144 Responses

Page 1 of 1
  1. TrickyDragon
    TrickyDragon September 16, 2012 at 12:51 pm |

    Its a mountian of a map there ^^

  2. Jason Felds
    Jason Felds September 16, 2012 at 12:56 pm |

    Such a big map……

    I’ll have to hope it runs smoothly on my laptops. I don’t have a huge desktop monitor to work with here.

  3. battlealex
    battlealex September 16, 2012 at 12:59 pm |

    all that i what to know is will there be a creeper world 3 evermore!? oh and i like being the first comment

    1. 4xC
      4xC September 16, 2012 at 2:32 pm |

      You wish you were the first one to comment here…

  4. Victor
    Victor September 16, 2012 at 12:59 pm |

    1ºst O.o

    now seriously, will it lag in lazy computers(just like mine)?

  5. Loner
    Loner September 16, 2012 at 1:01 pm |

    Holy.

    Holy.
    To finish that map you will need some time!

  6. Victor
    Victor September 16, 2012 at 1:03 pm |

    also, are those pink things reactors?

  7. Goose
    Goose September 16, 2012 at 1:05 pm |

    Nice one. Will the supply still be limited on these maps to 60 units?

  8. Itssnowing
    Itssnowing September 16, 2012 at 1:13 pm |

    This looks like one of those situations where multiple spaceships will be useful.

    Speaking of which, can you move them around after they’ve been placed initially?

  9. Vkfan
    Vkfan September 16, 2012 at 1:19 pm |

    Wooooooooah!!!! Huge maps in sight!!!:)

  10. ninja man
    ninja man September 16, 2012 at 1:37 pm |

    that is a super awsome pic its the maddest mission ever.
    ideas:
    1. can there be a creeper building that stops you killing other stuff apart from itself

    2. you can use buildings from other planets like reactors.

  11. sparten57
    sparten57 September 16, 2012 at 1:37 pm |

    Wow! Is that the largest that a map can go? Or if I used the editor could I make one that’s even larger myself? And will maps this huge be included in the campaign? I certainly hope so. I always wanted bigger maps in the first one

    1. Lurkily
      Lurkily September 16, 2012 at 1:46 pm |

      Personally, I hope campaign maps don’t get that big. There’s a log of boring slogging and grinding in maps that are way too big.

  12. falthazar
    falthazar September 16, 2012 at 1:40 pm |

    Can you use the terraformers to build islands out? Or can you only build land up?

    1. ninja man
      ninja man September 16, 2012 at 1:43 pm |

      thats the thought i just had freaky

    2. Lurkily
      Lurkily September 16, 2012 at 1:46 pm |

      V posted that you will not be able to terraform void terrain into land.

    3. Michionlion
      Michionlion September 16, 2012 at 2:43 pm |

      As far as I know, you can’t terraform the void.

  13. ninja man
    ninja man September 16, 2012 at 1:42 pm |

    i even made the first 20 comments yay 😀

  14. ninja man
    ninja man September 16, 2012 at 1:48 pm |

    will there be a free editer in the free version?

  15. bigbuddy2932
    bigbuddy2932 September 16, 2012 at 1:59 pm |

    Are command nodes movable? (like Odin City and the liberation ship)

  16. cooltv27
    cooltv27 September 16, 2012 at 2:01 pm |

    wow I. what. ah never mind
    how long did that take, and what was with the strafers at the bottom!
    last question, why does it say creeper on the map?

    1. Zach
      Zach September 20, 2012 at 6:17 pm |

      Lol they look like a giant Odin City when zoomed out.

  17. Blaze
    Blaze September 16, 2012 at 2:01 pm |

    You have no idea how happy I am having a screenshot from one of my saves being used for the blog. 😀

    1. cooltv27
      cooltv27 September 16, 2012 at 2:54 pm |

      your saves? does this mean you have the game

      if you do, im jealous, for the first time

      1. Lurkily
        Lurkily September 16, 2012 at 3:20 pm |

        See Virgil’s post above.

  18. joker
    joker September 16, 2012 at 2:29 pm |

    DUDE set of the beta pleaaaaase i’m dying over here i want it seriously how long does it take to get to the beta :O

    1. Nemoricus
      Nemoricus September 16, 2012 at 2:51 pm |

      As long as it needs to be ready for it….

