174 Responses

Page 1 of 1
  1. BGMFH
    BGMFH April 18, 2013 at 10:35 pm |

    Looks awesome!

  2. Nick
    Nick April 18, 2013 at 10:54 pm |

    As someone who generates dozens of maps in CW2 until I get one with the parameters I’m in the mood to play… thank you, thank you, thank you.

  3. JohnyB
    JohnyB April 18, 2013 at 10:57 pm |

    WOW!! The unit menu looks upgraded aswell! Btw love the new menu!

  4. JoshuatT
    JoshuatT April 18, 2013 at 11:02 pm |

    This is getting better and better. So eager for release.

  5. Timothy Studer
    Timothy Studer April 18, 2013 at 11:24 pm |

    This is one of those features that takes a 3/5 or 4/5 game and makes it a 5/5 game.

    1. 42ah42
      42ah42 April 22, 2013 at 7:35 pm |

      Are you implying that it was 4/5 or 3/5 before?

    2. DoomChez
      DoomChez July 4, 2013 at 12:56 pm |

      I was thinking it was more 500/5, but with this, Infinite/5! 😀

  6. sharp dart
    sharp dart April 18, 2013 at 11:36 pm |

    So there are no fat runners anymore? only fast one ? wow that sure balanced the game alot

    1. ShadowDragon7015
      ShadowDragon7015 April 19, 2013 at 5:43 pm |

      No the fat ones are still there they just weren’t in that specific map.

  7. Gecko252
    Gecko252 April 18, 2013 at 11:38 pm |

    That looks awesome! But will we be able to draw our own terrain to make it more our own? That was one of my favorite functions of creeper World 1 and 2.

  8. The Paul
    The Paul April 18, 2013 at 11:39 pm |

    Oh wow, I really liked the code/date missions in the first two games, but I felt like a lot of the time they would produce maps that were *almost* awesome and I just wished I could tweak them a little bit. All these toggles and sliders are going to be fantastic.

    Anyway, thank you for not only making these amazing games, but for posting videos and keeping us in the loop as to what you’re up to. I’m sure your fans will repay you by buying many copies of CW3 the moment it’s released.

  9. Molay
    Molay April 18, 2013 at 11:53 pm |

    You, sir, must be completely mad! How could you give us not only billions of maps to play, but also give us a way to choose what they should be like?

    Awesome stuff, really!

    I didn’t notice a “randomize all/randomize tab” boutton. Will something like this be included as well? As much as I love fiddling around with all those settings, sometimes I might just want to press a random boutton and hop into the game 🙂

    For at least one week again, I’ll not be sad I’m not playing the game already, because I see how well it does evolve. After that week I’ll weep and cry until the next update, but until then, all of this is fantastic news and I’m quite happy^^

  10. Fisker
    Fisker April 19, 2013 at 12:01 am |

    That really reminds me of the old map generators for the C&C games, well except this one seems to be on crack 😛

  11. sparten57
    sparten57 April 19, 2013 at 12:04 am |

    Hello! With all those individual settings you had for the map editor, is there any way that in game that they will be explained? Something like if you hover over it for 1 second then a little description of what it does would show up? Like I’ve got no idea what lacunarity means. So I just thought it would be awesome if there was a way to figure out what something means in game without having to get out of the game to google it. Can’t wait to get my hands on the editor though! I love it when games let you create your own map.

  12. Lord_Gregor
    Lord_Gregor April 19, 2013 at 12:40 am |

    OK. Everything nice and cool, but what about the CW3 game? Anything new about release date?

  13. knattertc
    knattertc April 19, 2013 at 12:40 am |

    Looks amasing. I will never have to play another game anymore…

    Is where a way to use these generated maps as basis for a custom map? That would make leveldesign very easy. Just generate a map that look promissing and than move a few things around.

    Also there should be a button to save configurations without lunching. One would loose a lot of work, if you click wrong once on load settings, or if you want to compare to an old setting.

    Thanks for the good work and keep on going.

    1. The Paul
      The Paul April 19, 2013 at 8:03 am |

      Well, a built in “save map” function would be convenient, but from what we saw there, you could put the code for the map in a text document some place and use that as a “save” function.l

  14. ShadowDragon7015
    ShadowDragon7015 April 19, 2013 at 12:48 am |

    That makes everything with the maps so much easier! And it looks cool.

  15. ShadowDragon7015
    ShadowDragon7015 April 19, 2013 at 12:59 am |

    9:32 did you have problems with the microphone because it kind of squeaked.

  16. ShadowDragon7015
    ShadowDragon7015 April 19, 2013 at 1:10 am |

    Do the inhibitors always come with a square of level terrain around them?

  17. Mr.H
    Mr.H April 19, 2013 at 1:15 am |

    Woaw! That’s some depth in coded missions 😀 . I particularily like the new preview screen.

