I’ve been playing with different fractal functions, among other things for the past few days. All to help spice up procedural maps in game 3. This weeks screen shot comes from one of these worlds.
Massive waves of Creeper were forming as I dropped three Command Nodes from orbit to the south east corner of the map. It was a struggle to defend the uneven terrain and to take out some initial emitters. But I survived and I thrived… Once I established my footing, I set about reforming my humble starting pit into the base for vengeance that you see in this shot. Why spend the resources building this? Because I could….