91 Responses

Page 1 of 1
  1. JoshuaT
    JoshuaT June 15, 2013 at 12:30 pm |

    Well played. Good to know that we get more videos. How many surprises can we expect?

    Incomplete list:
    Singularity Weapon from the forge
    Artifacts of Odin, Mass and Conversion (Not that Conversion is unknown, but we haven’t seen it)

    1. Lich98
      Lich98 June 15, 2013 at 1:00 pm |

      Expect a healthy load of surprised that arn’t allowed to make it into beta videos!

      1. JoshuaT
        JoshuaT June 15, 2013 at 5:02 pm |

        Absolutely!

        1. Alluton
          Alluton June 16, 2013 at 1:24 am |

          Indeed. Longer story would be great thing.

    2. Omegatron
      Omegatron June 17, 2013 at 6:39 am |

      A theory on what mass does: It drops mass (IE terrain) where you target it, instantly creating a small hill and destroying everything there.

  2. Kurt
    Kurt June 15, 2013 at 12:33 pm |

    Is it possible to ‘extend land’ by teraforming ’empty space’?

    1. Lich98
      Lich98 June 15, 2013 at 1:00 pm |

      No, you can’t terraform void into workable terrain

    2. Billy987bob
      Billy987bob June 15, 2013 at 1:35 pm |

      Yes.

      1. Michionlion
        Michionlion June 15, 2013 at 9:40 pm |

        um… where are you getting the answers for this?

  3. James
    James June 15, 2013 at 12:36 pm |

    Nicely done! Looking better and better. Can’t wait. Looking forward to the increased videos/updates. Keep up the good work! Until next time.

  4. Massabik
    Massabik June 15, 2013 at 12:42 pm |

    Woohoo! Keep ’em comin’!

  5. Hybird607
    Hybird607 June 15, 2013 at 12:49 pm |

    Canons, Mortars, Strafers, Shields, Sprayers and Beams (in just this video)! The tools of war against the creeper certainly have expanded!

    1. 42ah42
      42ah42 June 16, 2013 at 9:25 pm |

      Um… where have you been through all of CW3’s development?

  6. wanttoseee
    wanttoseee June 15, 2013 at 12:49 pm |

    I don’t mind if there are a lot of story missions! I wouldn’t even mind if there was more than one story. I’m so excited!

    1. JoshuaT
      JoshuaT June 15, 2013 at 5:03 pm |

      Same here. I would love an extended story campaign.

      1. 4xC
        4xC June 16, 2013 at 12:20 am |

        Ditto.

        1. MapMaster
          MapMaster June 17, 2013 at 8:04 am |

          Agreed. The stories in the last to games were over to quickly. a longer story, or more than one, would be nice.

  7. steelwing
    steelwing June 15, 2013 at 12:52 pm |

    Very nice! So what does putting a strafer (or other aircraft unit) on a power zone do? Increased ammo? Better damage?

    1. Lich98
      Lich98 June 15, 2013 at 2:49 pm |

      Strafers get a 3 shot in front of them. Bombers get to drop 3 bombs at once, Guppies can carry more and travel a lot faster

      1. JoshuaT
        JoshuaT June 15, 2013 at 5:04 pm |

        Actually I think Strafers only shoot 2 shots at a time, not 3. Bombers get extra ammunition.

        1. Lich98
          Lich98 June 15, 2013 at 6:46 pm |

          I say 3 and that I know for a fact

          1. fractalman
            fractalman June 15, 2013 at 7:27 pm |

            They got nerfed down to 2 at some point, I think. but if they got un-nerfed back to three, well…*shrugs*

            1. 4xC
              4xC June 16, 2013 at 12:20 am |

              Confirmed 2.

              1. Lich98
                Lich98 June 16, 2013 at 6:28 pm |

                Ya, i hadn’t changed that fact from the earlier builds, changed in my mind. I don’t see too much of a difference.

  8. KIngo
    KIngo June 15, 2013 at 1:16 pm |

    V, I myself am a one-man programmer right now.
    I know how you feel. If I set a release date for myself, I know it won’t be enough time to get everything right and be satisfied with it.
    Code on, Virgil!

  9. Lanklord
    Lanklord June 15, 2013 at 1:40 pm |

    Looks good and I can’t wait for the release!
    Keep up the good work!

  10. Generalafire
    Generalafire June 15, 2013 at 2:06 pm |

    Lich98, thank-you for this video. You may not say, but there was a titan out that was colored differently than the Bertha, I could not catch when you built it, or what it was. I don’t even think you used it. Would you tell what it is?

    1. Lich98
      Lich98 June 15, 2013 at 2:51 pm |

      Might you have seen me build the Forge? Its the temple looking building with a red top. You can access that tower by pressing the “Forge” button on the command bar which is why it might appear as if I never used it.