    For newcomers , and me 😛 , will there also be some tooltip when you hover over an option to see what it does. E.g. I have no clue what “lacunarity” does

    1. Gecko252
      Gecko252 April 19, 2013 at 11:02 pm |

      This is crazy, look at sparten57 post a above. They use the same word!

  18. slayer134
    slayer134 April 19, 2013 at 1:55 am |

    So cool!

  19. deathdoomed2
    deathdoomed2 April 19, 2013 at 2:31 am |

    I’m really glad to see this feature 😛

    I’m REALLY glad to see that it has an export, as well as a nice GUI 🙂

  20. Nico
    Nico April 19, 2013 at 2:31 am |

    This looks delicious. 🙂

    One question however:
    If you do a seamless map, does it actually roll around? As in, does creeper that flows out on the left creep back in on the right?

    That would be uberawesome… :O

  21. Rens2Sea
    Rens2Sea April 19, 2013 at 2:31 am |

    The Seamless option, is it just for the terrain generation or does it actually make the map wrap around it self? As in, creeper on the left side may flow onto the right side of the map.

  22. Sander Bouwhuis
    Sander Bouwhuis April 19, 2013 at 3:51 am |

    This looks good indeed. I hope we get to see a public beta release soon for people who pre-order.

    Virgil, is there a roadmap somewhere where we can see how far along the different parts of the game are?

  23. dima
    dima April 19, 2013 at 4:24 am |

    were good video

  24. Billy987bob
    Billy987bob April 19, 2013 at 5:55 am |

    This is what makes me want a Beta version. I would pay for the beta and the full release of this game!

    1. ShadowDragon7015
      ShadowDragon7015 April 19, 2013 at 5:45 pm |

      You can’t pay to be beta.

  25. nrjp
    nrjp April 19, 2013 at 6:31 am |

    Can you create a map so pixelated that there is nowhere for your command node to land?

    1. nrjp
      nrjp April 19, 2013 at 6:36 am |

      Nevermind. Asked halfway through the video and you answered my questions!

  26. Istaro
    Istaro April 19, 2013 at 7:28 am |

    I’m intrigued by the “seamless” option for the alternative noise algorithm—is it just visual, or is it actually possible to have maps in which you can scroll (or even move units) from the left edge to the right edge, etc.?

    1. Istaro
      Istaro April 19, 2013 at 7:29 am |

      Oops, never mind! I thought I’d refreshed, but after I posted Rens2Sea’s comment appeared.

  27. Marco
    Marco April 19, 2013 at 8:34 am |

    😛 as soon as the game is out i will copy the code of the map you loaded in the video and play it…

    1. The Paul
      The Paul April 19, 2013 at 11:42 am |

      Good idea!

      (I might steal it)

    2. Jedude
      Jedude April 19, 2013 at 9:48 pm |

      AQABAAAAAQAAAAMAAACiAHkAAOgD6AOKyMgGAACgAC
      gwAAAAQAE4kUDWEEAQYDBwglAAAGCBDkEBQAagAMAD
      IGCmB8qopAR6AnqCbZ/7/2AUYBSAJoArglwsJSUBIAFAQME
      DGQAPgAKAAgA=

      may not be perfect.
      kind of hard to tell between some letters, i and L for example.
      on the other hand, we could just ask for it. 😛

      1. Jedude
        Jedude April 23, 2013 at 10:22 am |

        AQABAAAAAQAAAAMAAACiAHkAAOgD6AOKyMgGAACgACgwAAAAQAE4kUDWEEAQYDBwglAAAGCBDkEBQAagAMADIGCmB8qopAR6AnqCbZ/7/2AUYBSAJoArglwsJSUBIAFAQMEDGQAPgAKAAgA=

        You may need to remove the [enters?] so just use this one ^

      2. flabbyflag
        flabbyflag April 25, 2013 at 10:46 am |

        AQuestionAnswerBAAAAAQuestionAnswerAAAMAAACentralintelligenceAgency
        HkAAOhgoshD6AOKyMilligramsGAACgAirConditioning
        goodworkAAAAQuestionAnswerE4kUDWEEAQYDBwgoodluckAAAGameCubeBDkEBQAagAMAD
        InternationalGymnasticscampCentimetersB8qopAcceleratedReader
        6AnqCbZ/7/2AUYBSAJoArglwsJSUBIAFrequentlyAskedQuestionsME
        DGQuestionAnswerParentalguidanceAlsoKnownAsAgA=

        I couldn’t resist when I saw all of the acronyms.

        I think that the game will be released in may. It would be around a year from when CW2 was
        released.

