170 Responses

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  1. Jason Banich
    Jason Banich March 17, 2013 at 8:26 pm |

    Looks amazing

  2. falthazar
    falthazar March 17, 2013 at 8:52 pm |

    Worrrth the wait! Man you’ve clearly been busy, everything looks amazing!

  3. Patricia Ryan Mouser
    Patricia Ryan Mouser March 17, 2013 at 8:52 pm |

    Yes I am looking forward to this. How much will it cost to get it? and I enjoyed creeper world 1 and 2 almost play it daily, thanks good work. It dont crash and stuff like other games i played that you download. thanks

  4. Blue Dwarf
    Blue Dwarf March 17, 2013 at 9:00 pm |

    Woo, this game just looks so amazing. Can’t wait! Well, I can, but it’s just a saying, ya know?

  5. thephysicsgamer
    thephysicsgamer March 17, 2013 at 9:01 pm |

    I nearly fainted when I saw this post.

  6. steelwing
    steelwing March 17, 2013 at 9:02 pm |

    This is going to be so awesome…

  7. Mike
    Mike March 17, 2013 at 9:11 pm |

    I want to spend all the money on this. I need it.

  8. ShadowDragon7015
    ShadowDragon7015 March 17, 2013 at 9:13 pm |

    So after getting a lot of this in will things start going faster?

  9. sweetdude 64
    sweetdude 64 March 17, 2013 at 9:14 pm |

    Woah! A bunch of the past maps all together at once! Please tell me this sector will be in the game 🙂

  10. DaMetaEX
    DaMetaEX March 17, 2013 at 9:15 pm |

    worth the wait any hints to a playable demo? or is that still months down the line?

  11. JoshuaT
    JoshuaT March 17, 2013 at 9:17 pm |

    Interesting tidbit, the Inhibitors don’t leave a PZ. Obviously you don’t need one since it will end the mission, but it’s still something that caught my attention

  12. Eric Wolf
    Eric Wolf March 17, 2013 at 9:19 pm |

    When can I buy/play?!

  13. trickydragon
    trickydragon March 17, 2013 at 9:24 pm |

    wonderful <3

  14. ShadowDragon7015
    ShadowDragon7015 March 17, 2013 at 9:29 pm |

    12:40 the unit thats always lost randomly. I knew it would happen and Iwas watching that spot continuously. 😉

    1. ShadowDragon7015
      ShadowDragon7015 March 17, 2013 at 9:33 pm |

      Virgil, at 13:54 is there one of your kids crying in the background?

      1. ShadowDragon7015
        ShadowDragon7015 March 17, 2013 at 9:35 pm |

        also at 15:00

        1. sweetdude 64
          sweetdude 64 March 17, 2013 at 9:57 pm |

          Lol I was wandering if anyone else caught on to that 😉
          Virgilw- Do your kids(or whoever they may be) play the CW saga, or give you any ideas?

          1. Michionlion
            Michionlion March 18, 2013 at 7:46 am |

            Most likely, that would be Virgil’s and Chani’s baby – probably around a year old, if I remember right.

  15. Istaro
    Istaro March 17, 2013 at 9:38 pm |

    Wow, amazing how far it’s come since the last post! I love all the little interface polishes, like the trails left as you reposition a world around a star.

    Thanks for showing the PZed collector and relay; out of a weird sense of knowledge completionism, I was really curious (and apparently I wasn’t the only one).

    What’s the “Planetary Shield Unlocked” message after finishing and leaving the second world? I thought that the goal of the second world was to destroy a warp inhibitor, not unlock a planetary shield. Or was that message just still hanging around from before you entered and played the second world?

    1. nrjp
      nrjp March 18, 2013 at 8:16 am |

      I can’t wait to see a bertha on a PZ.

  16. ShadowDragon7015
    ShadowDragon7015 March 17, 2013 at 9:50 pm |

    Was there ever a video for Dr.wall?

    1. Molay
      Molay March 18, 2013 at 2:38 am |

      IIRC it was just a screenshot taken, letting us imagine as how to approach it 🙂 Maybe we’ll be given the chance to approach it now, after all 🙂

  17. Kurt
    Kurt March 17, 2013 at 9:50 pm |

    OK. I’m starting to hold my breath, NOW!

