171 Responses

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  1. Lurkily
    Lurkily October 21, 2012 at 8:55 pm |

    I wonder what new and interesting concepts we’ll see come along to utilize this new threat . . .

  2. theo
    theo October 21, 2012 at 9:15 pm |

    awesome!

    Is the digitalis affected at all by a shield? I.e. can it grow into an area where a shield is present? Does it grow over terrain and take creeper with it? That would be an aggressive strategy for the creeper. Grow digitalis over a steep incline to allow a path for creeper to move up without achieving a critical mass.

  3. Yelik
    Yelik October 21, 2012 at 9:16 pm |

    Why did you have to post this so late. I was trying to finish my homework and now theres no chance of that. πŸ˜›

  4. me_me_me
    me_me_me October 21, 2012 at 9:16 pm |

    Id say first but im probobly wrong…
    Screw it! FIRST! btw I <3 all of these videos

  5. Kurt
    Kurt October 21, 2012 at 9:19 pm |

    I *am* looking forward to this!

  6. TrickyDragon
    TrickyDragon October 21, 2012 at 9:21 pm |

    mhm….. i see more going on here……. our computers are now infected?!?!?!?1

    1. Bob
      Bob October 22, 2012 at 9:32 pm |

      No, but some of the commenters are infected with the Loki Virus, spread from Virgil himself, who is so far into the infection that he dosen’t even remember being human anymore.

  7. Michionlion
    Michionlion October 21, 2012 at 9:30 pm |

    Did anyone ever tell you that your voice is very soothing? πŸ˜‰ πŸ˜€

    Looking good, can’t wait to see what other things you’ve got growing from that stuff πŸ˜€

    1. JTaylor
      JTaylor October 23, 2012 at 12:41 pm |

      I agree, V’s voice is very soothing.

  8. Itssnowing
    Itssnowing October 21, 2012 at 9:33 pm |

    I’m not sure what to think of the digitalis. It seems.. out of character, for the Creeper. Not organic enough- In CW2, it was being controlled, but the digitalis seems to be a wholly Creeper mechanism, which seems funny, given how Creeper normally moves.

    1. 42ah42
      42ah42 October 22, 2012 at 4:13 pm |

      But drones are “organic enough” for you?

      1. me_me_me
        me_me_me October 23, 2012 at 12:29 am |

        Drones were styglek….

    2. Bob
      Bob October 22, 2012 at 9:33 pm |

      The Creeper, as a whole, can think, they just underestimated their enemies in the first game, and they had other people kind-of controlling them in the second game.

  9. eric14
    eric14 October 21, 2012 at 9:33 pm |

    couple things i noticed, and one idea of proceeding.

    1: digitalis ignores terrain.
    2: digitalis seems to provide conduits for creeper, allowing it to flood terrain above the actual creeper level.
    some more clarification on how it works would be nice, starting with expansion upon these observations.

    and to proceed, i would move the airstrikes to just outside the emmiters, allowing me to shut down the entire digitalis network, not just isolated parts.

    1. Koker93
      Koker93 October 23, 2012 at 5:50 pm |

      It looked like the digitalis was flowing under the creeper. SO close to the emitters you would have to apply anough firepower to cut through some rather dense creeper to cut off the digitalis. I think it could have been done, but looks like it would take more airpower.

    2. Bob
      Bob October 26, 2012 at 5:42 pm |

      I don’t think the creeper actually “rides” the digitalis, it just dosen’t evaporate when it touches it. I think the digitalis operates on a grid separate of the creeper.

  10. cooltv27
    cooltv27 October 21, 2012 at 9:40 pm |

    Get me this game, now! The “digitalis” looks like a great enemy, do weapons auto target it? now any guess about the release date?

    Suggestion time, the creator of the map can decide the values of the digitalis, spread rate, strength, damage done?

    1. Bob
      Bob October 26, 2012 at 5:43 pm |

      If you saw the brief flashes whenever he selected a cannon, they operate like the blasters in Game 2, able to prioritize one, or just ignore one.

  11. me_me_me
    me_me_me October 21, 2012 at 9:45 pm |

    Id say that the digitalis is a very awesome enemy to contend with and id like to see a few things involving that
    1 map makers should be able to change the growth/heal rate of the digitalis
    2 Special “growth” areas where the digitalis may create emmiters or other such enemies (probobly want to make it so those emmiters dont spawn the energy fields [or whatever they are called i cant remember lol])
    3 the option to make it so the digitalis is stronger the more emmiters are feeding it
    4 an “immune” type of digitalis that converts anti creeper to creeper
    5 another type of digitalis immune to certain attacks (air, berthas, mortars, etc)
    6 maybe something invovling shields? perhaps they can quickly push even small amounts of creeper through shields and perhaps even over “void” areas
    7th and final suggestion maybe a way to make it interfere with energy collection? a type of digitalis that doesnt affect creeper but spreads much faster and over non creeper areas (still in the digitalis growth zones though) and it would 1/2 the effeciency of collectors and reactors or completely disable them (maybe this could just break energy connections between structures?)

    1. Fernando Dallabeneta
      Fernando Dallabeneta October 22, 2012 at 5:45 am |

      Like all of then, specially number 2.

    2. Blue Dwarf
      Blue Dwarf October 22, 2012 at 12:47 pm |

      I think the idea for #2 would be to have the digitalis grow into energy spots, rebuilding and emmitter. Or it could build spore launchers and AETs at set locations with no energy spot under them.

      Having digitalis be able to ‘bridge’ voids would be really epic, so the creeper can stretch across to your island but you have no means of making a land advance on their island.

      The opportunities here are really awesome, I can’t wait to see how digitalis turns out.

    3. Alluton
      Alluton October 22, 2012 at 1:13 pm |

      Really good suggestions.

    4. Ronini
      Ronini October 22, 2012 at 1:54 pm |

      I think 1 should be a given. I like the idea of 2, 4 and 5.
      I don’t think 3 is required with variable growth rates. 6 and 7 need some thought and could go either way.

