For the last six months I’ve been developing game 3 while using a slightly modified version of the CW1 Creeper algorithm. This was the easiest thing to do in the beginning since it was a top down game just like game 3 is. But, that algorithm used floating point math and also didn’t have support for some nice things like forces…. and AntiCreeper. So, having served its purpose, I set aside the old algorithm and set about crafting a new and updated system. Taking what I learned from CW2, I’ve created a integer based algorithm that supports both forces and AntiCreeper, and made it all work in a top down game.
This week’s shot shows some of that AntiCreeper in action. I don’t yet have a complete AntiCreeper/Ore economy in place so for now I have just equipped Bombers with AC payloads. I build them and send them into the Creeper stronghold, then watch the sizzle as the blue menace yet again gets boiled away.