      3. lizard
        lizard April 25, 2013 at 10:47 am |

        AQuestionAnswerBAAAAAQuestionAnswerAAAMAAACentralintelligenceAgency
        HkAAOhgoshD6AOKyMilligramsGAACgAirConditioning
        goodworkAAAAQuestionAnswerE4kUDWEEAQYDBwgoodluckAAAGameCubeBDkEBQAagAMAD
        InternationalGymnasticscampCentimetersB8qopAcceleratedReader
        6AnqCbZ/7/2AUYBSAJoArglwsJSUBIAFrequentlyAskedQuestionsME
        DGQuestionAnswerParentalguidanceAlsoKnownAsAgA=

        I couldn’t resist when I saw all of the acronyms.

        I think that the game will be released in may. It would be around a year from when CW2 was
        released.

  28. Alluton
    Alluton April 19, 2013 at 8:58 am |

    Could there be option to center enemies and resources to the center of the map aswell?

  29. falthazar
    falthazar April 19, 2013 at 9:20 am |

    DMD… Any relation to the DHD from Stargate? Pleaseee tell me you’re a Stargate fan 😛

    Also, this looks like so much fun! Going to be playing CW3 for yearsss.

    1. sweetdude64
      sweetdude64 April 19, 2013 at 4:15 pm |

      The only reason I will stop playing is when CW 4 comes out ;D

      1. Gecko252
        Gecko252 April 19, 2013 at 11:05 pm |

        I will still play all four! love these games!

        1. JoshuatT
          JoshuatT April 25, 2013 at 3:26 pm |

          I’m with Gecko, I still play both 1 & 2. Granted they both have different play styles… I don’t think i’ll play 1 as often as 3, though.

          1. anon
            anon April 29, 2013 at 4:56 pm |

            Thirded. I play CW1 more for the random/procedural missions and CW2 for the custom maps. The web browser built into the game helps that a bit. I know I’ve downloaded well over 400 custom maps in 2 and had to go into the appdata folder and move the original map list file so it would load. Once CW3 comes out, I’m sure I’ll play still CW2 especially if gravity fields don’t return, but CW1 will be put aside except for nostalgia. Though really, I tend not to get nostalgic about stuff. My first video game was Pokemon Crystal, and I just gave it to my brother when he asked since his Gold’s save battery died. Heartgold/Soulsilver took a combination of Crystal and their namesakes and brought them into the modern age. CW3 isn’t a remake by any means, but it fits similar criteria: took an old game, got rid of the bad, and added all this awesomeness to it.

  30. Kharnellius
    Kharnellius April 19, 2013 at 9:27 am |

    I tend to play a TON of the randomly generated maps. Any chance you can remove “played maps” from the “terrain” tab and give it its own tab so we have a ton of room to browse our previous games? It is going to be pretty frustrating scrolling through that list with only 5 maps visible at a time.

    Perhaps on left side of screen have a scrolling list of played maps and on left side have a minimap image and the code, etc.

    Perhaps even add a “saved maps” tab. Also, I would really love a way to separate “favorite” maps into a separate list somehow. Maybe we can “star” a map (click on an empty star next to the map in list view to light it up) and then have a list that only shows “starred” maps.

    Sorry, a lot of thoughts. I’d rather have the game out sooner…so add these to a later release. 🙂

  31. Hoodwink
    Hoodwink April 19, 2013 at 9:52 am |

    I didn’t, yet again, think you could make this game more awesome…
    Proven wrong.

    I’m going to use this feature a hell lot more than any other, even more than the custom maps.

    I’ll also assume CRPL Towers have no presence in this game mode.

    1. Weekendgamer
      Weekendgamer April 20, 2013 at 12:12 am |

      CRPL towers aren’t impossible to implement in “code missions” (or whatever they’ll be called), just make it choose a random location and a random preset script.

  32. MizInIA
    MizInIA April 19, 2013 at 11:05 am |

    this short video pretty much sums up my reaction to this feature. 🙂 http://www.youtube.com/watch?v=acYDNlMYAaI

  33. ClEm
    ClEm April 19, 2013 at 12:27 pm |

    It needs to be about 20% cooler. 😀

    1. 42ah42
      42ah42 April 22, 2013 at 7:40 pm |

      But he’s too busy to do it in ten seconds flat, and that just ruins the effect!

  34. sweetdude64
    sweetdude64 April 19, 2013 at 4:28 pm |

    Wow that is pretty cool! Cant wait for more. I would also like the seamless mode enhanced. It would be pretty cool to scroll across the map 🙂 It would defiantly make the map seem more like an actual world. Maybe that can be a 3-D layout for the future? *wink wink*

  35. anon
    anon April 19, 2013 at 4:52 pm |

    See, I didn’t check yesterday because you’ve taken to updating on Sundays. This makes my Friday even better, so it’s definitely a nice surprise. I find it a bit disappointing that you didn’t make a true random number generator. That’s what real programmers do. Americium-241 decays and emits alpha particles and is in your smoke detectors. Take a sample, stick it in a box, throw in an analog cable, and watch the randomness unfold. Get a program to interpret the Geiger counter’s readings, and have fun! Don’t worry about cancer; alpha particles can be stopped with a sheet of paper.