    5. sevidog
      sevidog October 22, 2012 at 6:07 pm |

      i like ALL the suggestions

    6. yomy
      yomy October 23, 2012 at 12:31 pm |

      The number 2 is very similar to my suggestion from 2 months ago (bits and pieces, comment 95). And now with digitalis, it’s even more logical to make it. I support it! πŸ™‚

    7. Crazycolorz5
      Crazycolorz5 October 28, 2012 at 9:28 am |

      Maybe make it so that creeper ‘riding’ digitalis are unaffected by all fields? That is, they see everything on the digitalis as the same terrain level. Am I making sense?

      1. Ranakastrasz
        Ranakastrasz May 23, 2013 at 11:51 am |

        This is absolutely manditory.

        Essentially remove the Flow-bias on digitalis so far as terrain itself creates, and possibly other biases optionally

        Imagine: You have a nice base setup on highground, and know you have plenty of time to get your economy flowing.
        The digitalis starts growing up the side of the mountain, dragging creeper with it in huge quantities.
        Watch as your base melts into blue slime.
        Ragequit

        But in all seriousness, Would make digitalis quite a bit more troublesome, if it were practically creeper’s version of terraforming -> Any Digitalis covered ground is considered flat, and hence, as creeper tends to spread best on flat planes… Well… Watch as it climbs over that cleverly terraformed wall you just built….

  12. kyruya
    kyruya October 21, 2012 at 9:57 pm |

    perhaps the digitalus could have different advance speeds for different levels, to add a higher variety of difficulty

    1. Lurkily
      Lurkily October 22, 2012 at 8:08 am |

      I was thinking the same thing – faster spread at higher elevation. Make creeper the low-ground threat, digitalis the high-ground threat.

      1. Ronini
        Ronini October 22, 2012 at 1:58 pm |

        I don’t like the idea at all, although I cannot really say what is wrong with it, exactly.

      2. kyruya
        kyruya October 26, 2012 at 5:57 pm |

        an interesting point, but not my original one. my point was you could have different strengths and speeds of digitalis, much like the drones could be customized, by speed or strength. one more question, does anticreeper kill off digitalis, slow it down it, slowly kill it, not let it grow, or nothing at all?

        1. Ronini
          Ronini October 27, 2012 at 11:58 am |

          Your original idea, on the other hand, I strongly approve of.

          Regarding your question: I think we’ll have to wait until game release, unless a new video reveals digitalis-anticreeper-interaction.

  13. 4xC
    4xC October 21, 2012 at 11:03 pm |

    So this is the new enemy we have been constantly forewarned about. Impressive.

    Suppose the digitalis (or however it’s spelled) grows without creeper on it? could it still destroy friendly structures if it made contact?

    And what if it made a bridge over empty space for creeper? I don’t think it can all stay packed on an island with no way to cover the whole map.

    1. Bob
      Bob October 26, 2012 at 5:45 pm |

      They would probably be able to damage creeper, and I don’t think they can cross void gaps, and even if they did, I don’t think the digitalis actually carries the creeper, they operate on separate grid systems, and when the creeper touches te digitalis it doesn’t dissolve.

  14. Xander
    Xander October 21, 2012 at 11:55 pm |

    Hmm, as a whole, I think I’d consider the new enemy less of a threat than the creeper and more of a nuisance. There’s a lot of questions we all have. There’s one I have that I’m not sure if anyone else asked yet. Can Digitalis expand beyond the creeper, or does it always carry creeper with it?

    1. Bob
      Bob October 26, 2012 at 5:46 pm |

      The creeper was expanding with it because it dosen’t evaporate when it touches digitalis, so the digitalis wasn’t carrying it, the creeper was just expanding as it was able.

  15. koker93
    koker93 October 22, 2012 at 12:03 am |

    What is the advantage to dropping 3 ships? If you would have dropped them in different spots on Tue map I get it. Each ship is a creator of packets. But right next to each other??

    1. Omegatron
      Omegatron October 22, 2012 at 1:46 pm |

      Each command node generates energy.

  16. fghjconner
    fghjconner October 22, 2012 at 1:45 am |

    I love the idea of the digitalis, but in the video, it doesn’t really stand out from the creeper that much. Maybe if the growth rate is tuned up a bit it will seem more unique, but as it is, you didn’t look like you really had to fight much harder against the digitalis than against the general flood of creeper. I don’t want to sound like one of the people who seem to think its their game, but I just wanted to leave some of the thoughts I had here.
    1. Perhaps if the digitalis were to spread even without a connection to an emitter. Even small amounts of digitalis would have to be controlled or they would spread out of control. Unlike creeper, cutting off the emitter wouldn’t be enough.
    2. If digitalis were to produce creeper in small quantities when active, it would create an incentive to control it as much as possible while making outgrowths toward your base very dangerous.

    Final random thought: I love the cool growth pattern of the digitalis, but being able to push a button and see where it would go made it seem less organic. Imho, it would be coolest if the digitalis chose where to spread dynamically, but I know that could get seriously complicated very quickly.

    Once again, I hope I don’t come off as thinking my opinion is gold :(, I just wanted to share some of my thoughts on a cool new enemy.

    1. me_me_me
      me_me_me October 22, 2012 at 12:39 pm |

      For the third thought: It would most likely be like fields in CW2 where being able to see the fields can be disabled.

    2. Omegatron
      Omegatron October 23, 2012 at 10:54 am |

      At first I thought the digitalis would work like you suggested in 1. It could be interesting. It would probably have to grow slower though.

    3. Cohiba
      Cohiba October 23, 2012 at 12:34 pm |

      I think the push a button to see where it would go is just a development thing. To me that would make it too easy if left in the game just look for the choke points first. But i like your idea of making it produce small quantities of creeper i too failed to see what makes it more unique or dangerous except it follows a pre programed fractal looking path than flow like creeper.

