knucracker

A message from the KC Development Bunker

Many of you probably wonder where I’ve been… what strange and exotic experiments might I have been performing? Did V succumb to the Creeper? Has he been adrift in Rift Space? Perhaps he has been otherwise occupied in a different time or spatial domain? True as these things may be from time to time, none of them explain my whereabouts over the last few months.

No, the explanation is far more interesting…  I’ve been hold up in the Knuckle Cracker development bunker doing the People’s work. How could I rest knowing that the Loki are still menacing the observable universe?

What proof do I have of these important labors?  Why some screen shots of course! Game 3 in the Creeper World saga is well underway and I’ve some important details to reveal…

Game 3 Stats

  • Top down view.
  • Three zoom levels: Tactical, Strategic, Theater.
  • Awesome graphics. From unit animations to detailed terrain textures, beveled edges, explosions, weapon trails…
  • Scale from tiny worlds to massive worlds with 16 times the surface area of a CW1 map.
  • More terrain levels to match the increased surface area.
  • Advanced and varied weapon and infrastructure systems.
  • Creeper containment and management… the best of CW1 and CW2 plus some new brand new stuff.
  • Terraforming… that’s right… modifiable maps!
  • And of course some sneaky new enemies that will yet again redefine the strategy genre….
  • All written in Unity

Now things are still very early in development… I’m not even comfortable calling my current builds ‘alpha’ yet.  But, steady progress has been made and I am working hard to get this game released later this year.  With the wind at my back and if I can get some cover fire against approaching Creeper, I should be able to pull off a delivery in 2012.

Below are some screen shots.  Keep in mind that everything is subject to change.  Things may come, go, both, and neither.  But, you can at least get an early idea of what I’m working with at this stage.  Thanks as always to MadMag for some awesome textures and unit design.  His talents are untouchable.

So, enough byte typing and onto the images.  There are three worlds below and they are three different sizes, small/medium/large.  The first is just a simple test world for testing some game mechanics.  The second looks like a “Last Ruins” kind of fight.  The third I call “Purgatory Island”… it’s where all the Academy cadets go for Spring break.  Remember that you can click on each image to get a bigger view (these are large images).  Or, you can right click and save the image for a full view while offline (or a desktop background….)

Simple test world 128×84 in size.  Note the group movement and auto-parking of units around walls.

“Last Ruins”.  180×100 in size.  Check out those flying units and the formation movement.

“Purgatory Island”. 240×123 in size.  Ten levels of terrain and awesome performance scale.

86 Responses

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  1. billy
    billy March 29, 2012 at 8:47 pm |

    sweet! i loved both CW1 and CW2. now there will be CW3!
    is there any way for normal players to get in on testing? i have a knack for finding glitches.

    1. gkap
      gkap May 2, 2012 at 9:46 am |

      I would definetly partake in beta testing if available. I love both CW 1 and 2.

    2. The Last Spycrab
      The Last Spycrab June 9, 2013 at 6:28 pm |

      I loved CW1 & CW2 as well and I’m guessing they did CW3 as a cimbinshion. Now we can have the fun of building an awesome base, stafers, neralizing, and anti-creeper!

  2. CobraKill
    CobraKill March 29, 2012 at 8:49 pm |

    One word: Epic!

    1. The Last Spycrab
      The Last Spycrab June 9, 2013 at 6:30 pm |

      Two words: Very Epic

  3. Lupinzar
    Lupinzar March 29, 2012 at 9:05 pm |

    The return to top-down is nice. Not that I didn’t like CW2, but I preferred the play style of CW1.

  4. OgreMkV
    OgreMkV March 29, 2012 at 9:11 pm |

    I enjoyed 1, couldn’t stand 2 (sorry, it was well done, just didn’t like it.

    But this looks like it would make me buy it.