    Am-241 RNG

    1. Molay
      Molay April 19, 2013 at 7:02 pm |

      Real programmers play around with Americium-241? I never knew how to tell apart the real programmers from the pretenders, thank you. O.o

  36. Zach
    Zach April 19, 2013 at 5:37 pm |

    higher max size plox :3

  37. Blue Dwarf
    Blue Dwarf April 19, 2013 at 8:04 pm |

    This looks very ingenious and quite customizable! Way to go virgil, I’m sure this will add many, many hours of enjoyable gameplay. Fantastic!

  38. thejoe66
    thejoe66 April 19, 2013 at 8:48 pm |

    This day is amazing. First it’s the first sunny day where i live in two weeks. Second I got out of Spanish class. Last you posted this blog. This is amazing can’t wait for game

  39. Gecko252
    Gecko252 April 19, 2013 at 11:09 pm |

    I think it is just the greatest thing ever when people have spell check available to them, in a very well functioning way, and do not abuse this power! But hey, whatever floats your boat I guess.

    But seriously, good luck making four, because three looks like it could trump just about any game out there! Thanks Virgilw.

  40. mouseman
    mouseman April 20, 2013 at 12:45 am |

    This looks awesome! is it possible to add an option to make the digitalis tendrils look more organic? instead of just a straight line out to nowhere it branches off itself randomly and shrinks in size the further it goes. like how it looked in the first digitalis video.

  41. JohnyB
    JohnyB April 20, 2013 at 1:06 am |

    I have noticed that in the unit bar,structure and weapon bars both have two spaces empty,are there gonna be other units,or they are going to stay like this,if not we all could give you Virgil some ideas for new units

  42. Survivor
    Survivor April 20, 2013 at 1:15 am |

    Hey Virgil,i see that titans bar has only bertha,so i decided to make an idea for new unit- The Hurricane

    The Hurricane would be ground unit. The Hurricane would work similar to mortar. The hurricane would have a bay of four explosive Martyrs. The Hurricane itself would have a basic attack for defense purposes, but it could destroy a lot of creeper by firing its four Martyrs. The Martyrs would take time to recharge, making the Hurricane less of a game ender, but a very effective raider. Hurricane could be used to launch quick assaults to soften up creeper a little bit, before your units moves in. The Hurricane would be quick and deadly, but have relatively low recharge time, Hurricanes would have a vs. digitalis attack bonus however, balancing out its weaknesses.

    1. keane95
      keane95 April 20, 2013 at 7:45 am |

      Heres my idea!!
      Its called-Oracul Its a titan unit that creates a huge sphere of dark matter that moves very slowly in a straight line with a small range, absorbs all enemys ( in its range,which is very small) It would take HUGE ammount of energy to build,more then bertha,and it would have very long reload time.

      1. Survivor
        Survivor April 20, 2013 at 1:14 pm |

        they would act as mortar,and when fired those four martyrs would explode just like normal mortars,but with much greater power

    2. flabbyflag
      flabbyflag April 20, 2013 at 10:11 am |

      Would the martyrs explode? How would they kill creeper?

      1. ShadowDragon7015
        ShadowDragon7015 April 20, 2013 at 4:02 pm |

        For all of you here there is a page in the forum for titan ideas.

  43. Soft ginger
    Soft ginger April 20, 2013 at 1:52 am |

    WARNING —- AWESOMENESS DETECTED

  44. cooltv27
    cooltv27 April 20, 2013 at 7:28 am |

    how many different seeds are there, and about how many different customization options are there per seed?

    im really having trouble deciding if I want the game now, or would rather have it finished

    1. Michionlion
      Michionlion April 20, 2013 at 11:52 am |

      MAX_INT is 2,147,483,647, and if negative numbers are included, that around is around 4.3 billion possible seeds.

      1. cooltv27
        cooltv27 April 22, 2013 at 7:02 pm |

        sweeeeeeeet, now how many customization options are there per seed?

        that would be
        2,147,483,647 times x = maps that is a lot of maps!
        counting negatives
        4,294,967,294 times x = twice as many maps! even though thats to many I feel like its not enough

        can I have it now…
        or should I wait until its finished?

        1. sweetdude64
          sweetdude64 April 23, 2013 at 7:55 pm |

          There may be many maps, but how many combinations are actually possible? Multiple will be duplicated.

          1. Kinam
            Kinam May 1, 2013 at 7:30 am |

            You also have to think, how many (400?) or so maps that the terrain would be the same… with those two values that rely on having both using a value that’s not a 0 … so even with one being 0, the other could technically have 201 different settings (if 200 was the max there, I don’t remember) … and the same for the other value if it were 0 and the other slider moved around.

