197 Responses

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  1. Itssnowing
    Itssnowing December 16, 2010 at 10:08 pm |

    Oh gawd. <3

  2. Steven Laroche
    Steven Laroche December 16, 2010 at 10:12 pm |

    Did you get the ore collected and ore switched around the wrong way? Otherwise you would be constantly using more then you collect.

  3. ajasquared
    ajasquared December 16, 2010 at 10:19 pm |

    Oh my! This looks great!
    Are you planning on keeping the level select system in CW1 with the worlds or going to what you have in the top left picture for all of CW2?

  4. Carey
    Carey December 16, 2010 at 11:23 pm |

    I would sell my first-born son for this game. I’m tired of waiting! 🙂

  5. Asldkjf
    Asldkjf December 16, 2010 at 11:24 pm |

    6th

  6. Asldkjf
    Asldkjf December 16, 2010 at 11:28 pm |

    youve got a phantom gun, a maker, a tech drone, and a sheild. what do they do?
    you also got a green zone and aquisation mode

    1. Asldkjf
      Asldkjf December 17, 2010 at 1:20 am |

      oh yeah, what are technytes?

    2. ontheworld
      ontheworld December 17, 2010 at 1:08 pm |

      maker: good creeper
      shield: keeps creeper away, lets packets through
      phantom gun: Special enemies

  7. Blaze
    Blaze December 16, 2010 at 11:44 pm |

    Holy. Crap.
    That is the single most greatest thing I have ever seen in my entire life.

  8. JLRodgers
    JLRodgers December 17, 2010 at 1:45 am |

    Given the screenshots and such, it would appear as if it’s almost ready to go. Really, it looks like a small release (not like on many websites) with constant updates would almost work.

    But then I have been just wanting to play it ever since I saw there was going to be a new one–before I even knew what/how or anything else about it.

  9. ontheworld
    ontheworld December 17, 2010 at 2:50 am |

    awesome!

    2 questions though:

    1. What are spatial anomalies? are they the gravity fields?

    2.What is the thing at the end you destroy? It doesn’t seem to do anything….

  10. Tweets that mention CW2 Gallery -- Topsy.com

    […] This post was mentioned on Twitter by Byron Hargett, Knuckle Cracker. Knuckle Cracker said: Just posted 16 screen shots for the current dev build of Creeper World 2. http://goo.gl/x6Fb1 […]

  11. Ordinaryman
    Ordinaryman December 17, 2010 at 8:17 am |

    This isn’t an update, it’s a teaser!!! aaaaaaaarrrrggghhhh!!!!

    Giddily anticipating the release!!!!!

  12. Sqaz
    Sqaz December 17, 2010 at 1:00 pm |

    Nice, it’s almost done, I can’t wait =)

    I’ve some questions though:
    In the 6th and 11th screenshots, you see some weird blobs, are these the spores, and if so, is their health changeable in the editor?
    It seems like there only are upgrades for civilian buildings, so won’t there be any range, move speed and fire rate upgrades anymore?
    What are experimentals? Or is that still a secret.
    And that thing below, does that cause those spores, if it are spores to arrive, if so it would be a nice new way to force a player to play aggressive?

  13. Aperson
    Aperson December 17, 2010 at 1:46 pm |

    that is awesome, allthough the picture of the people talking is, just, .. . . i never like those pictures on any game its not drawn badly or anything

    I LIKE MY ANONOMISIM

  14. Michionlion
    Michionlion December 17, 2010 at 2:46 pm |

    Couple questions… and suggestions….

    1. How are you going to limit tech?

    2. what/how do we make the picture of the people talking for custom maps/campaigns disappear or change?

    3. I think the mission selection needs some more art or something. Though from the credits from cw1 there’s a picture of the first story mission selection and its sort of the same…

    4. I LOVE the title page for missions. Is it possible that you could edit that, maybe sort of like Microsoft PowerPoint editing? That would be so cool.

    5. I suggest moving the buttons for different kinds of missions on the main title screen off center, more like cw1.

    6. What is the option in the main title screen called CODED?

    7. Are you sure about calling it Creeper World 2: Redemption? That’s a good name… but it sounds sort of like it’s not a major thing, like it’s a companion to the actual cw2.

    8. Why are you putting the community option in the Missions menu? I’m assuming that that’s a link or something to the website or custom maps.