  18. sweetdude 64
    sweetdude 64 March 17, 2013 at 10:01 pm |

    I just love this video. Heres something I thought about:
    First, I would like to say, did anyone notice how weak the blasters appeared in this video? It took forever for the blasters to clear all the creeper on the first world after the emmiter was destroyed. Once the second mission had started, the mortar was already unlocked. Will there be any dialouge or anything to show that it is unlocked? Finally, I hope there will be more of a benifit of PZ relays. Compared to the collectors, they look on the down side. Maybe faster packets or anything connected has extra health?
    #UberCollectorsrule(:

    1. DaMetaEX
      DaMetaEX March 17, 2013 at 10:13 pm |

      the blasters were scaled back to to balance the creeper power and there power

      its sets a proper example of what it takes to fight through the creep

    2. Koker93
      Koker93 March 17, 2013 at 11:11 pm |

      I also thought the blasters were really weak compared to CW1 and 2. I also noticed that they shoot a few times and seem to rest. I couldn’t tell if it was running out of ammo or cooling off…

    3. 4xC
      4xC March 19, 2013 at 3:05 am |

      Aside of further increased packet speed, what other benefit could relays reap from PZ’s?

      1. ShadowDragon7015
        ShadowDragon7015 March 19, 2013 at 10:20 pm |

        farther reach

    4. KingSupernova
      KingSupernova April 2, 2013 at 3:21 pm |

      Yes they should definitely have faster packets.

  19. greg
    greg March 17, 2013 at 11:01 pm |

    god i cant wait. broke my arm and cant play league of legends so now i want this even more since its only mouse. CANNOT WAIT

  20. Koker93
    Koker93 March 17, 2013 at 11:12 pm |

    The game looks more and more awesome every time you give us a peek Virgil. I cant wait to get my hands on it. Do you take bribes?

  21. BGMFH
    BGMFH March 17, 2013 at 11:34 pm |

    Cant wait, looks great already

  22. Molay
    Molay March 18, 2013 at 2:36 am |

    Thank you so much for the update!

    This approach to the campaign looks very good indeed. I hope there will be some planets within it that are not required, more like optional worlds to visit within the campaign, still containing some piece of lore and story – maybe something that happened to other colonies? Such optional missions could be used to flesh out the universe of “creeper world” quite nicely. But if not, I guess those thousands of “chronom” maps will add enough optional gameplay 🙂

    Question concerning the save slots: Do we have a total of 4 slots available for the whole game, or are those save slots you shown separate for each planet? Like, every planet has up to 4 slots?

    Question concerning custom maps: Will it be possible to create whole star systems to share with other people, as in creating own custom campaigns? It would be a shame if we were limited to publish single maps only, now that you introduced some nice mechanics to accompany the campaign. It’s always great to see some progression, and while one can certainly do this on different missions that are not strictly linked to a same star system (or multiple ones spanning the custom campaign), it would be nice to have them all connected that way, as in giving it some more sense of a campaign.

    As to the Alpha System: I really would enjoy seeing what the beta testers have created so far, and it would be a nice optional addition to the game. It’s basically already existing content, and no one is being forced to play it if he doesn’t enjoy those earlier creations – but for those following the development of the game for such a long time, it would be a treat to play them (once the campaign is done, that is :D).

    Out of curiosity, will you be able to replay earlier missions from the campaign with upgrades you find later on in the campaign, or is the tech tree “locked” to the state it should be when you first visit a certain planet?

    Thank you again for your update,
    I believe I can speak for all of your followers if I say that we are looking forward to the release now even more so than ever – if such a thing is even possible 🙂

    Molay

  23. nrjp
    nrjp March 18, 2013 at 8:15 am |

    It sounded like there will still be an option like Chronom and Code missions, is that correct?

  24. Alluton
    Alluton March 18, 2013 at 10:28 am |

    I was wondering what happens if you land Command node on PZ?

    1. 4xC
      4xC March 19, 2013 at 2:20 pm |

      In addition to CN’s, I have more to put in about PZ treats.

      As far as I can guess, every statistical attribute of a unit and structure gets boosted on a PZ. Static ground units have increased range and/or fire rate. strafers shoot faster, shoot more rounds per shot, and each round deal more damage per shot, bombers I guess carry more AC and makes its drops more efficient, I assume guppies fly faster and have bigger cargo loads.

      And as far as CN’s go, I think they get greater range and/or more energy plus AC storage. And/or maybe they produce packets faster.

      Speaking of packets, I know this was addressed a long time ago, but is there a limit for how many packets can be distributed from a CN like there was for CW2; the LS could only distrubute packets at 60 max which meant having a collection rate of above 60 was null.

      1. anon
        anon March 22, 2013 at 3:27 pm |

        He has explicitly said many times that there are no limitations on number of packets per second. It could have changed, but I highly doubt it based on how much more efficient Unity is than AIR at being an engine. Adobe makes awful software, in my opinion. Too bloated.

  25. The Paul
    The Paul March 18, 2013 at 10:46 am |

    I really hope to see the alpha sector included. I’d love to play some of the maps that formed our picture of what the game would be like for all these months.

  26. Backora
    Backora March 18, 2013 at 1:57 pm |

    After watching a few videos I wanted to ask. Does a command center has an option to decide where it will send packets? Like in CW evermore – construction/weapons/aether? That was a great feature for those like me who love to overbuild and be short on energy afterwards.