            Granted, that’s a very small number compared to the grand scheme of things…

  45. TheDestroyer19
    TheDestroyer19 April 20, 2013 at 9:41 am |

    Will you add a way to change the distribution of resources, emitters, and the like based on elevation? This would add a quick way to change how hard a map is without changing the amount of creeper produced (like putting the ore and totems on low elevations, and the emitters on high, or vise versa).

  46. 4xC
    4xC April 20, 2013 at 3:16 pm |

    Never before have I seen a way to edit custom maps for any game with ease. It sounds easier now that I have seen a tutorial clip for one at least. I know that the PC game “Tiberian Sun” is a really old game, but I have a working copy and a working PC to play it on and it has a map editor on it that works in a very similar fashion to this, but it really confused me, and you could not alter individual aspects of what came out.

    Come to think of it, I have not seen evidece that suggests individual placements of enemies, structures, units, resources, etc. can be altered. It looks like you can only make codes for general placements of everything. Will that be possible after release?

    1. Kharnellius
      Kharnellius April 20, 2013 at 9:25 pm |

      He already talked about that in previous blog posts and he even responded to someone in one of the above comments about this very topic.

      Virgil – “Yes… the full map editor is still present where you can paint your terrain however you like.”

      The same editor he uses for making the levels in the game will be included.

    2. Molay
      Molay April 20, 2013 at 11:32 pm |

      As I understand it, you can use this new tool to create a random map that suits you. After that, you could modify it further in the map editor to shape it exactly to your personal preferences. Hence it is possible to affect every single enemy (emitter, runner, etc) individually.

      1. KingSupernova
        KingSupernova April 22, 2013 at 11:05 pm |

        It would be nice if you could just drag and drop structures on the preview map.

  47. 4xC
    4xC April 20, 2013 at 3:26 pm |

    On another note, I just now thought: assuming it is still not implemented already, how would it be if at the same time when selecting terrain to terraform, every terp’s range is displayed? It occured to me when I watched part ofthe Aether clip a minute ago that it would have been a little more user-friendly if the terp’s range was visible when you were blocking those CPRL Drones.

    1. Molay
      Molay April 20, 2013 at 8:35 pm |

      I approve. This would be a great feature to have!

    2. ShadowDragon7015
      ShadowDragon7015 April 21, 2013 at 6:32 pm |

      Would that be similar the the range being shown with the SAMs in CW1 when you would place another one?

      1. Molay
        Molay April 21, 2013 at 8:28 pm |

        Yes, but it would not only show the range when placing another terp, but also while in the terraforming mode.

        1. 4xC
          4xC April 23, 2013 at 8:29 am |

          You know, I actually didn’t think of the terp rangs showing when building new ones. At the moment I thought of them being visible when in terraforming mode.

          Another good feature to add to that.

  48. sweetdude64
    sweetdude64 April 20, 2013 at 8:01 pm |

    Hey virgilw- When making custom maps, can the creator make the terrain more strategical. For instance, double the amount of time to terraform, or an energy boost to structures that are placed on lower elevation.

  49. Shanglion
    Shanglion April 20, 2013 at 10:30 pm |

    If you make this game any more awesome before it gets released i’m going to die.

    1. DaMetaEX
      DaMetaEX April 21, 2013 at 10:51 pm |

      [img]http://dominiescommunicate.files.wordpress.com/2012/10/challenge_accepted.png[/img]

    2. Gecko252
      Gecko252 April 22, 2013 at 4:10 pm |

      I don’t know if that is physically possible. Virgil seems to have worked his butt off and it does not seem to be in vain. But if he does, the world might just explode.

    3. KingSupernova
      KingSupernova April 22, 2013 at 11:07 pm |

      Don’t listen to him. Take your time making the game as awesome as possible. (Though I must admit, I don’t see how you can make it any awesomer.)

  50. Ronini
    Ronini April 22, 2013 at 8:51 am |

    I fear what this does to scoreboards. Am I right that there would be 2 different scoreboards for an otherwise unchanged map, except altering “Max Tendril Length” from, say, 50 to 49?
    A “randomize all” button would be a very neat addition, as it would provide a simplified method of coming up with very different maps quickly.
    Also, I wonder what happens if you type in a specific word or phrase in the code window.

    1. Ronini
      Ronini April 22, 2013 at 12:51 pm |

      To clear up any confusion: this is still an awesome feature!

  51. Survivor
    Survivor April 22, 2013 at 11:50 am |

    Whats the point of having totems,if there are no Aether forge

    1. Molay
      Molay April 22, 2013 at 10:53 pm |

      It gives you a reason to build an Aether Forge! Now isn’t that a wonderful thing?