      1. Generalafire
        Generalafire June 15, 2013 at 8:57 pm |

        I did see you build the Forge.. But on a second, third and forth watching of the video I finally found out what it was, it was a group of Berthas that had just fired, they were red like turrets get when done firing. Thank you though.

        1. anon
          anon June 16, 2013 at 8:06 am |

          Remember how the Blaster’s core in CW2 changed color depending on target priority? Drones first is white, Creeper first is blue, etc.? Virgil showed off the Berthas last fall. You can set the target yourself OR you can let it auto-target the deepest stuff on the map, which turns the white parts maroon.

    2. DaMetaEX
      DaMetaEX June 15, 2013 at 9:32 pm |

      WRONG i looked hard he didn’t build a forge there wan’t really a point there was no Aether Totums to help him get Aether into the forge so what u mostlikely saw was a birtha set to AUTO mode which means u dont have to keep track of where it shoots it will pick the dencest creep and blow it up and it doesn’t call a target till its ready to fire so u can have like 2000 birthas going at once and they will work together to clear up the creep

      1. Koker93
        Koker93 June 18, 2013 at 11:42 am |

        Well, you can easily have 20 of them. 2000 would be a little hard to power up.

  11. Merodium
    Merodium June 15, 2013 at 2:58 pm |

    Hey Lich.
    Just like the last one, nice vid. Always wonderful to see some game footage.

    You generally do better tactically than Virgil does in his videos, but I still see you leaving towers unattended, and if you had built more collectors and reactors prior to your big deficit, which you had plenty of energy to do, things would have been a bit smoother.

    Just curious;
    Do you watch your own videos to see if you could have done better?
    If you had to play the map again, would you have used the same method for advancement?

    1. Lich98
      Lich98 June 15, 2013 at 4:04 pm |

      I either add commentary after the video or don’t commentate at all to be able to focu 100% at the game when I am playing. I do however watch the videos 3-4 time afterwards. If i were to play this map again I would have built a bigger nest of energy supply with reactors to take care of the energy problems and pay more attention to my front lines and keep them moved up.

      1. JoshuaT
        JoshuaT June 16, 2013 at 11:12 pm |

        Can we get a Real-time(or sped up if you must) post commentary next time? I find videos more interesting when someone is talking than when they play music.

        1. Lich98
          Lich98 June 17, 2013 at 10:45 am |

          We have a string of videos ready for realse I think however the next one does have commentary.

          1. Cmdrd
            Cmdrd June 17, 2013 at 4:56 pm |

            Would you be so kind as to enable mobile viewing on your future videos? This one does not have that enabled and it’s a bit of a pain. Hopefully I’m not asking too much with this.

            Thanks in advance!

            1. Cmdrd
              Cmdrd June 17, 2013 at 4:59 pm |

              Never mind, didn’t read far enough down to see this was already asked.

              1. Lich98
                Lich98 June 17, 2013 at 9:01 pm |

                I am not controlling this accually the music I have used is for some reason not letting it play on mobile divices which is frustrating. I might make a copy that has no music and label it “Mobile Version”

  12. JH
    JH June 15, 2013 at 3:30 pm |

    Whoa! 23 videos already?! Time really does fly like an arrow.

    Oh, and a couple og questions:

    1. Any estimate of how many story missions we are going to get? CW3 has more content than the two previous games, so it makes sense that it also haves a longer story, right?

    2. I noticed that one of the spore towers was a little more “whiter” than the rest of them, is this a sign of increased power or something else? Or do we just have to see that for ourselves when the game comes out?

    And again, thank you for the time and dedication you put into the series, I look forward to the release 🙂

    1. Redlemon
      Redlemon June 15, 2013 at 3:55 pm |

      “2. I noticed that one of the spore towers was a little more “whiter” than the rest of them, is this a sign of increased power or something else? Or do we just have to see that for ourselves when the game comes out?”

      They seems to spawn anti-creeper i you watch closely

      1. Lich98
        Lich98 June 15, 2013 at 4:04 pm |

        Yes they do spawn anti-creeper

        1. JH
          JH June 16, 2013 at 5:21 am |

          Yeah, after rewatching I noticed that they do create AC spores. They still seems to target player structures like normal spores though.

      2. JoshuaT
        JoshuaT June 15, 2013 at 5:07 pm |

        It could’ve been a CRPL tower set to be both spore tower and emitter.

        1. Lich98
          Lich98 June 15, 2013 at 6:47 pm |

          No, DMD Maps do not have CRPL in them

        2. Lich98
          Lich98 June 16, 2013 at 6:29 pm |

          Stop trying to come up with solutions when you aren’t on the beta team. We will have answers

          1. JoshuaT
            JoshuaT June 17, 2013 at 11:55 am |

            Where did that come from?

