

    At 9:45 in the video, the energy mine to the left got stunned and it still continued to build out it’s struct. Probably just a thing you forgot to put into the code.

  12. 4xC
    4xC January 30, 2016 at 8:03 pm |

    How about upgrades for weapon velocity?

    Looking at how slow the MK7 shells move for their effective range and “leash range” (meaning range that the shells can move and still deal damage albeit outside the actual firing range which an enemy must be in for the MK7 to actually shoot) I feel like it should take a little less time for the shells to reach their targets as time goes on.

    The converse of this is the fact that nothing in CW3 would improve the speed in which Bertha shells reach their targets, but in PFE and much unlike CW3, there is actually pretty big room for error for MK7 targeting since their targets can not only just move out of the way, but there is also nothing for the MK7 to hit if no other enemies are behind the initial target.

    Perhaps this will make it easier to understand if I made this sound too confusing: http://bloons.wikia.com/wiki/Powerful_Shots

    1. Rer24
      Rer24 February 1, 2016 at 6:09 am |

      Well, if the MK7 projectiles were made faster, it might make it too powerful, as it would increase the MK7’s “effective” range.

    2. Ilya
      Ilya February 1, 2016 at 11:48 am |

      Building Bertha on a Power Zone will definitely make i shoot faster 🙂

      1. Rer24
        Rer24 February 1, 2016 at 6:54 pm |

        He meant the bullet’s speed, not fire rate.

  13. SuperTerminator
    SuperTerminator January 31, 2016 at 10:33 am |

    Don’t mind the pool of drool underneath my mouth, it’ll stop growing eventually….. when the game is released.

    On a more serious note, gosh dang PROGRESS. You’ve really upped the ante with the game mechanics. From the gameplay videos so far, I’m seeing that this game will have a lot better potential than any of the CW games to pose a legitimate threat to your base of operations at all times. On that, since you mentioned escalation factors, you might want to consider (or already have) making harder difficulty options for pushing the players’ abilities to the limit. Of course I’m not expecting the levels to be particularly easy at any point anyway, but I’d love to see some options that turn average difficulty levels into a constant struggle for survival. Of course, with escalation factors, parking at one power level too long will become a terrible idea, mainly in the form of enemy swarming XD. I’m just imagining a fleet of dopples, enemy big noses, and snakes gathering before swarming you and turning your equipment into stardust.

    Other than that, looks like you’ve got the mechanics all ready, can’t wait for the final results!

  14. bluebolt
    bluebolt February 2, 2016 at 4:44 pm |

    It looks more like multiplayer will be an option. Maybe not with the main game, but someone could do mods that allow something to that effect? I remember you saying that the game would not have multiplayer, but would be based on multiplayer play… might be fun to play around with.

  15. Adam
    Adam February 3, 2016 at 5:12 pm |

    Oh come on!
    My internet goes down on the same day you upload a new vid.
    Sods law.

  16. Nicant
    Nicant February 6, 2016 at 4:04 pm |

    Bet 10 bucks there is going to be a thor in this game. 😛

    1. Adam
      Adam February 7, 2016 at 4:28 pm |

      I bet another 10 bucks that if there isn’t a thor in this game someone will mod one in…
      “Someone”

  17. Cristian
    Cristian February 7, 2016 at 10:32 am |

    I want to play a new game I want to help you find bugs :)) Send me the game I promise I won’t do anything with it PLz PLZ PLZ I will report you any problem . P.S. At least ost more vids !

    1. Kodi4444
      Kodi4444 February 8, 2016 at 10:48 pm |

      me too

  18. playerof51
    playerof51 February 7, 2016 at 1:27 pm |

    what’s the release date of this game? (I’m sorry if i have to you do repeat)

    1. kharnellius
      kharnellius February 8, 2016 at 11:25 pm |

      When it’s done. No release date announced yet. Probably this year. That’s the best guess so far.

  19. w09scottj
    w09scottj February 9, 2016 at 3:32 pm |

    Please let there be some form of carrier. I remember in the early video you had those ‘phalanx drones’ on the energy mines. Could that be a possible tech upgrade or maybe make a converted missile cruiser with phalanx drones? Either way it would be brilliant. Imagine if there were capital ships with big weapons and a complement of phalanxes for close defense… Also will be be able to customize ships? Perhaps make a points system where higher level weapons, engines or armor cost more points to add, giving people a number of small medium or large ships each with a number of allocated points? Or maybe have the standard ships but with the option to build ‘ad-dons’ of extra, specialized, weapons or phalanx drone hangers…. Also, what about having different types of amp gem with different bonuses, e.g. one is 1.5x as quick for research, another grants even larger bonuses to ships, it would add an extra dynamic to the game.

    P.S. Roughly what will the minimum specs to run this be?

  20. Milkev
    Milkev February 15, 2016 at 7:27 pm |

    I don’t suppose their is a download for this game anywere….. It looks awesome

    1. JP-sama
      JP-sama February 16, 2016 at 12:56 am |

      Game isn’t out yet. Hopefully soon. Right Virgil? Soon? SOON?!?!?!