      1. Xrayed Dog
        Xrayed Dog April 23, 2013 at 10:47 pm |

        wow u will be able to build them?? Btw,have u noticed the empty space between guppy and shield in structure menu? Maybe thats where aether goes?

        1. Molay
          Molay April 24, 2013 at 12:45 pm |

          It has been mentioned by Virgil in the comment section of a previous update that you can build the aether forge (if the map allows it), and iirc the forge would be considered a titan unit and should be found in the titan tab.
          That unused space in the structures tab might be removed/filled once the UI gets it’s final revamp I guess. Game isn’t done yet, but things like units/structures should be complete by now, since he’s working on the campaign and mostly finishing the game. It’s unlikely for new units to appear after you made the campaign. I don’t think he’ll be adding 2 more structures just to fill the space, he’d rather resize some stuff for it to look nice^^
          I think the only unit surprises we might get are titans, as there appear to be more than have been revealed thus far.

          1. anon
            anon April 25, 2013 at 5:34 pm |

            Actually, he would need to add four more units. I think that all of the units from the previous two games have returned (Except Launchers, SAMs, Beacons, and Rifts, or units combined into the new tech system. Rifts could feasibly return, but they wouldn’t work too well in this style of network. The Phantom Coil-esque Beam is a bit better system than SAMs, too.) in some form or another, in addition to several more new units. There are two public/confirmed Titan units (Bertha and Forge), and a third is coming according to Virgil (I think). If you look at early releases of CW2, the menu at the bottom is ugly and empty, but things like speed adjustment and showing fields were added in to fill the space later.

            Unrelated note: THANK YOU FOR SWITCHING FROM ADOBE’S SOFTWARE! I WILL LOVE YOU FOREVER! Seriously though, I don’t need to update AIR and Flash and Reader every other day; it’s fine as it is. I actually uninstalled Reader months ago. There is no need for a .pdf viewer to take up 100 MB on my hard drive.

    2. Ronini
      Ronini April 23, 2013 at 2:57 am |

      You might be able to build it.

    3. 4xC
      4xC April 23, 2013 at 4:36 pm |

      Actually, totems are only redundant if there is neither a “build forge” optin, nor a pre-build forge on the map. If one is not built, I believe it was mentioned that they could be built of the map allowed it.

  52. Story Time
    Story Time April 22, 2013 at 2:12 pm |

    Virgil, your game is beautiful.

    Thank you for the demonstration and your informative notes here on this page.

    Apparently, “With great power…comes great fun!”

  53. Xrayed Dog
    Xrayed Dog April 22, 2013 at 10:51 pm |

    Virgilw when is the next update coming up?

  54. KingSupernova
    KingSupernova April 22, 2013 at 11:13 pm |

    On a custom map that you download, will there be a way to see the settings code? Also it would be nice if there was a way to have more than one landing pad.

  55. ClEm
    ClEm April 23, 2013 at 8:28 am |

    Virgil, could you please save some awesomess for CW4 ? 😀

  56. crazyone76
    crazyone76 April 24, 2013 at 5:09 am |

    wow how did I forget to check knuckle cracker for over a week?
    this looks amazing even though I wont be using much of these functions (atleast not all at the same time) it’s nice to see they are there *thinks back to the random map clicking*

  57. Xrayed Dog
    Xrayed Dog April 24, 2013 at 10:51 pm |

    hey Virgil,why did you removed the storage pods?

    1. steam killah
      steam killah April 27, 2013 at 1:09 pm |

      there will probably be a aether upgrade,to increase the energy storage

      1. Molay
        Molay April 27, 2013 at 3:25 pm |

        Yeah if he didn’t remove that upgrade from the last time he showed it. However, I prefer the idea of placing physical energy storage reservoirs instead of spending a few tech points, too. Maybe the technytes could be used to:
        1) unlock the energy storage building
        2) upgrade the capacity it can hold
        Personally I’d prefer it this way, but I’m okay with the upgrade too.

        1. 4xC
          4xC April 29, 2013 at 7:40 am |

          True, but on the bright side, at least storage upgrades for either energy or AC (and packet speed for that matter) have no caps like the rest of the upgrades. So that means there could literally be a near-infinite amount of stored AC and energy and the packets could move at the speed of light without relays.

          For the rest, see the “Aether” clip on this blog. Firs thing I will do when CW3 is released, I think I will see for myself what the Singularity weapon does…

  58. some guy
    some guy April 25, 2013 at 3:05 am |

    You should totally add the levels from CW 1 with quick upgrades tot he graphics etc i think that would be cool.

    1. Blue Dwarf
      Blue Dwarf April 25, 2013 at 12:48 pm |

      Even if he doesn’t, one could easily remake them and release them on their own. I’d rather he just finish the game and release it, CW1 levels can wait.