  27. hoodwink
    hoodwink March 18, 2013 at 2:27 pm |

    Blown away; I didn’t think it was going to get any more awesome!

    Is this the first video you’ve shown us in which you have moved a command node? You’re usually quite definite about the ‘heart’ of your network…

    Keep it up: incredible quality here!

  28. Commander_Creeper
    Commander_Creeper March 18, 2013 at 3:16 pm |

    *Mouth hangs opens*
    *Blacks out*

  29. Lanklord
    Lanklord March 18, 2013 at 4:10 pm |

    I am curious about the star map.
    Will all of the missions be organized in a linear fashion, or will there be crossroads or optional missions?
    If there are optional missions, will they have a practical incentive like a permanent perk, or would they be more like flavor dialogue/backstory?

    1. Michionlion
      Michionlion March 21, 2013 at 8:32 am |

      I hope that there will be both, but nothing is really confirmed about the story progression right now.

  30. 42ah42
    42ah42 March 18, 2013 at 4:41 pm |

    I’ve noticed you use “him” to refer to emitters, and that got me wondering… what’s the actual living part of the creeper, the liquid or the emitters? Or am I just over-analyzing things?

    1. Generalafire
      Generalafire March 18, 2013 at 6:37 pm |

      42ah42, I do not think you are over analyzing. I’ve been wondering that to and I thought the ‘liquid’ part of the Creeper is living, it may be a multitude of individuals that ‘creep’ 😛 , over the landscape, and the emitter is like a home.

      My second post ever!
      Woot!

      Guy Who seems to be on fire

      1. 42ah42
        42ah42 March 19, 2013 at 2:34 pm |

        Huh, I guess I never considered that it might be a ton of mini soldiers. Although if it was, I wonder how they can be compressed as in game 2.

        Any help on this, Virgil?

        1. djeis97
          djeis97 March 20, 2013 at 7:19 pm |

          You would ask a tough question like that… 😀

        2. Michionlion
          Michionlion March 21, 2013 at 8:36 am |

          well, most of us from cw1 had a discussion on what the creeper actually was – and the product was something along the lines of the emitters being the ‘living’ part, but not intelligent, the nexus being one ‘individual’ and the creeper basically just an excrete of the emitters.

          PS. Couldn’t find the thread, but it’s title is something along the lines of ‘Nature of the creeper’ or something like that.

          1. slickrick7859
            slickrick7859 March 21, 2013 at 11:22 am |

            well in CW1 the loki evolved into the creeper, I took this like the shape shifters in Star Trek DS9 that exist as one ocean made up of all the individuals that chose the be part of the collective on their home world. i guess I assumed that the emitters were a tool to move this ocean around. I also assumed that by killing creeper I was not getting rid of individuals, just making them take up less space. My guess was the nexus was a tool that was able to convey the collective will of the creeper. I look at it like a political party, you know a bunch of idiots that all have the same thoughts and are represented by some mouth piece.

  31. cooltv27
    cooltv27 March 18, 2013 at 6:03 pm |

    finally! was waiting for something exciting to happen

    Suggestion: for the “My system” could you make it so planets can orbit in a different way around the star, still in a circle but closer and further from camera? that may help the systems feel a bit more real, and cooler

  32. Gecko252
    Gecko252 March 18, 2013 at 6:46 pm |

    This looks amazing! Leave the alpha sector please. 🙂 I have been wanting to try your maps. they look quite interesting.

  33. Gecko252
    Gecko252 March 18, 2013 at 6:55 pm |

    Will there be a package for creeper world 1,2 and 3? My computer died, so I don’t have it anymore…

    1. McGrauniad
      McGrauniad March 18, 2013 at 10:47 pm |

      While I”m certain Virgil will offer a package, you can also send an email to support@knucklecracker.com and give them as much information about you past purchase as you have and you can get a new download link for your past purchases. That way you don’t have to wait.

  34. 4xC
    4xC March 19, 2013 at 3:09 am |

    As per alpha missions, I say that the ones that have clips at least ought to be included upon release.

    And after seeing what benefit collectors reap from PZ’s, I have a sense of Deja vu; The range increases by 4 times and thinking of that made me realize I have the same user name as a PZ collector’s acronym. It’s a positive thought that came to be so in light of the bad weather in my location keeping me awake at this time of night.

    1. 4xC
      4xC March 19, 2013 at 2:26 pm |

      In addition to that, I respect the testers who do not want to let their Alpha maps be included in the final product, but for each map that is compatable with the final CW3 setup, I would personally really like for them to share all of them.

      1. JoshuatT
        JoshuatT March 21, 2013 at 1:31 am |

        I’m interested in the beta testers’ maps as well.

      2. slickrick7859
        slickrick7859 March 21, 2013 at 11:25 am |

        I would like to play them but only if they are balanced for the final build since units and game elements have changed drastically

  35. Stephen Angelico
    Stephen Angelico March 19, 2013 at 5:02 am |

    Thanks for another awesome video, Virgil!