    1. 2b3o4o
      2b3o4o March 30, 2012 at 2:57 pm |

      I think you would like CW2 after playing some of the great custom maps that have been made. And the first ten or so missions [i]are[/i] rather boring…

  5. Karsten75
    Karsten75 March 29, 2012 at 9:14 pm |


    billy:

    sweet! i loved both CW1 and CW2. now there will be CW3!
    is there any way for normal players to get in on testing? i have a knack for finding glitches.

    Well-known forum members are sometimes invited to the beta group. It depends on their general behavior and contributions on the forums. With a few exceptions of course. 🙂

  6. weekengamer
    weekengamer March 29, 2012 at 10:57 pm |

    I love that it’s in the top-down view. I wonder, will there be/are you planing to implement excavation? e.g. underground emitters?

  7. Shuro
    Shuro March 30, 2012 at 2:16 am |

    Totaly dislike, sorry 🙁 Unity is bullsh.., air worked under my linux, Unity not. 🙁 Still cry about not been able to play CW3.

  8. lich98
    lich98 March 30, 2012 at 7:13 am |

    Creeper world 3 looks awesome I cant wait for it.

    1. 2b3o4o
      2b3o4o March 30, 2012 at 10:18 am |

      Thanks Cpt. Obvious! ;P

      1. Lich98
        Lich98 April 8, 2012 at 10:45 pm |

        Well then. I like to state the obvious at times. 😛

  9. 2b3o4o
    2b3o4o March 30, 2012 at 8:46 am |

    SWOON!

  10. Michionlion
    Michionlion March 30, 2012 at 9:14 am |

    WOW… this looks like it could do some damage to my brain….. I can not wait until the map editor is out! Gonna have so much fun 😉 so, as far as i can tell from the second image, you will be able to specify ‘textures’ of terrain, and the terrain is also got a sort of ’roundout’ feature. LOOKS EPIC! 😀 so happy for how this is going. It is sad however, if you plan to put it out on iOS devices, unity is pretty unstable. Hopefully that might be fixed, because that would be epic. In fact, everything looks epic. SO HAPPY RIGHT NOW! 😀

  11. BLODSWIPER
    BLODSWIPER March 30, 2012 at 9:58 am |

    it had ben Nice if you could create your own Creeper World Map 😀
    you can like go online and chat, and Rate others maps 🙂

    and it had ben nice you KC could like make more games like Command and Conquern Games 🙂
    i had LOVED it 😀

  12. Tito
    Tito March 30, 2012 at 11:20 am |

    Will it run on the iPad? Will there ever be any versions of cw1 or cw2 on the apple store, it would make a killing!

  13. TonyP2021
    TonyP2021 March 30, 2012 at 11:40 am |

    Looks awesome, I can’t wait to give this one a shot!

  14. CobraKill
    CobraKill March 30, 2012 at 3:39 pm |

    I just realized theres no network lines. Will we be seeing those? Maybe for high speed connections, like it’s faster to travel these connections then the network. I just miss my networks.

  15. Blaze
    Blaze March 30, 2012 at 9:22 pm |

    Woo, finally I get some screens of CW3, I’m glad that top down is back, as well as plans for networks, that was the one thing that kept me playing CW1 for so long, was the networks, and with their return, will be my OCD over them. 😛

  16. hindos
    hindos April 1, 2012 at 3:01 am |

    o.O Looks epic, Will the story-line dialogue be text-based or will there be audio? Will you be including more then one piece of music , and the option to chaneg the background music in editor? Ever thought of blending the top-down view of cw1 and the side-scrolling view of cw2, i.e. you can see the game from multiple angles? I bet there will be lots of cool new stuff , and units- maybe have shield generators that give your units longer durability against creeper until the generator is destroyed or the shield runs out. Will there be more enemies besides drones, emitters, phantoms, and nexus’s? Will there be some sort of RPG-based between mission interface, I.E. you walk around in a spaceship/base and interact with various NPCs for saving, trading, that sort of thing. Will research be implemented I.E. you build structures to unlock new units in levels(only for that level)?