  17. Bengan
    Bengan October 22, 2012 at 2:28 am |

    I got a suggestion for the controls in the game.

    While moving weapons, shields and other movable structures, it would be nice to be able to toggle an easy way to -not- move the units to where they would not be connected to any supply.

    Perhaps by holding a button like [Shift] och [Alt]?

    1. Bob
      Bob October 26, 2012 at 5:49 pm |

      Good point, you could have a whited-out area where you can place things; or just not have them go beyond a supply line, able to be toggled on-and-off of course.

  18. George
    George October 22, 2012 at 4:23 am |

    Auto Launch for air power!!! Thank you!!!

    Also, the digitalis looks like a version of what CW2 mappers do with thin, tendril-like fields, only this way it’s probably a heck of a lot less tedious to lay out in the designer. Can’t wait to try it out.

  19. flabbyflag
    flabbyflag October 22, 2012 at 6:46 am |

    Ha, this will be fun to play with :).

  20. someone
    someone October 22, 2012 at 7:28 am |

    So, after taking out the first emitter why didn’t you redeploy the strafers to cut the connections right at the start of the top left and bottom left emitters? Wouldn’t that have cut off all the digitalis instead of just the two sub-branches.

    How does digitalis interact with anti-creeper?

    1. Bob
      Bob October 26, 2012 at 5:51 pm |

      The Anti-creeper probably damages it at a similar rate the digitalis damages buildings, in proportion to the creeper; and he didn’t do the thing because he wanted us to think about how we would do it.

  21. JohnyB
    JohnyB October 22, 2012 at 7:30 am |

    hmmm…..very intresting….the new enemy ” Digitalus ” (soory if i spelled wrong) is like terraforming the terrain by touching it…..very intresting…..

  22. JH
    JH October 22, 2012 at 9:16 am |

    It’s always nice to see something new from you, Virgil πŸ™‚
    But don’t just spill out every new content you have, I for one really appreciate a good surprise in games πŸ˜€

    1. 4xC
      4xC October 22, 2012 at 5:07 pm |

      Why do you think some titans and possibly other things will not be publicly known until release?

      1. JH
        JH October 23, 2012 at 10:33 am |

        In game 2, he didn’t announce anything about the dark beam before release, and the drones were also a relative secret (he did show some pictures of them but didn’t tell exactly what it was).

        And there is not really that much fun about a game where you already know everything about it /:

        1. Blue Dwarf
          Blue Dwarf October 23, 2012 at 2:31 pm |

          While knowing too much takes out the fun and mystery of seeing a new enemy/structure for the first time, this game would still be really epic even if we knew everything about it.

          I’m still hoping to start up a level and go ‘Neato, what does that do?’ or perhaps ‘Oh god what is that D:’ every now and then though.

        2. 4xC
          4xC October 24, 2012 at 7:08 am |

          That was my point, JH.

  23. Travis
    Travis October 22, 2012 at 10:09 am |

    can I sign up to be a beta tester!?

    1. 4xC
      4xC October 22, 2012 at 5:08 pm |

      Time was up a while ago. I tried on the forums, but it locked shortly after I did.

  24. Katra
    Katra October 22, 2012 at 12:10 pm |

    Looks like the ability of a Bertha to reach deep behind enemy lines will be even more important now. Target the emitter to cut digitalis off at the source.

  25. ninja man
    ninja man October 22, 2012 at 1:29 pm |

    in that map i saw a flaw that you could just have 3 sets of strafers and cut them off at the beggining of the links

    1. Michionlion
      Michionlion October 22, 2012 at 1:48 pm |

      that isn’t necessarily a flaw…

      1. 4xC
        4xC October 22, 2012 at 5:08 pm |

        It’s just a pretest.

  26. Ronini
    Ronini October 22, 2012 at 2:22 pm |

    1. Great addition. Digitalis has huge potential. I can totally see maps that don’t have creeper and just Digitalis (with no Strafers/long range weapons unlocked, for instance).

    2. I’d appreciate it if seeing digitalis zones was not possible unless you unlock this feature by a special building (a digitalis zone scanner) or an upgrade (in what ever way these will be implemented, by tech domes, as in CW2, by collectable ressources, as in CW1 or some other way. Harvesting cut-off digitalis would be an idea(?))

    2b. At least make it an option for map editors turn on/off the ability to show digitalis-zones for a given map.

    3. I wish there was a way to relocate immobile structures. Not across the whole map, but up to a limit of one length of the structure or something. That way you would be able to restructure your base without having to destroy and rebuild. This could also be subject to an upgrade/special building.

    TTFN.

    1. Cohiba
      Cohiba October 23, 2012 at 12:39 pm |

      Ooo I like the harvest the digitalis idea what if we could reverse engineer the digitalis and turn it into anti digitalis after it is cut off by building our own digitalis generator. Like the idea a few lines up where the digitalis produced some creeper to make it more dangerous anti digitalis to produce anti creeper or allow anti creeper to flow on top and not evaporate.

      1. Bob
        Bob October 26, 2012 at 5:52 pm |

        I had something like that in mind.

  27. hindos
    hindos October 22, 2012 at 2:43 pm |

    Wait… 20 years after Curiosity land on Mars. Doesn’t the completly corrupt all the lore we’ve had beforehand, since humanity developed and emassed a giant celestial empire only to have it destroyed by the creeper. Or are we doing time travel here to reverse humanities fate…

    Digitalis looks very intresting, it seems to vary quite a bit from creeper and the customisation over it’s grow routes allows for another level of creativity. Do they destroy buildings like creeper, have certain advantages(move faster then creeper, are they affected by ‘wind’, some other function?).

    1. sevidog
      sevidog October 22, 2012 at 6:12 pm |

      it’s prolly just a random custom map header, and is also prolly not in the campaign.
      by the way: if it IS lore accurate, then : I TOLD YOU GUYS SO!!!!!!!!