    I don’t know if I should be asking here, but 1) is CW3 in beta yet? 2) how can I become a tester?

    I also found some of the fonts difficult to read, especially the ammo amount.

    1. Commander_Creeper
      Commander_Creeper March 19, 2013 at 9:28 am |

      Stephen Angelico, Since he says he’s finishing up, I can give a fair guess it’s in the VERY early releases, just after beta. Beta is more so bug fixes, not always, but most of the time, and you can’t become a tester. Only very good friends and family (I think, maybe co-workers, if there are any, also) MAY be able to test. But no one who doesn’t know Virgil in real life can beta test CW3, I believe.
      Sorry.

      1. Michionlion
        Michionlion March 19, 2013 at 7:05 pm |

        Well, actually, (being a beta tester), most of us are/were mapmods for cw2 – and that was basically just being active on the forums. If you did, you probably don’t have a chance for cw3, but maybe cw4…

        1. JoshuatT
          JoshuatT March 21, 2013 at 1:32 am |

          Would it be feasible to become a beta tester only by being active on the forums? I don’t find myself nearly creative enough to create maps…

      2. ShadowDragon7015
        ShadowDragon7015 March 19, 2013 at 10:27 pm |

        People can become beta but you have to climb ranks first.

    2. Commander_Creeper
      Commander_Creeper March 19, 2013 at 9:29 am |

      Btw, the ammo amount is the red bar when you mouse over/select a pulse cannon, or any weapon in general, you know that right?

      1. 4xC
        4xC March 19, 2013 at 10:15 am |

        Speaking of Unit stats like ammo, I would still like to see a way to interpret the rate of collection and how much energy a starving network lacks. I know that the red connection lines mean the network is short on energy, but nothing specifically tells you how much. and nothing tells you the speed of which energy and Ore is collected.

        1. Commander_Creeper
          Commander_Creeper March 19, 2013 at 11:58 am |

          Yes, the red bar belonging to the Command Node(s) shows how much energy you have, but nothing shows how much you are in the negative, like in CW1/2.

          1. 4xC
            4xC March 19, 2013 at 2:23 pm |

            Nor can you tell exactly how much energy you are making. All you see is how much you have (not including what you don’t have). Maybe this will fall under CW3 patch updates like a lot of things did for the patches for 2 and 3. It may also include UI controls that become or maybe still are high in demand that have not been good in supply.

            1. 4xC
              4xC March 19, 2013 at 2:27 pm |

              Wow. I hardly noticed how much easier it is to tell what comment replies to which one in this blog layout than it was with the old layout.

            2. MizInIA
              MizInIA March 19, 2013 at 3:17 pm |

              if you go back to the Creeper in the Wind video Virgil demonstrates the top status bar. that can be hidden. http://knucklecracker.com/blog/index.php/2012/09/creeper-in-the-wind/

  36. JH
    JH March 19, 2013 at 10:41 am |

    I really hope the alpha sector stays, it would be such a shame if those maps just goes to waste.

    1. sweetdude64
      sweetdude64 March 21, 2013 at 9:36 pm |

      well not necessarily a waste, it went into the development of the game and testing of new codes/units.

  37. Mike
    Mike March 19, 2013 at 1:55 pm |

    When people complain over how long it’s taking to “finish up” a project, I like to quote the ninety ninety rule.
    http://en.wikipedia.org/wiki/Ninety-ninety_rule

    1. DaMetaEX
      DaMetaEX March 19, 2013 at 8:07 pm |

      i saw this on the last blog post that could be considered spamming

      1. Mike
        Mike March 20, 2013 at 12:56 pm |

        I didn’t post it, nor read through the comments of the last blog post.

        I posted it because I thought it was relevant to Virgil’s comments in the video.

        Thanks for mini-modding though.

        1. DaMetaEX
          DaMetaEX March 20, 2013 at 10:29 pm |

          just giving you a small heads up

          1. SlickRick7859
            SlickRick7859 March 21, 2013 at 11:37 am |

            I actually have a coding book from back then when coding was done by typing punch cards…

  38. kyruya
    kyruya March 19, 2013 at 2:35 pm |

    with the keys, to locked worlds, can that be added to the user levels, so that people would have to play a certain story mode in order, and not skip around, as the developer of the level intends?

    1. Koker93
      Koker93 March 19, 2013 at 5:30 pm |

      I too would like to see a user submitted “campaign” mode with keys from one world needed to play the next. I’m sure a lot of map makers would too.

      1. 4xC
        4xC March 21, 2013 at 1:47 pm |

        I third that motion. It makes it seem like CW3 could have its own User Space and better define custom map campaigns.

