120 Responses

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  1. JTaylor
    JTaylor October 14, 2012 at 8:13 pm |

    I can’ wait to get my bertha’s online. Till then, I’m stuck watching these awesome videos. I love looking back at that one (I forget the name) huge map that had “creeper” written with stone.

    1. The Last Spycrab
      The Last Spycrab June 9, 2013 at 6:33 pm |

      I’m confused, did this game already come out?!? Because I can’t find it!

  2. TrickyDragon
    TrickyDragon October 14, 2012 at 8:22 pm |

    ooh big boom ^^

  3. MiquelFire
    MiquelFire October 14, 2012 at 8:30 pm |

    I kinda hope some of these maps can be downloadable when the game comes out. (at least if they’re not part of the bonus/story missions)

  4. Havvix
    Havvix October 14, 2012 at 8:36 pm |

    Nice, What happen to your twitter account?

  5. cooltv27
    cooltv27 October 14, 2012 at 8:44 pm |

    sweetness, I watched the creeper die 5 times, then once after I post this.

    hmmm, I just had a crazy though, remember its crazy

    you are the creeper, the bertha shoots at you, you scream “NO!” and punch the shot back at a command node… to crazy?

    oh and any prediction when this will be out?

    1. Bob
      Bob October 14, 2012 at 9:03 pm |

      Don’t give him ideas for when he finally stops hiding his disease.

  6. CentralGuard
    CentralGuard October 14, 2012 at 8:51 pm |

    Will the bertha auto-fire the closes creeper that another bertha is not targeting?

    1. CentralGuard
      CentralGuard October 14, 2012 at 8:52 pm |

      “auto-fire the densest creeper” is what I meant to say…

  7. Bob
    Bob October 14, 2012 at 9:04 pm |

    His human simulator device is getting better all the time, it’s almost like he’s not infected with the Loki Virus.

  8. eric14
    eric14 October 14, 2012 at 9:13 pm |

    awsome work!

    couple things i noticed/thought about.
    i noticed that they only targeted emmiters. could we have a “fire at densest creeper” option?

    and could we have a “Time on Target” option, where the berthas hold fire until all units in a selectable group are loaded and aimed? current way is good, but sometimes you can have a signifigant amount of creeper flood back in before the bertha reloads. ToT would allow for massive clearance operations with one firing cycle instead of several minutes worth of reloads.

    and yes, this is my first post. hello everyone!

    1. cooltv27
      cooltv27 October 14, 2012 at 9:52 pm |

      they do fire at densest, the emitters are the densest because the produce it

    2. Lurkily
      Lurkily October 14, 2012 at 9:56 pm |

      Densest creeper usually IS on emitters. Salvo fire is . . . . an interesting idea. I personally like that the minor discrepancies between various berthas provide constant suppression instead of single moments of huge suppression, and no support between reloads.

  9. sweetdude64
    sweetdude64 October 14, 2012 at 9:42 pm |

    It appears so, but will they take in the fact that emmiters spawn in really dense creeper, then spreads? I dont want 1 layer auto taken out when I could get 10.
    Also, I am sooooooo doing this strategy πŸ˜€
    please let there be an unlimited resource mode πŸ˜€

    1. cooltv27
      cooltv27 October 14, 2012 at 9:50 pm |

      ya know that seems like a good idea, unlimited resource, with a separate score table, my score for this map (so to speak) is 10 min, my score with UR mode is 3 min.

      1. Koker93
        Koker93 October 15, 2012 at 2:45 pm |

        ? are you a beta tester and actually played the map, or just guessing? Cause what you said makes very little sense…I would guess the bertha is targeting the thickest creeper on the map at the time it becomes fully charged. It then fires. Meanwhile the other birthas target somewhere else because they see that the “deepest” spot is already targeted. That swhy at the beginning they target creeper, and toward the end they are targeting emitters. By the end the only deep creeper is right on top of the emitters.

        1. cooltv27
          cooltv27 October 15, 2012 at 5:44 pm |

          I wish I had the game, for now im busy pouring liquids on the table and floor and what not, then watching a flash light or some thing try to destroy it.
          just guessing to be clear, and ya I know what they are doing

    2. Lurkily
      Lurkily October 14, 2012 at 9:56 pm |

      You could just build lots of reactors.

  10. 4xC
    4xC October 14, 2012 at 9:50 pm |

    Are they auto-targeting in conjunction with how soon they will fully charge up so that they are full right when they get beads on their targets?

    By the way, having seen all of them auto-home in the end, what will be the point of having manual targeting anymore?