  19. sweetdude 64
    sweetdude 64 September 16, 2012 at 2:49 pm |


    falthazar:

    Can you use the terraformers to build islands out? Or can you only build land up?

    That sure would be a nifty upgrade for a PZ terp!

    I would not be able to play all of this and win O.o
    And I mean that skill wise, my computer is actually really fast 😀 Can a bertha target in a no fly zone?
    Will there be some mode for the bertha to make it reload faster? In CW2, the dark beam and nullifier had a constant flow many packets, could this be possible in game 3?

    Last note: On the bottom right, it was very hard to tell what the height of the creeper was. It was the same color, there were just a few lines seperating this. Just pointing it out so it could get changed maybe 🙂

    1. Lurkily
      Lurkily September 16, 2012 at 3:25 pm |

      Berthas don’t fly, so they should target within an air exclusion zone fine, just like pulse cannons and mortars.

      The creeper height is easier to distinguish with the UI up, which you can use to get exact readings, just like CW1/2.

  20. 4xC
    4xC September 16, 2012 at 3:03 pm |

    Whoa. Whoa. Just… WHOOOOOOOAAAAAAAA!!!!!!!!

    That has Got to be the most starcraft-like map EVER!

    It’s HUGE. And the amount of time I estimate it would take asize of the side (or aside of the size) is what can make it like playing the Starcraft series.

    With 6 ore mines and 6 more deposites to take advantage of, 2 that are unaffected by creeper, a fleet of 70 strafers, an armada of 86 bombers to 86 the creeper with, 156 reactors, 15 of which are on PZ’s, 193 storage pods plus 1 being built, 27 beams, 21 PZ’s including the 15 with reactors in them, and collectors and relays too spread out to count, it’s no wonder that this game is going to resemble the other complex, popular strategy games like Starcraft.

    Not to mention 33 emitters, 1 AET, and 3 spore towers left.

    If any of my numbers are off, I am certain it is because the strafers are covering a good deal of ground on the South peninsula.

    1. 4xC
      4xC September 16, 2012 at 3:09 pm |

      I almost forgot to mention the 12 mortars, 27 pulse cannons, 11 shields, 5 of which are deactivated, 18 teraformers, 2 packet guppies, 2 energy guppies, and 1 ore guppy.

      Oh yeah, and 2 berthas.

      1. 4xC
        4xC September 16, 2012 at 3:11 pm |

        One more thing, where did you start that mission anyway? (Where were the CN(‘s) first dropped at?)

        1. cooltv27
          cooltv27 September 16, 2012 at 3:34 pm |

          how long did it take to count!

        2. Nemoricus
          Nemoricus September 16, 2012 at 4:55 pm |

          From the position of the power zones, somewhere in the northwest is the most likely.

          1. 4xC
            4xC September 16, 2012 at 7:35 pm |

            For someone who math comes to SO naturally like me, it only took roughly 5 to 10 minutes to put it all into account.

            1. 4xC
              4xC September 16, 2012 at 7:54 pm |

              I would probably count the stuff in the second pic, but since it is complete, I felt like it was redundant to do so.

              1. Blaze
                Blaze September 17, 2012 at 12:26 am |

                Wow.

                I’m playing that and had no idea I had so many! xD

                1. Zach
                  Zach September 20, 2012 at 6:19 pm |

                  This seems to happen a lot… especially to me.

  21. Fernando Dallabeneta
    Fernando Dallabeneta September 16, 2012 at 3:36 pm |

    Good way to put some bonuses on the gameplay.

    Defeat this huuuuge map and win and weapon upgrade! Or an elite unit!

  22. McGrauniad
    McGrauniad September 16, 2012 at 3:47 pm |


    virgilw:

    Bigger maps require faster machines…. But I’ve taken great measures to ensure that large maps can still be played on moderately capable hardware.

    It’s also worth pointing out that all maps are not (or do not have to be) this big. Maps can be as small as 800×600 pixels and still completely playable and a lot of fun – old-school CW1 style, with amazing graphics and units.