        1. KingSupernova
          KingSupernova April 2, 2013 at 3:08 pm |

          I fourth that motion. It would also make it much easier to find the sequels to a map you already have. That was a real annoyance in CW1 and 2.

  39. SlickRick7859
    SlickRick7859 March 19, 2013 at 3:37 pm |

    will we be able to make multiple systems in our sector or is every world we make in one system?

  40. Beaker
    Beaker March 19, 2013 at 5:57 pm |

    Hey! Virgil! Shut up and take my money!!!

    I can’t wait for this game.

  41. cooltv27
    cooltv27 March 19, 2013 at 10:18 pm |

    well this is actually taking much longer then originally intended, but just the levels we have seen here, videos and screen shots, makes it 73.41% the wait (maybe plus a few levels) but the whole story will make it much more then 100% worth the wait

  42. sprdpr
    sprdpr March 20, 2013 at 9:28 pm |

    As someone still stuck at stage 13 in CW2 and therefore unable to finish the story, my question is, will CW3 have similar choke points? Perhaps after some number of unsuccessful attempts a way can be given to allow a player to proceed? I’d love to see the end of the story from CW2 but my inability to get past The Horror means I won’t see it.

    1. Alluton
      Alluton March 21, 2013 at 10:25 am |

      Must say that CW2 campaign was pretty easy one. CW1 had that one crazy map. I actually hope we see similar maps again in CW3.

      1. flabbyflag
        flabbyflag March 21, 2013 at 1:04 pm |

        Which crazy map?

        1. sweetdude64
          sweetdude64 March 21, 2013 at 9:45 pm |

          I personally thought CW2 was harder. 18 and up was harder than the last level :p
          I really loved the map draco from cw1. It was the most unique! But now that I think about it, he was probably talking about IX. The map where u get the bombers. I, to, would love to see some advancement method(this could refer back to the possibilities of difficulties?) But, if you really cannot get past a certain level for so long, you can 1- pause and play it until you figure it out, or look it up. If I remember right, horrors is the map where the player must get to the pods before the creeper destroys them. I would suggest build energy first, get the top pod and build some defence to attack to the right, then add any other fefence while rationing your time attacking to the right. A crucial rule I made is “If you currently have energy, you are doing it wrong.”

          1. anon
            anon March 22, 2013 at 3:36 pm |

            I found Ix easy to do, actually, even on Double Down. Just make two lines of Collectors to the drone tech and nanobots, build two drones, and send them on a bombing run to the craters. I think he meant Tucana. That one was awful. Easy if you know exactly where to put the Mortars on the ridge, but still awful. Day 13 is decently easy too if you pause a lot and make sure not to starve your energy reserves. Of course, I’ve finished the campaign and consider myself a somewhat above-average player at this point, so take my opinion with a grain of salt. I’m not sure a skip button is necessary since the pause button is so wonderful. I hope the frame-by-frame stays in this game, though.

            1. Alluton
              Alluton March 23, 2013 at 4:30 am |

              Yep it was Tucana. I think my playtrough took one and half hours.

              1. KingSupernova
                KingSupernova April 2, 2013 at 3:20 pm |

                There were a few hard maps on CW1 and 2 but they were in a rather random order. In both 1 and 2 I in fact found the last maps to be the easiest. Hopefully in 3 the difficulty will increase steadily over the course of the campaign.

    2. Michionlion
      Michionlion March 21, 2013 at 1:42 pm |

      There are other ways of getting help on that — there are many different threads on the forum, and a few youtube videos that can help.

    3. Koker93
      Koker93 March 21, 2013 at 3:55 pm |

      None of the CW2 campaign maps are terribly hard if you know the tricks. If you go look around in the forums there are spoilers to help you get through them.

      1. Koker93
        Koker93 March 22, 2013 at 4:49 pm |

        http://www.youtube.com/watch?v=mKOSFIM-ixc

        Walkthrough for CW2 lvl 13

    4. Sander Bouwhuis
      Sander Bouwhuis March 26, 2013 at 2:02 am |

      I know what you mean. Just check Youtube for walkthrough videos on how to deal with level 13.

      I have to say I agree with you regarding difficulty level. I found that level no fun because of the constant rushing. I like to play methodical and relaxed. A way to decrease (or increase) the difficulty would be great.

  43. DaMetaEX
    DaMetaEX March 20, 2013 at 10:31 pm |

    kinda sad that it takes so long to get it out but at the same time knowing how long it take to make a proper game make it worth the wait…sadly my game fell to pieces when i couldn’t get any proper help and due to computer issues lost all the data i had

    1. 4xC
      4xC March 21, 2013 at 1:49 pm |

      Do you still have your liscence codes? Written or otherwise?

