72 Responses

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  1. wanttosee
    wanttosee May 11, 2012 at 10:29 am |

    Endlessly impressed!
    and the shadows on the mortar fire are mad cool!

  2. Daz
    Daz May 11, 2012 at 10:53 am |

    I’m throwing money at my screen but nothings happening. Can’t wait for this to be released.

    Would you consider making a creeper world game for Android or IOS.

  3. Michionlion
    Michionlion May 11, 2012 at 11:50 am |

    Wow…. just, WOW. I CANNOT WAIT! one thing though: blasters don’t quite look right. it looks sort of like a cannon, not the blaster type of cw1/cw2. New tech, or just renovations?

  4. dark
    dark May 11, 2012 at 12:04 pm |

    tablet version would be cool. laptop is no longer my primarily gaming station.

    p.s. i am using android 🙂

  5. CobraKill
    CobraKill May 11, 2012 at 1:16 pm |

    Me. Want. Gun.
    Looks amazing Virgil. Keep up the awesome work.

  6. lich98
    lich98 May 11, 2012 at 3:03 pm |

    i absolutly love the picture! Also human controled drones comming back from CW1!!!! awesome! I was also wondering how the creeper pipeline was working.

  7. Bart
    Bart May 11, 2012 at 3:08 pm |

    I’m still getting used to the white bevel on the terrain (like the hard one of CW1 better, this is too plastic 🙂

    Can wait though, confidence is high!

  8. Thallori
    Thallori May 11, 2012 at 3:44 pm |

    In this picture, a lot of things are happening. At a glace in this still shot, I’m having a bit of trouble knowing exactly what’s happening. So I ask, is it easier to tell in game when entities are moving, or do you learn the how everything looks well enough as you play?

  9. AnonymousX
    AnonymousX May 11, 2012 at 5:24 pm |

    Its looking gorgeous Virgil, can’t wait to see it in motion

    1. lich98
      lich98 May 12, 2012 at 10:24 am |

      Me too!!!

  10. F0R
    F0R May 11, 2012 at 7:29 pm |

    Wow i love you for making the 3rd game ismilar to the first one. I cant wait

  11. CobraKill
    CobraKill May 11, 2012 at 7:39 pm |

    I’m not a huge fan of the creeper look. It doesn’t look as “flowing” as Creeper World 1. The boundaries of the creeper levels don’t look as smooth.

  12. Cobaka
    Cobaka May 11, 2012 at 8:20 pm |

    Will you be able to terraform terrain with creeper on it? I could see this being very useful in this situation.

  13. Blaze
    Blaze May 11, 2012 at 11:37 pm |

    Is that, Artillery..?

    So, we not only have mortars, but Artillery as well?!

    I love it, if it’s true.
    Even if Artillery replaces Mortars-or the like-I’m happy just knowing Drones-or the like-are making a comeback! 😀

  14. Ashtongue
    Ashtongue May 12, 2012 at 4:25 am |

    Looks like it’s going to be more complex than the earlier two. An aspect I’m most certainly going to love.

    Love the clarity you’ve managed to put into the game, with the picture alone one can fairly well establish the general tactic used to counter creeper. I’m very impressed.

    Hoping the creeper will have a few tricks up it’s sleeve as well. Good luck with the development Virgil ^^

  15. thepenguin
    thepenguin May 12, 2012 at 7:53 am |

    This is awesome virgil, you just took care of my new desktop BG.

    This is going to be the best game ever!

  16. thejoe66
    thejoe66 May 12, 2012 at 11:16 am |

    so what happened to beacons in a story format did they lose the technolge

  17. CobraKill
    CobraKill May 12, 2012 at 11:56 am |


    virgilw:

    It currently looks really similar to CW1… it is just much more clear when in motion. In this image the Creeper levels are pretty deep, which makes it look really deep blue.

    Okay, sounds good.

  18. Cobaka
    Cobaka May 12, 2012 at 12:03 pm |

    With multiple command nodes will the power from collectors got o the nearest node? Or will they share power making it so that you could have an energy collection area and send down a forward base node just for fighting without having to create a new power network?

  19. Cobaka
    Cobaka May 12, 2012 at 12:06 pm |

    I assume the yellow and purple nodes are reactors/storage but which is which?

