54 Responses

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  1. thepenguin
    thepenguin May 25, 2012 at 12:38 pm |

    so, is there any chance of having “modes” for these:

    1. planned route (what it shows above)
    2. specific target (center + radius defined by user)
    3.autopilot (airships attack the densest creeper, or whatever they do best on)
    4.defense (air-power attacks automatically target closest creeper to network/base), perhaps only for strafers

  2. Daniel
    Daniel May 25, 2012 at 12:42 pm |

    That looks awesome, good work.

  3. measure
    measure May 25, 2012 at 1:01 pm |

    The creeper looks more liquidy than ever. Good stuff.

  4. Anon
    Anon May 25, 2012 at 1:40 pm |

    I’ve got a question or possibly suggestion: does the Thor get a successor in this game? Not like the game breaking super weapon, but a titan that can hover over an area and deliver a lot of damage from a single “super” laser, about two or three times as powerful as a blaster and a little bit faster (or whatever works for balance) but needs to either land and recharge or hover near the network (so flying away is like disconnecting it).

  5. Darkrai142857
    Darkrai142857 May 25, 2012 at 2:02 pm |

    That’s nice!

  6. Ebon_Heart
    Ebon_Heart May 25, 2012 at 2:46 pm |

    now, do those two command nodes share energy between each other, or no?

  7. Nemoricus
    Nemoricus May 25, 2012 at 4:24 pm |

    Now this is a really cool change and a great improvement!

    A question, though. Will you be able to drag the start/endpoints of the run paths, like how Supreme Commander lets you drag waypoints around?

  8. TonyP2021
    TonyP2021 May 25, 2012 at 10:50 pm |

    This is honestly my most anticipated game of the year. Keep the screenshots coming!

  9. pj
    pj May 26, 2012 at 12:23 am |

    WOW!!!!!!!!!!!!!!!!!!!!!! That is epic!

  10. billy
    billy May 26, 2012 at 1:25 am |

    i would deploy a third node along the far south island- use all energy and supplies to patch up that hole between the 2cd creeper hole and the 3rd. once done the 3rd zone would be more aircraft attack friendly. once done, take a few strafer drones and a single bomber and created a 2cd flood wall between the mainland and the 1st island right above the hole- and use it to force the creeper build up while harvesting the pit area for more energy. slowly and surely,this map is kill able. but i would most likely abounded your little stand at one point.
    and thanks for the sale- i will mostly get CW1 because of this!

  11. Tommie55555
    Tommie55555 May 26, 2012 at 5:20 am |

    Only one question….

    How do you win ‘Day 20: All Things’??
    its really hard to kill that stupid nexus 😛

  12. LazyLizard
    LazyLizard May 26, 2012 at 9:17 am |

    Wait a minute! Are theese screenshots of creeper world 3? or is it a new texture pack for cw/cw2? (this may seem stupid question,but i realy wanna know if cw3 is gonna come out or no)

  13. Kingo
    Kingo May 26, 2012 at 9:29 am |

    Lol, good luck holding position…
    Sounds like a great game, great graphics… keep it up 🙂

  14. Jackson
    Jackson May 26, 2012 at 10:20 am |

    I usually turtle for 20-30 minutes (habit I can’t break) Until I have literally everything. Then I slowly take back all the territory. I am way to cautious. Is that still a viable strategy in CW3? I still nerd rage on day 19 of CW2.

  15. lich98
    lich98 May 26, 2012 at 12:28 pm |

    looks great! i can’t wait for beta to come out! Any work on the creeper pipeline done?

  16. AnonymousX
    AnonymousX May 27, 2012 at 3:17 am |

    Terra forming the landscape down could be a clever way to uncover hidden relics like the gems tech and anti creeper bonuses

  17. lich98
    lich98 May 27, 2012 at 6:37 am |


    billy:

    Nemoricus:That’s pretty cool!It’s almost a shame that we don’t have the right perspective to properly appreciate the wall of Creeper that’s about to crash on us.

    Well, that would take a lot of work, a very different style game.

  18. sweetdude64
    sweetdude64 May 27, 2012 at 10:38 pm |

    very…differant <:l well anyways…
    1. how much will terraforming cost per block?
    2.can u only terraform 1 layer at a time?
    3. are there still scematics like the annoying survivor pods?