    9. Will custom maps be available to download (once people make some) immediately?

    10. How exactly are the squares/quadrants that make up the terrain and screen big and such?

    Sorry for so many questions but… this will ROCK!!

    P.S.: I will probably think of more in time but for now….

    P.S. 2: I just thought of something else. Are you going to put a thumbnail picture of the map on the selection thing for the story? And for other maps?

  15. Echo51
    Echo51 December 17, 2010 at 4:30 pm |

    Mind/blown…. beyond repair.

    Looking very very sexxy and sleek.

    How about making the graph lines hoverable, and you can see the time/value its listing at that point?

  16. Echo51
    Echo51 December 17, 2010 at 4:33 pm |

    Nearly forgot. Will you release something ala. the training sim to draw peeps in despite the negativity about “not full game, 0/5 stars”?

  17. Mare
    Mare December 17, 2010 at 6:05 pm |

    OMG VIRGIL, SO AWESOME!!! I CAN’T WAIT ANYMORE!!!!

    BTW just letting you know, all the CW fans out their are probably gonna get hyped up seeing this so I think you should make another video about game play or mechanics soon……well, at least it got me hyped up…..

  18. sayaks
    sayaks December 17, 2010 at 6:13 pm |

    One question on the last picture the ore used line go way higher than ore collected, how is this possible?

  19. Fisherck
    Fisherck December 17, 2010 at 11:03 pm |

    It is looking very cool, but two questions/comments:

    1. I didn’t think of this to long ago, but with the nullifiers, what if a nullifier has two emmiters in range instead of one? Does it destroy both of them or does it destroy just one? And if one, how does it choose?

    2. A thought I had about shields. You said it only effects bad creeper, but like in screenshot 12, it could be helpfull if good creeper could be effected by shields. In screenshot 12, you are losing good creeper over the sides. Maybe you could turn on/off the ability to hold back creeper (maybe good and bad), and maybe to hold the good creeper back, it effects the shield the same way as bad creeper (so it has a bad side effect too).

  20. Michionlion
    Michionlion December 18, 2010 at 12:01 am |


    virgilw:

    1: Technytes accumulate at a rate determined by how many Tech Domes you have. Upgrades get more expensive as you advance through the levels…. And, there are a fixed number of levels that any given tech can be advanced to.

    i mean like how do… nvm, i mean they are upgrades, not the actual tech so that when you buy that you get to build so and so… gotta clarify that.

  21. Blaze
    Blaze December 18, 2010 at 12:23 am |

    So, what else comes out of a Gateway?

    Or is that “Classified”?

  22. Link327
    Link327 December 18, 2010 at 5:22 am |

    i have 2 questions too:

    1.)In picture 8 there is a brown head(?)
    you selected it, what is this?

    2.) When I get a technyte in level 1, will I keep that technyte in all other levels?
    And if yes, it would be possible to get all technytes in level 1 or not?
    And if yes again(^^) when I replay level 1, and I DONT collect these technytes, will they be lost then?
    Or is only the best “technyte-development” saved?

  23. Sqaz
    Sqaz December 18, 2010 at 7:45 am |

    Is good creeper also influenced by fields, cause it seems not to be in the screenshots?

  24. kgobo
    kgobo December 18, 2010 at 10:09 am |

    Do 2 repulsars pointing at each other cancle each other out?

  25. Itssnowing
    Itssnowing December 18, 2010 at 1:30 pm |

    About when will this be released?

  26. creeper42
    creeper42 December 18, 2010 at 4:04 pm |

    I must say this game is looking great so far and I love CW. Question for the lvl editor: will you be able to make spores that come from sides of the sides of the screen AND things that come from gateways or just from gateways

  27. Link327
    Link327 December 18, 2010 at 6:57 pm |

    another time to technytes, you havent understood my question right.
    I wasnt talking about the ressources, I was talking about that you have researched.
    These upgrades, will I keep them over the levels?

  28. Michionlion
    Michionlion December 18, 2010 at 9:11 pm |

    yes, thanks, that answers my question… posted in post #21

  29. Michionlion
    Michionlion December 18, 2010 at 9:12 pm |

    couple more questions…

    1. will you be able to, in the map editor, make it so you get a text window after a amount of time, or you have built a certain thing, or have rescued all bio-chaches?

    2. when phantoms land, they emit creeper just like spores in cw1, right?

    3. do you have to find the tech for something before you upgrade it?