    And since you talk about the bertha’s destructive potential, why don’t you just make it so that they can actually damage enemy structures like the dark beam?

    They use up much energy and are really powerful and if the structure damage was possible, it could be really slow to completely destroy the structures like the DB.
    Heck, they could just have another technology feature that makes them auto-target structures or something along those lines.

    Another thing, each consectuive game in this series has another subordinate enemy. 1 had just spores, 2 had phantoms and drones, so shouldn’t 3 have more than just spores?

    Also, nice touches with the graphic and CN updates. But I seriously have a feeling that they will end up being called “Command Centers” upon release.

    1. 4xC
      4xC October 14, 2012 at 9:53 pm |

      ADDITION: Besides, the Berthas are all targeting emmiters at the end, so that makes it seem more potent for them to damage structures.

      1. jks
        jks October 15, 2012 at 10:37 am |

        http://knucklecracker.com/blog/index.php/2012/09/the-march/

        look how he is using the bertha from about 9 min, if it had been on auto it would probably have hit somewhere else. also from 14 min and 30 sec trough the rest of the video.

        1. Lurkily
          Lurkily October 15, 2012 at 5:21 pm |

          Keep in mind that auto may not have existed at that time, either.

          1. jks
            jks October 16, 2012 at 5:59 am |

            i know auto-targeting probably didn’t exist at the time but i just wanted to give an example of were it would be better to use manual targeting rather than auto.

          2. 4xC
            4xC October 16, 2012 at 5:12 pm |

            If it MAY not have existed at the time, what is the guarantee that it didn’t until now?

            1. Lurkily
              Lurkily October 16, 2012 at 11:30 pm |

              I’m not trying to make any guarantees. Nobody has anything to prove. I’m just warning against making assumptions about how videos were handled in the past, based on features that exist now. Things change very quickly in Alpha.

              1. 4xC
                4xC October 17, 2012 at 9:43 am |

                If they change so quickly, why does the modifying and upgrading process of Alpha take as long as it has before it becomes beta?

                1. Lurkily
                  Lurkily October 17, 2012 at 9:16 pm |

                  It’s Alpha. Fundamentals are not sound, bugs are everywhere, nothing is finalized, and everything is subject to experimentation.

                  The reason generalities progress slowly is the same reason particulars can change quickly – nothing is certain.

    2. me_me_me
      me_me_me October 15, 2012 at 5:53 am |

      The reason for the manual targeting is because certain situations may demand it such as what if there are two seperate areas on a map seperated by void and you are on the first and about to get overrun by a HUGE wave of creeper then all of your berthas target the creeper on the 2nd area because its slightly denser

    3. Lurkily
      Lurkily October 15, 2012 at 12:18 pm |

      Sometimes it can seem like you hit a point of balance with creeper. But if you look at the map, there are still areas that are filling in with creeper, places it’s flowing other than towards your base. The more the rest of the map fills with creeper, the more pressure is applied to your defenses.

      I would prefer to aim a betha into places where creeper builds up and pools, transmitting pressure to the front line. If I drop a shell immediately onto an emitter under deep creeper, then the emitters output will suddenly increase, helping to limit the pressure that is taken off the front line.

      Bottom line – auto targeting will never be as intelligent as human selection. Instead of conserving energy by targeting intelligently, it conserves a different resource – attention span.

    4. Koker93
      Koker93 October 15, 2012 at 2:48 pm |

      Please do not have the bertha hurt the emitters. Way too many maps where you have to wait for a dark beam to kill an emitter. That would just set up maps where your only job is to create a reactor/bertha farm and wait 20 minutes for the map to end.

      1. 4xC
        4xC October 16, 2012 at 5:15 pm |

        Whixh is why maybe they could either cause less damage to farther structures, or none at all at a far enough distance.

        1. Lurkily
          Lurkily October 16, 2012 at 11:29 pm |

          Eh, don’t like it. Berthas are already powerful – they don’t have to be an ‘I win’ button, too. Suppress the creeper, build one bertha, and then go make some coffee? I would avoid using berthas simply to prevent killing the fun.

          1. 4xC
            4xC October 17, 2012 at 9:49 am |

            Which raises the CW2 Dark Beam controversy. It damages structures over a long time. And I wasn’t really into the idea either for Berthas. It just looked too logical to deny CW3 offensive unit stuff like that based upon CW2 weapon history. Games that come after others in any series tend to operate on the history of their predeccesors. (Not that it’s always a good thing.)

            Also, is there going to be an option that makes structures durable enough to require more than 1 nullifier to destroy? It took 3 to destroy each of the 4 nexus emitters in CW2 on the last level. I’m neutral about this one too.