      1. DaMetaEX
        DaMetaEX March 21, 2013 at 7:05 pm |

        no i dont i didn’t have any back ups since it was still early in production but virgil did mention something about it in his video…unfortunaly i realized it too lat to save it so …meh

        1. sweetdude64
          sweetdude64 March 23, 2013 at 9:49 am |

          That’s upsetting 🙁 What was your game about? Was it in any way similar to the CW saga?

          1. DaMetaEX
            DaMetaEX March 24, 2013 at 8:39 pm |

            no its was about the same thing as Metal Saga….suprisingly a relativly unknown game i picked it up randomly one day and like it but the story was so amazing that i wanted to make a second part to the ‘saga’ LOL but i failed badly

  44. Molay
    Molay March 24, 2013 at 4:08 am |

    Hello again,

    A new question came to my mind.

    I’ve been playing through the campaigns of CW and CW2 once again. While they’re very fun indeed, I wish for a more challenging experience. I assume that many a player would like such a feature too.

    Now I know that some people are actually struggling with the vanilla campaign in both games. The first game unlocked the double down mode which gives some challenge for more skilled players, CW2 lacks this feature entirely.

    I was wondering if you plan on adding difficulty settings for the upcoming CW3? This could be made by difficulty ranges (normal, hard, harder, brutal) or things like that, omitting the change to the values, or a more transparent setting, maybe allowing the players to scale the creeper output and or spawn rate of ennemy units seperately (+x% creeper rate, +y% spawn rate), with sliders maybe, or some premade choices like boxes you can check.

    I think such a thing has to be optional in any cases, so that every player can get the most fun of it the game (being underchallenged is boring, being terribly destroyed by the game might become frustrating).

    I’d really like to have a more challenging game overall, and I would actually appreciate, if you intend on implementing difficulty levels, they were unlocked since the very first playthrough (like the Starcraft 2 campaign letting you play on brutal the very first time, instead of having to complete it first to become more challenging).

    Apologies for this sort-of random thought not completely related to the news above.

    Thanks for your consideration,
    And hard work,
    And creepigenic know-how,
    Molay

    1. DaMetaEX
      DaMetaEX March 24, 2013 at 8:40 pm |

      LOL just thought of name for the dificulties
      Puddle
      River
      Rapid
      Ocean
      Tsunami

      1. Sevy Ride
        Sevy Ride March 25, 2013 at 2:50 pm |

        dude, that’s amazing, but instead of rapid, i think lake would be better

        1. 4xC
          4xC March 26, 2013 at 10:40 am |

          Where would “Waterfall” fall under? 😀

      2. Sander Bouwhuis
        Sander Bouwhuis March 26, 2013 at 2:09 am |

        I like it! Difficulty levels also mean more replayability. It assures that everyone can actually finish the story line on the one hand, and that players can try to go for more difficult levels after that.

    2. Michionlion
      Michionlion March 24, 2013 at 8:52 pm |

      This is something that I also think really needs some thought with CW3.

    3. KingSupernova
      KingSupernova April 2, 2013 at 3:27 pm |

      This is a good idea but I think that having sliders would not work out well. I think that there should be a double down mode just like on CW1 and then when you finish that, it would unlock a triple down mode or something like that, and maybe even a quadruple down mode or something crazy after that.

  45. weitao
    weitao March 25, 2013 at 6:06 am |

    when come out?

    1. Molay
      Molay March 25, 2013 at 8:33 am |

      Some things can’t be rushed.

      http://www.youtube.com/watch?v=oSs6DcA6dFI

      But I share your urge to play the game as well – It’s just sometimes better to wait a bit longer 🙂

      1. Gecko252
        Gecko252 March 25, 2013 at 4:05 pm |

        I agree. Most games that hurry to come out end up not being very good. Think of the 3DS, they rushed it, and it’s launch titles so the games were not as good as they should have been. Vergil, Take your time and make it perfect.

        1. anon
          anon March 25, 2013 at 6:00 pm |

          Relevant

          There’s still work to do, but it shouldn’t be long now.

        2. 4xC
          4xC March 26, 2013 at 10:44 am |

          Speaking of system rushing, of all the system series that seem rushed, it has to be the Playstation Series. Already, buzz is afoot for the PS4 when the PS3 has not been around as long as it ought to have been before moving on. The Xbox series and Nintendo Console series have slowed down fortunately and have 2 modern systems that stick in mind for people around the age of 18 who treasure and really know video games. And counting the 3DS,DS, and GBA, there are at least 3 handhelds that stick in that age group.

          1. Kharnellius
            Kharnellius March 26, 2013 at 10:50 pm |

            You do realize the Xbox 360 came out before the PS3, right?

            Xbox came out in 2005 and PS3 came out in 2006. That’s 7 YEARS OLD (and 8 for the 360!)

            Hardly a short life for either…

            1. 4xC
              4xC March 27, 2013 at 5:39 pm |

              My point is the PS series has 4 different systems to date while there are 2 Xbox systems and 2 Nitendo Consoles (Gamecube and Wii). That is why I thought it was rushed. I get your point though.