  23. sevidog
    sevidog September 16, 2012 at 4:00 pm |

    THIS IS NOW MY DESKTOP BACKGROUND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  24. anon
    anon September 16, 2012 at 4:37 pm |

    Gosh. Only two Berthas? Let the pros play next time, son! I kid of course. About what percentage of energy is coming from PZed Reactors? Considering all the empty space around the Relays, I’m assuming that you are quite comfortable with powering several dozen Strafers. The hundred storage units don’t hurt either. About how long does a mission like this take to complete? At least an hour if you play aggressively is my guess.

    1. Blaze
      Blaze September 18, 2012 at 1:33 pm |

      Yup, only two Bertha Cannons.
      That bottom center island is going to be filled with them once I can clear it. 😀

  25. sweetdude 64
    sweetdude 64 September 16, 2012 at 5:20 pm |

    This must have been hard to hold off!
    Virgil- are the PZ strafers going to go back to 3 shots or stay at 2
    anon- The PZ reactors make 10X energy. How much energy they make anyways is beyond me
    If both the zoom maximum and map size minumum are the same, does that mean we cant zoom/scroll at all? I like being able to move the screen!

  26. sweetdude 64
    sweetdude 64 September 16, 2012 at 5:21 pm |

    Oh yeah, and does each command nde share energy, or make its own. If it makes it own, this would be alittle to easy…

    1. Lurkily
      Lurkily September 16, 2012 at 8:56 pm |

      Both.

      Each CN contains a reactor.

      However, if you connect them, the energy across the entire network is pooled and shared, and packets will be dispatched from the nearest CN on the network.

  27. Xander
    Xander September 16, 2012 at 5:50 pm |

    Oh god, all my want. This game is going to be amazing.

  28. TrickyDragon
    TrickyDragon September 16, 2012 at 6:32 pm |

    This game is one the finest works of interactive art i have ever seen, i am completely in love with this game. (links to childhood papergames i used to draw up with grids)

  29. Screech
    Screech September 16, 2012 at 7:50 pm |

    I’ve noticed that the map can be covered with a lot of creeper, and when I say a lot, I mean A LOT of creeper. What about a unit that shows that land formations beneath the creeper, so you have an idea of where higher ground is and how much room you have.

  30. cooltv27
    cooltv27 September 16, 2012 at 10:20 pm |

    I think I just found a reason to not have the beacons any more!
    virgil has stated that there may not be humans, so we may play as a new species (x)

    x has a negative reaction to the field projected by the beacons, so it is not used
    or x just hasnt developed them yet

    1. Bob
      Bob September 16, 2012 at 11:24 pm |

      This game is going to be where Abraxis and Platius went after the last game ended, so it will be a new species with one human

    2. Lurkily
      Lurkily September 17, 2012 at 7:38 am |

      There are a million explanations, but honestly I think that it’s months before the team will be talking story, let alone inventing snippets to explain the current state of things.

      1. 4xC
        4xC September 19, 2012 at 12:08 am |

        After all, this is only the alpha version of CW3 we’re seeing. It gets better later on for sure…

    3. sevidog
      sevidog September 18, 2012 at 7:35 pm |

      no, they all went back in time and re-evoled into something compleatly different, and that’s why there are no humans

      1. sevidog
        sevidog September 18, 2012 at 7:35 pm |

        by the way, i don’t actually know this, but this is what i think

  31. Sander Bouwhuis
    Sander Bouwhuis September 17, 2012 at 1:23 am |

    Two questions:

    1.
    Is this still Flash, or are you now developing in C++ or C#?

    2.
    This game could divide the unit calculations over multiple cores. Does CW3 make use of multiple cores?

    1. TrickyDragon
      TrickyDragon September 17, 2012 at 8:04 am |

      he now uses unity, and unity does support multi-core processing

      1. Sander Bouwhuis
        Sander Bouwhuis September 20, 2012 at 6:06 am |

        Thanks for the info TD.
        That is fantastic news!

  32. Daz
    Daz September 17, 2012 at 4:20 am |

    This is looking more awesome everytime I see it, can’t wait to get this and get playing.

    Have you thought for the future about PVP or (one player being creeper) or multi player co-op – a map this big could be awesome on a co-op mode.

    I know I will be happy with just single player though.

  33. Vkfan
    Vkfan September 17, 2012 at 6:44 am |

    Why there are 4 overlapping PZ in the center of the image?

    1. Nemoricus
      Nemoricus September 17, 2012 at 8:15 am |

      Emitters were placed close together.