            First off, I admit, I misunderstood the question, but why should I not speculate on what is perceived?
            But consider this, if I hadn’t have commented, I would’ve been left misunderstanding.
            Your first response gave me information that I was also lacking, that CRPL towers aren’t in DMD maps, and for that, I’m grateful.

            1. Blue Dwarf
              Blue Dwarf June 17, 2013 at 3:56 pm |

              I think it’s the combinations of all the different comments that directly contradict what Lich98 has said, or state facts that are false.
              There’s a lot of it in this blog post. It’s hard to separate fact from fiction :O

              1. Lich98
                Lich98 June 17, 2013 at 9:02 pm |

                Stuff has changed over main blog post, my information is currently up to date as I am on the beta team.

    2. sweetdude64
      sweetdude64 June 15, 2013 at 4:44 pm |

      1. If you follow the blog, Creeper World 3 was said to most likely have 20 story missions. However, based on todays observations, us creeple can infer there will be more. Most likely 25-40. But that is not for me to decide, it is up to virgilw 🙂

      1. Lich98
        Lich98 June 15, 2013 at 6:48 pm |

        It might be slightly longer than 20 but don’t expect to much because you can find 10,000,000,000’s of maps outside of the story even before starting Custom Maps

      2. JH
        JH June 16, 2013 at 5:16 am |

        I do follow the blog. But only 20 story missions to show of that much content? That seems a bit short to me. Maybe 25 or 30 story missions might be preferable? But yeah, like you said, that’s up to Virgil to decide.

    3. anon
      anon June 16, 2013 at 8:11 am |

      Are we at 23 videos already? *Checks hard drive* Oh no! I’ve only downloaded 22! Either you’re wrong, you’re including the 2001 parody, I’ve missed one, or some combination of the three, and not necessarily in that order.

      1. Lich98
        Lich98 June 16, 2013 at 6:30 pm |

        I would advise double checking your stash against mine, i might have done one double or something

        1. JH
          JH June 17, 2013 at 4:55 am |

          I got the number from the playlist Virgil mentioned.

          After checking it again I noticed that the Chimera video is included twice 😛

          1. Lich98
            Lich98 June 17, 2013 at 10:46 am |

            I will have to fix that. Thanks!

  13. Imposter
    Imposter June 15, 2013 at 4:27 pm |

    Looking forward to the release. Do love the quality of your games 🙂

  14. Sevy Ride
    Sevy Ride June 15, 2013 at 6:44 pm |

    so it looks like there’s a move command that lets you spread your units out in a line across the terrain when you move them, i really like this addition :). my only question is: how intelligently does it place the units? do they go where they are needed (i.e. check the creeper and send a dynamic amount of units to every position) or do they just spread out in a formation similar to what they were in before advancing(or running)?

    loven it Virgil 🙂

    1. fractalman
      fractalman June 15, 2013 at 7:30 pm |

      I think I saw two or three different formation algorithms at work. One of them tries to keep the selected units in their existing formation, the other bunches them up together, and I’m not sure about the existence of the third.

    2. Ashali
      Ashali June 15, 2013 at 7:33 pm |

      Looks like the command is more like “keep formation”.

      1. DestinyAtlantis(The Lord of Darkness)
        DestinyAtlantis(The Lord of Darkness) June 16, 2013 at 4:27 pm |

        Yes, it has been around since a patch in CW2.

    3. Annonymus
      Annonymus June 16, 2013 at 2:25 pm |

      just say 2020 to everyone asking for a release date 😛

      1. Annonymus
        Annonymus June 16, 2013 at 2:27 pm |

        O.o sorry for posting that as an answer here, i meant it to be a new comment i dont know why this got up here.

  15. Istaro
    Istaro June 15, 2013 at 7:44 pm |

    Neat! I notice that lines connecting relays don’t change color when your network is energy-starved, so if you’re looking at a portion of your network that uses just relays, you don’t get a visual indicator of energy starvation. Of course, it’s no biggie since you’ve also got the per-CN energy meters, but since you went to the effort of making collector-connecting lines change color, it seems like you do want that visual indicator. How about making relay-connecting lines turn blue+red = purple or something?

    1. Icen
      Icen June 16, 2013 at 12:13 am |

      Good point,

      Maybe Virgil already implemented that if one line type change colour then the other one also should do it. However I propose for the lines to fade instead of changing colours.

      1. anon
        anon June 16, 2013 at 8:13 am |

        Eh, that’s a bit less obvious. I think changing color works well, provided 8% of males have an alternative color scheme. Maybe they go from white to black? I dunno.