    4. will there be images already in the map editor for putting on the diolouge window? like say three different poeple pics to chose from?

  30. Link327
    Link327 December 19, 2010 at 4:31 am |

    cool
    what will be the experimentals?
    I know Super-Weapons, but have you some ideas yet how they will destroy creeper?(or something else)

  31. Kris
    Kris December 19, 2010 at 11:02 am |

    When is there gonna be like a beta or something so I can play this ? :$

  32. creeper42
    creeper42 December 19, 2010 at 2:57 pm |

    And another thing do phantoms act the same as spores by landing and exploding into creeper or what?

  33. thepenguin
    thepenguin December 19, 2010 at 3:21 pm |

    1.are the unit prices final?

    2.what else comes out of the gateway?

  34. creeper42
    creeper42 December 19, 2010 at 3:33 pm |

    Or is the answer to the above question classified?

  35. ontheworld
    ontheworld December 19, 2010 at 3:53 pm |

    so… experimentals…

    extra-expensive, extra-strong?
    Or just things you are testing out for now?

  36. Karsten75
    Karsten75 December 19, 2010 at 4:21 pm |

    Errm, I hate to tell you this but you forgot to annotate the image gallery! 🙂

  37. Blaze
    Blaze December 20, 2010 at 4:28 pm |

    Are Repulsers able to fire off in any direction?
    Or only up down left and right?

    And if any direction, how do you aim it?

  38. Link327
    Link327 December 20, 2010 at 6:06 pm |

    To the unit prices, in the images, the phantom gun only costs 1.
    Isn’t that a bit too cheap?
    Then i could build 25 phantom guns but only one blaster.
    In CW1 the SAM costs 20
    (I think, i havent plaxed with SAMs last time)

  39. Sqaz
    Sqaz December 21, 2010 at 3:04 am |

    What are those phantoms targetting, you’d suspect beacons and collectors (a bit like in CW 1), but the phantom seems to be targetting something else. Btw, why aren’t there collectors in your building screen?

  40. dudls02
    dudls02 December 21, 2010 at 5:02 am |

    Can I just say that it is all looking great and I cant wait for the game to come out.

    I keep checking this site on a daily basis for all the latest news 🙂

  41. kgobo
    kgobo December 21, 2010 at 7:56 pm |

    Are there upgrades for the Assult Ship?

    1. kgobo
      kgobo December 21, 2010 at 10:29 pm |

      Have you though about having a viscosity setting for creeper in the map editor

      1. thepenguin
        thepenguin December 22, 2010 at 12:58 pm |

        I’d like that

  42. creeper42
    creeper42 December 22, 2010 at 1:27 am |

    In the video and these pics, it looks like the good creeper is a bit over powered, or did it take you a long time to build up in the pics.

  43. Stummi
    Stummi December 22, 2010 at 9:12 am |

    why don’t you release something like a pre-aplha version with a few levels? It seems, that is already on a playable stadium, so it would be great to get something to test 🙂 (and you would maybe get better feedback, if people could test it)

  44. mthw2vc
    mthw2vc December 22, 2010 at 9:47 pm |

    Somehow I think it looks strange seeing good creeper pooling up over a gateway… I’d think it would be lost to the other side. Would it be possible to have the gateways absorb any good creeper that passes in front of them? Or are these gateways 1-way only?

  45. Michionlion
    Michionlion December 23, 2010 at 12:03 am |


    virgilw:

    Extra expensive and extra strong.

    Will you only be able to build one? Or however many you want, or one of each… and so on.

  46. Michionlion
    Michionlion December 23, 2010 at 1:35 am |

    Experimentals I mean

  47. Blaze
    Blaze December 23, 2010 at 10:07 am |

    So, will you tell us what we’ll be able to change?
    Like creeper color, friendly creeper color, repulser beam color, etc.

  48. creeper42
    creeper42 December 25, 2010 at 5:43 pm |

    It would be so awesome if you could customize what the units look like because don’t you just use little squares to draw the units!!!!!!

    1. ontheworld
      ontheworld December 28, 2010 at 4:11 pm |

      I’m guessing you mean pixels?
      Everything is drawn with that on the computer…

  49. Gaara
    Gaara December 26, 2010 at 11:38 pm |

    Nice job, virgil. Keep up the good work! Also be sure to remember that you have a beta section for a reason! 😀

  50. dudls02
    dudls02 December 28, 2010 at 4:31 am |

    I can’t stand the wait any longer !!!!!

