Here is one more very early screen shot for game 2. This shows the main play area of the game. I’m not showing the menus at the bottom because, that contains spoilers right now…
In this shot, you can see the main Assault Ship at the top center. This is home base and what you travel from world to world in. It’s the source of your packets and the only thing you start most missions with. It has no trouble flying around and hovering above the surface as shown. You can also see a couple of Collectors in this shot. I dug down a couple of shafts and put them at the bottom. The green area is the area they are collecting fractal space energy from. You can also see three beacons. They are providing wireless power (along with the Assault Ship) to most of the visible area. In the lower right and left of this screen shot you can see dimmer terrain. This terrain isn’t in range of any Beacon.
At the bottom of the center most shaft you can see a couple of red X’s. These cells have been targeted to be dug and you can see three “Excavation” packets in route to the first X. You can see a Blaster under construction back up on the surface. It isn’t necessary to build things on the surface, though. Most military units can be built anywhere not blocked by terrain. Most other units can be built in clear areas, but the ones that can’t be moved must be anchored into the surface. The Beacons and Collectors you see fall into this category.
On the right you can see a scroll bar. This lets you scroll the map up and down. In this screen shot you are only seeing about 20% of the total map! So that Creeper you see is just the easy stuff… Down in the depths you may find more intense Creeper, other surprises, and perhaps other menaces.
Speaking of the Creeper… on the left you can see that an emitter has filled up the chamber it is sitting in and the Creeper has just flooded over a ledge. It’s running down the ledge and will fill up that larger cavern. Unfortunately, this chamber is surrounded by hardened terrain that can’t be penetrated. So I’m going to have to dig down and approach that flooding chamber from below. I best get to it sooner rather than later….
So this is just a tiny portion of the core game elements. There will be other terrain types, a second resource, and right now I’m looking at 16 main structures/units. Everything is of course still open for change, but the major elements have started to come together. Stay tuned….