        1. sweetdude64
          sweetdude64 June 16, 2013 at 11:39 am |

          The relays DO need to shade. What if your going with a strategy of relays and reactors instead of collectors? What if the map does not allow collectors, or the player has to pick them as as a schematic/tech?

      2. Vkfan
        Vkfan June 16, 2013 at 10:05 am |

        the moment they fades you could have problem seeing the links between them. and that would be useless, you have to act quickly and you need to gather instantly all the informations you can from the screen

    2. Lich98
      Lich98 June 16, 2013 at 6:32 pm |

      I had not thought about that, pushing this idea to topics in the beta area.

      1. Istaro
        Istaro June 17, 2013 at 3:09 am |

        Thanks!

  16. 4xC
    4xC June 16, 2013 at 12:23 am |

    If some Spore Towers can shoot AC spores, then PB’s ought to be unable to target them like te CW2 coils hit AC phantoms.

    1. anon
      anon June 16, 2013 at 8:15 am |

      I disagree. The Beams shoot down Spores. That’s it. It’s up to the map-maker to leave a message or the clumsy player to find out. Alternatively, let us see what the Spore Towers launch, i.e. the Creeper density (remember, negative values are AC).

      1. 4xC
        4xC June 16, 2013 at 12:16 pm |

        I would be surprised to find density displayed cinsidering it was not for CW2 phantoms and afiliation was unidentifiable until landing.

    2. sweetdude64
      sweetdude64 June 16, 2013 at 11:43 am |

      You can always disable the beams. But will the same anti air concept be accepted with shields? What if shields are the only anti air unit the player has? I would not wish to disable it for even a second!

  17. Redlemon
    Redlemon June 16, 2013 at 1:49 pm |

    Thanks for the addition of “Formation move” on CW2.. it’s a great feature !

  18. Vkfan
    Vkfan June 16, 2013 at 2:07 pm |

    1)isn’t the ability to recall in orbit the cn a bit overpowered? you can teleport them on the map in a few seconds! (or do they have a cooldown time?)
    2) will the berthas be able to automatically aim to the deepest creeper pool on the map?

    1. DestinyAtlantis(The Lord of Darkness)
      DestinyAtlantis(The Lord of Darkness) June 16, 2013 at 4:30 pm |

      2), yes, Virgil showed that a few videos back.

    2. Lich98
      Lich98 June 16, 2013 at 6:33 pm |

      1: Without going back to check with the game atm I believe they have a 30 second cool down time.
      2: Yes they do

  19. sprdpr
    sprdpr June 16, 2013 at 9:05 pm |

    Is there music with this video too? Us GEMA afflicted users can’t watch the video 🙁

    1. Lich98
      Lich98 June 16, 2013 at 10:58 pm |

      Does anyone read comments? Last video there was a post with a way around it. Go check there because I’ve reposted that almost 3 times.

    2. Alluton
      Alluton June 17, 2013 at 12:30 am |

      Yes there is cool inspiring music to rally Liches towers to shoot faster.

  20. Occido
    Occido June 17, 2013 at 7:15 am |

    He used music again….. the Germans are going to be angry.

  21. Android
    Android June 17, 2013 at 9:29 am |

    Lich98, is there a reason you are restricting access to these videos via smartphone? Can’t watch them on youtube 🙁

    1. Lich98
      Lich98 June 17, 2013 at 10:47 am |

      No there isn’t I don’t know why the video won’t play on smart phones ill have to look into that more

    2. sweetdude64
      sweetdude64 June 17, 2013 at 11:35 am |

      Lich has been EXTREMELY nice this week and last. I don’t think he would restrict the video’s without a reason. Besides, if I remember correctly, videos start off restricted by smart phones, and the up loader has to go back and allow the video to be watched by your device.

      1. Lich98
        Lich98 June 17, 2013 at 9:03 pm |

        And for some reason I can’t check or change that option. I have no idea why, might be the license used on the publishing thing, but I can’t figure it out.

  22. MizInIA
    MizInIA June 17, 2013 at 1:16 pm |

    I noticed in this video that the disconnected cannons keep turning and “firing” at the closest creeper when they are out of ammo. I don’t remember them doing that in CW or CW2.

  23. Alan Miller
    Alan Miller June 17, 2013 at 2:24 pm |

    Why not sell it while its in beta as early access.

    1. DaMetaEX
      DaMetaEX June 17, 2013 at 8:30 pm |

      he says no beta access and no demos till its ready

    2. Lich98
      Lich98 June 17, 2013 at 9:05 pm |

      It will be well worth, well worth the wait.

    3. vlad
      vlad June 18, 2013 at 2:05 am |

      I think you can ask Virgil to give you beta acces to the game as a beta tester (Now it’s BETA closed)

Comments are closed.