  21. Shuh
    Shuh February 21, 2016 at 10:48 pm |

    Virgil what are your thoughts on early access through steam as a method of early delivery and user participation in story development, and/or map development?

    Is their (Steam) % take to high for this to be viable for you. Or do you have other ideas on how you are going to roll this out?

    For example I would have no issue with paying to be involved in some of the initial map development / story development and or testing.

  22. Derek
    Derek February 28, 2016 at 9:46 am |

    I would support a early access option as well.

    1. Adam
      Adam February 28, 2016 at 3:23 pm |

      We all would.

      1. Ninjadude501
        Ninjadude501 February 28, 2016 at 5:12 pm |

        Actually, while I would be excited at the prospect of getting to play the game early, I am not truly in favor of an early access option anymore. This video changed my mind. https://youtu.be/CmLz00L6CmY

  23. robot09
    robot09 February 29, 2016 at 3:28 pm |

    Virgil,

    Everything is looking great. Can’t wait for the next video or even better the release of the game. So excited for this!!!!!

    In the meantime i’ll just keep searching for the “Shut Up And Take My Money!!!!!” button

  24. JP-sama
    JP-sama March 3, 2016 at 12:45 am |

    Has there been any major changes since this video that you might want to show us? Or is it in the polish stage at this point?

  25. RanDumSocks
    RanDumSocks March 3, 2016 at 10:41 am |

    Just saying, the YouTube embed doesn’t work on my Chrome running on Windows 10 64x machine.

    1. Adam
      Adam March 4, 2016 at 7:46 pm |

      Click the shield next to your favourites button.

      1. RanDumSocks
        RanDumSocks March 5, 2016 at 12:27 pm |

        Thank you good sir. I can now sleep easy.

  26. Avionix
    Avionix March 3, 2016 at 12:04 pm |

    I really enjoyed the last 3 games and stopped coming to the blog after the third released. I was really expecting the fourth one to be on the ground. The setting being in space with islands is really cool. Instead of putting the land in space… does anyone think it would add to the gameplay to separate the land from space? I loved that the third game had stars that you had to travel to so that you could clear the system. Can we have a similar system as game three but add these space battles to equal game 4? Having two different ever-changing fronts to battle on would be super fun.

    Also, with the ships, does anyone think that having fully customizable ships is good enough to add? People could make massive ships just for clearing the swarm or have many other ships with specific or multipurpose tasks. The current ships feel kind of limiting to what the player can do.

    One more suggestion I have that I believe could make the game more fun would be to create a universe system like game 3, except add planets where you have to fight a space battle like these to be able to access the planet. Then have the planets be similar to before, and add more buildings, upgrades, and difficulty.

    The space battles are going to be fantastic whatever you do. Can’t wait!

    1. Avionix
      Avionix March 3, 2016 at 12:14 pm |

      My third suggestion was a little vague. I was thinking there could be energy ships or collector ships to gather ore if that will still be in this game. Kind of like how the guppy operated.

    2. JP-sama
      JP-sama March 6, 2016 at 12:43 am |

      Just a note. This is NOT a creeper world game. Entirely new.

  27. Bumby
    Bumby March 7, 2016 at 8:16 am |

    Virgiolw, I have some suggestions about the difficulty setting in the game, one way, as you mentioned is to reduce red particles spawn rate, this is a very straight forward solution, however it might mess up some level design as particles bank/wall won’t work properly.

    Another solution I just think of is to reduce aggression of particles, not sure if it is a good way(since it will be easier to defend), or it will go completely wrong(extremely hard to clear areas, since you have to clean it by tiny bits).

    Third solution is work on the particle type, in some vids you showed that some particles have more health, I don’t know if it is easily configurable in your code, but if you can reduce all particles ‘level’ by 1 or even 2, might be a easy fix for missions that are too hard (and hopefully won’t change the map too much).

    I can give suggestions all day but I’m afraid it will be too long for you guys to read, so I think I should end it here . x_x

  28. Ben Fordrin
    Ben Fordrin March 7, 2016 at 6:50 pm |

    Hey!

    You’re saying in the vid that you plan to add some kind of escalation mode.
    I think … that’s okay. Because there are people out there who need the pressure.
    But the most thing i love in Crepper World 3 was the fact: You can play it the way you like.

    If you want to rush a level, you can do. You have to be quick, you have to be smart and you have to be careful. And you get honored with a nice score.

    But if you just want to relax and tear the enemie apart piece by piece … it was also possible. When i play a mission in Creeper World 3 .. it takes 1-2 hours. And i love this fact. Because i play games to relax .. to chill a little bit. To enjoy.

    So please .. if you plan to add an escalation mode, make it as a choosable feature. Dunno maybe for double Score points as reward or something like that. But please don’t force people like me to have to speed up things.

    I’m a really big fan .. CW 1, 2 .. 3 i bought them all …. and i WANT THAT NEW GAME! .. it looks so cool. So i hope you keep the general “gamemode” like in CW1 and 3, where it’s up on you, how you want to master a level.

    Thank you

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