108 Responses

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  1. 42ah42
    42ah42 July 22, 2012 at 9:13 am |

    First comment on vid AND on the blog? Dang, this is too good to be true.

  2. Lurkily
    Lurkily July 22, 2012 at 9:22 am |

    Really, first comment?

    Anyway, loving how the guppies are developing. Tons of potential for strategy and speeding up the endgame, as well.

    1. Lurkily
      Lurkily July 22, 2012 at 9:22 am |

      Damn you, 42ah42, damn you forever. 🙂

  3. Michionlion
    Michionlion July 22, 2012 at 10:22 am |

    Nice 😀 Can’t wait to see more on Guppies and the strategies that develop from them. I can not wait for beta!

  4. TrickyDragon
    TrickyDragon July 22, 2012 at 10:47 am |

    LOL. love the progress 😀

  5. Thallori
    Thallori July 22, 2012 at 11:18 am |

    I love the fact that you’ve finally posted a video. It was rather difficult to see how everything would work in actual gameplay until now and perhaps still is until a beta is released (by the way, I’d love to join if that ever becomes available.) That being said, this is awesome; the way guppies allow you to take remote bases and ex-creeper emitters allow for more powerful units seems like a nice way to give the sense of improvement while increasing momentum as the campaign goes on.

    I’m curious as to why you made the decision to remove single layer flow of creep. How much does it affect it the game now that you need to clear out the annoyingly small amount of creep from spores?

    Have you yet implemented a simple display of how much energy and minerals you’ve collected? As well, the video didn’t give a clear idea on just how terraforming worked, could you explain that in greater detail? (Or if you already have, just tell me to look for it myself.) I like idea of using a brush, though it was too quickly gone over in this video for me to comment further.

    There’s a number of tweaks to both graphics and gamplay I think could make the game flow better, but I believe you already know what they are so I won’t bother unless asked.

    Thanks for the video!

    1. Lurkily
      Lurkily July 22, 2012 at 11:38 am |

      Do you mean how very thin creeper ‘evaporates’? That happens at a few points in this video, and was a mechanic that persisted through CW1 and 2.

      Creeper is based on a cellular automata sim, so when it thins too much, it can’t sustain itself.

  6. John
    John July 22, 2012 at 11:50 am |

    1. Can guppies be used to fill up storage units, and create a “mini-base” that would not need to be constantly charged?
    2. Do guppies deliver packets at the same speed as the command center or a different speed, because they are compressed?
    Thanks for the video!

    1. 42ah42
      42ah42 July 22, 2012 at 12:08 pm |

      I believe that currently storage pods act like extensions of the main base storage like they did in cw1, the only difference being that they each have a charge level rather than simply raising the max; so in that case storage won’t really help. I’m not sure though, you’ll have to ask Virgil.

    2. Lurkily
      Lurkily July 22, 2012 at 4:02 pm |

      Guppies ARE storage units. 🙂

  7. MrNo
    MrNo July 22, 2012 at 12:03 pm |

    All right, more stuff to look at means more questions:

    Well, I like the idea of the guppies. Does it matter what kind of packet they are loaded with? Or are they just given ammo and they can make any type when they land?

    How intelligent is the AI of the spore towers/spores? Do they specifically target areas that have no anti-air defenses? Are there certain buildings they will prefer to aim for?

    I’ve been looking at the air power you had in this video, and it seems to be very powerful, and I have to wonder: How long did it take to set up? I see that at the beginning of the video it says your map time is about 30 minutes, though this being alpha I’m not sure how accurate that might be. Also, will the creeper have any kind of anti-air attacks?

  8. me_me_me
    me_me_me July 22, 2012 at 12:13 pm |

    Wow, I am amazed at how well CW3 has progressed and I love how everything has been implemented. Btw thanks for giving nullifiers health because I hated when in CW2 when a tiny amount of creeper touched one and i had to rebuild it and everything. I cannot wait for the release so I can try out the guppies and the power fields. 1 question though: does the power field affect the guppies? I think it would be epic if they got increased speed & storage.
    With all of that said thanks for the awesome video and your voice is epic! 😀

  9. Itssnowing
    Itssnowing July 22, 2012 at 12:24 pm |

    Guppies are cool. I’m really glad that they’re automated, because otherwise they would be almost impossible to use.