    2. Bob
      Bob October 27, 2012 at 2:03 pm |

      It’s not canon

  28. anon
    anon October 22, 2012 at 4:12 pm |

    Wait… I’m confused. Why is Digitalis dangerous? Is it like Creeper where it damages weapons over time and destroys structures, or is it like a “network” for the Creeper to travel on? Also, does it come from the Emitter or from a separate structure hidden underneath?

    The Pulse Cannon shown at the end on the PZ fired several shots in short bursts. Why? Was the Creeper out of range, or could it not turn quickly enough? If I remember correctly, Blasters turned to their targets instantly, but PCs take their sweet time now?

    I’ve seen several people suggest a lightning gun or a freeze cannon. I could see a weapon that takes the Digitalis field and damages or in some way affects surrounding Creeper when it fires.

    FINALLY, when will we see a second titan and a second AC based weapon? Berthas only make it seem a waste of a separate tab, and Bombers only make AC useless with AETs around.

    1. sevidog
      sevidog October 22, 2012 at 6:13 pm |

      Spoilers!

      1. 4xC
        4xC October 23, 2012 at 9:23 am |

        What do you mean “spoilers”? If we were spoiled, CW3 would already be for sale and we would know about all of the enemies, weapons, titans, and orbitals starting several months ago.

        1. sevidog
          sevidog October 24, 2012 at 1:56 pm |

          it’s a quote from doctor who, lol

          1. 4xC
            4xC October 24, 2012 at 2:21 pm |

            Your point?

            1. sevidog
              sevidog October 25, 2012 at 2:06 pm |

              k, in his last paragraph, he mentions that he want’s to see more titans and weapons. in doctor who, River Song is a time traveler and meets the doctor a few times, but can’t tell him anything about herself, because that would spoil the future and mess up time; therefore, she only says: “spoilers!”; as in, it would spoil the plot of time, like spoiling the ending of a book to someone who hasn’t read it yet. the reason i said spoilers, was to make a play on this part of doctor who, and also say that if Virgil released more titan and weapon information, it might be a “spoiler.”

              sorry about the unclearness (i don’t think that’s a word, but whatever)

              1. 4xC
                4xC October 25, 2012 at 9:32 pm |

                Don’t have selfblame for it. That’s my job, selfblaming and all. Being autistic makes me pathetic in understanding implications and unspecifically stated statements.

                If there are any other words to use that are socially acceptable beyond “pathetic”, let me hear them.

                1. fractalman
                  fractalman October 27, 2012 at 8:23 pm |

                  I believe that “challenged” is the current politcially correct term.

                2. Omegatron
                  Omegatron October 29, 2012 at 1:50 pm |

                  Not very good? Awful?

    2. JH
      JH October 23, 2012 at 10:40 am |

      A weapon that only damages the digitalis you say?
      Could be cool to see some sort of virus πŸ˜€

    3. Omegatron
      Omegatron October 23, 2012 at 10:56 am |

      Probably anything the digitalis touches gets damaged like with creeper. The pulse cannon was probably out of range.

    4. Bob
      Bob October 27, 2012 at 2:05 pm |

      the pulse cannons on PZs fire in short bursts, as shown by earlier demonstrations in the blog. And are you new, because you seem to be surprised that the cannons turn towards things.

  29. cooltv27
    cooltv27 October 22, 2012 at 4:43 pm |

    from watching the video a few more times I saw that
    1. shields do not affect digitalis
    2. weapons will auto target creeper then digitalis
    3. digitalis will prevent creeper from evaporating, but will not allow an easier path up terrain
    4. pulse cannons attacking creeper will also harm digitalis under it, same with all mortars and strafers
    suggestion. add the ability to change weapon targeting.

    1. eric14
      eric14 October 22, 2012 at 7:11 pm |

      if you look closely, when he selects a weapon, theres an option to target creeper or digitalis. he had is set to both, which i assume is the default setting.

    2. Nemoricus
      Nemoricus October 22, 2012 at 7:32 pm |

      If you look carefully, you’ll see that Mortars and Pulse Cannons now have ‘Digitalis only’ and ‘Creeper only’ options.

      1. 4xC
        4xC October 23, 2012 at 9:25 am |

        Then why have “both” and “only”? Is there a first-then feature like CW2 had for drones and creeper? By having these options for the PC’s I suppose digitalis replaces the drone in certain functions? About time too.

        1. me_me_me
          me_me_me October 23, 2012 at 8:59 pm |

          The first-then is probobly a bit more complicated to implement so he just left it at that so he could get out a video this week.

  30. sweetdude64
    sweetdude64 October 22, 2012 at 5:35 pm |

    Yes! Im the first one thats going to say this! πŸ˜€
    I smell a story coming along πŸ˜‰
    Is it just me or are the strafers doing NOTHING to the creeper? It is only affecting the new enemy!? They also seem to have alot more ammo this time around.

    1. Lurkily
      Lurkily October 23, 2012 at 8:12 am |

      They hang around longer because on a short, defined path, they spend less ammo.

      1. 4xC
        4xC October 23, 2012 at 9:27 am |

        Also, I have some doubt to the flying unit’s effectivity when not told to attack in vectors. When they target 1 spot only, they fly around it in totally random circles and you may not take out what you specifically want to.

        And you know what? maybe they should have queued locations for more coverage.

        1. JH
          JH October 23, 2012 at 10:43 am |

          Queued locations?
          Do you mean like ‘first attack vecter A, then vecter B, then go back and attack vecter A again’?

          1. 4xC
            4xC October 24, 2012 at 7:14 am |

            I mean the first part of what you say, and going back to the first vector would probably be an option too. They could have a list of locations to attack and have the option to constantly go through them like the strafers do in the clip; only it would be a COT (Cycle of Targets).

            One thing to recall is this: in Starcraft II, an upgrade for the Terran SCVs is the ability to queue commands so it has a “to-do list” so to speak.