            1. Lurkily
              Lurkily October 17, 2012 at 9:36 pm |

              I did not like that mechanic of dark beams. At all.

              As for that aspect of nullifiers . . . meh . . . I’d prefer not. In my mind, nullified is nullified. There is no half-nullified. Ultimately, though, I’m hesitant to say it shouldn’t be . . . it’s a tool for mappers, and not as often abused as dark beams were. But if you can place one nullifier, you can place another.

              1. 4xC
                4xC October 18, 2012 at 11:50 am |

                DB’s: Why? Made it too easy?

                As for multiple nullifiers on 1 structure, I don’t really have high hopes for that to look good in CW3 seeing as they each take even longer to function fully than the CW2 nullifiers.

  11. Xander
    Xander October 14, 2012 at 9:51 pm |

    So much wonderful destruction.

  12. Zach
    Zach October 14, 2012 at 9:53 pm |

    We’re gonna need a bigger moat…

    1. Bob
      Bob October 18, 2012 at 10:59 pm |

      We don’t need a moat when Berthas are on our side.

  13. JTaylor
    JTaylor October 15, 2012 at 2:05 am |

    Question: with all these units that will be operating in an area separate from where they are built, will be be able use to use control groups?

    disclaimer: control groups may be misleading, I call them such because most games assign a group to 1-9(or 0) by holding control while having said group selected.

  14. sevidog
    sevidog October 15, 2012 at 2:17 am |

    my fascination level:
    IT’S OVER 90000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    1. 4xC
      4xC October 16, 2012 at 5:16 pm |

      …out of 100000? πŸ™‚

      1. sevidog
        sevidog October 17, 2012 at 2:50 am |

        nope, out of 5 :D:D:D:D:D

        1. 4xC
          4xC October 17, 2012 at 9:57 am |

          What made you decide to rate by a logical and mathmatical excess factor of 18000?

          1. Nemoricus
            Nemoricus October 17, 2012 at 6:29 pm |

            Memetic reasons.

  15. hindos
    hindos October 15, 2012 at 5:38 am |

    Berthas damaging structures sounds a tad bit OP to me 4xC. They have already decimated creeper levels now.

    Anyhow, this video is awesome! I wholeheartedly want to see more of these explosions. CW3 just keeps getting better and better.

  16. Vkfan
    Vkfan October 15, 2012 at 6:51 am |

    big bertha shots auto…. boooom! but in my opinion is needed a bertha limit… if you build a lot of bertha, you are automatically the winner… is too easy

    1. TrickyDragon
      TrickyDragon October 15, 2012 at 7:30 am |

      everything is subject to balancing

    2. Michionlion
      Michionlion October 15, 2012 at 10:33 am |

      It takes quite a lot to even build one bertha… (350 packets), and arming them takes time too. If you feel like turtling, then yes, you could gather massive amounts of berthas. But that took time.

      1. Crazycolorz5
        Crazycolorz5 October 16, 2012 at 6:18 pm |

        Perhaps to prevent such a cheap strategy Bertha’s could slowly increase in cost for each subsequent build, like tech domes in CW2?

    3. Lurkily
      Lurkily October 15, 2012 at 12:20 pm |

      If people have fun winning that way, then have fun.

      Just keep in mind that they’ll have to work for it.

      1. 4xC
        4xC October 17, 2012 at 10:11 am |

        Exactly. Elaborate strategy games are indeed supossed to require player work and effort. Otherwise, the Starcraft series would not suit the people who like it so much like me.

  17. Victor
    Victor October 15, 2012 at 9:24 am |

    will there be a speed up mode more than 4 times?

    1. Lurkily
      Lurkily October 15, 2012 at 12:20 pm |

      I don’t think anybody, even Virgil, knows the answer to that yet.

  18. Katra
    Katra October 15, 2012 at 12:20 pm |

    Auto mode is good for strategic bombing; but manual targeting is still needed for tactical fire in support of your advance. πŸ˜‰

    1. Lurkily
      Lurkily October 16, 2012 at 11:33 pm |

      It could be used to keep creeper backflows from building up and applying more pressure to your advance without having to focus your attention on too much. But I agree, the most intelligent targets will rarely be the ones that can be chosen with simple logical rules.

      1. 4xC
        4xC October 17, 2012 at 10:19 am |

        Regarding chosen targets, if players had to clear out an island with deep creeper, and there was deeper creeper anywhere else off the island, and your current bertha number was not enough to cover the whole map or just the island at once, would auto-target make them fire everywhere other than the island?