    Are those blue rings upgraders? Can they be moved?

  10. JohnyB
    JohnyB July 22, 2012 at 12:32 pm |

    This is just awesome! Also Virgilw, can you check previos blog,and take a look at my ideas? I cant wait for this to come out!!!!

  11. Bob
    Bob July 22, 2012 at 1:06 pm |

    do the tiles with ore have a finite amount in them, or are they infinite and give AC at different rates

  12. Matthew
    Matthew July 22, 2012 at 1:30 pm |

    Love it, love it, love it!

    Quick question: We could see at several times aircraft going off the side of the map. Is this a “feature” or “bug”? (IE: Will we see this in the final version or not?)

    Matthew

  13. anon
    anon July 22, 2012 at 5:16 pm |


    virgilw:

    Aircraft have finite turning rates and they can’t hover. So to be able to hit every cell on the map this means flying out past the edge (like in CW1). This is ok in my book since it maintains consistency with flight physics. It also is true on maps that aren’t rectangular (image a round map, or a map broken up into pieces).

    What about VTOL aircraft? I mean, we’ve only had flying machines for around 100 years, and humanity in the game has had them for 10000. I think we’d have a mastery of fluid- and aerodynamics by then.

    Speaking of flying machines, do the anticreeper bombers only use anticreeper bombs, or can they drop energy bombs too (i.e. a flying mortar)? I’m assuming no since you used strafers instead of bombers at several points over deep(ish) pools. And how much energy can a powerzoned guppy carry?

    Finally, how would a bertha sit on a powerzone? Would she be centered on it, or just covering the 4 (?) cells?

  14. AnonymousX
    AnonymousX July 22, 2012 at 5:33 pm |

    Absolutely loving how smooth the animations are, its looking fantastic.

  15. Yelik
    Yelik July 22, 2012 at 10:46 pm |

    Does the power of the upgrade scale with the strength of the emitter destroyed? Also what about using anticreeper as packet conductors?

  16. OODIE
    OODIE July 23, 2012 at 1:04 am |

    from 12:38 to 13:33,the upgraded strafer DESTROYED the creeper.. 55 seconds alot of time in this game, that needed to be alittle less overpowered 🙂

    1. Lurkily
      Lurkily July 23, 2012 at 9:30 am |

      The strafer is on a PZ – PZ located items are meant to be powerful.

      However . . . . . . . . strafers are mobile despite having their pads fixed to a PZ, while most units on a PZ are fixed in place, lest they lose their bonuses.

      Perhaps you’re right that flying units should not have so powerful a bonus.

      1. Bob
        Bob July 26, 2012 at 9:37 pm |

        Something that kind of annoys me is that Power Zones are only useful for a short time, unless they have aircraft parked on them.
        Speaking of, how do Power Zones effect bombers?

        1. Lurkily
          Lurkily July 27, 2012 at 4:49 pm |

          Keep in mind that you can use PZ’s for long-range relay links, super storages, super reactors, etc. They aren’t just weapon zones.

  17. billy
    billy July 23, 2012 at 4:05 am |

    alright i have a question, when you made the second forward post to take down the creeper emitter, the collectors were only serving as a network right?
    also, could a upgraded packet speeder(i’m sorry, i hate the name.) be able to create packet of it’s own? granted, it should be a very slow rate if any.

    1. Lurkily
      Lurkily July 23, 2012 at 9:32 am |

      Packet speeder? I don’t see any reason why speed upgrade units (such as CW1?) should ever create a packet. If not that, I have no idea what you’re talking about, since the guppies are named in the post and the way they handle packets (as storage, not as generators) is quite clear.

      1. Lurkily
        Lurkily July 23, 2012 at 9:34 am |

        Ah, missed a critical word. “Upgraded”.

        My opinion on that is that they shouldn’t – it takes a step towards eliminating what makes them so interesting to use in connecting networks at disparate points.

        But, as always, my opinion on the matter isn’t the important opinion.

        1. billy
          billy July 23, 2012 at 10:48 pm |

          yeah that’s why i said it should be slow, if any.
          now i just need to know if the collectors did anything other then be a network…
          *new idea* perhaps packet speeders(aka guppies, man i hate that name) could use the empty space where packets were to store extra energy that could be sent to holders or the command nodes

          1. Lurkily
            Lurkily July 24, 2012 at 4:08 pm |

            Collectors are only useful when connected to a network.