            1. sevidog
              sevidog October 24, 2012 at 1:58 pm |

              uhm… it’s not an upgrade, it’s built into the game, and every unit can use it
              you just give the commands and hold shift

              1. 4xC
                4xC October 24, 2012 at 2:23 pm |

                By “upgrade”, I meant it was an improvement for the Starcraft SCV. I knew they had it to begin with in the game itself. Another example: the siege tank is still around in it, but it is techically an upgraded version from the first game version.

                1. sevidog
                  sevidog October 25, 2012 at 2:08 pm |

                  k, got it. sorry about the misunderstanding πŸ™

                  1. 4xC
                    4xC October 25, 2012 at 4:49 pm |

                    It’s cool. It happens to me all the time. And just as often, I am the one who misunderstands.

                    Ugh, stupid autism of mine causing it!>:(

                    1. sevidog
                      sevidog October 27, 2012 at 12:27 am |

                      i’m sort of clueless when it comes to speaking and interacting, sooo…
                      no complaints from this side πŸ™‚

        2. Lurkily
          Lurkily October 24, 2012 at 6:37 am |

          They loop on the outside, but always cross the center of your attack order. They spend more ammo in the surrounding area, but the lines of fire always cross the center.

  31. sevidog
    sevidog October 22, 2012 at 6:14 pm |

    there is ALL the AWESOMENESS!!!!!!!!!!!!!!!!

  32. MrNo
    MrNo October 22, 2012 at 8:29 pm |

    So, on the grounds of making this a more effective threat, though I recognize how it could be used dangerously now:

    What if, on some maps, the digitalis was used as a bridge for the creeper. You mentioned that creeper will stay very thinly on top of it, but it would be interesting if a certain amount of creeper would be able to move over it, ignoring terrain height, and possibly even the open space we have seen on some levels.

    Just an idea, and I could see it being very annoying to balance. Otherwise, AMAZING. I look forward to the release of this.

    1. 4xC
      4xC October 23, 2012 at 9:31 am |

      About the bridge: Hey, that was my idea. πŸ˜‰

      I don’t deny that digitalis has a lot of expansion to go through. The game looked so close to completion before digitalis in other departments.

      But now it is clear that it may be a strain to get it released before 2013. Maybe it should be released on 12/21/12 as a joke.

      1. MrNo
        MrNo October 23, 2012 at 1:52 pm |

        Well, it seems the Mayans predicted the Creeper would come and destroy us. Man, they were good.

        Also, I apologize. I didn’t see your idea for the bridge earlier. You didn’t mention a creeper limit for it though, higher or lower, or it ignoring terrain. πŸ˜‰

        On the other hand, I couldn’t really tell from the video, was the little bit of creeper on the digitalis ignoring terrain? Looking at it again, I can see the digitalis seem to ignore it in some places, but I’m not sure. There wasn’t really enough elevation difference for me to tell.

        1. 4xC
          4xC October 24, 2012 at 7:20 am |

          It would also seem the Mayan’s theory about the ground destabilizing came true too.

          Plus, I don’t blame you for not noticing I came up with the idea before you did. It happens a lot, not noticing or remembering old comments and all. How does bridging over space not count for terrain ignorance though?

          The creeper on the digitalis was thin so if it ignored terrain, either it was high, or as underground as my formerly posted Worm.

    2. Bob
      Bob October 27, 2012 at 2:09 pm |

      I don’t think the creeper rides on top of the digitalis, like they are just raised slightly from the ground, I think the digitalis and creeper are on two different grids, and if the creeper crosses the digitalis, it loses the handicap that it dissolves when it’s too thin.

      1. MrNo
        MrNo October 27, 2012 at 7:54 pm |

        Which, really, is just the same thing, with the only difference being that if the creeper is cut off, it won’t spread over the digitalis. But you’re right, he did say that in the video.

        Also, in the video, the creeper did seem to be expanding further where the digitalis was, perhaps this is still it not evaporating, while all of the other advancing creeper is, or maybe there was some planning in that.

        It would be fairly interesting as well if the digitalis acted as a mini-emitter, producing creeper VERY slowly. Personally, I just want the enemies to be more annoying, or have their effects expanded more. The game is still great, but I find it is just a matter of time to beat a level, not actually out-building the creeper.

  33. Nev
    Nev October 22, 2012 at 10:31 pm |

    Auto-launching strafers!!!
    I assume this will be incorporated into other aircraft.
    The Digitalis seems like a very interesting idea though its too soon to tell what kind of threat it will really be.
    I would love to see this as a way for creeper to bridge gaps and i think it would be interesting if the creeper could use this as kind of a highway to move deeper creeper to the front IE it pulls some of the mass from the emitters thus making it and the creeper more of a threat and holding a strong symmetry between the two.

    1. Ronini
      Ronini October 23, 2012 at 5:44 pm |

      The Auto-Launch option is another feature that could require an upgrade/special building. An Air-control-orbital comes to mind.

  34. Story Time
    Story Time October 23, 2012 at 12:10 am |

    Virgil does have a nice voice! There have been times in watching the various videos that I have been reminded of Bob Ross and the Joy of Painting.

    I find Digitalis as a very interesting name. Normally, digitalis is a medicine derived from foxglove ( and certain venomous snakes ) which increases the power of heart muscle contractions. So it is an interesting name. I like the metaphorical similarities.

    Practical: Starting at the skull’s left eye and moving due east there is a rhombus-looking hill. On this hill is a piece of non-connected Digitalis. The pulse canon could not remove it because of the elevated terrain. I like this feature. My automatic question becomes: Can a terrain tower influence this area which has been infected with the Digitalis?

    There are other questions, of course, some of which were already asked: Will Liquid Shield ( my term for anti-creeper ) harm and / or remove the Digitalis? Can a Shield tower affect the Digitalis directly? And lastly, what happens when the digits of the Digitalis touch an ore deposit?

    In closing, “Thanks, Virgil.”

    1. 4xC
      4xC October 23, 2012 at 9:41 am |

      The voice is something worth hearing when listening to how the CW games work. Not many people with a voice so soft and rich voluntarily talk for long periods of time in my experience.

