Last time I was carrying on about “Burst’ mode on Makers, “Vaccum” mode, etc. I received lots of good ideas and input on the forums and blog… thanks to all who helped me brain-storm. It was very beneficial.
Yesterday, I took a trip out for lunch to Bojangles for one of these: http://www.bojangles.com/buzz/detail/cajunfilet. Yes, it is very unhealthy… but yes it is also very delicious. If you live in a part of the world that doesn’t have Bojangles, you have my sympathies Anyway, I set about to clear my head and think about the problem from a different perspective.
The problem was that I had created an issue with “bursting” ore into anti-creeper from Makers. Bursting simply means instantly converting some amount of ore into Anti-Creeper (AC). This is a neat thing to do and it means in certain circumstance you can ‘punch’ and emitter in the face and take it out with a nullifier. At issue was what to do about remnants… should they get consumed by the burst operation or not.
Here is how I got around the problem and what seems to be working well;
The Maker now has three modes of operation
- Produce: Creates anti-creeper just like it ‘normal’
- Charge: Creates anti-creeper but stores it in a local tank. Does not emit it!
- Vacuum: Sucks up anti-creeper and turns it back into ore.
Note that mode 3 has nothing at all to do with mode 2. Vaccum mode simple converts any anti-creeper under the Maker into ore. This ore goes right back into your ore storage… so upgrade your ore storage to collect more of it.
Mode 2 is a completely new capability, but it works very simply. In short, ‘Charging’ a Maker just means to create Anti-Creeper and store it in a local tank. You have a ‘burst’ button that can then be used to dump that tank all at once.
The completely skirts the issue of bursting remnants, since bursting now simply means to dump an on-board tank. That tank gets filled with Anti-Creeper made the same way it has always been made.