        This is centered around the idea that maybe you would want to secure an island before the rest of the map, but the deepest creeper is not on the island, and you have too few berthas to cover everywhere at the same time with auto-target. Maybe they could be told to auto-target points on just the island or a group of ground or something.

        I mean to imply that said island has gaps of space separating it from the rest of the map land like the North island in “The March”.

        1. Lurkily
          Lurkily October 17, 2012 at 9:42 pm |

          I would just manually task a couple berthas where I need them, and leave the rest auto.

          With your manually assigned berthas suppressing one place, the autos will focus themselves elsewhere.

          1. 4xC
            4xC October 19, 2012 at 4:07 pm |

            Even if there were not enough berthas built to cover even just the whole island? As in, not having any others to take care of the other places and not likely being able to build and utilize more any time soon?

            1. Lurkily
              Lurkily October 19, 2012 at 9:56 pm |

              If that were the case, and I needed the bertha fire on that island, I don’t think I’d be using auto at all . . . my assumption is they pick the best target they can find, anywhere.

  19. Ronini
    Ronini October 15, 2012 at 2:43 pm |

    Auto-fire is a sensible addition, although I doubt I’ll be using Berthas much. But then, I’m more of a minimalist, tech-wise.

  20. YomY
    YomY October 15, 2012 at 2:46 pm |

    One crazy idea:
    What if you could fire a Bertha prematurely with less firepower?
    Example – you have a “fire” button when Bertha is selected, and not yet fully charged, and when you click it, it shoots, but the damage to the creeper is exponentially lower. (should depend on how much the Bertha has charged…)

    1. 4xC
      4xC October 16, 2012 at 5:18 pm |

      That makes it sound less exciting to use them.

  21. Koker93
    Koker93 October 15, 2012 at 2:52 pm |

    Awesome video man. I liked the initial bertha shot. All the way to bedrock! I can envision maps with huge emitters, enough power for 10 berthas, and having to time them out so they fire in succession. Mmmmm.

    When are you taking my money?? SOON??!? I know you want to release it, just go ahead and do it πŸ™‚

  22. Koker93
    Koker93 October 15, 2012 at 2:56 pm |

    The GUI shows creeper at a depth of 16ish. And the bertha clears it down to bedrock.

    1) how deep can a bertha shell go? All the way to ground no matter the creeper depth?
    2) for comparison, how many levels of creeper depth would a morter shell have gone on this level? 3? 5?

  23. sweetdude64
    sweetdude64 October 15, 2012 at 3:22 pm |

    yep, there are benifits both ways, i realized. It is balanced nicely. Good work Virgilw!

  24. Saneman
    Saneman October 15, 2012 at 5:02 pm |

    Please make a limit on the bertha’s, like 5 tops because then you could just build a whole bunch and just annihilate the enemy and then it becomes boring real quickly

    1. cooltv27
      cooltv27 October 15, 2012 at 8:54 pm |

      berthas cost 350 packets to build (yes thats a lot) and require all of the ammo tank to fire, have a long recharge rate, slow turn rate, and take up 3 times as much space as any other unit

      bottom line, its balanced. upsides are that it has infinite range and massive damage, and it will take massive amounts of energy to build tons of berthas and it would also be slow

    2. Ronini
      Ronini October 16, 2012 at 3:16 am |

      Noone’s forcing you to build Berthas, are they? It’ll be the same as trying to beat a level without building drones or mortars in CW1.
      And if it is high scores you are worried about: Somehow I doubt building a massive amount of berthas is quicker than using the other techs available. Especially the Guppies.

    3. anon
      anon October 16, 2012 at 3:39 pm |

      Please make a limit on the dark beam’s, like 5 tops because then you could just build a whole bunch and just annihilate the enemy and then it becomes boring real quickly.

      Right? Sure, Dark Beams are really REALLY overpowered, but they suck up energy. You can only run 4 at once with the 60 packet cap, 3 if you want to do anything else. Berthas are actually being balanced in this game. I doubt they’ll be anything like the Thor or Dark Beams.

      Unrelated please-don’t-take-it-personally note: apostrophes are used to indicate contractions and possession, not plurality. ‘Real’ is an adjective, not an adverb. Adjectives can’t modify adverbs, but the reverse is true. πŸ˜‰

      -Anon: making the world a little less wrong every day

      1. Lurkily
        Lurkily October 16, 2012 at 11:37 pm |

        No dark beams exist as of yet. I doubt berthas qualify as a match for them, either.

        Something nobody has pointed out yet: Take a look at the rate packets flow to berthas. Their ammo consumption to reload is much higher than other units, and they take a LOT of energy to fire a single shot. They are a severe burden on your network.