      On the other hand, everyone who knows me who is around my age margin does not look like they are able to get enough of the sound of my voice; even though I am one of the quietest people I know, My amigos (I am not spanish BTW), acquaintances and close ones tell me they really enjoy hearing me talk.

      It just goes to show that having a unique voice (Virgil’s being soft and rich and other things that could describe it; and mine being what people call “a narrator’s, radio talk-show host’s, preacher’s, documentor’s, and other things) really pays off.

      (BTW: the majority of my listeners say I sound like a radio talker).

    2. Lurkily
      Lurkily October 24, 2012 at 6:42 am |

      Also used to reduce arrhythmia or irregularity in heartbeat.

  35. ninja awsome
    ninja awsome October 23, 2012 at 11:21 am |

    What I can gather so far is that(and I agree) is that v has a great voice to listen to. Secondly digitals is amazing. Thirdly shields do not attack digitals and finnaly I can’t wait for it to come out

  36. ninja awsome
    ninja awsome October 23, 2012 at 11:43 am |

    Important news. Digitisers do carry a small amount of creeper over higher terrain

    1. Lurkily
      Lurkily October 24, 2012 at 6:44 am |

      It doesn’t look like it does to me. It doesn’t appear to do so until creeper is nearly ready to overflow anyway. I think this is the normal behavior it shows in this video, where it carries some creeper ahead of normal expansion.

      1. 4xC
        4xC October 25, 2012 at 9:28 pm |

        I’m not sure about that. When I saw the clip, the digitalis was slower than the regular creeper for most of the time until the PC’s were in the way. Then the D was dead even with the creeper.

  37. speedkore
    speedkore October 23, 2012 at 12:14 pm |

    OMG!!!! Il sort quand ce jeux??????? je veux jouer Γ  Γ§a!!!!!!!!!!!!!!!

    there is a release date planned?? for peoples who don’t speak english is dificult to grab some informations^^

    may be can you do (very) little news for us? thank a lot
    i play this game since it’s out…. want to play that so much!!!!!:)

    http://knucklecracker.com/forums/index.php?topic=5207.0 <=== yes it was me πŸ™‚

    1. me_me_me
      me_me_me October 23, 2012 at 9:07 pm |

      There is no release date “set in stone” so to speak. The game will be done once Virgil thinks its done.
      what do you mean by: maybe you can do very little news for us
      This is the news on the game…..

    2. Lurkily
      Lurkily October 24, 2012 at 6:44 am |

      Stated release date is before the year’s end, subject to ‘when it’s done’.

    3. sevidog
      sevidog October 24, 2012 at 2:05 pm |

      for your forum post: I could probably do a basic translation to German if that is needed.

      1. Tschipi
        Tschipi October 24, 2012 at 2:53 pm |

        Being german myself it would be a pleasure to help you with that and change the “basic” into a “perfect”.

        1. sevidog
          sevidog October 25, 2012 at 2:11 pm |

          Yay!, the main problem with my German is that i’m really bad with grammar πŸ™‚

          1. Ronini
            Ronini October 25, 2012 at 4:12 pm |

            Just like us Germans, then. XD

            1. sevidog
              sevidog October 27, 2012 at 12:30 am |

              Yeah, but i guess i should be better at it considering i’m Swiss. lol

  38. Cohiba
    Cohiba October 23, 2012 at 12:28 pm |

    I was confused about the whole cut off the Digitalis, what benefit did that really accomplish when the pulse cannons were easily holding it back. To be more beneficial i think it would be to make the pulse cannons only hit the creeper on top of the digitalis before even affecting the digitalis easier said than probably programed. Also needs to grow quicker or stronger than creeper to make it more of a threat needing to cut the limbs off to stop it spreading. Because if a pulse cannon or mortar can hold it back I have no incentive to cut it’s supply off just your standard bog and slog ground technique would work.

    1. Lurkily
      Lurkily October 24, 2012 at 6:47 am |

      Holding it back is fine – but if you want to push forward, halting growth and healing is helpful.

      Sure, you can bog and slog – you can do that with almost any map, really. But air power helps almost any situation, and it helps this one, too.

  39. Koker93
    Koker93 October 23, 2012 at 6:00 pm |

    I dont know fi this was mentioned before but I caught something I think is new. Virgil wanted to redirect a pulse cannon and dragged the shadow on the map where it was set to land, instead of clicking the tower in flight. Nice addition, I like it!

  40. Crazycolorz5
    Crazycolorz5 October 23, 2012 at 6:33 pm |

    Perhaps it would be more balanced if you just increased the growth rate by a bit(2x seems too fast), and increased the health of each node by maybe 1.5x? Then, instead of only having it grow when fully healed, perhaps you could have a certain damage threshold(maybe 75% of its health) where it can still spawn new digitalis?

  41. Bob
    Bob October 23, 2012 at 6:41 pm |

    there should be a bomber setting that allows it to drop patches of anti-creeper digitalis

    1. Bob
      Bob October 23, 2012 at 6:45 pm |

      how do shields affect digitalis?

      1. 4xC
        4xC October 24, 2012 at 7:21 am |

        Better yet, do shields effect digitalis at all?

    2. Bob
      Bob October 23, 2012 at 6:46 pm |

      better yet, have them be able to utilize an entire load to drop an anti-creeper digitalis emitter.

      1. Ronini
        Ronini October 24, 2012 at 12:41 am |

        No. That’d be OP.

        1. Bob
          Bob October 24, 2012 at 4:52 pm |

          True.

          1. Bob
            Bob October 24, 2012 at 4:53 pm |

            either way, I’d like to see anti-creeper digitalis implemented in some way

            1. cooltv27
              cooltv27 October 24, 2012 at 6:31 pm |

              wouldnt it be called anti-digitalis
              though I dont think so because think, in game 2 there were drones, but not anti-drones
              though anti-digitalis would be awesome

              1. Bob
                Bob October 26, 2012 at 5:53 pm |

                In game 2, there were no air weapons, so that point is moot.