      1. 4xC
        4xC September 19, 2012 at 12:09 am |

        That makes it sound difficult to make use of them.

        1. Zach
          Zach September 20, 2012 at 6:24 pm |

          do zone bonuses stack? because if so, BERTHA TIME!

          1. 4xC
            4xC September 21, 2012 at 3:42 pm |

            What an interesting thought: a single bertha benefitting from multiple power zones next to each other at the same time.

            1. Zach
              Zach September 28, 2012 at 8:33 pm |

              Exactly.

  34. cory
    cory September 17, 2012 at 10:15 am |

    is there any chance this game can be green lit and released on steam so more people can buy it and it helps get the word out

    1. Nemoricus
      Nemoricus September 17, 2012 at 11:14 am |

      Virgil will look into it closer to the game’s release.

    2. Vkfan
      Vkfan September 17, 2012 at 1:18 pm |

      what does it mean “green lit”??

      1. TrickyDragon
        TrickyDragon September 17, 2012 at 2:20 pm |

        Green light is a thing steam does to add new indy games. if V submits CW3 and the community votes for it, allot more people will see and buy CW3 (because then it will be seen by all steam members)

  35. Saneman
    Saneman September 17, 2012 at 6:39 pm |

    Amazing… try to get a map or two out to the public to play, but with limited weapons so you don’t spoil anything big!

    1. Vkfan
      Vkfan September 18, 2012 at 9:20 am |

      like!!!

    2. 4xC
      4xC September 19, 2012 at 12:10 am |

      That’s what demos, training academies, simulators, and possibly final flight runs are for…

  36. Jimlad 42
    Jimlad 42 September 17, 2012 at 8:42 pm |

    Okay, A. How did I miss Sunday?
    B. Am I reading that right that you had some preplaced PZs near the center? (look at the reactors)
    C. I see what you did there with terrain!
    D. Sorry if something I’m saying’s been said before.
    E. I like the new relay look!
    F. Above your strafer pile, why am I seeing about 4 power zones right on top of eachother?
    G. Can we ask what happens to something on more then one power zone? ( from more then one emitter in one space)
    H. How much energy are you making?
    I. How many strafers and bombers do you have?
    J. I’m sorry for maybe long post.

    1. Vkfan
      Vkfan September 18, 2012 at 9:22 am |

      b. in my opinion, he started on the rigth side of the map, where there aren’t PZ (pre placed pz is a good idea!)
      f. there were 4 enemy’s structures overlapping

      1. jimlad 42
        jimlad 42 September 20, 2012 at 4:11 pm |

        All the CN’s are near power zones, so I don’t know how to take that.

        1. DestinyAtlantis(The Lord of Darkness)
          DestinyAtlantis(The Lord of Darkness) September 21, 2012 at 2:39 am |

          CN’s are mobile, so he could have moved to the island, once the creeper was out, and used all the free space to mass-build, whatever he wants, and make use of the power zones.

  37. JH
    JH September 18, 2012 at 2:42 am |

    Now that you’re letting granoid and blaze take screenshots for you, why not let them do a few videos too?

    I dont have anything against another voice in the videos if you don’t have time to do them yourself 😀

    1. Koker93
      Koker93 September 19, 2012 at 12:03 pm |

      This. Please. Videos are so much more fun to watch…and so much more aggravating too because the game already looks awesome. A board or two like this for the last round would be nice BTW. Something that is actually difficult to pass without being a race to initial setup.

    2. DestinyAtlantis(The Lord of Darkness)
      DestinyAtlantis(The Lord of Darkness) September 19, 2012 at 3:44 pm |

      Well, maybe even a video with all 3 commenting on 3 pre-shot games(each 1 playing the same map, but not knowing what strategies will the others use, and will they succeed), that way we will find out what they are thinking of each other’s gameplay, and for us to see different strategies for similar situations.

      1. Sander Bouwhuis
        Sander Bouwhuis September 20, 2012 at 6:12 am |

        Oh wow, I really like this idea!

  38. ninja man
    ninja man September 18, 2012 at 11:57 am |

    can anyone tell me where the best plase to land first would be

    1. Nemoricus
      Nemoricus September 19, 2012 at 7:59 pm |

      Depends on the map.