        If someone has fun with Berthas, who are we to say they’re having fun the wrong way? If the map needs that limit, let the mapper set limits like that.

        1. 4xC
          4xC October 17, 2012 at 10:32 am |

          They may not match, but berthas and dark beams are more related to each other than anything else in CW3 made public could to them.

          That bit about the bertha’s rate of consumption is one example of how.

          1. Lurkily
            Lurkily October 18, 2012 at 9:48 am |

            I think the only strong similarity they bear is that they’re both titan class. There are no other units in that class that have that kind of firepower . . . but I don’t think that makes them similar.

        2. anon
          anon October 17, 2012 at 12:36 pm |

          I know Dark Beams don’t exist and won’t exist, but I’m comparing to what he could say about CW2. Berthas won’t be essential to maps either (unlike Beams on many). Honestly, it looks to me like they do less damage with one shot than a Mortar using the equivalent amount of energy. Berthas just have infinite range and suppress dense Creeper behind enemy lines.

          1. 4xC
            4xC October 19, 2012 at 4:22 pm |

            The reson why their power looks more underratable than a mortar’s is probably because we never saw any creeper at level 50 on a small enough island yet. And they don’t have to have the same proportion between energy usage and damage output. And since it may be possible to have a really large island and a small isolated base with no other means to thin the creeper out enough initially, I think somehow berthas could become essential.

            1. Lurkily
              Lurkily October 19, 2012 at 9:02 pm |

              I think what he’s saying is that mortars do more damage per packet, not more damage per shell. They’re probably far more economical than berthas, considering berthas cost 150 to fire.

  25. sweetdude64
    sweetdude64 October 15, 2012 at 5:49 pm |

    How exactly strong is a bertha shell compared to a “blaster” shell. Lets just say the “baster” shell=1

  26. sweetdude64
    sweetdude64 October 15, 2012 at 7:44 pm |

    Ok saneman, you try that and tell me how that works out for you πŸ˜‰
    but anyways, in the campaign, have you decided if we will get access to all 3 command nodes at the beginning, or unlock more as missions are complete.

  27. Koker93
    Koker93 October 16, 2012 at 3:56 pm |

    First time I watched I wondered why half of the berthas didnt fire for a while. I just noticed they are actually rotating to target! I really cant wait to start tilling stuff here Virgil…keeps looking better and better.

  28. Koker93
    Koker93 October 16, 2012 at 3:57 pm |

    And wow – 350 to build? And it looks like aroung 150 to fire? Not a cheap weapon to fire.

    1. Lurkily
      Lurkily October 16, 2012 at 11:40 pm |

      And a much higher rate of ammo consumption, compared to other weapons. They eat packets fast!

      1. 4xC
        4xC October 17, 2012 at 10:34 am |

        Much like the Dark Beams.

        1. Lurkily
          Lurkily October 17, 2012 at 9:44 pm |

          I try not to compare anything to dark beams unless I hate the idea. πŸ™‚

          1. 4xC
            4xC October 18, 2012 at 11:52 am |

            Go ahead then. I try to make all my comparisons unopinionated.

            1. Lurkily
              Lurkily October 18, 2012 at 8:31 pm |

              I see where you’re coming from, but it’s not really because of my personal dislike. Comparing things to a Dark Beam seems to be a common burn when someone thinks something is way too powerful.

              That’s one reason I reacted a little too powerfully to your comparisons – my first instinct was that you were taking a dig at Berthas.

              1. 4xC
                4xC October 19, 2012 at 4:02 pm |

                For future reference, I never take digs at the most powerful weapons offered.

  29. ninja man
    ninja man October 17, 2012 at 10:02 am |

    http://www.youtube.com/watch?v=T1zWmr0CVFM
    use this link for a song idea for the game

  30. Blue Dwarf
    Blue Dwarf October 20, 2012 at 8:38 pm |

    I’m conflicted as to whether I should buy the Creeper World Bundle now, or buy the trilogy all together later. Depending on when 3 comes out, it could make a nice Christmas gift from me to myself πŸ˜€

    Anyway, this game looks very awesome. Can’t wait to get my hands on it. (And the previous two, I came a little late to this party :P)

    1. JTaylor
      JTaylor October 21, 2012 at 6:32 pm |

      I came late to the party too. I didn’t know about CW2 till a few months ago. At that point, I found this blog, and I’ve been keeping up (reading, rarely posting) ever since.

  31. The Last Spycrab
    The Last Spycrab June 9, 2013 at 6:31 pm |

    Are there any outer titan builds besides Bertha?

Comments are closed.