    Sorry for the whole load of questions 😛 trying to get ur creative juices flowing even more 😉

    WARNING POSSIBLE SPOILERS
    In CW2 didn’t we wipe em all out… 😛 , what could possibly explain their return o.O ?
    SPOILER END

    1. 2b3o4o
      2b3o4o April 4, 2012 at 8:23 pm |

      We killed the nexus. What about the styglek? What about the other Loki?

  17. weekengamer
    weekengamer April 1, 2012 at 7:22 am |

    How will CPU usage be affected compared to CW1 & 2 with the “awesome graphics” and large maps? I’m pretty concerned as my computer was considered outdated 4 years ago.

  18. MadMag
    MadMag April 2, 2012 at 1:45 pm |

    As far as I can tell the Unity engine runs very smooth and can handle a lot more action compared with AIR..

  19. kevinz
    kevinz April 3, 2012 at 6:33 pm |

    YAY THERE GONA BE CW3:D
    i guess my comment in earlier blog posts came true:)
    also whens gonna be cw3 fourm topic

  20. Weekendgamer
    Weekendgamer April 3, 2012 at 9:06 pm |

    Cool I guess I can put off trying to convince my dad for a new computer for another couple

  21. Weekendgamer
    Weekendgamer April 3, 2012 at 9:07 pm |

    Of years

  22. Max Williams
    Max Williams April 4, 2012 at 4:24 pm |

    Great, can’t wait. Loved CW1 & 2, still playing CW2 custom maps all the time. Sign me up if you need any playtesting!

    1. dan
      dan April 14, 2012 at 7:35 pm |

      me too please

  23. 2b3o4o
    2b3o4o April 4, 2012 at 8:25 pm |

    You mentioned earlier that it would run fine on an older pc, but what about graphics cards? After all, Unity is a 3d tool…..

  24. lvdata
    lvdata April 5, 2012 at 12:51 am |

    Looks great, I hope you use some of the multi-threading in unity. I can’t wait! really…. can you run it as a Paid Open Beta. After your hard work on CW1&2 I would’t mind even PAYING early to get in on the beta. A CW1&2 addict.

  25. kevinz
    kevinz April 6, 2012 at 3:06 pm |

    by the way how will u terra form?
    will u use energy to “generate” terrain?

    1. kevinz
      kevinz April 6, 2012 at 3:07 pm |

      oops sorry for double comment but i was thinking…
      is there different “kinds of terrain”? or is it more like cw1 with only one kind?

  26. thepenguin
    thepenguin April 7, 2012 at 11:30 am |

    this looks awesome!

    from what I’ve heard about unity, it sounds like this’ll be CW3D?

    different sized maps will be great!

    1. 2b3o4o
      2b3o4o April 7, 2012 at 7:59 pm |

      Do those screens look 3d?

  27. Adahus
    Adahus April 7, 2012 at 3:50 pm |

    I’m a fan of creeperworld – keep up the good work!
    I had a thought of how to make things more interesting:
    Sometimes stop building of certain types of units. I’ve found that by attempting the same map with out for instance building any blasters it adds an extra challenge. You could build this in to a sequence of games – sometimes stopping use of certain types.
    I’m sure you’ve got plenty of ideas but just thoiught I’d suggest!
    Adahus

  28. kevinz
    kevinz April 10, 2012 at 7:23 pm |

    by the way i hope there could be multiplayer…different types of games:1.players start out as a single base, doubled player stats(energy stores,production) but doubled creeper strength.2. players START out as different bases and have seperate energy. once players connect their networks the energy and bases will join. hopefully there will be a lobby server and we will be able to chose game type, and map(campaign or ramdom/code)
    by the way 2-4 players perferable(if theres 4 players just 4x the difficulty:D)

  29. S.H.Bouwhuis
    S.H.Bouwhuis April 11, 2012 at 6:12 pm |

    Oh man! You are prolific!

    I bought both CW1 and CW2, and will buy CW3 also.
    Personally, I liked the top view gameplay from CW1 better than the layout of CW2.

