As in gigantic, huge, massive….
I’ve spent a great deal of time over the last week improving performance, tweaking path finding, nit picking memory usage… All to support super scale missions. The Creeper World games have always insisted on showing you ‘everything’ and keeping things like path finding both extremely accurate and responsive. These things can put limits on scale. But thanks to the new Creep3 engine I’ve put so much work into over the past year… a walloping mission can be achieved.
Here’s a screen shot from a super scale mission that was used for performance testing and tweaking. Note that you can right click the image and “Save Image” to download it and look at it locally. It is a 2400×2400 image.