  51. me
    me December 28, 2010 at 12:42 pm |

    A great thing to be able to do is to be able to customize your own menu and be able to move around the interface …. be able to place the everything anywhere …. move the energy and ore indicator wherever you need it … this should also aply on the building bar…

    this we could not do in the first creeper world as we could not scroll up down left right

  52. Seth
    Seth December 28, 2010 at 6:45 pm |

    I have been waiting to play this ever since i learned about it! So excited!!! please post another video soon to keep us updated!

    1. kevinz000
      kevinz000 January 29, 2011 at 5:43 pm |

      can i beta test too?
      im a big fan of creeper world!

  53. Blaze
    Blaze December 29, 2010 at 12:33 am |

    So, would you let us betas play this level?

    Or are we going to have to wait until the true beta test?

  54. Aperson
    Aperson December 29, 2010 at 1:33 am |

    Wow this is really looking awesome

    a truly deserving sequel to a video game
    1. its not the same thing
    2. its not a different game
    3. just looking at previews of it make you HAVE to play it

    It looks like it will be fun
    (id like to see some more core game moddability in game, is it possible put some game files easy to access in the game so people can change them?)

  55. thepenguin
    thepenguin December 29, 2010 at 7:31 am |

    1. why did you decide not to include colectors in hte game?

    2. how often does the ship send out packets?

    3. what is that community button for?

    4. Where are the custom maps?

  56. Creeper42
    Creeper42 December 29, 2010 at 4:11 pm |

    Thank you yes pixels that’s what I mean

    1. ontheworld
      ontheworld January 1, 2011 at 2:37 pm |

      Just so you know, pixel art is rather hard to master…

  57. Link327
    Link327 December 29, 2010 at 8:36 pm |

    Yeah cool I cant wait any longer ;D
    But what I wanted to say:
    Someone said a video, maybe you could play one of your levels , and show us .
    So we can see how a complete level is beaten 🙂
    That would be so cool.
    Pictures are good, but a video of playing would be FANTASTIC!

    1. littleGg6
      littleGg6 December 30, 2010 at 9:56 am |

      yea i agree, we are hyped already but a vid of ANY level would be BrIlIaNt!

  58. Michionlion
    Michionlion December 30, 2010 at 12:31 am |

    hmm… first one (i think) to pass the 1 page mark… anyway, will there be new beta’s for the two new flash games and cw2? or will you be using only the old ones…

  59. Michionlion
    Michionlion December 30, 2010 at 12:19 pm |

    btw, how much energy does the ship produce on its own? is that final yet?

  60. ...noboby
    ...noboby December 30, 2010 at 1:46 pm |

    what about release date\beta game?(wiht 10-20 lvls or only “my” carts)

  61. Travis
    Travis December 30, 2010 at 2:49 pm |

    in the tenth pic when it says increase packet speed by 30 pps what is pps?

  62. 4Donic
    4Donic December 30, 2010 at 3:58 pm |

    Are you already thought of an origin story “good”creeper?If no i can help with it)

  63. billy
    billy December 30, 2010 at 9:07 pm |

    1:is there a set release date yet?
    2:at the start of the story will we find out how oden city defeated the creeper/how the ship we use was made?
    3:how many levels are we looking for the main story?

  64. Creeper42
    Creeper42 December 30, 2010 at 9:43 pm |

    Wouldn’t ppc make a packet travel slower depending on how big the computer screen is?

    1. Echo51
      Echo51 December 31, 2010 at 5:08 am |

      The game runs and calculates everything using the 800×600 frame, then the render just gets scaled up to whatever resolution your running. so nah, its not that big a issue 😛

  65. 4Donic
    4Donic December 31, 2010 at 7:51 am |

    I have a great idea at the expense of the game and I think all would agree with me, what about the fact that the first 150 downloads or the first week of release the game itself will be free for downloading!Good?

    1. bill
      bill December 31, 2010 at 1:33 pm |

      i don’t think he would agree to that,but he might give out a full version to any gamer who spots a bug during the first week.
      otherwise he would need all the help he needs in the $ sense so i doubt he would just give away.

    2. littleGg6
      littleGg6 December 31, 2010 at 2:52 pm |

      i dont think that would work because everyone would download it at the relese date so most of your money you could gain would not be gained

    3. Ranakastrasz
      Ranakastrasz December 31, 2010 at 11:04 pm |

      Nice screenshots, and I hope we get a video next. Keep up the good work!.