            Since guppies do not generate power, as demonstrated by the video, a node’s only use on a remote network would be to link elements of the network.

            1. Lurkily
              Lurkily July 24, 2012 at 4:09 pm |

              *Only useful when connected to a COMMAND NODE.

              Oopsie.

  18. Vkfan
    Vkfan July 23, 2012 at 9:10 am |

    WOWOWOWOWOW!!!

    just a question… why the shield was suddendly destroyed?

    1. cooltv27
      cooltv27 July 23, 2012 at 3:28 pm |

      I think a spore hit it

      1. Bob
        Bob July 23, 2012 at 10:17 pm |

        I watched that part again, and the spore crashed into a collector within the shield radius. So does that mean if a spore crashes somewhere within the shield, it blows up. He should probably fix that

  19. TonyP2021
    TonyP2021 July 23, 2012 at 10:29 am |

    I want to play this game…

  20. JohnyB
    JohnyB July 23, 2012 at 10:54 am |

    Everyone does….: /

  21. CatSpy
    CatSpy July 23, 2012 at 1:45 pm |

    Hey Virgilw,what if creeper spores could hit strafer? (guppy,bomber or any other aircraft)

  22. Vkfan
    Vkfan July 23, 2012 at 2:59 pm |

    And how to take part to the beta test?

  23. Bob
    Bob July 23, 2012 at 10:20 pm |

    Do terps have a limited range?

  24. 4xC
    4xC July 23, 2012 at 10:30 pm |

    In “The Good Stuff,” you say that ore packets are sent to an AC refinery to convert the ore into AntiCreeper (AC) itself. I see how ore mines extract ore and putit in to the network as ore packets in the clip.

    However, instead of going to an AC refinery, the packets are going directly to the command node (CN) and appear to be converted to AC there instead.

    Plus, even though there are moments in the clip that AC doesn’t seem to be in active use, the ore mines still look like they are mining ore and sending the ore packets to the CN only too not come out of the CN until later. Although in “The Good Stuff,” it seems to be hinted that there is no “off screen stash” of AC.

    Question 1: Why does there not seem to be a refinery in the clip or has that idea been canceled?

    Question 2: What happens to the extra AC when it is being mined but not actively deployed?

  25. 4xC
    4xC July 23, 2012 at 10:32 pm |

    In “The Good Stuff,” you say that ore packets are sent to an AC refinery to convert the ore into AntiCreeper (AC) itself. I see how ore mines extract ore and putit in to the network as ore packets in the clip.

    However, instead of going to an AC refinery, the packets are going directly to the command node (CN) and appear to be converted to AC there instead.

    Plus, even though there are moments in the clip that AC doesn’t seem to be in active use, the ore mines still look like they are mining ore and sending the ore packets to the CN only too not come out of the CN until later. Although in “The Good Stuff,” it seems to be hinted that there is no “off screen stash” of AC.

    Question 1: Why does there not seem to be a refinery in the clip or has that idea been canceled?

    Question 2: What happens to the extra AC when it is being mined but not actively deployed

    Otherwise, the clip was an all CAPS GREAT demonstration of an new aspeact of the new CW installment

  26. billy
    billy July 23, 2012 at 10:50 pm |

    another questions and possibly a big topic, what would happen if a CN(command node) is placed on a power center? i think maybe the following:
    packet speed increase
    packet value increase(weapon pakcets hold more,you need less build packets etc…..)
    relays receive a range increase

    1. Lurkily
      Lurkily July 24, 2012 at 4:15 pm |

      I think a % increase in power production across-the-grid would be easier to balance and avoid many bugs. Also, it would have the exact same effect. 30% more “stuff” packed into each packet would translate into 30% more energy-efficiency. 30% more energy across the network segment would probably have a similar effect on your build capacity, and have less potential to fill weapons with fractional ammo ammounts that prevent the last packet from being dispatched.

  27. thejoe66
    thejoe66 July 24, 2012 at 12:15 am |

    when the shield was distrotyed i think it was a bug watch the video one more time and you will see the spore hit no where near the shield and hit in the middle of a AC pool looks to me as if the shield just blow up

  28. Bengan
    Bengan July 24, 2012 at 8:50 am |

    TAKE MY MONEY!!!