    If you would just please, please, pretty please with sugar on top abandon Flash/Air (whatever it’s called). My machines are not fast enough to run those games, which made me play CW1 and CW2 a lot less than I would have wanted. (the further in the level you get, the slower the game becomes. Writing it in C/C++ would GREATLY improve the speed).

    1. TonyP2021
      TonyP2021 April 12, 2012 at 10:46 am |

      Actually, virgil states in the comments that he switched to “Unity”. This will run much faster than air and will work better on different machines.

  30. pj
    pj April 16, 2012 at 9:04 pm |

    Ill take a blaster with a side of anti-creeper please.

  31. pj
    pj April 16, 2012 at 9:12 pm |

    Make “sample games” for people who cant play the full game.Plllleeeeeeeeaaaaaaaaaaaaassssee.

    1. Michionlion
      Michionlion April 17, 2012 at 3:29 pm |

      there will probably be games on kongregate and other flash game websites (mostly kong now, as its in unity) that will eventually get a ‘training simulator’ (as it was in cw1)

  32. pj
    pj April 16, 2012 at 9:14 pm |

    Add anti-creeper.

  33. 2b3o4o
    2b3o4o April 19, 2012 at 5:37 pm |

    You know what I would like to see? Some kind of warship, like Thor, but much less powerful. Now that would be pretty awesome!

  34. Telknor
    Telknor April 20, 2012 at 8:51 pm |

    While I have played both CW1 and CW2 loving both games greatly I am extremely concerned with the use of Unity for the 3rd game. Our group was working on a game in Unity till we learned of the flaw in the engine code that makes it very easy for people to steal your source code. At that point we stopped all work in Unity and moved our game to another engine. There is talk of a program that helps to fix this Unity engine flaw but we were not willing to test it. I hope you have taken the necessary steps to avoid this flaw.

  35. Lurkily
    Lurkily April 21, 2012 at 10:19 am |

    (EDIT: This has turned into a suggestion post, which I didn’t intend. Basically, I would very much like to see a more complex peer-to-peer style structure in the networks players build. The structure of a network centralized around the city gets a little boring after a while, while a decentralized network opens a lot of strategic development.)

    Has there been any improvement to infrastructure? I’m a man who things in networks and connections, and so I have loved CW and all its incarnations, but . . . . . . .

    It’s always seemed boring that all resources come only from the city. Has there been any increase in the potential strategy in where you can store various resources? For instance, if storages dispatched resources FROM the storage, you would almost totally eliminate the need for packet-speed upgrades, while forcing the player to think more strategically. (Though I would recommend keeping speed upgrades at higher cost – some players play-style is better suited by speed and simplicity.)

    I would very much like to see structures that increase in cost (like research facilities in CW2) so that they must be used strategically, with different facilities to dispatch different resources to the front lines.

  36. Lurkily
    Lurkily April 21, 2012 at 10:39 am |

    Unity is a 3d engine, so it’s not out of the question that there may be some elements that are at least visualized or rendered in 3d.

    http://en.wikipedia.org/wiki/Unity_(game_engine)

  37. pj
    pj April 22, 2012 at 12:05 pm |

    make mini cities so you can make more than 1 grade.

  38. pj
    pj April 22, 2012 at 7:13 pm |


    pj:

    make mini cities so you can make more than 1 grade.

  39. pj
    pj April 22, 2012 at 7:14 pm |

    i ment to say grid.

  40. pj
    pj April 22, 2012 at 7:25 pm |

    IDEA ALERT,IDEA ALERT.Will there be house and a barrack buildings to make soldiers eg.lazer gunner and/or grenadiers.Lazer gunners destroy creeper and grenadiers destroy emitters.Just an idea please reply.