              1. anon
                anon March 28, 2013 at 9:20 pm |

                What? There have only been three Playstation models – original, 2, and 3. Xbox has had two – original and 360. Plus, the original Playstation was released in 1994, so they had a huge jump start on Microsoft. Nintendo, in the same (roughly) timeframe as Sony, has released the N64, Gamecube, Wii, and now the WiiU. All three companies have had about the same release dates for consoles, +/- a year.

  46. Soft ginger
    Soft ginger March 25, 2013 at 11:49 pm |

    I CAN’T WAIT ANYMORE I CAN’T TAKE THE FEELING OF WAITING ANYMORE AAAAAAAARRRRRRRRGGGHHHHHHHH!!!!!!

    1. Gecko252
      Gecko252 March 26, 2013 at 6:03 pm |

      Calm yourself young grasshopper.

  47. DaMetaEX
    DaMetaEX March 27, 2013 at 10:41 am |

    let me help you with that START MAKING A GAME and see how long it takes you to get something like CW3 within 1 month go ahead try I DARE YOU…no i TRIPPLE DOG DARE!!!

    1. anon
      anon March 28, 2013 at 4:31 pm |

      You’re far past comparing apples to oranges here. This is like comparing an apple to a car. CW3 had its first screenshots released a year ago. Virgil has experience making at least three games prior. I have no idea if this is true, but if I were in Virgil’s shoes, I would take and upgrade the previous game’s engine and use that as a starting point for the next game. So that’s at least 1/12 the time and less experience with whatever genre this is. RTS/TD hybrid?

      1. Michionlion
        Michionlion March 30, 2013 at 9:34 am |

        Actually, when he transferred to Unity, he had to rebuild everything – the only thing that would have been reusable was the math.

        1. DaMetaEX
          DaMetaEX March 31, 2013 at 12:10 pm |

          yea Adobe air restricted him so he hoping this new engine will yeild a better gameplay experiance

  48. MapMaster
    MapMaster March 27, 2013 at 3:23 pm |

    Maybe have multiple story sectors? Like 3 different stories you could jump back and forth to? I think that would be more interesting.

    Like the Alpha Sector, by the way! Hope its in the final game.

    1. DaMetaEX
      DaMetaEX March 27, 2013 at 9:43 pm |

      storyline is set but he is adding PLAYER universe you can go to whoever you want and try there levels as well as a few SPECIAL areas which will be a weekly/monthly challange

      1. Michionlion
        Michionlion March 30, 2013 at 9:36 am |

        And how would you know this? I’m in beta, and the story mode is still very much in fluctuation.

  49. mrstarware
    mrstarware March 27, 2013 at 8:48 pm |

    What is this new game about?

    1. DaMetaEX
      DaMetaEX March 28, 2013 at 9:55 am |

      same thing as the last 2 Finding the creeper and Removing it from the universe

      1. mrstarware
        mrstarware March 28, 2013 at 1:58 pm |

        Thanks. How do we do that though? In the first game we were using the city, the second game was about wiping out creeper, but interrupted by the nexus, what about this game?

        1. DaMetaEX
          DaMetaEX March 28, 2013 at 2:41 pm |

          a mix of both you have missions that will eather you need to kill Creeper Emitters, Spore Emitters, Inhibitors, Nexus or just get something before something bad happens to it

  50. bubblegumnex
    bubblegumnex March 28, 2013 at 2:16 pm |

    Man, I am stoked for this. Take the time you need to complete this, Virgil. I have money ready to fly out of my wallet for this game!

  51. hoodwink
    hoodwink March 28, 2013 at 4:07 pm |

    Well, I’ve figured out what people need ‘lives’ for now. They’re for filling in the time it takes for new games to be released or updated. I really need one of those ‘life’ things…

    I’m not really sure how the game can get much better from here, though.

    1. sweetdude64
      sweetdude64 March 28, 2013 at 10:47 pm |

      Well in most games, you get 3 lives 😉
      Including this game. You can have 3 command nodes.

      1. DaMetaEX
        DaMetaEX March 30, 2013 at 10:11 am |

        actually your 3 command nodes being destroyed isn’t game over they can rebuild after a while

        1. Blue Dwarf
          Blue Dwarf March 31, 2013 at 10:37 pm |

          I feel like that’s a mis-statement. If your commands nodes blow up, and you don’t lose, then how could you ever lose?

          1. KingSupernova
            KingSupernova April 3, 2013 at 11:42 am |

            That’s a good question, how do you lose? Do all 3 have to blow up, or just one, or all the ones you have on the ground, or what? I don’t think you should be able to re-build them though.

