Wow… the knuckles have been cracking like crazy here in the studio… There’s been a lot of different things going on over the last month, so I’ll try to hit the highlights:
1: Creeper World: User Space Success
Creeper World: User Space finished a strong second place at Kongregate in September! This was a huge achievement and a testament to the endurance and commitment of the Creeper Nation. You see, September wasn’t any regular old month at Kongregate… the prize money was doubled during September. So the best of the best showed up and made runs for the prizes. For a second flash release of the original Creeper World game to finish in second place was absolutely astounding.
2: Custom Map Thumbs
Custom maps for CW2 have continued to pour in. There are a spectrum of ideas and some really neat maps have been created. One of the things I’ve been asked for has been some way to provide a ranking or feedback. So, I implemented a thumbs up and thumbs down system on the custom maps. Be sure to thumbs up your favorite maps!
3: Creeper World 2, the flash game
I often get asked about when there will be a flash release of CW2… something along the lines of CW:Training Sim. Welp, the good news is I have forked the source tree and am working on it. If all goes well, you’ll be blasting some Creeper around the time Santa is making his rounds.
Bet you didn’t expect me to ever talk about that little flying helicopter again did you? I’ve dug up the old source code, and started ramping things up for a desktop release. Bigger screen, more game play options and weapons, custom graphics, and your very own map editor? Maybe, maybe not. We’ll see how it all goes….
5: iOS and Android
So AIR3 is finally out and I gave CW1 a whirl on the original iPad. The results were….. well, not the best. It ran… for a bit anyway. But at 5-10 fps unscaled, it is clear that AIR 3 isn’t the way forward for Creeper World on mobile. But I never give up that easily…. oh no. When something doesn’t work, I find another way. Have I found another way? Yes.