  29. LanceChristophr
    LanceChristophr July 24, 2012 at 11:24 am |

    Just throwing this out there. From the photos and video I’m still having problems seeing a complete color/visual difference in creeper and anti. The blues are so similar.

    I know you said you had problems using the white because of the color in the maps/textures but maybe anticreeper could have a more green/teal ish tint to it?? so it’s still similar to what you have but a bit easier to differentiate!?

    1. Lurkily
      Lurkily July 24, 2012 at 4:17 pm |

      Or just purpleize the creeper a little bit, while adding a little greenization to the creeper – a smidge of each, maybe.

  30. 4xC
    4xC July 24, 2012 at 2:50 pm |

    First off, The answers to the questions I have asked make sense to me.

    Second off, since the video clip made it easier to understand how the Guppies work than a bunch of typed words and screen shots probably would have, I would suggest that maybe some, most, or all, of the future changes, additions, modifications, and units etc. be cliped like the Guppy demonstration was?

    The previous posts and pics were pretty good, but the unit demonstration clip was a lot more attention-grabbing and fun to watch.

  31. 4xC
    4xC July 24, 2012 at 7:40 pm |

    When Command Nodes are dropped from orbit, are they able to change locations like Odin City from CW1 and the Liberation Ship in CW2?

    Also, considering that you send the guppies to the upper left plateu in the clip one at a time, would it be bad to send in multiple guppies to the same location at the same time?

    BTW, I am extremely impressed with the graphics and current ideas.

    1. Bob
      Bob July 26, 2012 at 10:52 am |

      I believe if two guppies are connected to the same network, only one at a time dispenses packets.

      1. Lurkily
        Lurkily July 28, 2012 at 9:30 am |

        Packets are pulled from whichever is closest, from the appearance of things. Or a CN, if there’s also one of those on the network. (For instance, he could have provided the isolated CN in a previous screenshot with more backup.)

  32. cooltv27
    cooltv27 July 24, 2012 at 10:19 pm |

    sweet video but could you do one from very beginning of a level to the very end?

  33. cory
    cory July 25, 2012 at 2:27 am |

    do we have a eta on release? month? year? anything?and do we have a price range? maybe you could presale on kickstarter?

  34. Alfie275
    Alfie275 July 25, 2012 at 4:13 am |

    I have a suggestion (sorry if already suggested):

    Maybe you could group two guppies together into “stagger” groups, such that one only heads off when the other is about to come back? This way you wouldn’t get situations where a network is left without power because the guppies happened to go at the same time.

  35. Bengan
    Bengan July 26, 2012 at 8:37 am |

    Will you sell all CW-games bundled when CW3 comes?

  36. Torpine
    Torpine July 26, 2012 at 8:46 am |

    Have you ever considered implementing some sort of PvP?

  37. Bob
    Bob July 27, 2012 at 3:52 pm |

    Why did you name the site “Knuckle Cracker”?

  38. Jimlad 42
    Jimlad 42 July 27, 2012 at 7:46 pm |

    What if you made a VARY evil unit. what it would do is it would act like a spore tower, but it would drop emitters. and to kill it, you have to kill all the emitters on the map.

  39. sweetdude64
    sweetdude64 July 27, 2012 at 10:36 pm |

    that answer is simple, why not? 🙂

  40. JH
    JH August 11, 2012 at 2:15 am |

    One question: At about 5:30 you realocate one of your guppies to provide energy to the area you lost the supply line to, but you couldn’t use one of those guppies that already was there?

  41. Sander Bouwhuis
    Sander Bouwhuis August 22, 2012 at 5:40 pm |

    If I told you I watched this video 3 times in its entirety so far, would you think I’m crazy? 🙂
    I’m VERY excited about the new game. I always liked the game concept of CW1 better than CW2 so I’m EXTREMELY happy to see an ‘improved remake’.

    Can’t wait to play this game.

  42. pj
    pj August 31, 2012 at 7:07 pm |

    will there be human units

  43. Zach
    Zach September 6, 2012 at 9:06 pm |

    what do you suppose a upgraded Terp would do? maybe build 2×2 or 3×3 blocks? I’d like to put one down and make an island for myself.

Comments are closed.