  42. wanttosee
    wanttosee October 23, 2012 at 7:28 pm |

    hahahahaa! “skull” on mars. love the collector’s start up ding.

  43. sweetdude64
    sweetdude64 October 23, 2012 at 7:46 pm |

    I think it would be alittle more balanced if:
    1. digitalis health increase
    2. digitalis can always spawn if full health (doesnt half to be connected)
    3. cannons spin increased by 10 or 20%
    4. I notice range is a pretty big issue…you take out the slightest bit of creeper and you half to add a relay just to keep up…(a bit exaggerated) but maybe make creeper move faster or increase range of everything
    5.(not to balance things) make green around command nodes or some way to see the CN produces energy

    1. Crazycolorz5
      Crazycolorz5 October 27, 2012 at 2:42 pm |

      I agree with 1 and 3. I think 2 may be that digitalis can regrow if at full health and not connected, or maybe above 50% HP and connected.
      4 – I think it’s part of the game. You’ll notice in CW1 range was a big issue too. It’s like a challenge.
      5) I think he stated before that the CN’s have reactors onboard now and not absord like SW1

    2. No.
      No. May 17, 2013 at 3:41 pm |

      2) No. The point is you can knock out a big nodule of digitalis by cutting it off at the source. You have it all wrong.

  44. eric14
    eric14 October 23, 2012 at 8:51 pm |

    I cant help thinking of “The Andromena (or however you say that) Strain”

  45. Clem54
    Clem54 October 24, 2012 at 1:35 pm |

    This game will be so awesome !

    I love you Virgil.

    Greetings from France.

  46. cory
    cory October 24, 2012 at 2:28 pm |

    are we doing away with per map upgrades? and if so does that mean we will recieve permanent upgrades after completing a map? 8) (i hope so!!!)

  47. Anon
    Anon October 24, 2012 at 4:10 pm |

    It looks like tiny bits of cut-off digitalis might be annoying to locate in the clean-up phase of a map, once all the enemy structures are down. I saw one bit of digitalis on a tiny hill still remain after the main front of the creeper had been driven back.

  48. 4xC
    4xC October 24, 2012 at 6:41 pm |

    You know, with so many lovers on KC, it seems evident to me that by now, all users ought to have genders specified next to their appearances on KC. This is because it is hard to tell whether these statements of love are from a female or male. Just the thought of it is rather unsettling. I would not suggest taking the love stuff too far.

    I have nothing against the love statements themselves, but not knowing for sure what the genders of those posters are who do that and not knowing the genders in other scenarios is not something I think we can take lightly.

    1. Clem54
      Clem54 October 25, 2012 at 4:48 am |

      Don’t worry, i’m not in love with him. (i’m a man)

      I just love his work and the quality of its games.

      Let’s say that i like him a lot. πŸ˜€

      1. 4xC
        4xC October 25, 2012 at 4:44 pm |

        I appreciate the specification. That whole “like a lot” thing is something I wish was more noticeable in other comments for sure. And I don’t have any beef with you; just the idea of “love” here and no gender specifications.

        While there is no reason to include you in the case at this point since you made things clear with me, there are still several others on the site who might want to clarify like you did.

        1. Blue Dwarf
          Blue Dwarf October 25, 2012 at 7:35 pm |

          Umm… Maybe there’s a bigger issue hiding from me here, but people say stuff like ‘I love you!’ and ‘I love your work!’ all the time to show support.

          Aren’t you kind of making a big deal out of nothing?

          1. 4xC
            4xC October 25, 2012 at 9:23 pm |

            It depends on your perspective. I assumed that without gender specification, the love statements had mixed meanings, some of which were disturbing to know the existance of. You may not see it that way, but I think that my autism comes into play here too. It has a way of fogging ones vision of things and doing other messy things.

            1. Bob
              Bob October 27, 2012 at 2:14 pm |

              I don’t mean to offend, but you sound as if you are disgusted by the thought that some of the “I love you” comments are from men.

  49. midnite111
    midnite111 October 25, 2012 at 6:45 am |

    This Looks really cool and i can see the DGT being really cool if done right. Just a few thoughts to consider.

    What if you could construct a building that when connected to a live DGT network in some way It could convert it slowly into anti-DGT depending on how much energy you allocated to the machine and it would end up being a sort of tug of war over the network.
    But now your saying but what are the benefits of having control of the the DGT network so if the DGT is changed so that it will produce a small amount of creeper then when its converted it will produce anti-creeper? just some random thoughts

    1. Bob
      Bob October 27, 2012 at 2:18 pm |

      He should implement a creeper packet system, so that your network and their network could connect. You could use anti-creeper packets to turn the adjoining digitalis circle into anti-digitalis; or you could choose to send ammo packets to harm the digitalis. The creeper could send damaging packets to hurt buildings connected to the networks, and creeper packets to plant small amounts of creeper when it touches a buildings. When opposite packets touch each other, they destroy each other.
      Technical Warfare, as well as Regular Warfare.

  50. sweetdude64
    sweetdude64 October 25, 2012 at 4:54 pm |

    I doubt anti-digitalsi will be in this game πŸ™ maybe as an update though. Just out of curiosity, will there be a boss in this game, and can we destroy it with only nullifyer? dont half to answer if you dont want to, it might give away more than you want.

    1. Bob
      Bob October 27, 2012 at 2:20 pm |

      He said he wasn’t going to do something like have a big, final boss sometime a few months back, so no. He also said that the bosses he did add throughout the campaign would be much more difficult.