  20. Cobaka
    Cobaka May 12, 2012 at 1:02 pm |

    Is the “Bertha” cannon aimed or just fire on deepest creeper?

  21. thepenguin
    thepenguin May 12, 2012 at 1:10 pm |

    Any chance of the next update being a video, that would be really cool and would give us a better idea of how any/all of this stuff works

  22. pj
    pj May 13, 2012 at 11:23 am |

    You can take away everything,but I want blasters.I wont play it if it doesnt have blasters.

  23. lich98
    lich98 May 13, 2012 at 1:58 pm |


    virgilw:

    Many things will be different in this story… many mysteries and many answers…

    Myesteries? answers? OH MY!! I wonder what they are, does the infomous old man come back?

  24. Austin
    Austin May 13, 2012 at 7:19 pm |

    virgil, this looks awesome!!! i have a question for you though. does the game have a facebook page? and if not why?

  25. pj
    pj May 14, 2012 at 9:27 am |

    Bertha cannon+Anti creeper=X-tra epic ponage.

  26. TonyP2021
    TonyP2021 May 15, 2012 at 12:27 pm |

    Every time a new update gets released on this blog, I get more and more excited. Keep ‘um coming!

  27. TonyP2021
    TonyP2021 May 15, 2012 at 12:36 pm |

    I also have to comment, ever since I played CW1. I always wanted to see that game with more “depth” in the graphics.

    Will the creeper in this game “flow” over your units as they are overrun rather then looking like it is flowing around them? It would definitely be chilling to see your infrastructure buried under the creeper

  28. Lurkily
    Lurkily May 15, 2012 at 3:57 pm |

    I have a question for you. In CW 1 I experimented with a level design concept that was ultimately not easily implemented. The idea was that a very long packet path would have a ‘shortcut’ that would be periodically interrupted, causing energy shortages. Without on-the-map storage (except by building masses of blasters) and without a reliable way of knocking out nodes in a specific area regularly and reliably, the concept wasn’t much fun.

    My question is related to this – among these neutral objects, can there be things like the wormholes used in CW2 that could be on and off for certain intervals, giving custom map designers a way to link the player to a region for only short periods of time? This would give on-the-map energy storage a unique and absolutely critical niche on that map.

    Also, what about natural phenomena, like anti/creeper rainstorms, or electrical storms that knock out all energy links in a region for a time? There’s a lot of potential for things like this that can make the custom-made ‘expert’ maps extremely interesting.

  29. sweetdude64
    sweetdude64 May 16, 2012 at 8:06 pm |

    “By that do you mean there will be missions that aren’t on the ground?” Will this be like CW2 space?
    also will the energy storage pods have health, or explode once creeper touches it?
    Also, will anything new happen if creeper goes through the phisical line of energy, not the connectors?

  30. pj
    pj May 17, 2012 at 8:48 am |

    Take your time on the game.Also hows de tabs comin.

  31. pj
    pj May 17, 2012 at 8:54 am |

    Will the main base (comand node) have some form of defence?If so how will it work?

  32. Lurkily
    Lurkily May 17, 2012 at 3:52 pm |


    pj:

    Take your time on the game.Also hows de tabs comin.


    pj:

    Will the main base (comand node) have some form of defence?If so how will it work?

    I agree. Take your time. Let it be done when it’s done.

    As for defense, vulnerable points in the network should be vulnerable points, in my opinion. Their defenses should be the defenses you construct.

  33. NNR_Alex (Xander)
    NNR_Alex (Xander) May 19, 2012 at 2:48 am |

    So can we expect to see these maps from the screenshots somewhere in the game? (If not part of the main story, then as bonus missions?) I have a feeling everyone commenting would love to play these levels personally.

  34. Cobaka
    Cobaka May 19, 2012 at 7:07 pm |

    Why is the relay on the lowest island a different color?

  35. pj
    pj May 24, 2012 at 9:27 am |

    Will there be frost towers.

  36. pj
    pj May 24, 2012 at 6:57 pm |

    That answers my question if you check previous things.

  37. Creepah
    Creepah June 2, 2012 at 6:32 am |

    Hey,is creeper world 3 will be sequel to creeper world 1? Its just realy intresting what happeand to commander and OP………..of course i would want to see old man too,or as many call him ” Platius ”

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