    2. The Paul
      The Paul April 26, 2013 at 3:30 pm |

      This is an awesome idea, and I whole-heartedly support it.

      In fact, Virgil… even though I think I remember you saying some unflattering thing about microtransaction monetization, and even though I mostly agree, if you were to make some DLC “map pack” type purchases available for CW3, and one of them was basically the CW1 campaign redone in the CW3 engine, I would *definitely* buy that.

      1. Molay
        Molay April 26, 2013 at 7:55 pm |

        You’ll probably see a thing like this made by ambitious modders soon enough^^ If there were to be DLCs, I’d rather be them new campaigns that add things to the base game – new units/ennemies or stuff like that.
        But I feel Virgil would rather add stuff for free, he has quite good ethics compared to other companies^^

      2. anon
        anon April 30, 2013 at 4:01 pm |

        Blasphemy! This is Virgil, not EA! I think that a bunch of/one dedicated map maker(s) will redo the CW1 campaign. If Virgil wants to be wonderful to us, then he can add them semi-officially in a patch. But I wouldn’t hold my breath, and replicating maps is not that difficult.

  59. Kharnellius
    Kharnellius April 25, 2013 at 10:02 pm |

    http://techreport.com/news/24718/new-physx-fluid-simulation-demos-are-impressive

    Oh !@*$….Creeper just got a LOT faster!!!! 😉

    Using the above video….CW5?

    1. anon
      anon April 26, 2013 at 5:09 pm |

      That’s REALLY cool! I can certainly see this applying to Game 4, but it’s too late now. The Creeper itself though is based on thermal flow, not any sort of fluid.

    2. sweetdude64
      sweetdude64 April 27, 2013 at 2:40 pm |

      CW5? It will be soo epic, it will skip over the fourth 😉
      Anyways, I like the video! It can give new ideas for creeper graphics.

      1. Kharnellius
        Kharnellius April 28, 2013 at 1:54 am |

        Well I assumed that it would be too much of a jump for 4….so perhaps wait until 5. Or just skip 4, as you suggest, since it will be so AWESOME!!!

        1. LazyLizard
          LazyLizard May 5, 2013 at 3:14 am |

          i think it would be too big jump even for cw5,possibly cw6 becouse theese fluids take YEARS to implement in to the games

          1. Kharnellius
            Kharnellius May 5, 2013 at 8:27 pm |

            Lol, yeah, well, I wasn’t exactly serious. Those tech demos were running on some pretty hefty hardware to keep at 30fps and didn’t include any actual level, textures, characters, or really anything at all.

  60. Molay
    Molay April 28, 2013 at 4:00 pm |

    Have you considered revealing parts of the story, the general setting for the story, the time it will play in or anything like that? Will we see old characters again?^^ Could be a nice topic for the next update, unless you want to keep it secret for the release.

    1. steam killah
      steam killah April 29, 2013 at 11:43 am |

      Well,if i understand right,at the start of cw3, SkarsGard Abraxis (OP from cw1?) wakes up ,after he drove thor into whirpool at the end of cw1,and platius told him favius favor…???? nevermind.He wakes up on a ship and meets up with Lia,then they travel to world,and she shows SKARS options of the ship,the rest of story yet unkown

    2. Alluton
      Alluton April 29, 2013 at 1:06 pm |

      In one of the old videos you can see that Platius and the main character from cw1 appear again.

  61. BotMaster3000
    BotMaster3000 April 29, 2013 at 3:45 am |

    I cant wait anymore. I need to have this game.

    Just so awesome..

  62. cooltv27
    cooltv27 April 29, 2013 at 9:05 pm |

    so instead of asking for a release date, because I know you will just say 2013, ill ask what else you have to add/finish

  63. sweetdude64
    sweetdude64 April 30, 2013 at 6:15 pm |

    If you already have the titan design and everything ready, then I have only one question.

    Will this titan be more powerful than the bertha?

  64. SkarsGard
    SkarsGard May 1, 2013 at 2:01 pm |

    Yeah,i can already imagine some of them,like-Build 10 pulse cannons,beat 10 missions or build 3 Berthas 😀

    1. me_me_me
      me_me_me May 3, 2013 at 7:00 pm |

      I hope the campaign is set up so you don’t have to use titans or the Aether Forge’s special to win. Perhaps if this is a case there could be an achievement like “Old School Style: Beat the creeper menace without the use of special abilities or weapons!” (A little bit of a reference to Creeper World 1 at the end if you beat it without the “Thor” .

    2. Alluton
      Alluton May 5, 2013 at 7:15 am |

      I wish achievements will be a bit more tough than build 10 pulse cannons style. I just find having acvhievements whitout any achieving ( maybe new word invented) to be rather boring. It also makes other ones whit actually some sense to feel less cool.