  51. anon
    anon October 25, 2012 at 5:00 pm |

    I would like to say something: CW1’s map editor is REALLY starting to bug me. I want to make a battle between two castles, or your small castle vs. the Creeper’s massive fortress, but the maps aren’t big enough! It’s still fun, but it’s just difficult doing what I want to do. From a technical standpoint, would it be possible for .cwm files to be loaded into CW3? Or is the terrain code so different that there’s no way the file could be converted? Just out of curiosity. Or should I say, Curiosity? πŸ˜‰

    1. anon
      anon October 25, 2012 at 6:00 pm |

      Also, something I’ve been forgetting to ask about. Will we be able to set a patch of terrain as “collected”, i.e. it functions like a permanent collector? In the video and screenshot, it looks like there’s something like that going on on the rooftops.

      1. me_me_me
        me_me_me October 26, 2012 at 7:22 am |

        That green area is just the coloring. – he used the same thing that you can do in cw1 where you can change color according to the terrain height.
        And about the map cw1 – cw3 i would say that would be probobly impossible considering it goes from five (is it 5?) terrarin to 10 and the terrain forms differently etc along with the fact that he probobly uses an entirely different map code.

        1. anon
          anon October 26, 2012 at 4:20 pm |

          False. The coloring in the first game had nothing to do with height. You had one of several textures to choose from or an image to load with the height affecting the shading ONLY. Not color.

          Yes, I know the height goes from 1 to 10, however it doesn’t necessarily have to use all the heights. A map could easily restrict itself to game 1 settings. The terrain shape differences are what I am most curious about, i.e. how the round-ish corners are achieved.

          1. sevidog
            sevidog October 27, 2012 at 12:38 am |

            the game is coded in a different coding language. if i’m not mistaken, game 1 was coded in adobe flash, whereas game 3 is being coded into unix. i have no idea how hard or easy it would be to convert files saved in one code to another code, but i think this would be the root of the problem of opening a CW1 map in CW3.

            P.S. correct wrong/missing/misguided information plz :S

          2. Bob
            Bob October 27, 2012 at 2:21 pm |

            You can just recreate the castle from the other game in this one, you don’t have to go to the trouble of hacking the games’ coding to make them work, or something.

      2. Lurkily
        Lurkily October 26, 2012 at 9:09 pm |

        I don’t see anything like that going on here . . . can you give me a specific time to find it in the video?

        1. Ronini
          Ronini October 27, 2012 at 11:49 am |

          But I do hope that there will be different terrain types and not just as eye candy. What I mean is different behaviour for different terrain types such as:
          1. different difficulty (energy requirements) to terraform (with “unlimited” meaning no terraforming of this kind of terrain at all)
          2. different rates of energy collection (something in the region of 0.8 to 1.2 times normal level)
          3. creeper/anticreeper evaporation
          4. a “toxic” ground that damages structures that land on it (something like lava).
          5. slope, i.e. creeper (or any other liquid (anti-creeper, the above-mentioned lava (working like a third form of creeper, damaging both creeper and anti-creeper), or whatever we might discover in the game (= ) moves in a given direction just like as if there was wind, but only on this type of terrain.
          The last is probably the most complicated to implement, regarding a combination of wind and sloping terrain.

          Additionally, I’d like collectors’ collecting area to extend to ground levels _below_ the one they are built on.

        2. Bob
          Bob October 27, 2012 at 2:23 pm |

          He’s referring to the fact that one of the entrances was green, though someone already corrected him about that.

          1. Ronini
            Ronini October 27, 2012 at 5:00 pm |

            I know.
            I just figured this would be a good place to squeeze in my thoughts on terrain and it’s possibilities.

  52. hindos
    hindos October 26, 2012 at 10:34 am |

    I hope we get an amazing storyline,a good well cut universe with an intresting and suprising plot makes any game intresting to me. I love lore and exploring the deeper chasms of a fictional universe.

  53. ninja man
    ninja man October 26, 2012 at 1:06 pm |

    great game v is doing amazing and has what i can see nearly finished although i might be wrong and everything is working amazing. V YOU HAVE MY FULL SUPPORT

  54. sweetdude64
    sweetdude64 October 26, 2012 at 9:29 pm |

    I’ve kinda lost track with the whole story plot. I know enough though!

    1. Bob
      Bob October 27, 2012 at 2:25 pm |

      The plot, as it stands, is that Virgil is infected with the Loki virus and has begun to spread the disease to some of the blog posters. I am trying to tell people about it, but they don’t seem to be listening to me.

  55. Ronini
    Ronini October 27, 2012 at 11:52 am |

    Sometimes I think we should stop posting ideas, because if they are good enough to make it into the game, they delay the games release..

    1. Bob
      Bob October 27, 2012 at 2:26 pm |

      Most of the ideas probably won’t get implemented until some of the future updates.

      1. Ronini
        Ronini October 27, 2012 at 5:02 pm |

        Realistically, _most_ ideas will _never_ get implemented.

  56. sweetdude64
    sweetdude64 October 27, 2012 at 7:07 pm |

    Ronini-true, true

    About the void, Someone said that creeper can leak if enough layers are present. How many layers is that, exactly?

    Also, will it be possible to move PZ in any way since some will be overlapped?

  57. Saneman
    Saneman October 27, 2012 at 10:12 pm |

    Will there be any “Fog of war”?!?! I really want to see what kinds of things this can lead to. Also maybe creeper anti-air towers that will shoot things at the fighters or bombers if they come to close. That would be cool because then you could also have to put packets into repairing your fighters, and if the fighter dies, the base will make a new one.

    1. Ronini
      Ronini October 28, 2012 at 11:11 am |

      *thumbs up*

  58. pj
    pj November 3, 2012 at 1:44 pm |

    Will there be special weapons for digitalis?

  59. Locke427
    Locke427 January 11, 2013 at 4:27 pm |

    So this digitalis seems like it could be fun! You did say it was a little weak, but there could be a number of ways to beef it up. As mentioned, its growth rate could be enhanced. I also think it would be interesting if digitalis acted like a conduit (or aqueduct, more appropriately) for creeper. High concentrations of creeper on it are drained to send that creeper to areas of lower concentration, sort of like a secondary spreading strategy. That would make it really dangerous if the growth rate were high, though, so it’s just a thought.

Comments are closed.