  19. Orange
    Orange May 30, 2012 at 2:04 am |

    Hey will you make a video of what have you done,because i realy wanna see like the ” pre relase gameplay ”

  20. Moose
    Moose May 30, 2012 at 3:27 pm |

    is there a release date yet for this?

  21. cooltv27
    cooltv27 May 30, 2012 at 7:49 pm |

    nice imagination billy, but I prefer to imagination it both from the bombers point of view AND THE CREEPERS!

    creeper: hey ummm whats that?
    the bomb keeps falling
    creeper: is it getting closer!
    bomb lands
    creeper: oh its not a threat,
    bomb explodes
    creeper: OMG THAT HURT!

  22. Lurkily
    Lurkily June 1, 2012 at 7:02 am |


    TonyP2021:

    This is honestly my most anticipated game of the year. Keep the screenshots coming!

    Agreed – highly anticipated.

  23. Lurkily
    Lurkily June 1, 2012 at 7:11 am |

    I was wondering, have you considered build priorities, which would direct packets to units in stages according to the timeline along which you want your base to develop? For instance, you would be able to lay our your entire network, but make only a couple nearby nodes priority 1, to absorb the 20 starting energy, (thinking in CW1 terms,) then one more node priority 2, when energy is depleted and production is low . . . . then have expanding regions of priority 3, 4, 5, up to . . . whatever.

    This would allow a player to lay out a LOT more construction, but also allow them to lay out the plan according to how it will be built – lower priorities would only receive energy when there is an excess that cannot be routed to first-priority tasks.

    This would also be useful for making sure that key defenses get energy before huge build projects, without avoiding the pitfall of overbuilding altogether.

  24. Anon
    Anon June 1, 2012 at 2:24 pm |

    One thing that I love and hate about Mortars and Launchers at the same time is their targeting is always set to fire at the deepest Creeper. In CW2, this usually isn’t a huge problem, because you can move the Launcher to fire at shallow Creeper, but you have to deal with the network in CW1, making it difficult to hold a choke point without Blasters. Would it be possible to make it so Mortars have two fire modes: automatic (default, targets deep Creeper) and manual (you set a point on the map, and the Mortar shell always lands on the selected cell)? If the aerial weapons have multiple firing modes, I wouldn’t think an alternate firing mode would be difficult to program or too over the top on Mortars. I suppose you could apply this to Berthas too, but that would waste energy (unless you’re capping off a VERY strong Emitter).

  25. Lurkily
    Lurkily June 1, 2012 at 7:09 pm |

    Any thoughts on bringing mines back? Perhaps player-constructable compressed anti-creeper mines?

    You said in earlier posts that you were thinking of repulsors/tractors in spherical (circular) shapes for this game. Do you have those working? I’d be interested to see screens of those in action.

  26. sweetdude64
    sweetdude64 June 2, 2012 at 4:36 am |

    do you think it will be possible to combine nodes to get new options
    etc: more health, more production of energy

  27. WestPo
    WestPo June 6, 2012 at 1:06 pm |


    billy:

    well i would disagree. those of us with super-imagination can put ourselves right next to a turret- or on a aircraft. allow me to help you think of this in a cool short story involving this picture
    “bomber 3 taking off over”
    “this base island. head to north-east of Alamo island for bombing run of mark 6 angle.( the bomber north east heading south-east)
    “roger that,bomber 3 in route to area”
    in route, you feel anger against the creeper below you for all the lives-including your friends- it has taken. thanks to your tech, you are able to all the way around you. now on your run, you gladly squeeze off 1 bomb as a test run. you watch it fall into the blue ocean of death- and a single creeper drop welcomes it in,just like water.
    you smile to yourself as you count down in your head
    3…
    2…
    1…
    BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMM
    your bomb hits right on the spot, a gaping hole in the creeper is visible for just a second- and there is a lot of steam.
    “computer, display number of bombs left”
    your display shows 29 bombs left. he he he >:)

    You know,that would be actualy cool to take role of bomber pilot

  28. Philip
    Philip June 29, 2012 at 7:06 pm |

    How do you get CW2 on sale? it still says $10 on the knuckle cracker store…

    on another note, I am really looking forward to this game, and I think that the amount of time you spend listening to peoples’ ideas is phenomenal. Good work 🙂

  29. The Last Spycrab
    The Last Spycrab June 9, 2013 at 7:07 pm |

    I wish this game was out already how long has it been, by the juging of the comments idk 3 years!

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