    2. 4xC
      4xC September 20, 2012 at 10:23 am |

      Consider this: Is there a place where there are no enemy structures and power zones on the map? I already know the answer, but this is what I would ask you so you could think about it more clearly.

      This was already settled in a past comment as well.

    3. Vkfan
      Vkfan September 20, 2012 at 10:28 am |

      on the north-east side of the map there is an elevation, with no near pz… that should be a perfect landing zone

    4. Saneman
      Saneman September 20, 2012 at 3:02 pm |

      somewere without alot of creeper perhaps?

  39. crazyone76
    crazyone76 September 20, 2012 at 6:53 am |

    sorry for again not being up to date but what happens when the creeper reaches the edge? will it fall off or will it be like an invisible wall

    1. DestinyAtlantis(The Lord of Darkness)
      DestinyAtlantis(The Lord of Darkness) September 21, 2012 at 2:51 am |

      In previews videos, we could see that it does not fall off the edges, and from what V said, you would need an emitter a lot stronger than 20 to bridge a void. Also in that video, the emitter was 11-14 height on that tiny island.(http://knucklecracker.com/blog/index.php/2012/07/bits-and-pieces/)

      1. crazyone76
        crazyone76 September 21, 2012 at 2:28 pm |

        Okay thanks I realy should free some time to not watch bits and pieces of the vids

  40. ninja man
    ninja man September 20, 2012 at 10:07 am |

    can knuckle cracker Please,please,pleas relese just 1 little level for us to have fun so we dont die waiting?

    1. exhodelta
      exhodelta September 20, 2012 at 7:38 pm |

      He won’t release just one, or two, but about twenty new maps for us! Of course, we have to wait for them to be made first, but we’ll get them soon. Also he has to make money so they’ll cost you about ten US dollars.

    2. fractalman
      fractalman September 20, 2012 at 8:18 pm |

      That would require releasing the entire game engine. The game engine is still being tweaked, balance is still being tweaked, etc.
      Go play creeper world evermore in the meantime. 😉

    3. Nemoricus
      Nemoricus September 20, 2012 at 8:53 pm |

      Patience, young one.

      1. 4xC
        4xC September 21, 2012 at 3:46 pm |

        It is a virtue, “young one”. Heh heh heh. 🙂

        Until then, not only should you play Evermore, but if you own any of the games, you should download some custom maps.

    4. CPUmaster22
      CPUmaster22 September 21, 2012 at 1:34 pm |

      Patience! Let the man work his magic in peace!

    5. Bob
      Bob September 27, 2012 at 10:34 pm |

      Are you CWBF, or are you a different guy with a similar avatar?

  41. sweetdude64
    sweetdude64 September 20, 2012 at 8:59 pm |

    crazyone- yes, but if enough creeper is piled against the wall, it will leak into the void.

    ninja man- Everyone wants this, but I think it would set back ALOT of time to release the game.(Unfortuantly)

    Will some units still grow when placed on a PZ?

  42. jimmy
    jimmy September 21, 2012 at 12:06 pm |

    what about a co-op mode? when you finish the game you can play co-op missions which was made by other players.

    1. 4xC
      4xC September 21, 2012 at 3:47 pm |

      Now that you mention it, a lot of strategy war games have co-op/multi-player levels like the games made by Blizzard and C&C.

    2. Omegatron
      Omegatron September 23, 2012 at 5:52 am |

      It would probably be easier to do in this game too because it already supports multiple command nodes and separate networks.

  43. JTaylor
    JTaylor September 21, 2012 at 1:00 pm |

    I have a question.
    In this pic, there are guppies flying a fairly long distance to get to the little island to the south-west.
    Which travels faster, a guppy or a packet?
    Would it be more efficient for the energy/ore guppies to just land on the other side of the gap as opposed to all the way to the CN?

    1. JTaylor
      JTaylor September 21, 2012 at 1:01 pm |

      Also, I understand the the packet carrying guppies were built in the north, so they have to travel to where the network can’t reach. I’m not asking about them, just the ore/energy guppies.

  44. Creeperkingpin
    Creeperkingpin September 21, 2012 at 11:37 pm |

    Looking good! really starting to get excited now. i remember when cw1 hit the market and now its already to the third. i personally prefer the top down method of sight. looks like an awesome encore Virgil 🙂

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