            1. DaMetaEX
              DaMetaEX April 5, 2013 at 11:34 pm |

              u loose when the creep fills the planet just enough to keep you from doing anything and if its the NEXUS/IHIBITER world then YES you loose since you can no longer continue the game

  52. Molay
    Molay March 29, 2013 at 5:23 pm |

    With almost 2 weeks passed now, do you have any exciting announcements for us coming up in the near future? 🙂

  53. sweetdude64
    sweetdude64 March 30, 2013 at 5:21 pm |

    If the next update is a game, dont use a day for a video.

  54. Gecko252
    Gecko252 March 31, 2013 at 11:53 am |

    Virgil, I must ask, is this the only thing you do for a living? Did you win the lottery and decide to go into the business of video game making, or do you have another job on the side? It would be pretty awesome if you were supported just by creeper world.

  55. Avionix
    Avionix March 31, 2013 at 1:02 pm |

    You should make a simple “Grid” button to show a grid, that would be useful to me and probably many other players.

    1. sweetdude 64
      sweetdude 64 March 31, 2013 at 4:33 pm |

      That would be more simple for this game. The player already gets a small grid if they have a terp built.

  56. Th3Ch053n0n3
    Th3Ch053n0n3 March 31, 2013 at 7:18 pm |

    So I was just playing CW1 on the level Corvus and set up a beachhead with 2 mortars and I was like, “Man, I could really use a guppy right about now…… Oh S!@#, this is CW ONE….. Damn it.”

    Anyone else done this?

    1. Joker
      Joker April 3, 2013 at 12:21 am |

      yea me

      but it was on one of my custom maps.
      even when i was building it i thought: damn it is CW1 not CW3

  57. Eftrzy
    Eftrzy April 1, 2013 at 6:34 am |

    Will there be an energy bar, starvation, collection, depletion? Can’t see it on the video.

    1. hoodwink
      hoodwink April 15, 2013 at 3:16 pm |

      Watch “Creeper in the Wind” for details on this.

  58. smashead86
    smashead86 April 1, 2013 at 9:07 am |

    I cannot wait for this game, been playing CW since the demo of the 1st one came out on kongregate. looks so fun.

  59. Stephen Angelico
    Stephen Angelico April 2, 2013 at 12:08 am |

    Since there is already support for massive maps and community map contributions, would it be possible to have multiplayer maps, where each player can send Command Nodes and attack Creeper from different positions? I’ve been watching all the videos where there are two or three Command Nodes and I think you could do with another pair of eyes and hands. I do realize adding multiplayer support would require a lot of work.

  60. Christian
    Christian April 3, 2013 at 4:47 am |

    As a fellow games designer I can only say: You’re _so_ right. You didn’t mention the pain that goes with it, but that would probably make it sound too depressing, I guess.

    If it is any help, I’m going to play this game for more hours than you put into designing it. Well, probably not, but I’m sure as hell are going to try to! 🙂

  61. KingSupernova
    KingSupernova April 3, 2013 at 11:56 am |

    One question that I know has been asked a few times but i haven’t seen an answer, will there be a way to turn off specific types of packets like in CW1? It was removed in CW2 and I found this really annoying. Also it would be really useful if you could do something like telling your command node to send all packets needed to this blaster, and any extra to this mortar over here. You could be able to assign “priority numbers” to different units or groups of units. A unit (or group) with priority number 1 would get all packets it needed, the unit (or group) with priority number 2 would get any extra (if there were any), number 3 after that, etc. If you assigned priority number 1 to a bunch of units, it would then space out the packets between those units like it does now. I think this would add a lot to the game, and make managing units and energy much easier. There could even be an option to assign a different priority number for each unit per command node but that might be a little too complicated.

  62. Maciek
    Maciek April 8, 2013 at 9:34 am |

    An online multiplayer would be awesome!

  63. JohnyB
    JohnyB April 12, 2013 at 2:08 am |

    Virgil perhaps you should changeskin” nullifers appearance or “skin” cuz it looks very simple,a circle with big dot in center

    1. JohnyB
      JohnyB April 12, 2013 at 2:11 am |

      Im soory,for bad grammar,typing ftom my android. I said you should change nullifers skin

  64. EKAT
    EKAT April 14, 2013 at 2:56 am |

    Virgil,the strafers look very underpowered,you should make them do more damage to creeper

    1. sharp dart
      sharp dart April 15, 2013 at 2:23 am |

      I agree,if they would do as much damage as if built on power zone it would be great

  65. JohnyB
    JohnyB April 15, 2013 at 2:20 am |

    Virgil how many story missions will there be? i hope more then 20

  66. ivan lazaric
    ivan lazaric May 1, 2013 at 8:05 am |

    i would love if the creeper tried to take back the planets, so you would have to build a self-operating city.
    and maybe some rpg elements like a tech tree with the feel of xcom, it would be cool if i could build antimatter research facilities or capture the emiters or even just the actual goop creeper.

Comments are closed.