    4. ontheworld
      ontheworld January 1, 2011 at 2:42 pm |

      So give CW2 away free? If you do that the first week then the biggest part of the community will have that game already. Giving a discount is thrown away in the forums quite a while ago anyways…

    5. asldkjf
      asldkjf January 2, 2011 at 12:39 am |

      i would love to say yes, but think about it virgilw’s way. It might be expensive for him losing $150 worth of games to buy other stuff

    6. Blaze
      Blaze January 2, 2011 at 12:44 am |

      Dude, with as much replay value that you get, just pay the price, it’s the only way that Virgil can continue to make games.

  66. a thinker
    a thinker December 31, 2010 at 1:12 pm |

    little off topic:

    I’ve noticed from the video example you did a few posts ago that you can play the levels you create straight through the map maker without having to upload to the game. Is this true? If it is will it still be true with the actual map maker when it comes out?

  67. Michionlion
    Michionlion December 31, 2010 at 2:23 pm |

    i don’t think thats a really good idea… maybe the first 10… MAYBE

  68. Creeper42
    Creeper42 December 31, 2010 at 3:39 pm |

    I like that I sea but wouldn’t that be a little un fair for the people that don’t check this forum?

  69. me_me_me
    me_me_me January 1, 2011 at 12:38 pm |

    Virgil, are you going to include the feature in CW1 where you can controll the packets the city sends out in CW2

  70. mthw2vc
    mthw2vc January 1, 2011 at 1:45 pm |

    There is something I want to ask before you get carried away writing out all of the story text. Have you considered the effects of gravitational time dilation for the inhabitants of Odin City? Having been so near a rift to a black hole, This could be used as a powerful mechanism to explain a few things, and you could also explain chronom time in CW1 as the new date system.

  71. 4Donic
    4Donic January 2, 2011 at 4:36 pm |

    Well, I just really want to play, but no money!

    1. ontheworld
      ontheworld January 3, 2011 at 10:22 am |

      You have about 2 months to get some money….

  72. a thinker
    a thinker January 2, 2011 at 9:04 pm |

    Continuing on my previous question, I thought i saw you placing units in the video. By “no rules of the game apply” did you just mean there were no costs and so on, but you can still place move and use units with the exception that they will have no cost?

  73. mthw2vc
    mthw2vc January 2, 2011 at 11:07 pm |

    Hmmm, now that I’m thinking of it… You mentioned an “expert mode” of sorts, similar to double down from CW1. I also recall something about it being available from the start (although I do not yet see a button for it). I can’t seem to find this, although it may have been in chat. Now knowing the basics of the game’s setup, I’m left wondering on the topic of a good way to incorporate it…. Simply doubling the pre-existing creeper would create a large explosion at the start of each level that may make it difficult to design later story levels that are possible on expert mode, but not increasing it at all would render it useless on any level without emitters. Regardless of the above, a hard mode is something I truly want to see in the finished game.

  74. Link327
    Link327 January 3, 2011 at 6:25 pm |

    Yeah a hard mode would be very cool, I made Loki in CW1 on Double Down (which was not so much harder than without Double Down^^)
    Maybe a special ahrd mode would be that everything you can build cost two times so much? Or you produce only half energy .
    Something like that would make it REALLY harder.
    Especially my second idea, because it affects all energy uses, not only the build-things.

  75. danable24
    danable24 January 4, 2011 at 8:25 am |

    i cant wait for this game to be released! i LOVED creeper world 1!. and will everything that comes out of the gateway drop creeper or will there be other creepier and almost as dangerous things as the creeper comming out of it?

  76. danable24
    danable24 January 4, 2011 at 8:27 am |

    oh yah. will the gateways be possile to destroy or will they just be a constant annoying thing during the lvls

  77. SpringsTea
    SpringsTea January 4, 2011 at 4:40 pm |

    Whats with the wavy pattern for the energy collection, what causes that?

  78. Michionlion
    Michionlion January 5, 2011 at 1:21 pm |

    so Virgil, what are you going to do with bridgeing in cw2? how would you prevent it or otherwise?

    1. ontheworld
      ontheworld January 6, 2011 at 11:27 am |

      Everything goes through tunnels, how is one supposed to bridge?