  65. ClEm
    ClEm May 1, 2013 at 3:50 pm |

    Please guys, don’t ask him about things he kept secret until now.

    Virgil, keep some surprising/awesome stuff for the official release.

  66. sharp dart
    sharp dart May 2, 2013 at 1:40 am |

    In dungeon novice i noticed that when unit lands on ac it shows dust nimation, should fix this,cuz there cant be dust under organic mass

    1. Molay
      Molay May 2, 2013 at 3:21 pm |

      Sure there can. I’m a huge pile of organic mass, and I sit upon a thin layer of dust. Should watch me when I jump in my bed, dust going out in all directions! :p

    2. LazyLizard
      LazyLizard May 3, 2013 at 8:25 am |

      i think he ment that dust shouldnt go out in all directions if there is AC (water ) in the place where unit is about to land

  67. LazyLizard
    LazyLizard May 2, 2013 at 11:44 am |

    Virgil,when is the next video coming up??

  68. joker
    joker May 2, 2013 at 3:25 pm |

    Virgil can you make new units/titans and other stuff afther release as a update?

  69. Molay
    Molay May 3, 2013 at 11:07 pm |

    Virgil, do you remember that idea of having the beta tester(s) record a game of theirs, with our without commentary, and give a whole game in video format for us to see as an “update”?
    With the release getting closer, I think such a little treat would be very welcome by all your fans 🙂
    We are longing for the game. We can’t wait to see it, and ultimately, to play it. But in the meantime, seeing it would be wonderful 😀

    1. Hoodwink
      Hoodwink May 4, 2013 at 10:54 am |

      I’m sure that quite a few beta testers wouldn’t mind making a video of a mission… >:D
      But it’s Virgil’s call, really. It is his way of organising what he’s shown to the public and what and hasn’t, I suppose.

  70. sweetdude64
    sweetdude64 May 4, 2013 at 1:32 pm |

    I do REALLY enjoy and appreciate the videos, however it seems like I already know the game… I don’t mind more videos, but keep some surprises! 🙂

    1. Molay
      Molay May 4, 2013 at 6:49 pm |

      Yeah, I don’t want to have the game spoiled either. I was thinking at some map the beta testers made, see them play it, show some gameplay with the currently revealed units (titans). I guess it would cause some problems, as their build menu might include titans we are not supposed to see yet. Mh… I still hope for it 🙂 But I agree, story missions should be kept locked away until release^^

      1. JoshuatT
        JoshuatT May 5, 2013 at 1:38 am |

        I do like the idea of keeping secrets in development, I wouldn’t mind if we could get something like “Another 5/10/15 levels completed”. Say once every couple of weeks? Even if it didn’t include pictures, it would be something to say there’s more progress.

  71. LazyLizard
    LazyLizard May 5, 2013 at 1:15 pm |

    i think that strafers are underpowered,even in groups of 6-10 strafers they are completly ussules against dense creeper,if they would do as much damage as if buildt on PZ they would be more effective

    1. JoshuatT
      JoshuatT May 5, 2013 at 3:56 pm |

      I disagree. The Strafers aren’t meant to be front line weapons to decimate creeper. They are best for reducing pressure in the back areas.

    2. DaMetaEX
      DaMetaEX May 5, 2013 at 5:46 pm |

      they are upgradeable during story mode the strafers video you looked at was most likely mid game or early game which mean they are nowhere near fully upgraded

    3. Kharnellius
      Kharnellius May 5, 2013 at 8:30 pm |

      Well that is what the bombers are for. I think strafers are more for cutting off digitalistuff and as previous said reducing pressure from the back. They also would make for a great response unit if your line accidentally breaks and you need some quick support while you reinforce your front.

  72. Shanglion
    Shanglion May 5, 2013 at 11:29 pm |

    Any progress on what you have left to do. I imagine the story is the most time consuming part.

  73. sweetdude64
    sweetdude64 May 6, 2013 at 3:20 pm |

    The strafer is kind of like an unlimited mobile blaster. It looks like it has the same power, so just imagine a blaster in the middle of a creeper pool that cannot be hurt.

    1. DaMetaEX
      DaMetaEX May 7, 2013 at 10:46 am |

      especially when you build a strafer ontop of a power zone as shown in previous videos that 1 strafer reduced a creeper pool down to a puddle

  74. Occido
    Occido May 8, 2013 at 6:57 am |

    Ok, finals are over, you have permission to launch 😉

    1. Molay
      Molay May 8, 2013 at 6:43 pm |

      He will launch “almost certainly” within the next 52 days, as stated in the Dungeon Novice video at the end. Can be a long time, but seems reasonable enough^^
      Any updates on what you have finished from that “what you have to do list”?^^

  75. Doggxs
    Doggxs May 8, 2013 at 9:23 am |

    Keep at it Virgil. We are all rooting for you!!!!!

Comments are closed.