  41. David W
    David W April 23, 2012 at 4:16 am |

    Hush now…. You had me at 3

  42. sweetdude64
    sweetdude64 April 25, 2012 at 5:21 pm |

    with the new features, are you DELETING any structures

    Ex: Drones were taken out of CW2

  43. kjempff
    kjempff April 26, 2012 at 3:47 pm |

    I like that you are returning to the top down view. I absolutely loved cw1 for its tactical awesome simplicity. You lost me in cw2 although I did enjoy alot of the features. One thing I could do without is the cursed gravity fields that made creeper move unpredictably, or atleast it should be made much clearer so you can be tactical about it.
    Keep up the great work, awaiting cw3 in anticipation 🙂

  44. Lurkily
    Lurkily April 29, 2012 at 9:20 am |


    pj:

    make mini cities so you can make more than 1 grade.

    It sounds like he already plans to.


    virgilw:

    <pI spent a good bit of time working on the logic for this and it supports multiple points of generation as well as separate networks. Energy sharing is also accomplished when networks merge and packets get dispatched from the nearest source.

  45. Sarki Larki
    Sarki Larki April 30, 2012 at 12:53 am |

    Hi, I have a dream of what I wanted to do with the creeper of both cw1+2. But I just imagined it instead since I couldn’t.
    *
    I goes like this: when you fight off the creeper on the surface, there are still little holes where creeper pours out of; no matter how much firepower you hit them with. When this happens you have to go DEEPER.
    You break apart the earth and destroy a hidden creeper emitter…
    Or you delve into the earth CW2 style and clean up the strange labyrinths of creeper that have formed under the planets crust!
    So you go from CW1ish top down view to CS2ish up/down, maybe some side to side, scrolling. And have “two games in one”. That could make for some really long games and epic story missions (maybe).

    Purge the planet of creeper inside out!

    BTW what happens to oceans when the creeper comes, are they creeper oceans!? ….*shudders*

  46. Rushed
    Rushed April 30, 2012 at 7:28 pm |

    I can’t wait for this game! I might not be able to buy it at first, but after a while I might be able to get the game, when it comes out, that is. Can’t wait! The built-in editor will be very nice! 🙂

  47. Lurkily
    Lurkily May 1, 2012 at 8:15 pm |

    I notice in those screenshots . . . . . . no nodes.

    Is there no network-building at all in CW3? I know you mentioned separate networks, but I see no structures at all that could act as relays to pass energy to some of the outlying structures. (True of every screenshot.)

    Without structures to relay energy, how could a ‘separate network’ independent of the city’s power source exist? I am confused . . .

    Or are many of the structures in some of those screenshots operating on stored power, without having a resupply in range?

  48. pj
    pj May 6, 2012 at 12:01 pm |

    I have an idea.The creeper is a liquid right?So could there be a frost tower to “freeze”the creeper for like 10 15 seconds?

  49. pj
    pj May 6, 2012 at 12:04 pm |

    Hip hip hooray!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!we can save games.

  50. Gary232
    Gary232 June 4, 2012 at 6:25 am |


    pj:

    Make “sample games” for people who cant play the full game.Plllleeeeeeeeaaaaaaaaaaaaassssee.

    Yeah Virgil! maybe there are some people who dont want to buy the game becouse they cant afford it! (THEMSELFS) MAKE SAMPLE GAMES LIKE YOU DID FOR CW1!

  51. NOLIMIT_RICH
    NOLIMIT_RICH June 8, 2012 at 9:01 am |

    Will there still be a 60 packet per second rule or can we have that upped in CW3. If 3 went beyond that we could make custom maps that are so much harder and make the campaign easier if we want to spend the time building stuff like me. I love building stuff and having all kinds of resources but it sucks having a limit so low.

  52. Jason Felds
    Jason Felds June 18, 2012 at 3:12 pm |

    Hot off the presses: Unity 4 will support Linux. Perhaps everyone can enjoy this game now?
    http://games.slashdot.org/story/12/06/18/1748206/unity-4-adds-linux-support

  53. longchamps sac
    longchamps sac May 1, 2013 at 11:44 pm |

    Hi, great article it’s exactly the point

  54. biot
    biot May 28, 2013 at 11:50 pm |

    Greate!
    I have CW2, played CW1. Now i want CW3!
    How can i get cw3 beta?
    WIth best regards!

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