    2. Sqaz
      Sqaz January 6, 2011 at 12:40 pm |

      There is no network as in cw1 so bridging will be pretty useless, also because you can only move your weapons on the already digged terrain.

    3. Michionlion
      Michionlion January 6, 2011 at 10:49 pm |

      silly question. Ignore my stupidity, please. Thank you. 😛

  79. Seth
    Seth January 5, 2011 at 4:58 pm |

    Silly Question probably, but is the first release for mac too?

  80. Michionlion
    Michionlion January 7, 2011 at 4:09 pm |

    all you’d really have to do is to get an installer for linux and then it would install, right? and then you have another marketing plus.

  81. Michionlion
    Michionlion January 7, 2011 at 4:09 pm |

    to install the AIR file i mean

  82. Nikidubicki
    Nikidubicki January 7, 2011 at 4:42 pm |

    righto, pretty sweet.
    so whats the deal with that gateway at the end, what is it?

    1. ontheworld
      ontheworld January 8, 2011 at 8:36 am |

      it brings the new special enemy

  83. a thinker
    a thinker January 7, 2011 at 6:24 pm |

    Have you thought of making un-dig-able terrain that creeper can get through or dig-able terrain that creeper can’t get through?
    The purpose of this would be so there could be an area that can’t be reached any way but by letting the creeper get through. Wouldn’t that annoy the players. They want to get to this upgrade that’s right by the ship but can’t get to it without letting the creeper get there first.
    It could also be used to give the player as much time as they want before the let out the creeper.
    Also, what if there were the possibility to make terrain of different types but not like shields.
    And last of all a quick question. Are phantoms or the other stuff that comes out of gates affected by shields?

    1. ontheworld
      ontheworld January 8, 2011 at 8:38 am |

      there already is digable terrain creeper cam’t go through…

  84. Twi
    Twi January 7, 2011 at 7:36 pm |

    Why do Phantom Guns (whose name is lame) cost only 1 point? Or is that a typo? Or what?

    Otherwise, MUST HAVE GAMEPLAY VIDEO.

    1. ontheworld
      ontheworld January 8, 2011 at 8:37 am |

      I’m guessing he is still balancing everything

    2. littleGg6
      littleGg6 January 8, 2011 at 11:55 am |

      earlier on virgil says that this is because he is experementing so all units are 1 cost

    3. Nate Dog
      Nate Dog January 8, 2011 at 4:14 pm |

      This has been answered before, he puts them to only 1 point for testing.

  85. Michionlion
    Michionlion January 7, 2011 at 11:08 pm |

    @twi Weren’t you listening? virgil said several times that he was testing them, and set their value to 1 to be easy to test other qualitys. and i agree, TUTORIAL VIDEO (he said he would do one a couple days back…)

  86. danable24
    danable24 January 8, 2011 at 5:00 pm |

    remember that virgil said earlier that when he creates the videos and pics that it costs only 1 point so he can examine check exc without to much trouble

  87. Michionlion
    Michionlion January 8, 2011 at 9:02 pm |

    ok, that was funny. all our post were awaiting virgil to approve them. somehow we need to stop that…

  88. creeper42
    creeper42 January 9, 2011 at 2:19 pm |

    In a previous post you said that creeper can’t flow through two diagnal squares and that you’ll fix what it looks like to make this more seeable. Update?

  89. Gryten
    Gryten January 9, 2011 at 7:55 pm |

    I was looking at the graphs at the end, why does energy collection oscillate for most of the game, but then for some parts it is stable?

  90. Gryten
    Gryten January 9, 2011 at 7:58 pm |


    virgilw:

    You might be talking about the Nullifier firing on the emitter. It fires a beam for a few seconds that destroys the emitter.

    I see that answer but then my question becomes: Why does killing creeper make the collection of energy go up or go down? Can we not collect energy near the creeper?

  91. pmnox
    pmnox January 16, 2011 at 8:45 am |

    Will it be possible to create a custom story campaign?
    In CW 1 it was a problematic to publish 10 maps containing a campaign and them to playing it was really uncomfortable. I would be nice if map packs were available.

  92. cat
    cat January 26, 2011 at 1:42 pm |

    when can we play on creeper world 2

  93. vt3852
    vt3852 April 16, 2011 at 5:23 am |

    virgilw should release the tutorial level for us to play

  94. eduardo
    eduardo April 23, 2011 at 11:15 am |

    how i get the activation key entry

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